Riku supposed it was fitting, given his mood. He huddled under an umbrella as he walked from the parking lot to the school building, and pretended he didn’t see or hear Sora calling out a from few steps behind him.
But he couldn’t ignore the hand that wrapped around his arm a few steps from the door, cold and wet from the rain. “Riku, I was calling you!”
Riku took a deep breath, steeling himself. “I didn’t hear you.” Riku twisted out of Sora’s grip. “Look, I’m sorry. About Saturday. Just forget about it.” He gave Sora one last lingering look—he was frowning, his brow furrowed, his hair drooping from the rain, and it was cute, but it was obvious he was upset. Riku gave himself a mental kick and repeated, “I’m sorry.” He turned back to the door, and when Sora tried to grab his arm again, he shook him off. “I have work to do,” he muttered, without turning back to Sora.
the hue of Plaideweave from bright chome-yellow to the same medium
green as Everknit Wool. Also reduces the shininess of the material.
:: For Dragon Age: Origins (and Awakening) ::
A Ring from AlistairOn
the first load after the Landsmeet, “An Engagement Ring” will spawn in
inventory if the following conditions are met: the Warden and Alistair
are to be married, and Alistair is Romanced or Still in Love. A
non-canon, non-Cousland Warden who meets those conditions will receive
the ring, while if the marriage is purely political, the ring should not
A wearable amulet called ‘Alistair’s Rose’ will appear in inventory on
first load after Alistair offers the plot version to the Warden.
Requires an active romance with Alistair.
A Miniature Golem DollInspired
by Alistair’s bark about having owned a golem doll when he was ‘young.
Really young,“ a new, preferred gift (+10 with diminishing returns) for
Alistair has been added to the stock of the Wonders of Thedas.
you hate that Grey Warden Alistair shows up in the epilogue wearing
what appears to be his dead brother’s armour? Me too! Now he can wear
your choice of proper Grey Warden kit. (Note the DA2-style
Warden Armour swaps require either tmp7704’s Grey Warden Armours, or Grey Wardens of Ferelden by TommyIrianto)
The Mystery of the Missing Kaddis
Four kaddis designs appear in the Dragon Age Toolset that were not
implemented in the game. This mod makes them available. Each pattern
comes in three colours (white/black/red) for a total of twelve kaddis.
(Kaddii? Kaddises? Kaddisii?) Optional merchant add-on, for immersive
Armour + weapons!
Texture Me Like One of Your Orlesian Armours by Aremeta and theskymoves (that’s me!) A
conversion of the exquisite textures from Aremeta’s Orlesian Noble
Light Armors and Orlesian Noble Hunting Armors mods, for use with
Kirkwall Exports and Loincloth Fashion. (On DA Nexus, lots of info there.)
A Stylish Uniform
A full set of Templar armour, and a unique shield, will spawn in the
player’s inventory on first load after Alistair agrees to teach the
Natural Dye Carver for DAO
Eight hi-res recolours of Carver’s outfit, for use with the ‘Back to
Ferelden’ mod. The intent of the recoloured textures is to give the
effect of natural (vegetal/mineral/animal) dyes. (Also includes a conversion of the hi-res DA2 original textures of the gear, for use in DAO)
The King’s Shield
On the first load after the strategy meeting with Cailan and Loghain,
“The King’s Shield” (an improved-stats version of the unique, NPC-only
shield carried by the king’s guard) will spawn in inventory.
Staff of Many Colours An assortment of hi-res recolours of the Staff of Parthalan, for use with ‘Kirkwall Exports’.
Kirkwall Circle Robe, Ferelden Senior Enchanter Recolour A cranberry-and-gold recolour
of Bethany’s Kirkwall Circle Robe (requires Kirkwall Exports) in homage
to the the Ferelden Circle Senior Enchanter robe. Female version only. Awakening Noble Clothing for DAOA standalone version of the noble clothing included in Awakening,
adding two clothing items from stylish Amaranthine to DAO: an
off-the-shoulders dress, and a male outfit, both for all races.
The Missing Helm Implements a helmet model that existed only in the game assets. (Includes both medium and heavy versions.)
Bann Teagan in all his appearances with consistent and (more)
appropriate gear. Also addresses the variations in his descriptive
Better Gear for Fergus
A small adjustment to Fergus Cousland’s equipment, both in the origin
arc, and for the post-coronation/epilogue scenes, replacing his ordinary
Heavy Chainmail with the Ceremonial armour set.
