Along with working on concept for Guillermo del Toro’s PACIFIC RIM (you can read about my kaiju designs for Otachi and Slattern here) and some prop work, I also worked on storyboarding the film with Rob McCallum, Francisco Ruiz Velasco and Raúl Monge. Below are a few sample pages to some of the sequences did.
After we were done with most of the concept work, Francisco Ruiz Velasco and myself stayed on to help storyboard artist Rob McCallum with the final sequence to the film and rework changes to earlier sequences after Rob left.
For the breach sequence at the film’s finale, I did tighter color boards to also work out the concept of the “Throat” which led to the Anteverse. More Pacific Rim storyboards in a future post!
By now, it is no secret that Anguirus was planned to appear in the Heisei series of Godzilla films. There appears to only be three peices of concept art of Heisei Anguirus available online, and chances are that everyone has seen them by now. But it is still worth a look.
By the way, I’m referencing Toho Kingdom’s Unused Toho Creation thread (which is one of the TK forum’s few redeeming qualities) and the main site’s cutting room section for the information on this entry.
Looking at concept art of unused Kaiju is interesting because there is often no end product (aside from Bagan, that is). It is possible that this design was close to what Anguirus would have looked like on screen. The back has the detachable shell much like the early model of the first Anguirus featured in publicity photos for Godzilla Raids Again (1955). It certainly looks like a Heisei kaiju.
Anguirus was supposedly first intended to appear in Godzilla Vs. Ghost Godzilla, although his role in the film was unknown. The project was dropped and eventually evolved into Godzilla Vs. Barubaroi.
Barubaroi was a shape shifter, and apparently at one point in the film would have transformed into Anguirus. It is unknown how or why it does this, and many speculate that Barubaroi would have battled and absorbed Anguirus’s DNA at one point. The above design may have been apart of Godzilla Vs. Barubaroi, although it certainly works well for an Anguirus design. There is a certain quality about this that seems off. The tail is segmented, and has an insect like look to it…
…Which would then lead into this. The spiked carapace gives away that this is the Anguirus design from before. More accurately, this particular design is actually Barubaroi. It does raise questions about Barubaroi and how it worked in the film….
Okay I think I’ll finally post these :’D since I keep seeing new posts of them floating around!
“Whalewolf” concept art for the new Sharktopus movie coming out this July!
The very first version of this guy was actually more of a 50/50 hybrid with fins instead of rear legs but since they needed the character to have more land mobility, that was dropped in favor of legs (which really makes Whalewolf look like Akhlut, I’ve noticed lots of people pointing that out.) Maybe that initial sleek version might be posted sometime later as a bonus, hehe.
And yes I’m also aware that the Orca is not a “whale!” On this one the name kinda came first, I figured the “Killer whale” mixed better with the wolf aspect, it’s also a nod to the evolution of cetaceans, a thing a few people have also picked up it seems :D
There are other hints and reasons for why things were done the way they were here but I won’t spoil it all!
An epic battle between two kings. This piece is the result of a collaboration between John Gallagher, aka UncannyKnack, and myself. I simply provided the base zBrush models of the monsters. the Knack did all the rest. Such a beautiful job he did, too! @uncannyknack #dopepope #dinosaur #war #Godzilla #Gamera #zBrush #3D #model #art #kings #ghidorah #ゴジラ #collaboration #illustration #battle #sculpture #monster #creature #fanart #character #movies #scifi #daikaiju #Kaiju #dope #concept #toho #commissionsopen