Released: Jan. 1, 2016
Game: Donkey Kong Country 2: Diddy’s Kong Quest
Welcome to Crocodile Isle! This towering island is the home of Kaptain K. Rool and his Kremling Krew. I started working on this model back in October of 2013, after finishing The Flying Krock and before finishing Antasma. With DKC2 hitting its 20th anniversary this past November, I figured it was finally time to take it off the back burner and finish it. There were a lot of design challenges, which is part of why it took so long, but I’m happy with how it turned out.
The overall model is compromise between the appearance of the island on the game’s world map and the individual area maps. I tried to recreate the paths different terrain features in each area, plus some of the between-level pathways that lead up the side of the island. You can’t see it very well from this angle, but even Gangplank Galleon is present, resting against the jagged sea rocks behind the island.
A lot of the textures were borrowed from various stages in Subspace Emissary in order to achieve the best semi-realistic look. Because there are no islands or bayous in Subspace Emissary, I had to turn to other games for some of the textures. The waves come from Donkey Kong Country Returns, the volcanic smoke comes from Metroid: Other M, and the cypress trees come from (of all things) the Duck Dynasty video game. A few of the graphics even come from DKC games, such as DK Island in the background. There are also some game sprites scattered throughout the island.