kayo

Home on the Range

Ok, so I only just watched Home on the Range because a uni open day got in the way.

Kayo is really strong. Maybe her arms shouldn’t look quite as stick thin.

Tracy chain, that’s impressive.

DID GRANDMA JUST MENTION THEIR MOTHER?!?!

I love this look, at the light… Is Virgil sketching?

Ok, so she took the riding. I can imagine that.

ALAN AND KAYO SITTING IN A TREE K-I-S-Security breach…

Scott’s face.

I’m sorry but John…I’m dying here.

Yay EOS!!!!! She was awesome in this episode.

Give it a kick and it’ll work just fine.

Parker, Penny and Sherbert also being awesome.

Ok, so how long has the Mechanic been staying at their house? Did they really not notice? Also his logo-thing is shaved on either side of his head.

Wooo! Go M.A.X.!

First of all, only family get to call her that. And second, EOS we need to separate the man from the machine. John looked so pissed off. And it’s utterly adorable that he’s so protective of Grandma.

Secrecy Scott! It’s supposed to be a secret!

The chair thing is just so accurate. Virgil sketching. Cute.

You wanna hear a real story?Let me tell you some of the things Gordon say in his sleep! What’s the bet they’re relating to a certain Lady? Also proof that they’re sharing rooms.

Watch the hair! What is it with you boys and your hair?

You’re a lot stronger than you look, fish boy.

*Muffled screaming*

I loved that episode, it was so nice to see them all interacting as a family outside of the island.

I was silently squealing the whole way through.

2

When I get bigger, big enough to go somewhere by myself, I want to go to a land that’s far away.
I want to go to a faraway island. I want to go to an island that has no people. I want to go to an island that has no pain or sadness.
There are no adults, children, classmates, teachers or my mom on that island.
On that island, I can climb a tree when I want to climb, swim in the see when I want to swim, and sleep when I want to sleep.
In the island, I think about the town that I left behind. Kids go to school, as if nothing has changed.
Adults go to the office, as if nothing has changed. Mom eats, as if nothing has changed.
When I think about the town without me, I feel a sense of relief. I want to go far, far away.”

What is Otome Game? [ Part 2 ]

Definition of Shujinkō ( 主人公 ): Protagonist; main character; hero/ine (of a story)


Whether you choose to play through the Heroine’s point of view or by placing yourself as the Heroine, there is no right or wrong way about this, the genre is flexible and can accommodate to the player preference.

But please note, a Heroine and a self insert character are not the same but are 2 separate things.

Otome Games are Novel based games, which means it is a fictitious narrative with illustrations, and it is designed to have a story base rather than an experience base, so when a character is created no matter what type of character they would be given their own traits. 

Sub characters, pursued characters, and the Heroine herself will have their own traits and this is done in order to fit into the story and the theme of the game.


The Purpose of a Heroine:

The purpose of a Heroine in an Otome Game is to react and interact with the other characters, to have an aim in the story, and to get to that aim by the end of the story.

Heroines are created to be the center being of the game, this is very important for the players as they act as a guide like character who the players can proceed with the game.

By reading the thoughts and facial expressions of the Heroine, the players can determine the mood and the situation that they are in. This is also the reason why scripts for the Heroines are longer, and much more detailed compared to the pursued and the sub characters. 


Personality + Characteristic:

Just like the pursued and sub characters, the Heroines are created and given traits of their own and are fitted into the theme and story of the game. The traits given to a Heroine are different from another heroine, this is because the theme and story created by the writer is different from game to game. 

As the writers place Heroines as the center being of the game, when the Heroine interacts with the pursued character she will gradually develop her traits along with them. This is an important part of the game as this is the purpose of Otome Games, developing and forming a relationship with the pursued character.

As the writers and developers create the Heroine, they will give her a background story as well as a name. The background story of the Heroine has been set and cannot be altered, but the given name can be changed as the players prefers.

When the name entry screen opens, the given name by the developers and writers will be automatically placed in: 

Image example: Code: Realize ~Sousei no Himegimi~:

As we can see the name カルディア(Cardia) is already placed in, of course as stated previously the given name can be erased and the player can insert their own name or create one for the Heroine.

One of the features in recent Otome Games is that when you proceed with the given name, the character that you are pursuing will voice out the name. 

But when the player has placed their own or created name for the Heroine, the pursuing characters will replace the name with other words such as 君(kimi),お前(omae) or あんた(anta). And in other cases they could silent the name part of the script and proceed onward.

But themes in games such as AMNESIA, where the Heroine does not have any memories of herself or anyone, the game ask the players for a name to be inserted:

Image example: AMNESIA (Japanese Ver.)

As seen where usually a name should be is left blank, and when the players insert a name for the Heroine then the game will proceed.

