Corwyn Bardeins [My Canon]
An Altmer from the island of Stirk — where his family is minor nobility — and the first relative of the Champion of Cyrodiil to been born since his disappearance. He came to Skyrim to learn more of Alchemy from Sinderion.
Corwyn is a straight up Mage but rather fond of Alchemy as well as Enchanting outside of combat, as some Tailoring and Jewelcrafting.
Corwyn will be on a mission from God. Well Sheogorath, his cousin, to collect every Aedric and Daedric artifact he can — regardless of the price.
He will destroy the Dark Brotherhood, kill Paarthurnax, avoid the Thieves Guild, lead the College of Winterhold, side with the Dawnguard, aid the Legion at every turn and — in time — join the Companions but return to humanity.
When he retires from Skyrim it will likely be to spend an absurd amount of time in Apocrypha.
Khafden (Takanid) of Gilane
A Redguard pirate quartermaster whose journey to Skyrim began when he washed much too far inland to Cyrodiil after a failed raid on a Dominion ship. Deciding only sailors in Windhelm might have sympathetic ears, he turned northward.
A light armoured, dual wielding and piratical son of a bitch, with great skill in smithing and alchemy and slowly adapting to sneaking and pickpocketing. Despises magic though and won’t even use enchanted items.
Khafden will join the Companions, help the Thieves Guild, side with the Dawnguard, avoid the College of Winterhold and eventually join the Dark Brotherhood — but first? He’ll aid the Stormcloaks to victory. Paarthurnax undecided, probably leave him alive.
When Khafden does decide to leave Skyrim again, it will be to return to Hammerfell, buy a new ship and return to his pirate roots. How fearsome a sight would a pirate with Storm Call, Odahviing/Durnehviir, Battle Fury… yeah just Nope.
A Breton acolyte of the God of Worms and all things Necromantic, from Shornhelm in Rivenspire. Seeking out knowledge on the necromantic techniques and burial rites of various ancient peoples, she was making her way through the various provinces but was arrested while crossing Skyrim.
Something of a Battlemage, enjoying the use of one-handed weapons and some armour but focusing heavily on conjuration and destruction, not much for subtlety though — crass and somewhat unlikable but with a dorky charm.
Synene will join the College of Winterhold, work with the Dark Brotherhood — crashing her way through every assignment — and stand with the Volkihar. She will kill Paarthurnax once she’s exhausted all the benefits from the Greybeard, just to have the Blades serve her personally. Of course, most of this will be pursued after becoming a Lich.
When Synene leaves Skyrim she will likely continue her exploration of Tamrielic necromancy and perhaps even travelling to Thras to learn from the Sload.
Sodril has one goal in life: Power. In any form, Power is the name of his game and he is absolutely ruthless in that pursuit — think of him as something of a Tamrielic version of Frank Underwood. He came to Skyrim from Blacklight in pursuit of the Volkihar Vampires but stumbled across the ambush near Darkwater Crossing.
Sodril is the archetypal Nightblade character, using light armour, daggers, stealth alongside his spells in the Destruction and Illusion fields. While an able smith and a decent alchemist his true skill in crafting is Enchantment and his myriad of daggers are enchanted for most any occasion. Yet he prefers not to get into the melee himself; preferring assassinations with his daggers for as long as possible and then using illusions to make them his puppets when discovered.
Sodril will take part in every guild, simply to take his place at the head of every guild and will probably force the Blades and Greybeards to reconcile. He will, obviously, be taking the side of the Volkihar and leave Skyrim perpetually in darkness as much as possible. He will llikely not take a side in the Civil War, power vacuums present more opportunities than secured powers.
Sodril would only be leaving Skyrim, and his Volkihar Court, if… well really when he gets offered a seat on the Elder Council.
Uriel is the epitome of a Nibenese Knight, having served with the Knights of the Thorn. As any good theologian would, he came to question — though not reject outright — the divinity of Tiber Septim. After serving for some time with the Knights of the Thorn, near his Cheydinhal home, Uriel sought to answer the Talos question and made his way north to search out the cities where his worship was still allowed but was captured during his travels.
