it works so well on digitals


My contest entry for the Meatley! I realise Joey doesnt have a canon design- but my pal came up with the idea to obscure his face with a Bendy sticker and I think that suits the mood of the game really well. I hope his body is ambiguous enough to work!

Of course I can remove the watermark and change details if need be- I’ve still got the original file so!


So happy to finally be able to share this! It’s some early concept art of Aloy, the lead character of Horizon: Zero Dawn. I worked on this character together with the rest of the character team for a few months in 2013. It was a huge honor working with Guerrilla Games and their inspiring, talented team. I loved working on this character! These images can be seen in this neat featurette about Aloy:, as well as in the artbook that comes with the collector’s edition of the game!

Images © Sony and Guerrilla Games.


Petals fall
With every motion
Taking all
Of my emotion

Carried away
By the breeze
Maybe someday
I’ll be at ease

Finally finished my glass flute painting. I’m in the midst of busy moving so there won’t be much for a while. After the move I’m excited to start on Fisheye Placebo and Knite again, as well as continuing the glass instrument series (I think I will do drums next).

I also aim to get a laser cutter and 3D printer to explore art in different mediums. I love digital, but it’s nice to work with something tangible as well :)


Viviane and Kallias :)

I loved these two together, & the Winter Court is just so interesting in general.

ACOTAR series by Sarah J Mass

Finally had time to finish this piece from forever ago. I’ve always loved Escher’s mind bending work and I’ve been really into drawing glass lately so it’s only natural to mix the two. I used a free sketchup model of Escher’s stairs as the base for this drawing. You can find tutorials of how I utilize 3D in my drawings on my website. I forgot to record the drawing process for this one in particular, but the concept and process is all the same.

Now that I have bit more time after moving, expect lost more updates soon, and new comics are under way as well! :D


Another art of my favourite man + my favourite flower

(AKA the work that consumed my entire weekend which I was supposed to use to study for my exams… flowers really take forever to draw lol)

deal | pt 1 (m)

Originally posted by sugamysavagebaby

summary: the years spent working hard had really paid off and was it so wrong to want to rub that in a few faces? The cliché mean girls that often teased you for not doing anything with your hair or clothing, wouldn’t it be great to show off someone like Jungkook? High school reunion au + ceo!jeon

word count: 6,366 

part two | part three 

Eyes like ice, cold and calculating narrow over the rim of a wine glass. Soft lips press to the polished glass, the crimson complimenting tan skin. If it weren’t for the soft dent between his brows you would have assumed he had not heard you. He takes his time allowing the wine to caress his palate, eyes closed as he savors the taste.  As always, he makes you wait until the wine glass is drained of it’s dark contents. You ponder on the taste, if it is bitter upon his tongue much like his words.

Keep reading

Smog mask designs for my upcoming reboot of Knite! :D My team has been working hard the past year on Knite and Fisheye Placebo. We’re super close to finishing up all the 3D models for the big release of new comic chapters. 

For those who missed the news, years ago I hurt my hand from drawing too much, which is why my comics went on hiatus. I decided to hire a team of 3D artists to help me make models of the characters and backgrounds so that I can quickly paint over them to use in my comic. 

These characters are all 3D models made by the super talented @SozoMaika which I then painted over to make them look more natural. There are lots of other talented members of my team working on various other aspects of the story, such as clothing, backgrounds, rigging, rendering, etc. I’m super excited to introduce the full team to everyone soon with new teasers as well!

anonymous asked:

Have you ever done artwork of Preston, X6, or Piper? I feel like your style would work so well with them! Also wanna say you're so talented :D I love seeing your work on my dash it's always so breathtaking.

oh my god…until this comment I never realized that I’ve only ever drawn Hancock and Nick. I am so ashamed!

Well, I’m calling it. It’s DONE. 

I started this in October as a personal challenge, and while I clearly didn’t finish it by that time, I am really happy with all the work that I put into it. I definitely learned a lot and can’t wait to use what I learned in my next image, Breath of the Wild~

If you’re going to be at Titancon or AX, come by my table and see it in person! I’m hoping to have the full 24x36 image printed for AX as well, so you can look at all the details I put in! I’ll have more information as those dates get closer~

Dan and Phil’s Secret Project Conspiracy

Sometime in January Dan, Phil, and their management started following an account called @farazosman after he first followed them.

