keyhole covers

The Keyhole - This urban legend tells of a man who checks into a hotel for a couple of nights. The receptionist hands the man his key and warns him that there is a room nearby his room which has no number. She tells him under no circumstances should he attempt to enter this room or even look through the keyhole. The man goes to his room and becomes intrigued as to what the woman could have meant. The following night, his curiosity got the better of him and he made his way to the mysterious room and attempted to open the door, which was locked. He didn’t give up here and decided to look through the keyhole. The room appeared to be a normal hotel room similar to his own, but in the corner, he saw an extremely pale woman leaning up against the wall. The man then went back to his hotel room. On the third night, he decided he would look into the keyhole again. However, when he looked through all he could see was a deep shade of red. He assumed that the woman had noticed him the night before and covered the keyhole with a red piece of paper. Curious as to who this woman may be, he asked the receptionist about the room. He admitted to looking through the keyhole and what he saw. The receptionist signed and explained to him that many years ago, a man had brutally murdered his wife in that room and her ghost now haunts the room. She said that the woman is said to be very pale except for her eyes, which are bloodshot red.

The Dark Tower UK and US first edition complete story collection - Stephen King

The Little Sisters of Eluria (1998) in Everything’s Eventual
The Gunslinger (1982) Revised edition (2003)
The Drawing of the Three (1987)
The Waste Lands (1991)
Wizard and Glass (1997)
The Wind Through the Keyhole (2012)
Wolves of the Calla (2003)
Song of Susannah (2004)
The Dark Tower (2004)

I’m just gonna throw this out there for all of the FinnPoe shippers on the whole “It suits you” thing.

I was watching one of those cool movie-within-a-documentary things where the main character/subject of the documentary started angrily unbuttoning his jacket saying how much he hated his uniform and his “"friend”“ walked over to him, started rebuttoning his jacket, and said "nevertheless, the uniform suits you.”

Cut to smiling Prince, explanation of the two’s relationship, and a keyhole covering the two. The scene resumes to the prince talking to his friend, changing his jacket, and opening the windows which had been “mysteriously” closed since the last scene.


“It suits you” is most definitely a pick-up line.

Description: Doors Aren't Always Important

Anonymous asked: hello this might be a weird question but do you think that in a story set in a world with doors, should doors be mentioned in it? i noticed over 90% of my stories mention doors, and it’s not sitting well with me. could doors be like brushing teeth or eating 3 meals a day, where they’re assumed to happen so we don’t need to write about it? or could there be some way to spice up door opening and closing? or is it fine to casually reference doors when they’re scene-appropriate?

It isn’t necessary to mention the door every time your character walks in and out of a room. If you’re describing things that methodically, you may need to take a step back and make sure you’re not describing every little action. It isn’t necessary to do that. :)

You can simply say that a character walked through a door, or you can skip mentioning the door and just say they walked into or out of a room or building. You can also start scenes after they’ve already entered the room or building. Every scene doesn’t have to begin with them going through a door into a new location. If a character walks into a building or another room in the middle of the scene, you may not even have to mention it. Consider this paragraph:

The courthouse was more crowded than usual, which left me scrambling for a decent parking place before waiting in a long security line. Rick was waiting for me in my office, sitting on the edge of my desk with his cellphone, probably texting his wife.

“You’re late,” he smirked, still looking down at his phone.

“It’s a madhouse out there,” I said, tossing my briefcase onto a chair. “Do you want coffee?”

“No, but thanks,” Rick said as I left the room. 

“Any messages?” I asked our receptionist on the way out. Greg gave me a withering look, and I knew my morning would be spent returning calls.

“Get me coffee!” Greg called after me.

“Get your own,” I teased. 

Four conversations and twenty minutes later, I finally made it to the cafeteria–and that was when I saw Ted. My day was officially ruined before it had even begun.

The character enters a building, then presumably an office suite, then an office. Then they leave the office, leave the suite, and enter the cafeteria. That’s at least six doors they’ve had to go through and I didn’t mention a single one, yet we still understand that she has gone into a building and into and out of rooms. 

That doesn’t mean you can’t mention doors, it’s just not necessary to mention them unless they’re important somehow. For example, a door’s description can be a good indicator of the place the person is entering. If you read:

The door was the same gray wood as the rest of the home, left equally splintered by time and the elements. The mullion looked eerily like an upside down cross, and blood red paint flaked from the inside edge of the panels. The doorknobs and kick plates were long gone, but two brass keyhole covers remained. With a deep breath, I pushed one side of the door open, surprised by its weight as the hinges creaked.
The description of this particular door tells me a lot about the house it belongs to. At the very least it’s very old, but there’s also a bit of a sinister undercurrent with words like eerie, splinter, blood red, and upside down cross. This may be scary place, if not entirely evil.

On the other hand, if a character is just walking into a run-of-the-mill house, there wouldn’t be any reason to describe the door unless it’s going to tell us something about the house or the person who lives there. :)