Because of the unique theme in this game, the Heroine cannot completely guide the players through the story, so another character called Orion is introduced to have help out the flow of the game, and guide the players through. And the decisions are still left for the players to choose.

In games like this, it is easier for players to self insert into the game as it asks for a Name to be created by the player, as well as the thoughts and expressions of the Heroine are not said or shown, but it is said and expressed by Orion in place for the Heroine.

To be noted, in AMNESIA the game may start with the Heroine in the state of amnesia, but before the Heroine went into that state she did have a trait of her own, and this can be seen through the game play as she regains her memories.


Designs of Heroines:

Whether they have silver or brunette hair with magenta or gold colored eyes, each individual Heroine that is designed and has been drawn will look different compared to another Heroine in other titles.

Starting from the Left:

  • Mihagi Sonoo - Teikoku Kaigun Koi no Bojou
  • Amane Aika - I DOLL U
  • Kayo - Ken ga Kimi
  • Mihara Suzu - POSSESSION MAGENTA
  • Heroine - AMNESIA Series

As shown in the above image every Heroine is drawn differently,this is because Artists who are in charge of Character Design will need to communicate, and follow directions given by the Scene and Script Writers and the Director to fit the Heroine into the theme, and story of the developing title.

Heroines in Otome Games are drawn with different styles as the company developing the games would hire a variety of Artists, but there may be cases where a company will hire an Artists to work on not just a series but also on another developing title.

Even when the company hires the same Artist still the design would be different compared to the previous title the Artist would of worked on.

Voice:

While the decision of the Heroine having a voice or not having a voice is entirely on the Director, generally it is around the cost wise of the game development.

The Director of the game will consider what they want to portray to the players as well as how they want the game to be played, for example what kind of experience does the Director want the players to have?

Majority of the time Heroines are not voiced, but there are titles currently out in the market that has a voiced Heroine, for example Koharu/Kuga Mikoto/Shiranui Nanami in NORN9 series from Otomate/Idea Factory:

In the video the 3 Heroines are shown all voiced by different Sieyuus, but not all of the texts are voiced such as thoughts and what is seen or felt by the Heroines.

The reason for why the texts aren’t completely voiced could be as mentioned previously for cost wise, and or what the Director wants for the players to feel and experience in the game play.


Thank you for reading this post ヽ(*≧ω≦)ノ

I hope you enjoyed this one as well as What is Otome Game? [Part 1].

The screen shots and video used in this posts are from respected titles of:

  • Code: Realize ~ Sousei no Himegimi ~
  • AMNESIA (Japanese Edition)
  • Norn + Nornette Last Era

And the Heroine photo edit was processed by myself, but the characters themselves belong to their respected companies:

  • HuneX + D3 Publisher
  • Idea Factory + Otomate
  • Rejet 
  • HuneX + COMFORT

This post was created to give a basic insight about what Otome Heroines are about. 

Constructive criticism and feedback greatly appreciated (o^ー’)b

**Please ask for permission if you’d like to post this elsewhere.**

TAG S2E21 - ‘Home on the Ranch’ Review

What an episode!

Firstly, everyone on Earth, training at the family ranch = brilliant. I don’t think there are doubts about that. I love how our favourite brothers are having so much fun with this ‘training exercise’. There were some brilliant expressions too and lots of silent communication. Basically, just plenty of moments to enjoy.

Uh-oh! Evil MAX. That’s not so good.

I like Manoeuvre Seventeen.

I begin to wonder if Gordon stands a chance… Lady Penelope and John seem to have quite a few scenes together at the moment. One of my new favourite lines. Parker’s speech just tops it off so well!

“Nice hof your father to build this little ‘ome haway from ‘ome.”

And, hooray! A mention of Mrs Tracy for once.

“Actually, the ranch belonged to the boys’ mother. It’s been in her family for generations.”

And the hints just continued. I’d been hoping they throw some line to us eventually and here we have it!

“Hey, remember when Mum used to take us all horseback riding?”
“Oh yeah, especially when Gordon was facing the wrong way. I think there’s a picture here somewhere.”

Typical Gordon – what more could we expect?

“Alan, are you alright?”
“I don’t really have much to add to the conversation.”
“Hmm, I know what you mean.”
“Oh yeah right, you were away at school most of that time too, weren’t ya’?”
“Don’t you worry, there’s still plenty of times to make our own memories here.”

There’s some interesting history in this conversation here. And was that an Alan and Kayo hint dropped? It would make sense seeing how Alan and Tin-Tin were originally a kind of ‘item’, but there’s not been little hints to this relationship for a while now.

Well, back in the saddle as they say – hey, the intruder alarm would go off, wouldn’t it?

One down, two down… will there be a third? Very nearly… Poor Parker, he’s always managing this sort of thing. Did anyone else immediately think back to ‘Tunnels of Time’ (S1E10) as he sat down and want to scream “don’t”?