Faraz Osamn is a Director who manages a company called Lemonade Money. They help make documentaries and music videos for people.

This started the theory that dan and phil could be working on another secret project.

On May 7th, 2016 Osman had this interaction with @tunephil

Which is what made me start digging in the first place.

I followed his twitter, looked through all his replies and favorites from the past year. I followed his instagram and even his snapchat.

I came across this post on his instagram

Back in 2013 Dan and Phils address had been leaked, so I knew where they used to live and what the street they were on looked like. (at first i thought this was on dan and phils street because the windows are the same and the street looks identical to when dan was dancing in the street for truth or dare but apparently it’s not?)

Now on January 29th when this photo was posted, they were leaving for Phil’s birthday up north, so this photo could be from earlier or he met with them before they left. Who knows

Another post he has is called “digital love” which I just find cute

Dan had mentioned in February that they were ‘working on a thing’ that we 'might see later’ as well as that rough week he had in March.

In may when I was looking at all this I also came across Osman’s instastory of himself editing something called “episode 1 *rainbow emoji*” that I never saved a photo of -__-

But with all this I really feel like they are working on a documentary. Wither its just of their lives together and how they met or something else

also in dans liveshow 7/18/17 he slipped up and said he was working on a ‘film’ when he meant danisnotonfire ?? 

- Emily 

Numerology: Calculating Your Life Lesson Number

Originally posted by traceloops

Numerology Basics

Each one of us has four personal numbers that carry a specific vibration. They are the Life Lesson Number, the Soul Number, the Outer Personality Number, and the Path of Destiny Number. In this post, we’ll be focusing on the Life Lesson number.

The Life Lesson Number represents lessons one must learn in this lifetime and is most significant to career choices. It is derived from your full birthdate. 

Though this post will be focused on calculating one’s number using the numbers in your birthday, I’m including information on how to calculate the numeric vibration of letters as well, because it’s intrinsically related.

To work with the value of letters beyond “I”, which is 9, we reduce the value to a single digit. For example, “O” is 15, so we reduce the number by adding the first digit to the second: 1+5=6. The number 15 is then written as 15/6. The letter “T” is 20. We reduce the 20 by adding the first digit to the second: 2+0=2. The number 20 is then written as 20/2.

Number Values of the Alphabet

A   1       J   10/1       S   19/1
B   2       K   11/2       T   20/2
C   3       L   12/3       U   21/3
D   4       M   13/4      V   22/4
E   5       N   14/5      W   23/5
F   6       O   15/6       X   24/6
G   7       P   16/7       Y   25/7
H   8       Q   17/8       Z   26/8
I    9        R   18/9

We can reduce any word to a numeric vibration by using the above table. Before we move on to calculating one’s Life Lesson number, lets experiment with a few words:

3  +  9  +  6  +  5  =  23/5
C     R      O     W

We reduce 23 by adding 2+3=5, which is written 23/5

5  +  9  +  2  +  3  +  8  =  21/3   
W     I       T      C     H

We reduce 21 by adding 2+1=3, which is written 21/3

3  +  9  +  7  +  8  +  2  =  29/11
L      I       G     H      T  

We reduce 29 by adding 2+9=11, which is written 29/11

There are four double digits which generally are not reduced. These are referred to as master numbers. Master numbers offer more opportunity for expression, yet demand more effort from the person or thing in question. The master numbers are 11, 22, 33, and 44. Whenever you arrive at one of these numbers in your calculations; retain the master value. 

Because the word “light” vibrates to master number 11, it’s written as 29/11 instead of 29/2, which would be the case if reduced entirely. The number 2 is still acknowledged as the base number as the word will fluctuate between the vibrations of 2 and 11.

An individual will fluctuate between any master number and its base digit because the vibration of the master number is too intense to live under continuously. Living under the vibration of one’s base number offers respite while preparing to work with the master number vibration again. 

Calculating Your Life Lesson Number

To calculate your Life Lesson Number, add all the digits of your birthdate together and reduce the sum. Here is an example of how someone with the birthdate of 24 October 1948 would calculate their Life Lesson Number:

10 + 24 + 1948
10 + 24 + 22 (1 + 9 + 4 + 8)
10 + 24 + 22 = 56/11

Since the reduced sum of their birthday is a master number, the sum is not reduced further. 

