Summary: Fluffy, reader comforting Steve… that’s it really
A/N: HEY guys!! I’m sorry I haven’t posted anything in awhile, just nothing has been coming to be writing wise, but I’m so happy I came up with this story!! I really enjoyed how it came out and hope this was the beginning of a writing streak lol. Anyway I really hope you enjoy this fic <3
Walking onto the quinjet you where exhausted. It had only been a few weeks since Tony and Steve came back together and got the Avengers initiative up and running again. In those weeks you had had 10 missions, all varying in length and with those missions there had been countless more arguments. Everyone had their turn, you had yelled at each of them once most of them time to get them to stop arguing and focus on the damn mission.
okay but while we’re talking about even being Extra™️, we have to address that kosegruppa meeting and the fact that literally nothing will ever be funnier than how transparently even was just there to meet isak
here he is arriving, being greeted by vilde and the girls
and okay, nothing really amiss, just a nice profile view while he bounces on his heels adorably and lets vilde give her welcome spiel, all v cute and polite
but then, less thanone secondlater
he starts clocking the crowd to see if isak did in fact show up
ah. there he is.
only one thing to do: turn your head as far as you can to see him while still technically only looking out of the corner of your eye for the ~nonchalant effect. if you’re feeling really fancy, maybe throw in the Jaw Thing™️ to show off your ¾ profile, and also so you don’t grin like a fool and give the whole game up
and then alright fast forward a bit. even refocuses on vilde enough to grab a delicious-looking roll, and he makes it up the stage steps to take a seat without doing anything totally obvious or desperate like brushing against isak’s leg or leaning forward to whisper something to him or anything. looks like we might be back on the cool track!
what’s this you say? a group exercise about feelings and holding hands?
better stand in place and stare at him for a good two seconds while you mentally chart out the most direct yet suave route that will ~conveniently leave the two of you, wow, standing next to each other? oh my gosh how did that happen?? guess we’ll just have to hold hands now, don’t ask me, i don’t make the rules here ;)
in summary: even bech næsheim went to kosegruppa to do two (2) things, 1) eat fresh-baked bread and 2) finally make a move on Cute Boy, and he finished that roll a long ass time ago
super-powered version of the FAHC is an awful, unstoppable thing.
Powered humans are rare, sure, but not unheard of; the Fake’s aren’t
the only group out there defying reality in broad daylight. What
makes them so remarkable, so formidable and distressingly hard to
combat, is the way they use those powers. The way each member has
taken their gift and twisted it, pulled and torn and stretched it to
unforeseen territory, used their powers in ways no one else has even
dreamed. Ways most could only imagine in their worst nightmares.
might be the most obvious example, the clearest illustration of the
perversion of abilities, power turned on its head and used against
its intention. He’s inspired them all, one way or another, to push
their powers to the limits, into shapes they don’t belong in,
powerful and strange and noticeably tarnished. On anyone else Ryan’s
gift would be one of healing, of hope and restoration, empathetic and
inherently altruistic. Its not a power most would associate with a
life of crime, outside perhaps a medic, definitely not one most would
pick for a mercenary, for the infamously deadly Vagabond. Ryan
though, he’s never been one to let a little thing like reason set him
back, never felt constrained by expectation, and he wasn’t about to
let his powers derail his goals. Ryan has taken the ability to heal
and broken it down into stages, approached inexplicable magic like a
scientist, methodically identifying how to extract the exact elements
he was after. He has the power to heal, yes, but what can be healed
may also decay, that which can be stitched back together may just as
easily be disassembled; it is no more difficult to displace blood
than it is to correctly route it. With a touch Ryan can stop hearts,
can rend tissue and implode organs. He can push natural reactions
into overdrive, can encourage minor ailments into unstoppable
disease, convince various systems to shut down without exposure to
extreme circumstance. The only limit is Ryan’s own bountiful
creativity, and while it might not be what people expect from the
Vagabond he wouldn’t swap his abilities for anything.
can change his density at will. Becoming immensely dense has some
obvious uses in their world; bullets literally bouncing off his skin
and fists that can shatter bones with a single punch, but becoming
unnaturally light has just as many applications. Jeremy can change
his weight mid-jump to achieve inhuman distance, can fall from great
heights without a parachute, can climb sheer walls and hold his
entire body up on the tip of a finger. There is no weight Jeremy
cannot lift, no wall or door that can keep him out, let alone cuffs
or bars to contain him. If Jeremy does not want to move there is
physically no way to make him, and if he sets his sights on
destroying something little can be done to stop him.
can communicate telepathically. This comes in handy when getting a
hold of his crew, so long as they are within his range he can speak
to them comms or no, but they are not the only ones he can speak to.
