Dragon Surge Modern *Budget*
My “new” Modern deck is mostly finished: http://tappedout.net/mtg-decks/dragon-surge-4/
I originally had this as an Izzet colored casual deck, with a little counter burn, but budgeted as I am, I couldn’t really make it work like I wanted. So I cut down the deck to make it mostly Red, and now only splash Blue for Hypersonic Dragon. I’ve been playing this deck almost exclusively for a couple months now, and I think it’s functioning pretty well. Still a higher loss rate than win rate, but I think that is mostly luck and pilot skill to blame.
The aim of the deck is pretty simple, Ramp into Dragons early game and keep your opponent from building up their board. The ramp is accomplished by a two card combo ideally on turn 3, but can be done turn 4 with only one piece of the combo if necessary. The combo in question is the following cards:
If you can get the Vessel out turn 2, then it easily allows you to play Geosurge on turn 3 even if you don’t get a third mana source. This means you can run the deck successfully with only 2 lands if you have these two cards in your starting hand. Now with Seven Red mana in your pool, you basically have enough to summon any Dragon from your deck, but the ones you really want are these:
Obviously the ideal Dragon is Balefire, it will wipe the board in most cases, and help to keep it clear for an easy win. Moonveil pumps all your creatures for as much Red mana as you can spend on it, which just speeds your damage right along. These Innistradi dragons are by far my favorites and the clear choice for this Deck’s wincon.
We’ve also got cards like this if you really need Haste to give you that edge in speed:
The Hypersonic Dragon of course requires Blue mana, so it’s not as easy to ramp into, but the Charger is a Hasty that gives you a possibility of an additional combat late game (or early if you have a Hypersonic out, and a Geosurge in hand).
And of course you’ve got burn to slow your opponent down, and put in that extra damage that could win you the game. I run a pretty small suite to make room for some other utility Dragons, and it’s also very budgeted, but you can include a lot more effective burn with the right amount of money, and some cuts to the amount of Dragons you run. I do however always suggest a playset of these burn cards:
The first two may be sorcery speed, but the option of multiple targets has saved me a game when facing off against Green Ramp decks, and also helps deal with the small early threats present in builds like Affinity. The third card is Instant Speed, and with your chances at having a Dragon on field or in hand, it’s basically guaranteed 3 damage to both a creature and their controller.
Finally the cards you definitely want for the sideboard:
The Artifact hate classic, and a Dragon that can turn an Affinity deck back on itself. I run both as 2 of’s in the sideboard, but depending on your meta you can up that number as you please. Smash of course is Instant speed hate and does double duty as player burn, while the Tyrant gives you a good alternate win condition, while also just being a generally heavy hitter. I never suggest removing any of the cards listed above to side these in, but instead side out cards from the remaining slots that I haven’t gone into detail on.
Finally the remaining slots in the deck can be filled with a few things, ranging from more Utility Dragons like my build, more burn, or even more Ramp to increase your chances of a fast Dragon play.
My build of this deck comes out to about $50 USD give or take a bit depending on where you buy, but the real kicker is it takes a measly 4 TIX to get this deck in MTGO, which will run you $4 USD. It’s definitely fun, and I always get surprised reactions when I bust it out at FNM.