I’d love to know how the reporter found them…

I like the new hanger design for the ranch. It’s a little cramped and not as upgraded as the Tracy Island system, but I think it works well. John joined the crew in Thunderbird Two as well. There really is a first time for everything in this new half of series two.

I think we had the best launch ever today;

“Thunderbirds are- Oh, come on!”

This poor face.

Look at Brains showing off some strength. And here they are! The hover bikes of TOS. And no, Gordon, we’re not kidding you.

They may be old Scott (and you may be desperate), but I’m not sure your father would appreciate you booting them. Or proving to us viewers that anything which won’t work, might if you kick it hard enough. Something to try with our laptops next time they fail maybe? I mean, if it works in 2060, why not now?

Okay, it’s definitely worth a try – Gordon kicked his twice. It’s no wonder he had to, considering he wasn’t very nice about them. Words matter you see people.

And this could have been such a powerful image, but then we just get their faces!

And shouldn’t it have been Hover Bikes are go, Scott?

Yes, more EOS time! I’m so glad the writers have suddenly remembered they have her character to utilise.

Oh Kat, you shouldn’t insult our heroes;

“You know who I am, don’t you?”
“Yeah, I do. And we know what you’ve been saying about us.”
“I’m surprised you didn’t just leave me here to rot.”

And then Scott delivers us what I think is one of the best lines yet, which really does sum up International Rescue and this family in a nutshell.

“Right now, you’re someone in a tough spot that needs help. Who you are or what you’ve done doesn’t matter.”

Brains just amuses me at times. He volunteered!

“M-maybe I shouldn’t be the one up here. I’ve never b-been one for h-high p-places.”

Hmm, like we don’t already know this for certain. Where did that blinking bagel come from! Seriously, what is this family’s obsession with them? The Mechanic didn’t look particularity impressed though… A new one for us all to remember – attack with bagels, and take them everywhere.

Poor FAB One! I could just imagine a cry of “not the seats!” from Parker. Good improvised system though. Scott is brilliant. He’s so good at keeping calm and at helping people who haven’t always been nice to them. He even held her hand. That is dedication right there in blue.

EOS’ concern for John was adorable. John’s concern for Grandma Tracy was perfectly realistic. I just love these little John and EOS moments – there’s so much packed into them.

“And that someone is still here in the compound. Grandma went looking for Brains. They could both be walking into a trap! I have to warn them.”
“John, wait. Then you might caught in it as well. Let me try something. There. I now have a subroutine nested in the transmitter room server.”
“Is Brains in the room?”
“Yes. And so is The Mechanic.”
“The Mechanic? Grandma!”

What a great rescue! Scott can move really fast and they all work in perfect synch. Even Lady Penelope was quite quick to react and she doesn’t do that everyday. I did like Alan and Scott’s little interaction.

“See? That wasn’t so bad.”
“Easy for you to say, little brother.”

The return of MAX. And The Mechanic really puts his foot into it this time. Didn’t he learn from The Hood that the Tracy’s don’t take well to having their home invaded? That was bad move one. Here comes number two;

“No one lays a finger on our Brains!”
“You need to work on your intimidation tactics, Grandma.”
“First of all, only family get to call her that, and second: EOS, we need to separate the machine from the man.”
“With pleasure.”

Go on John – look at that Tracy family anger streak emerging.

The technical team strike again!
Question though – how did no one notice The Mechanic’s quite frankly giant and ridiculous ship?
It felt a bit like the Charge of the Light Brigade at the end.
What a disappointment in having to let The Mechanic get away, but I see John’s logic.

Scott very nearly put his foot in it there too.

“In the meantime, if there’s anything you want to know about us, all you gotta’ do is ask.”
“Really? Anything?”
“Well, there are some things we have to keep secret. There may be a lot of mystery around International Rescue, but really we’re just a regular family.”

But then, as though to prove the point, what do the Terrible Two have to do? I don’t think they even have to try. John and Brains are so absorbed in working it doesn’t even bother them.

“Hey, that’s my chair!”
“No it’s not! I was here first!”
And this end exchange just has to make it in for the fun of it;
“You want to hear a real story? Let me tell you some of the things Gordon says in his sleep.”
“Oh no you don’t!”
“Hey, watch the hair!”
What is this family’s obsession with hair? I swear it’s another genetic feature.
“Alright you two, knock it off.”
“But, he started it”
“Quick, somebody take a picture.”
I wonder what picture? Left to our imaginations, I suppose.
“Cameras are rolling. We’re making memories, Alan. Hold still.”
“Come on.”
“Come here!”
“Oh, you’re a lot stronger than you look, Fish Boy.”

Lastly, the tune playing this episode out was the same as the one Virgil played in TOS S1E1 (‘Trapped in the Skies’).

A rare video of Tom Holland saying “Mahal ko kayo!” which means “I love you!” in Filipino 😊