Thoughts On: Jori En, Ruin Diver
Jori En, Ruin Diver is secretly a very powerful commander. I wrote on her once before, but I wanted now to give her my full attention. Her ability is non-threatening compared to other Izzet Generals; she will never ‘Get out of hand’. She will fly under the radar of your enemies, who would rather remove your Hypersonic Dragon than your Jori En. She will accumulate many cards over time as a result. She has two very relevant creature types that I still don’t care about. What I do care about is playing a commander turn 3 and making some plays turn 4, and that is exactly what we’re going to do.
We actually have access to a couple of 2 for 1 cards that can be cast turn 4 or 5. Talent of the Telepath and Stolen Goods along with Mizzix’s Mastery, Mindclaw Shaman, Goblin Dark-Dwellers, Jace’s Mindseeker, and 3 spells of 7cmc: Knowledge Exploitation, Chancellor of the Spires, and Diluvian Primordial. All of these are sleek triggers, half of which steal things from your enemies in the process. With Jori out a lot of these net you a spell, draw a card and/or deny the enemy a resource. I can’t overstate how good these are.
Second, I have to address the lack of creatures in the deck.
Since I’ll be running a few red damage board wipes, I’ll include
Darksteel Plate next to the Lightning Greaves. Beyond the small handful
of red wipes we’ll include mass bounce in the form of cards like
Evacuation, Displacement Wave, Whelming Wave, Devastation Tide, etc.
Consider removing a bounce for a burn if your meta is creature heavy.
We’ll also run the well-scaling 'x’ spells; Red Sun’s Zenith and Devil’s
Play aside the new Fall of the Titans from OGW.
Almost finished now, we include the suite of Ponder, Preordain, Brainstorm, Serum Visions, Gitaxian Probe, and Lightning Bolt as 1cmc utility spells that we can use to trigger Jori cheaply while still being strong on their own. Another trick is our 8 or so mana-rocks; half serve dual purposes (Keyrune, Cluestone) and they all trigger Jori as opposed to being a dud draw later on. Hypersonic Dragon and Quicken are blowout tricks waiting to happen. We also have a slick permission suite of Rewind, Counterlash (2 for 1), Counterspell, Counterflux, and Overwhelming Denial among others. Rewind is especially cool, as is Frantic Search.
I cannot stress enough that the absolute most important pieces of this
deck are the utility cards. Both on-color Commands and both on-color
Confluences, Izzet Charm, Brutal Expulsion, and cards like Electrolyze,
Turn//Burn, and Winterflame are always opportunistically relevant
providing a variety of avenues to cast 2 spells on any given turn. They
are the heart of the deck. That in mind, happy Ruin Diving! I look foreward to plundering tables in the future.