it's a physical game

Julian x Saara fluffy headcanons

-Julian likes playing with Saara’s pink hair. He compliments her all the time about it, too. Saara gets really flustered from praise so she just tells him to shush whilst trying to hide her smile.

-Saara likes to be the big spoon so she can lean on his broad back. If they are facing each other, she raises her chin on top of his head and plays with his hair.


-She wears his shirt around the shop sometimes just to fluster him ;0 she likes to tease him and make him distracted


-They love to go dancing together. They give each other little kisses while they dance. Julian likes to dip Saara and make her blush. She tried that once and they both fell.


-On rainy days they will cuddle with Saara’s nine cats and just talk about life.


-If they get into a fight, both will be bitter for a day or two. When they start feeling guilty, both buy a shit ton of apology gifts. It’s funny when they both show up with boxes of chocolate and other gifts. Apologies are very emotional, and later they share their chocolate with each other while make up-cuddling on the couch.

4

types of love | Resident Evil series.

I just want a gf to do stuff with

10

Squall and Rinoa dance.

Horns optional on Qunari!

anonymous asked:

Each houses' favorite subject. Magical and non magical

Gryffindor:

Magical:

Defense Against the Dark Arts. It really just teaches us to put our guts to good use. Bravery means bollocks if you haven’t got the practical knowledge to back it up.

Non-magical:

If we’re talking like elementary level classes, gym class, in a heartbeat. Its physical and fun. You learn about different sports and games and such. There’s a competitive level to it, but its also just fun to run around with your friends.

If we’re going more with high school types of classes, sports start to count as electives and extracurriculars and don’t exactly classify as standard subjects. In that case, probably chemistry class, because there is quite a bit of hands on activity. While some of the actual information behind it doesn’t always stick, experimenting in the lab is usually quite a bit of fun. Who doesn’t like playing with fire for class credit.

Hufflepuff:

Magical:

I think it’s a tie between Charms and Herbology.  Charms because it is a general magic class, you can go in so many different directions with it.  Herbology because it is hands on and requires lots of hard work to master.  There is a very hands on approach to both of these, and I feel like Hufflepuffs are generally kinesthetic learners.

Non-magical:

For basic like “elementary through high school,” I think a general favorite would be math classes.  It gives Hufflepuffs a chance to feel in control, and also one rule of math can be applied to everything.  For high school, Hufflepuffs love those hands on classes like shop or home ec, where they learn actual real life skills to apply to their lives and their futures.

Ravenclaw:

Magical:

I feel like so many of the classes at Hogwarts are hands on, which is definitely a favorable aspect to Ravenclaws. But with Potions and Transfiguration for example, you’re following set rules that, if you mess up, can ruin the lesson. I think it’s a tie between Care of Magical Creatures and DDA, because both instill that freeing feeling of wonder and excitement that Ravenclaws love so much.

Non- magical:

Probably a debate class or some sort of extra curricular that allows the Ravenclaw to explore and express themselves. A hiking group or a surf class, animal adoption center volunteering, book club, cooking classes, yoga, parasailing, really anything to keep us wondering.

Slytherin:

Magical:

History of Magic.  We don’t like making mistakes, so the more we can learn from the past the better.  Also, history is more learning the facts of things that have happened and much less trial and error is any.

Non-magical:

For basic classes, again it would be History.  Once again it is more learning the facts rather than trial and error.  With the added bonus of getting pissed at whoever wrote the books because they decided to be bias and make their own look good instead of owning up to their mistakes.  Again, would prefer to learn from others’ mistakes than make our own.

For high school probably English.  At this point History starts getting a little repetitive, and we are far more interested in things we want to know about rather than what history the school decides to teach.  With English we are able to further ourselves and learn how our minds work.  Depending on what we want to do we can expand out creative self or spread out knowledge with a more journalistic way of writing.  Or, you know, one day be able to rewrite the history books with all the facts.

2/16/14 Canada vs. Finland: John Tavares gives Jonathan Toews a friendly punch in the fistbump line

For monalisasnmadhatters. :)

anonymous asked:

Could you explain a little bit about how SuMo takes some cues from Youkai Watch? I've never played the latter so I'm curious.