Now that you know how to calculate your Life Lesson Number, read on to see the description of each numeric vibration. All number descriptions come directly from Numerology and The Divine Triangle (1979) by Faith and Dusty Bunker, the reference material for this post.

Life Lesson Number Descriptions

1: You must learn to be original, strong willing, creative, and innovative. You should have the courage and drive to go ahead into new fields of expression and be a pioneer. You should always go forward, never turn back. At times you may be dictatorial and stubborn because you do not like to be restricted or directed. You are a good executive and work best alone. You are usually efficient and well organized. You are not naturally domestic but can manage well in any situation. You usually like sports and athletics and enjoy the thrill of winning. You are sophisticated, not emotionally romantic, and always appear at the head of social and commercial groups. By learning the lessons of number 1, you become intimately familiar with the universal energy; that probing, seeking, independent spark that moves all creation. You are creative on the physical plane because your pioneer spirit precedes all others and expresses your unique individuality. 

2: You are here to learn to become a good mixer. You are a good salesperson, more persuasive than forceful. You should be a support for those in leadership roles, help them to find their goals in life, and remain behind the scenes if necessary. This quality can be a help to you in business because those who benefit from your talents will in turn help you make use of your abilities. In partnerships and groups, you will encounter the lessons you came to earn in this lifetime. Success is then very possible. You must have consideration for others and should bring people together for a common cause. Various professions are open to you as you learn to be adaptable to most things that need to be done. You could select a career in finance, music, medicine, religion, or statistical analysis and research. 

3: You are best in intellectual, artistic, or creative endeavors. You need to be expressive to manifest and to see the results of your work. Beauty, fruitfulness, luxury, and pleasure are your keywords. You should have ambition and pride. You must become conscious of the law, and by being an excellent disciplinarian, you will achieve a position of authority over others. 3 combines the daring of 1 with the caution of 2. It is a number of self-expression and freedom. You must guard against becoming a jack-of-all-trades; rather, you should specialize. You could then be successful in artistic, religious, or inventive pursuits. You should avoid routine work because you dislike restriction. You should work alone for the best results. Business partnerships become too disciplined for your freedom-loving nature. You could write, lecture, teach, or find your niche in journalism. Whatever you decide to specialize in, you must use your creative and inspirational talents. 

4: You must build a solid foundation on which to base your life. This demands a well ordered system of conduct and morals. Administration or some sort of management would be the best type of employment for you. You want your home life to conform to the culture in which you live. You will provide well for those within your care, and you expect them to respond with respect and dignity. You should become a diligent worker and honestly earn your success. By being thrifty, you will have an adequate savings account as security against any possible losses. You should learn not to take a chance unless it is a sure bet. You should seek high goals. You might want to achieve concrete results quickly, and therefore should strive for patience and perseverance. Learn to face reality and base all your efforts on sound practical reasoning. 

5: Your keyword is freedom. If you have “free rein”, you can accomplish wonders, but if you feel bound or limited, you lose your enthusiasm and accomplish little. You would be a good explorer or Peace Corps volunteer, as you learn well by travel and experience. You are a diligent student if interested in the subject, but you may fail in subjects for which you see no useful ends. You should be eager for new experience, and shun monotony. In your quest for knowledge, you will become interested in discovering answers in books and magazines. An avid reader, a fluent talker, and a versatile doer, you are the witty conversationalist and brighten any group by your mere presence. You are here to learn and experience the value of freedom and should not tie yourself down too severely. Your talents once learned, prepare you for a literary career or a a position in sales and dealing with the public.

6: You are here to learn a sense of responsibility for your family and community. 6 is the love and domestic vibration and requires that you be responsive to the social needs of others. A fine sense of balance must be acquired so that you can equalize injustices. This keen sense bestows artistic abilities as well as judgmental talents which can be utilized in the legal system. You should develop compassion and understanding necessary to ease the burdens of those who will naturally be drawn to you. You are among those who serve, teach, and bring comfort to humanity. A wide choice of professions is yours including nursing, teaching, welfare work, ministry, medicine, restaurant enterprises, a legal profession, and possibly veterinary or animal husbandry. You may also choose to end a career in the arts, interior decorating, or hairdressing. 