All it takes is some connection, long term emotional links allow for
greater distance but as long as Geoff is looking at someone he can
get into their mind. Can sneer at police officers, whisper threats to
rivals, force unsuspecting strangers to have the most peculiar
thoughts and terrify anyone who tries to stand in his way. While
Geoff can only really scrape through the top level of someones mind,
more emotion and direct thoughts than any deep secrets, it is no
great difficulty to convince people that he sees a lot more. Let them
feel him poking around, quote a few stray thoughts back at them and
suddenly not only do his victims believe he sees all but they are
much more likely to think loudly about the very things they hope he
doesn’t notice. Geoff can push images as easily as word, useful when
sharing a story but even more so as a form of torture; he can fill
minds with his darkest thoughts, plague dreams with images from his
nastiest nightmares, provide a personalised hell that is impossible
to escape from.
controls heat. It’s a power people tend to fear, think it synonymous
with mastery over fire, imagine sparking fingers and raging infernos.
Which, to be fair, isn’t wholly inaccurate, but is hardly the extent
of Michael’s power. He can create fire sure, can raise the
temperature to extremes in pinpointed locations to ignite a room, but
he doesn’t need to. Michael can press heat straight into a body, can
warm someone up or cook them from the inside out, can burn slowly or
kill in an instant. His powers extend to objects too, he can melt
metals, boil water, absorb and deflect heat, and set off explosives.
While people don’t associate it with him the way the do fiery rage,
what can go up can of course also go down. Michael can drop the
temperature, can produce dangerous frost and sharp ice shards, freeze
someone in water and induce frostbite with a simple touch. Michael is
completely unbothered by extreme temperatures, can render himself
undetectable on thermal imaging cameras and change the temperature of
objects so suddenly they shatter. Even those who flee aren’t safe;
careening into danger as roads are suddenly coated in black ice or
bubble and melt beneath flaming tires.
can multiply himself, a series of duplicates capable of drawing fire
and completing simple tasks. They were once mere mindless echoes of
his actual self, near translucent and noticeably different if you
looked closely enough, quickly giving birth to the term Ghost Ray
when describing them. They didn’t stay that way though, Ray quietly
practising and practising until they not only solidified but he could
split his conciousness between them, could act as all bodies
simultaneously and be in half a dozen places at once. It’s
disconcerting, the way they all look real now. The way they all are
Ray now, will fade away like
they were never there when Ray lets them go, or when they die, but
until then he can be in any and all of them at once. It bears
thinking about, considering some die. Considering one stays.
Considering the way Ray doesn’t like to talk about it, practises late
at night and sends his selves off on private missions, laughs and
deflects and fades away.
can manipulate the wind; her jets are always boosted and her cars
caught and righted before they can ever spin out, while any who
pursue her find themselves shoved off the roads. She can deflect
bullets, catch plummeting bodies and stir up various weather
phenomena. As though this was not enough Jack’s power over the air
allows her to create small vacuums, granting her the ability to suck
oxygen from a room. To steal it right out of lungs, suffocating her
opponents without lifting a finger to touch them. Alone she is more
than dangerous, but Jack has always worked best with others. Her
powers are particularly effective when combined with Michael or
Jeremy; catching Jeremy up and hurling him like a canon ball and
taking ice or flame and whirling them into deadly tornadoes. She can,
just as effectively, force them all to calm down when things start
getting out of hand; wind separating fights, extinguishing fires,
airless pockets keeping anyone from storming away in a huff, and
being sudden drenched by rain provides a wholly undignified end to
any petty squabbles.
power is all about luck. It’s not the most exciting power at first
glance; he can see probabilities, split-second calculations that
manifest in inexplicable feelings, knowing just when to duck, when to
take a detour, when to blow off a meeting and stay home instead. It’s
not a power most people would associate with violent crime, rather
imagine lotto winnings and effortless celebrity, but most people
aren’t Gavin. It was simple intuition at first; shoot now, trust him,
buy the ticket, check your phone. But Gavin, being Gavin, pressed for
more. Worked out how to manipulate his own luck instead of relying on
chance, concentrating on what he wants so his powers bend around him,
gift evolving from simple suggestions into something else all
together. When Gavin assures himself that all he needs in the world
is to shoot his way out of a situation there is no way he will be
unlucky enough have a gun run empty, when he needs to make a purchase
he will never have the misfortune of running out of money, when he
settles himself as the frontman of the FAHC none will be lucky enough
to resist his charms. Now that he knows how to push, the limits of
Gavin’s power are completely unknown – the least visibly impressive
and yet the possibilities are as astounding as they are impossible.
He needed a worthy crew, so he found one; they desired power, so they
got it; it would be unlucky to die, so they don’t.