Lone Survivor: The Director’s Cut review – A love letter to Silent Hill 2
When it comes to mourning the loss of genre games, survival horror often tops the list. It’s trendy to rant about the state of modern AAA gaming, of the demise of Resident Evil, and to treat indie developers as the saviour of gaming. The same names are trotted out each time. Amnesia, Outlast, DayZ. All three are excellent indie horror games that duly deserve the praise, but end up overshadowing the more inscrutable titles that sneak under the radar.
Lone Survivor deserves its place on the list. It’s a game that hasn’t made much of a dent in the gaming consciousness, but that’s not for lack of quality. As programmer, designer, writer and composer, Jasper Byrne is a true renaissance man, sculpting his vision out of pure, gut-wrenching horror.
Why Try It: Make a million dollars; grab that brass ring; grab it; throw orgies.
Mood: Creepy / Cocky
Author’s Notes (from Terry Cavanagh): “It’s kinda cool to see this finished, because I’ve had it hanging around in one form or another since last summer. Originally it was a KOTM game about an assassin who spent all his money on designer furniture, and it was called “Killing Spree”. (It was the game about interior decorating I was referring to here)”
From the forest ambassador: Listen to the tips your fellow American dreamers give you at your parties for maximum profit.