7: You are here to use and develop your mind. Your words should be full of wisdom when you decide to talk. Your strong intuition helps in any line you choose and gives insight when needed. You may be an enigma to others, and even to yourself at times. You like to read, think, and meditate. Many times you have to relay on your soul-force to solve difficult material problems. You may delve into the occult, the mysterious, and the phenomenal side of life. Music and other arts are in harmony with your keynotes. You may be drawn to the church, science, or research and analysis. A career in mathematics or investigation could hold your interest. You should learn to open time by yourself in the woods or by the seashore where you can get in touch with your inner self and your deepest thoughts because your destiny is to use your mind.

8: This is the number of power and ambition, the number of the executive, the boss, who lives by brain and brawn. You will learn to work and will want to see everyone else working. You can push people to become successful in their own right. You should lead and show by example how to profit in business. You are here to learn to handle power, authority, and money. You can build a business empire and should work to that end. You want success for your family and for the family name as a matter of pride. You want your offspring to carry your name with honor and dignity. Sports is another field open to you, as this number vibration bestows great strength and endurance. Many famous athletes operate under an 8.

9: You should be the universal lover of humanity, patient, kind, and understanding. You are at the peak of life’s expression and must turn and show others the way. You seem to receive wisdom from above; thus you know that the true way of happiness is in service to others. You are the marrying type, strong in passion and compassion. You easily acquire money or wealth, and know how to preserve it. You are never petty, but deal in broad concepts and can attain success in the face of difficulties. You are here to show others the way, through your breadth of thinking. You can choose from many professions; education and medicine are the most usual. You may become an orator, writer, or lecture with equal ease. Communication, foreign service, statesmanship, and leadership positions are easily within your capacity.

11: The keywords here are altruism and community. You came into a unique and testing incarnation. You must practice “love thy neighbor as thyself” and use it as your foundation. Your strong intuitions are of value in gaining wisdom and inspiration. 11 is one of the most difficult vibrations because the demand for high standards is constant. You must learn patience and at the same time be able to make quick decisions. Seek for balance between the material, physical life which has to be considered, and the inspiration, spiritual life which underlies your self-understanding. You can succeed in the field of science because all new inventions and discoveries such as laser rays, research in fields of anti-gravity or kirlian photography, or any area of electronics would appeal to you. You could choose to be an astronomer or an astrologer, or a bible researcher and interpreter. You may become a teacher or writer in the field of philosophy. You are original and creative and could become and inspirational speaker. 11 is an esoteric master number of spiritual import. It bestows courage, power, and talent with strong feelings of leadership. You must not let this power go to your head, since frame and recognition are likely; instead realize that true mastership is service.

22: You must express a basic building urge, accomplish things in a big way, and work with large groups or business concerns. You would enjoy the import-export business which could demand long distance travel and meetings with persons of authority. You like to take an inspirational idea and put it to practical use. Self-knowledge is very valuable to you. 22 gives the promise of success. You know how to use your ability to adjust the physical laws of life and living to demonstrate esoteric wisdom. You could become an executive in banking or financial affairs in a national capacity, or help organize businesses for others as an efficiency expert or the like. As an ambassador to foreign countries, you would demonstrate statesmanship. You like to be occupied in some large enterprise to challenge your power to achieve. Your lesson is to learn to take charge of large organizations and corporations and to handle money efficiently and usefully for the benefit of large groups of people. 

33: You should be steady and reliable and develop a strong desire to protect others. You would like to live close to nature, and this urge may influence you to choose a life in agriculture. Your goal would be to produce food on a large scale to provide sustenance for the hungry of the world. You would never be found in any profession that could act destructively to humanity. Your talent may lie along the line of the arts: music to bring harmony, painting to bring beauty, or literature to promote education. Service in the field of medicine an healing could also attract you. Possibly, you would choose the law as a way to protect others through justice. Since the 33 consciousness is almost beyond that of humanity, a place within ministry or priesthood could lead you to the realm of your dreams as world savior. You may be required to sacrifice your own desires for the need of others in order to fulfill your Life Lesson vibration.