Silanus is a traditional Paladin style warrior, relying on heavy armour, sword and shield, restoration magic and speech — though equipped with a longbow, when the job so requires. He will, in time, use two-handed weapons but only the Bloodskal Blade and Chrysamere. He is also something of a crafting fetishist, investing in all forms of craft as tribute to Zenithar.
Uriel will, obviously, be an ardent supporter of the Empire and will kill Paarthurnax partly out of distrust but mostly to restore the Blades, he will side with the Dawnguard and hunt down vampires with all the zeal of a Vigilant of Stendarr, will destroy the Dark Brotherhood and in time will join the Companions. He will, however, be an adventurer first-and-foremost, carving his own path and showing off his exploits.
When Uriel leaves Skyrim it will be to reform a holy order under the Imperial Divines; whether that is the Knights of the Eight or Knights of the Nine is as yet unknown. One thing is for certain, when the call to war against the Dominion is sounded once more, Uriel will be there.
Deetum-Wulm was drawn to Skyrim by one thing and one thing only — Dwemer Ruins. He was captured at Darkwater Crossing while en route to the Ruins of Bthalft, though actual suspecting an Argonian of working with the Stormcloaks, doubts are always cast on the traveling Saxhleel. Wulm is very Argonian in his approach to people, taking little concern for property that he could use while not going out of his way to steal, per se. The biggest descriptor for Wulm though is that he is a massive Dwemer nerd.
Wulm is a Polymath character, taking eccentricly from whatever he so deems best. Wears a mish-mash of clothes, light armour and heavy armour, uses light and heavy weaponry as well as crossbows. Not much of an alchemist but smithes and enchants and is quite fond alteration magic in particular.
Deetum-Wulm will take part in the Thieves Guild and definitely join the the College of Winterhold, though he is likely to utterly ignore the Dark Brotherhood and side with the Dawnguard. He will spare Paarthurnax as well but is like as not to never even notice the Companions. If he does take a side in the Civil War it will be with the Imperials, based on the way Argonians are treated in Windhelm.
When Wulm casts aside his duties as Dragonborn, one can bet they‘ll find him in a Dwemer Ruin, using his fame to have a Dwemer Ruin excavated or using Black Books to wander in-and-out of Apocrypha studying the Dwarves.
Rokthal is a stand-out character, he was not caught on his way around Darkwater Crossing, but was actually being pursued by the Legion. Rokthal is Thalmor deep, deep cover and had been leading a Bandit-clan in Milkwater Cave to cause chaos along the west coast of the Niben. The Legion marched on Milkwater but Rokthal escaped to Skyrim before being captured — but when his captors were co-opted into the Stormcloak ambush and killed in the fray, no one had any knowledge of why he was imprisoned.
Rokthal is the ultimate in stealth characters, wearing light armour, specializing in stealth and wielding a dagger in one hand and a sap in the other — and a shortbow that he finds distasteful, just in case. His big goal? Chaos from the shadows. Give him a job to deal with a bandit leader, he will take out that leader and as few others as he can to leave a vacuum.
Rokthal will join every Guild, though often in name only, and will gladly lend his aid to the Dark Brotherhood and Thieves Guild. He will join the Volkihar but cure his own vampirism as soon as Harkon falls — not that he won’t use Bloodcursed Arrows to… encourage Vampires. He will kill Paarthurnax to keep Dragons disorderly and then lead the Blades to ruin as best he can. He will aid the Forsworn at every turn and help the Rieklings of Solstheim. He will also end up aiding the Stormcloaks, though drawing out the war as best he can, as an independent Skyrim only helps the Thalmor.
When Rokthal leaves Skyrim, it will be to do more of the same in another province.