Wynne Robe Fix (Complete!)
When encountered during the prelude in the King’s Camp at Ostagar,
Wynne is wearing Tranquil robes. She also wears Tranquil robes in
endgame epilogue scenes (boon ceremony, Warden’s funeral). I’ve replaced the Tranquil robes with her proper Circle mage Senior Enchanter robes.
Broken Circle ’Anders’ One of the ambient mages in the post-Broken Circle Circle Tower is
voiced by Greg Ellis, who also voices Anders in Awakening. I’ve replaced
that ambient mage’s morph with Anders’ morph from DAA, and upgraded his
attire from the blue Apprentice Robe to the gold Mage Robe.
DAA Bodyguards Tweak
Replaces the templar helm and ‘generic’ weapon/shield equipped by the
Fereldan monarch’s not-templar contingent with the models carried by
Cailan’s guard at Ostagar. (Also includes an option to replace their
massive armour with the Diligence set.)
Her Hammer is her… uh… never mind The Proving Master warns the Warden, “watch out for Myaja’s hammer.”
But Myaja doesn’t wield a hammer/maul, she fights with a mace and
shield. I gave her a hammer with nearly equivalent stats (swapping her
Aeducan Mace for Trian’s Maul), and an appropriate two-handed AI
Connor isn’t an Elf! Epilogue Fix
For all things epilogue, Connor is incorrectly assigned a morph from a
random Dalish camp elf boy. I’ve replaced it with an edited version of
his vanilla morph, sans the bruising/discoloration and heavy makeup. Elfy Ghost!BoyThe
distraught ghost child in the Brecilian Forest Lower Ruins is human in
appearance, despite his babbling in elvhen and the overwhelming evidence
in his toolset character file that he was intended to be elven; I’ve
altered his morph to be more elfy.
Elora is a MageElora,
the Halla Keeper in the Brecilian Forest Dalish camp, is a mage with a
full battery of Primal spells. To reflect this, I’ve changed her attire
to the Chasind Robes.
Aldous isn’t a TranquilAldous, the scholar in the Human Noble origin, wears the robes of a
Tranquil. I’ve replaced them with the non-magical, non-religious vanilla
“Robes” (or an alternate version which equips ‘Brother Aldous’ with Chantry robes).
Ostagar NPC Tweaks (Ser Jory and nurse) Some tweaks to the appearances of Ser Jory (equipping him with Heavy
Chain armour) and the Ostagar nurse (replacing her incongruent, brightly
coloured noble dress with something more practical). Includes an
optional replacement morph for the nurse.
The Redcliffe SevenWalking
away and leaving Redcliffe to the undead onslaught results in mass
carnage to the village populace (save for Bann Teagan, who is protected
by some very shiny plot armour). Seven of the dearly departed NPCs will
join the corpse army in Redcliffe Castle; in an unmodded game, their
undead iterations have the exact same appearance as their not-undead
versions. And that’s not right. Using the original Bioware morphs as a
starting point, I’ve created unique zombie-fied versions of the affected
NPCs (Bella, Kaitlyn, Mother Hannah, Murdock, Lloyd, Tomas, and OMG Ser
Perth who would let SER PERTH die?), and added them to the game!
Arainai may be a Crow, but there’s no reason he shouldn’t dress like a
Squirrel. This override changes his starting gear from leather armour,
to the Iorveth/Scoia'tael armour from The Witcher 2. (Requires The Witcher 2 DAO by Makara)
The Grumpy OneReplaces
the morph of the cranky mage in Alistair’s recruitment scene with
Uldred’s. Also changes his floating name from ‘Mage’ to ‘Uldred’. (Why?
Because someone asked for it and I’m a giver.)
Better Epilogue GuardsChanges
the weird equipment on the boon ceremony clone guards to the same
armour and weapons used by the King’s Guard during the Prelude, and
replaces their creepy generic morph with one that is less creepy.
(Includes compatibility files for the Royal Wedding and mods that use
the Epilogue Events Framework.)
Eamon Resembles TeaganA
replacement morph for Arl Eamon that gives him a passing resemblance to
his brother, Bann Teagan. (The nose, mostly, since Eamon’s beard
prevents any edits to his mouth/lips.)