Off the top of my head:

  • The most glaring example is probably the Rotom Dex. One of the most prominent characters in Yokai Watch from day one was Whisper, a ghost with a tablet who guides the player while providing colorful commentary. The Rotom Dex is a ghost IN a tablet who guides the player while providing colorful commentary. Wake up America, the truth is out there.
  • The physical Z-Ring toy and its functionality with the games themselves is similar to YW’s model of integrating role-play toys (the watch and medals) into the games to add content without making it a Skylanders-type affair that outright locks stuff to toys.
  • On top of that, the whole Z-move animation sequence (show the Pokemon powering up, display the move name on the screen in a big dramatic font, cut to the move animation itself) is the exact same sequence used for YW’s soultimate moves, but claiming that either series invented the whole “flashy super moves with cut-ins” concept would be silly because it’s been around for years.
  • The Yokai Watch anime takes a very silly, slice-of-life/sketch comedy approach to its source material. After the fairly intense XY anime, the SM anime is shifting its tone to a similar chill comedy series.
  • One of the most popular aspects of the YW anime among Japanese kids is the dance sequences in the openings and endings. Enter Sun/Moon, which is doing the same thing with its ending theme, and also introducing little dance sequences for each Z-move.

On the whole, I’d just chalk it up to the nature of competition - Pokemon had been losing steam for a while, YW came along and proved to be a megahit among the same demographic, so when it came time to consider how to move the franchise forward, TPCi took a look at why YW was resonating with Japanese kids and tried to channel some of those vibes in its franchise.

That being said, while there were a couple of aspects of Sun/Moon that felt a bit “me too” (looking at you, Rotom Dex), the biggest impact Yokai Watch had on the games was providing a reminder that you need to keep innovating if you want to stay on top. Gen VI was very phoned-in from a creative standpoint, with TPCi assuming that shoving Mewtwo/Charizard/Lucario/Rayquaza in people’s faces constantly and constantly aping Gen I would be enough to appease people. Cue a completely new IP coming out of nowhere and rapidly becoming as popular as the 20-year-old juggernaut, and it was a bit of a wakeup call to Game Freak. So they did some soul-searching, shook things up big-time for Sun and Moon, and it paid off, as these games are the best Pokemon games in ages. Hopefully, the two franchises will continue to nudge each other into innovating and improving on their respective formulas going forward. (And for what it’s worth, Level-5′s Akihiro Hino and Game Freak’s Shigeru Ohmori are apparently on very friendly terms, so any hostilities fans of one series may hold towards the other are pretty unfounded.)

2

There’s a surprisingly vast catalog of theories dedicated to the physical world of Game Of Thrones, from its unknown regions to its unnamed planet’s axial tilt and orbit. However, despite all the exciting “math” involved, none of those hold a glass candle to the fountain of gray matter erupting from one Reddit user: that the world of Game Of Thrones is actually J.R.R. Tolkien’s Middle-Earth, thousands of years after the Lord Of The Rings trilogy.

Crazy as it sounds, the geographic evidence is there. The Misty Mountains line up with the Narrow Sea, from its sharp curve in the north to the perpendicular T at its south. What are the Misty Mountains doing underwater? Well, according to Tolkien’s official gospel of Middle-Earth, The Silmarillion, the Misty Mountains were subsiding at a crazy rate, either due to magic or too many parties of adventurers singing Led Zeppelin songs all over them. The Silmarillion also describes the god-like Iluvatar creating entire seas and continents at will a mere century before the opening battle from The Fellowship Of The Ring, so when you’re talking in terms of millennia, it’s not too much of a stretch to infer that the face of Middle-Earth morphed into Westeros while its inhabitants were busy inventing incest.

Even the disparate regions of both worlds match up. The Shire is in the North, where the children of the forest (Hobbits?) dwell alongside face-having Weirwood trees (maybe the Ents finally went full tree). The “men of the west” remain in Westeros, Gondor is Dorne, while Rohan is in Essos, its riders having journeyed eastward and intermingled with the warlike Rhun to become the Dothraki. As for Mordor, it’s right about where Valyria was until “the Doom” – a mysterious, allegedly volcanic cataclysm which proponents of this theory insist was Mount Doom erupting one last time, probably launching smelted Gollum bits clear out into space.

Game Of Thrones Fan Theories Just Insane Enough To Be True

sethamphetamine  asked:

Did you see the announcement from Lego today? SIMPSONS LEGO SET.

Eurobrick member Carlos S has posted an image of the 2523-piece playset, which will reportedly feature the iconic Simpson home at 742 Evergreen Terrace, as well as minifigures for main characters Homer, Marge, Bart, Lisa, and Maggie, and Ned Flanders.

If the Simpsons Lego toy set is indeed real, a video game adaptation may not be far behind. The Danish toy maker has a history of pairing its physical toy sets with game adaptations, as it has done with popular franchises like Harry Potter, Star Wars, Lord of the Rings, and Pirates of the Caribbean.