Kolarn is the archetypal Nord Warrior and indeed something of a Nord fetishist but born in Bruma not Skyrim. A little naive — despite being the eldest of my characters, all truth be told and ended up in Darkwater Crossing after getting lost on his way to Ivarstead. Even though he was captured for being too close to the ambush, rather than being a Stormcloak, though had he wandered across it he doubtless would have tried to help.
Much as he is the archetypal Nord in attitude, so too is he the archetypal Nord in combat techniques as well. Big, heavy weaponry with armour to match and a good hand at smithing work. Yet once he discovers his power, his shouts will be as much his weapon as his as hammers and axes.
Kolarn will ecstatically join the Companions — restoring humanity to as much of the and the Stormcloaks and reluctantly enroll in the College of Winterhold to seek out the Elder Scrolls. He will side with the Dawnguard, though not likely getting too entrenched with them, and will help take Thirsk back. He will leave Paarthurnax alive and utterly abandon the Blades and religiously seek out every word of every shout that he can find.
If Kolarn is ever to leave Skyrim, it will be leave for Sovngarde or perhaps to sail for Atmora.
Obrza is an Orsinian Orc and a bit of an oddity. Something of a cross between a Knight and a Missionary of the Temple of Imperial Trinimac; a rejection of Malacath-as-Trinimac that venerates Trinimac as the Ninth Divine over Talos — a rather dubious veneration but one accepted by the Thalmor, likely because Trinimac is an Elven God. Obrza was on her way to Narzulbur to attempt to convert the Stronghold but was captured outside Darkwate…. yeah you know the rest by now.
Obrza is a fairly typical Orc, at least in her approach to others, no subtlety, all gruff attitude and zero diplomatic tact. Yet for everything she lacks civilized skills, she makes up for in Orcish ones. She is a fierce-combatant in heavy-armour, swapping between dual-wielding light weapons and wielding the shock spells favoured by Orcish Shamans and is as skilled a smith as any forge-wife.
As any good Orsinian Orc, Obrza is a strong supporter of the Imperial Legion and will work with the Dawnguard. She will avoid most of the factions, except the Companions and she will destroy the Dark Brotherhood. She will kill Paarthurnax almost without hesitance and do everything in her power to restore the Blades — despite their faulty Talos worship.
When Obrza leaves Skyrim it will be to try and convert the other Strongholds throughout Tamriel, seeing her identity as Dragonborn as proof that the Gods favour her beliefs.
Irwiron is a wanderer first-and-foremost and on a Tamriel-wide hunting ritual suggested by the Precursor so she might find her place in the new Green Pact. She is to slay one of every, natural living creature she can find — from the Wamasu of Black Marsh to the Horkers of Skyrim — and it was on this hunt she was captured while seeking out a Chaurus.
Irwiron is pure Ranger through and through, stealthy movements, light armour, long-ranged weapons and animal companions to boot. She takes what she needs to survive, be it legal for her or no. She hates engaging in actual physical combat, preferring to stick to her Longbow at a distance and Shortbow as enemies close, but switching to an emergency spear when things become far too dire. There is one exception to her melee aversion however, believing strongly in Hircine’s place amongst the gods of the Green Pact, she embraces lycanthropy through and through; far from afraid to go rushing in or reveal her affliction.
Irwiron will definitely join the Companions — fully exploring Aela’s questline and convincing the other to remain as they are — as well as the Thieves Guild. Being loyal to none but Y’ffre and Hircine she takes no side in the Civil War but targets both camps while transformed. She will side with the Blades and kill Paarthurnax, more out of a dragon hunting obsession than anything else. She will side with the Dawnguard more out of the practicality of not losing her lycanthropy. Dark Brotherhood is as yet undecided.
When Irwiron leaves Skyrim she will do so to continue her hunt across Tamriel but not before having slain at least 1 of each living being that resides here.
In Other My-Skyrim Related News
I’m gonna be retiring Khafden for a tiny bit, well swapping him out really, and giving Corwyn a try from here on out. I will be using a mod that accelerates Experience gains a good bit, though not to absurd levels, as I have played magic classes in vanilla many times and this character is my canon