Misc tweaks for DahliaLynn’s Alistair Epilogues - The Royal Wedding *
An alternate UTC that equips Alistair with the Cailan set he normally
wears for All Things Epilogue (rather than the base wedding
Kal'Hirol-style armour, or the optional Red-and-Gold set.) *
A replacement morph/UTC for Oswyn, the son of Bann Sighard. (Some NPC
overhauls give him a bruised face, which is disconcerting at the
wedding.) * An alternate morph and UTC edits for Brother Genitivi, to alleviate his bruised appearance in epilogue scenes.
Shartanigans! (so fab, err, silly it needs a subsection all its own)
“It was my dream for the people to have a home of their own, where we would have no masters but ourselves.”
was shoddily treated, without even a unique morph (as in, he has the
generic, base male Elf face) and some really crappy gear that makes no
sense for a warrior. As an unabashed, charter, card carrying member of
the Shartan/Solas Tinfoil Hat Society, I was compelled to give him a
custom (and very Solas-y indeed) morph, along with two lore-appropriate
* Elf-y Robed Shartan, inspired by the depiction of
Shartan in Nick Thornborrow’s stained glass art. (Requires Loincloth
Fashion.) * Armoured and armed Warrior!Shartan, wearing the Ancient
Elven Armor set and bearing a visual approximation of his longsword,
Glandivalis… in DA2, that weapon used the same model as the Vigilance
longsword from Awakening, and so that is what I’ve equipped him with.
The Random Encounters are Less Random in
DAO (Less Old Tegrin edit) combines both the increased probability of
most rare encounters and the reduced the likelihood of running into Old
Tegrin, and is available at the above linked pages.
Miscellaneous fixes, tweaks, edits, and cheats!
Templar Armour FixesUnifies the material and tiering of vanilla Dragon Age: Origins templar armour parts, and assigns a model to the invisible templar boots.
The UnobtainablesPer the Dragon Age Wiki,
there are a number of items only obtainable via the developer console,
many of them companion gifts. For roleplay, I prefer a legitimate
acquisition path, and so have added some of the items to appropriate
merchants, and in one instance, to a creature drop.
Better QunariA balance tweak that gives all qunari a racial bonus of +2 Str, +1 Wil, and +1 Con.
No RNG Fadewall+Gaxkang will always drop Fade Wall, Sophia Dryden will always drop the Warden Tower Shield. Life is good.
Cool RangerTwo flavours of cooldown reduction for the Ranger summons in Dragon Age: Origins (1/3 and 1/6 of vanilla interval).
Terrible and pointless morphs!
Tumblr was all ‘SQUEEE!!!! that Prince Charming Josh Something-or-other
guy from that TV show is Alistair!!!!!111eleventy!!!’, I attempted to
morph it into reality. Wrong then, wrong now.
Young Maric MorphA speculative morph for a young King Maric, which blends the features of his two (known) adult sons, Cailan and Alistair.
An Alistair MorphA
long-haired Alistair, based on his vanilla morph. Affectionately dubbed
Naked!ThomasJefferson!Alistair, for his deshabille in my test shots,
and his striking (some might say disturbing) resemblance to Ken Howard’s
portrayal of Jefferson, in the film 1776. The tints used give Alistair
light reddish-brown hair, and light brown eyes.
No-earring Duncan hair LOD2 filesThe
no-earring “Duncan” hair from More Hairstyles has no LOD2 files, and
the hair “floats” above the head when viewed from some distance away. I
edited/renamed copies of the Bioware LOD files for the Duncan hair
(which do not have the earring). Requires More Hairstyles, for the primary mesh. (This archive is JUST the LOD2 files!)
Awakening hair for toolsetSome
unique, NPC-only hairstyles from DAA, extracted from game assets.
Velanna’s ‘Morrigan’ ‘do for female elves, and the Baroness’
bangs-with-crown… thing. There’s a chargenmorph with the hairs in there,
too, I think.
Some chargenmorphcfg.xml edits for various hair mods, suitable for merging with the DA Chargenmorph Compiler utility: * REN_chargenmorphcfg (for Beautiful People Hair REN) * tucked+earring_hair_chargenmorphcfg (for tucked hair; includes the toolset-only styles) * witcher_aesthetics_chargenmorphcfg (for the toolset-only cosmetics included in Raptures Witcher) * khchargenmorphcfg (for the DAO hairstyles downloadable from Kani Hime’s blog)
DAO Clothing References
A PDF document of labelled reference images, detailing the various
colour options for the following base-game clothing items, and console
scripts for adding the items to the player character’s inventory.