jake rodkin

The level design and environmental design of Firewatch is designed to primarily provide a backdrop and frame to the interactions between the player character of Henry and their companion Delilah. The tone of each major encounter is determined by each section the player is moving through, and what they see and experience there will directly apply to what they talk to Delilah about. This can be done because A) each encounter is placed under a brief timed event, that moves to silence if the player doesn’t respond, and B) each event is both location and facing sensitive- the player must be looking at the object or area they’re going to talk about before they can start speaking about it.


This is going to be a big PAX for us. For one thing, it’s our first one. But more importantly, it marks the public debut of Firewatch! We’re going to show it off live. This is terrifying.

Join us Saturday, August 30 at 10:30am in the Hedgehog Theatre for a live Firewatch gameplay demonstration, Q&A with the team, and the first screening of our new trailer. If you can’t make it, it’ll be streamed live on Twitch, but we’d love if you came and offered your moral support and heckling.

Here are all the official details:

Making Firewatch: Trailer and a First Look from Campo Santo

Firewatch is a video game being made by Campo Santo, a new ten-person independent team based in San Francisco. It’s a moody, first-person wilderness mystery with lots of dialogue, planned for release in 2015. Join us for the public unveiling of the game, including the first gameplay demonstration as well as the debut of the teaser trailer. Several members of the team will be present to talk through gameplay, respond to questions, and probably accidentally break an NDA or two.


  • Jake Rodkin, Co-Founder
  • Sean Vanaman, Co-Founder
  • Chris Remo, Developer
  • Jane Ng, Artist
  • Will Armstrong, Engineer
  • James Benson, Animator

Most of Campo Santo will be at PAX, so keep your eyes out for:

  • Nels Anderson, Designer
  • Olly Moss, Artist
  • Paolo Surricchio, Engineer