u gotta think that solas who utterly loathes the inquisitor has to feel happy as a clam and really really not that torn up about his plan. TRA LA LA THESE PEOPLE DON'T MATTER AND MOST OF THEM ARE ASSHOLES I'M JUST GONNA PUT IT TO RIGHTS.
This is the most interesting (terrifying, wonderful, thematically relevant) thing in that game, right?? Like, how different Solas feels about the world, about his situation, if you’ve never, ever, once made the effort to reach out to him. How hard and closed his heart is. And what changes and blooms if you just effing empathize with and speak to and listen to a person who needs it. If you show love for a person who is obviously crying out for help.
Patrick Weekes always spoke about Solas with such gentle tender compassion, and now I understand why.
And yeah, exactly like you were saying, the game, it turns out, is about empathy!!! which shocks me only because I didn’t realize it before, during Inquisition. When the main game ended, I thought, “this game is about religious faith and about people lying” - when Trespasser ended, it became so much clearer, so much more meaningful. It really made the main game so much better. “this game is about empathy, about repairing physical and emotional breaches, about compassion and healing and letting go of the past and the pieces of yourself you can’t keep.”
What shocked me coming into the final stretch of Trespasser was that, FORGET about the flea distraction that is the Saarebas, the conversation you have with Solas is the Last Boss Fight of Inquisition. And, in a first that I’ve encountered in a video game, it’s a final confrontation lost or won purely through empathy. Solas is desperately asking the Inquisitor to listen to him, to help him, to stop him. He would never have told you anything if he didn’t want you to stop him. It’s a quiet conversation, full of pain, and it’s more climactic than all the fighting in the last 10 hours of gameplay put together, including Corypheus. This conversation is the most climactic final boss I can remember playing in years. And the game rewards you for your patience and empathy, your friendship. The connections you made opens up options, gives leeway for peace and healing.
(the game that lets you let the tortured, enslaved dragon go free rather than killing it)
(the game where cole, compassion incarnate, greatly approves when you say you will save Solas)
It’s probably not going to happen, but in the next game I would hope that, in world states where the Inquisitor cut Solas off or physically abused him, that it’s fully 6 times harder to beat the game. I hope that helping Solas come to terms is a genuine method of beating DA4. The information the Inquisitor has access to if they stop to listen to Solas is like 150 times as useful as one who always told him to shut up. And Solas wants you to use that information. In the good ending of this game, he’s so desperate that you do so. In the bad ending, he’s an island.