je sawyer

anonymous asked:

Yo/ave/holà friend I need your help- what are some good things to keep in mind when writing legion guys? Like named characters such as Lucius or such main legionaries?

Ohhh man…i will not lie my legion writing really is subpar compared to some fantastic legion writers out there but ill give u my best advice

listen to the way they speak! take note of their speaking patterns, the way they react to certain dialog choices. Read the wiki on their dialog! It offers little notes on what the character is feeling when they respond to you!

ie - caesar is smug to most responses, even challenging ones.
    - aurelius is bold, bordering on arrogant
    - vulpes is calm, smart, collected
    - otho has little patience for time wasting
    - dead sea is very hot headed and tilts easily

JE Sawyer left legionaries back stories very, very, VERY vauge. use this to your advantage. your city now. nobody can tell you vulpes’ tribe wasn’t called the ‘____’ tribe, or that lucius wasn’t originally called lucius! fill in the gaps, nobody can stop you. headcanons are amazing and help fanfiction go so much further.

invent your own situations and try to imagine how the legionary you’re writing would react. like, (maybe this is just a me thing because im autistic), but i often try to ‘roleplay’ a situation in my head even when not writing, to try and get into the character’s shoes. make them complex situations too! things a legionary wouldn’t normally encounter! 

most importantly- as legionaries are ‘villains’, i find this rule to be essential in writing them. “Every villain is the hero of their own story.”, they genuinely believe they’re doing the right thing, try to avoid flat, 2d ‘’im kill because fun don’t know my own motive :)))’’ dialog. (though i never see this from legion fans, only you know… the 56 chapter generic independent courier fanfics have this.)

i think that about covers most basics?? sorry i can’t be more helpful :(

I really wish I shelled out for the full Collector’s Edition, instead of just preordering for the Classic Pack.  Because I love the shit out of special edition anythings, especially if they come with other promotional material.  More games need to package Making Of special features. (I’d totally kill for this deck of cards alone, and toss in some mutilation of a corpse for that Making Of DVD.)

I was really torn on which of the cards to choose for the second post, but I’ll probably end up posting several, since there were so many great quotes and art on them.

Over 65,000 lines of dialogue split up over three (or four) distinct factions, and the dozens of little groups of independent towns and various subfactions and political blocs.

Will you side with 19th century imperialist America, the Roman Empire, Howard Hughes and his robot army, or forge your own path? (And do consider the Native Americans or Doctors without Borders or the two distinct xenophobic lost-technology-worshiping quasi-cults, and the six people who can accompany you, each with their own specific story-lines that intertwine with the factions.)

It’s almost like a dating sim where you play a diplomat who shoots people and determine the outcome of a cold war on the brink of going hot.

New Vegas is definitely not a sandbox, like FO3 was.  You are not free to make your own story, and I can see why this was a turn-off for some people.  It is, on the other hand, one of the premiere showcases of how powerful interactive story-telling can be.

Every faction you can support has their own set of goals, and some of these goals happen to be beneficial to the people you meet.  While, as a whole, most are working towards some sort of greater good, every organization is filled with the heartless and the corrupt, the misguided and the inept, and the good-hearted and good-intentioned.

People will be hurt, no matter what you choose to do, and that’s be beauty of it all.  You don’t passively watch a character perform morally questionable actions in his own, his country’s, or in others’ best interest.  You’re forced to make hard decisions yourself.  It’s something a movie could never do, and one of the best examples of why gaming deserves to be recognized as an art form.