(more via gamespot.com)

“Free” Attack on Titan theme with $40 game ⊟

I knew Atlus would find some way to throw in something extra with this 3DS eShop-only game, as the publisher does with its physical releases. You’ll be able to get this bonus in both North America and Europe – Attack on Titan: Humanity in Chains releases in the States on May 12!

A copyright dispute, however, has forced a delay for the European release, and the game is now going by the show’s Japanese title, Shingeki no Kyojin: Humanity in Chains, over there. The release date for that is forthcoming.

Here’s a new character trailer:

If you really must have the theme, by the way, you’ll need to purchase the game – it won’t be sold separately in the 3DS’s theme shop.

BUY Attack on Titan stuff


All about the spoons


I would like to again love to welcome our anon Village backer from our Kickstarter. Who I will call Cim. CIM is the acronym for her blog she co-runs called (Chronic Illness Memes) Cim is chronically ill and disabled and she is bed-ridden for most days. She wants to create a place in the game inspired by the spoon theory. I made a post about it previously in case you missed it here.

Now unfortunately people jump to conclusions without actually doing enough research on us. This is her idea not ours, as a result disabilities is going to play a larger role than previously planned. She is also a part of the development team and she’ll be working with us to design some spoonie characters. 

When it comes to disabilities in the game for now it will be represented mostly via NPCs and other content. Our game at its core, is a farming game with a lot of physical activities, running around, stamina management and so forth. To include disabilities (that can’t be simply role-played) for players, it would be more to difficult design properly and increase budget.

But before you dismiss us there are many other ways you can have a game include disabled characters via NPCs, quests, other game content. That’s where Cim and Cim community come into play. And we’re excited to work with her! Thanks soo much again :D

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Pumpkin-Online is a Harvest-Moon / Animal Crossing inspired mmo currently in development by indie game company, Pumpkin Interactive, we need a lot of support to make this happen so please follow, and spread the word about us


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“Within the Dales, the Exalted Plains is a massive stretch of land ravaged by civil war and ripe for exploration in Dragon Age: Inquisition. As each distinct areas of the Exalted Plains has its own complex ecosystem, creating the Plains’ physical space in the game was no easy task.

“The first thing we [did] was try to portray the civil war and the impact it’s having on the environment and the people of that region,” says senior environment artist Andrew Farrell. “In these spaces, we try to provide opportunities for the Inquisition to come in and make its mark on the area. Then the people there rally around that.”

The Inquisition arrives at the Exalted Plains during a ceasefire between two armies at war. The bodies of fallen soldiers mysteriously rose from the dead and have driven the armies back to their respective castles in retreat.

As this is the Dales, one might wonder: what’s become of the Dalish elves?

“They’ve retreated into an area with more security away from all the fighting,” explains Farrell. “Of course, they’ve got a few problems of their own.”

The Crow Fens is one section of the Exalted Plains. In contrast to the sprawling hills elsewhere in the area, the Fens is claustrophobic, creating tension as you wonder what lies in wait for you around the next corner.  According to Farrell, the Fens was the perfect playground for his imagination to run wild.

Using the power of the Frostbite 3 game engine and next-generation technology, utilizing water in levels is one of the achievements the team is most proud of.

“Interactive water is one of the key things we’ve added to next-gen,” says lead environment artist Ben McGrath. “It’s got realistic reflections, and also realistically ripples and splashes as you walk through it.”

This is all made possible by a technology advancement known as “displacement mapping”. McGrath describes the benefits it adds to the game:

“Displacement mapping adds a new level of realism to the environment. Normal maps [in previous-gen technology] brought great detail to surfaces, but displacement mapping actually pushes those details out so you can see them in the silhouette. The place where it’s probably the most noticeable is on terrain. Pebbles, sand ripples, cobblestones, and other details all pop out from the terrain and make it far more detailed than ever before.”

Once an area is built, its ecosystem brings it to life. While exploring the Exalted Plains, you’re likely to see the halla, birds, and wolves that have made it home. Make your way into the Crow Fens, and you’ll find yourself amidst drakes, dragonlings, and dragonkin.

Don’t let the looming threat of danger deter you from adventuring, however.

“Get off the beaten path!” says Farrell. “Just like exploring in real life, look under all the rocks, under all the bridges, and in all dark corners of the map. Take the path less-traveled and you might something interesting… or surprising.”

As expansive as the Exalted Plains is, Farrell and McGrath agree that you shouldn’t worry too much about missing anything, because you can return to it at any time.

“You won’t be locked out of an area,” Farrell says. “We’ve got a lot of space, so you definitely don’t need to try and see everything on your first playthrough.”

Dragon Age: Inquisition releases this fall on PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.”