44: This number stands for strength and complete mental control over your life while on earth. It requires discipline in every department of life so that you may be instrumental in promoting the material advancement of the world. Your mind must be trained to let the higher forces work within it, and you must keep your body and environment in order so that you are ready for any opportunity to achieve this same results from others. Your high energy potential is meant to further evolution by helping others set their world in order. You should try to promote better ethics and justice in the world of business. You must recognize reality, then use what you learn to alleviate the physical burdens of others. You are the instrument by which this alteration takes place. By displaying bravery, resourcefulness, courage, and discipline; you serve as an example for others. Edgar Cayce is an example of the 44 vibration. 

Please remember that these are just general descriptions of the numeric vibrations pertaining to the Life Lesson Number. Not everything may resonate with you, and that is perfectly fine. Numerology is meant to be tool to guide, not a stringent set of rules to live by. 

Stay tuned for follow up posts on the Soul Number, the Outer Personality Number, and the Path of Destiny Number


Realistic Kurro attemp #3
Good morning cuties! Coco here 
So, when I first had my tablet working again, the first thing I drew was Kuroo, because I really missed draw his crazy bed hair and long bottom lashes <3. 
I wanted to do a magazine cover-like picture, I still have to improve my colorig, but I think is great for a firts digital draw after so long! I hope you like it too <3
I want to do some paints more and then I’ll start to do my comics again, so wait for them as well! 
-Watch the Speedpaint!-
See you soon! 
Lots of love, Coco 

Da, da, da, daaaaaaaa…… that’s a little more dramatic than I had intended. I love all these wonderful Sai tutorials that get posted on here but I haven’t seen much attention payed to Sai’s Lineart tool which I can’t get enough of. I’m sure there probably are Lineart Layer tutorials out there - I just haven’t come across one so I’m just adding to the pile. The Lineart tool is so awesome it deserves any number of tutorials anyway. It’s so easy to use, it saves me so much time, and it offers so much control which I really love. Honestly, the tool is so easy to use that this is less of a tutorial and more of just a general encouragement to just whip it out and start playing with it. Yeah. So say we start with a simple line like this swirly-wirly thingy that I drew with the marker tool. Well, the first step would be to create a linework layer by clicking the linework layer button.

There we go. Now, a lineart layer in Sai is different from any other regular layer in Sai and it will bring up a completely new range of tools. I’m gonna briefly go through them but the best way to understand exactly what each does is to just try them out for yourself. There’s no substitute for experience or however the saying goes.

  • Pen - This is your freehand lineart tool and to best honest I don’t really use it that often. That’s just me personally. I have an expensive gaming rig that has all sorts of magic running under the hood but we all know that Sai’s memory management is pretty crappy and I don’t need the lag or crashes that come with this tool when working at a high DPI. You may have a different, entirely pleasant experience with this particular tool but for me, if I’m doing freehand inking, I’d much rather just use the regular Pencil tool.
  • Eraser - Kinda speaks for itself.
  • Weight - This one I do love. Say you’ve drawn a line - or a path as Sai calls it. With this tool you can adjust the thickness of the particular line by simply selecting the brush size and then clicking on the line.
  • Color - Same as Weight. Simply select your desired colour and then select the desired line you’d like to change. Very useful. For the aesthetic.
  • Edit - This one comes with its own subset of mini-tools that I’ll get into in a moment. But this is definitely a useful tool - for me it’s probably the most useful.
  • Pressure - This is the one that adds the character to your linework. I’ll explain further below.
  • SelPen - A selection tool. Pretty standard. Since the Lineart layer works in ‘Anchor’ points (which again, I’ll get in to further down below) I don’t really use this one.
  • SelErs - Selection Erase. Goes hand in hand with the SelPen. I can’t say that I personally use this one  much.
  • Curve & Line - The Curve and the Line tools are the cornerstones of the Linework layer. I’m explain both further down.

The Edit tool, as I mentioned, brings up its own list of sub-tools. And they definitely have their uses. Again, it’s best to play around with them to truly get a grasp of what they do but I’ll just run through them quickly before I get on with the main tutorial.

  • Select - For selecting anchor points of paths. Honestly, I don’t really use this one too much simply because hovering over a point or path and clicking will select it.
  • Move/Add - Now this one I use a lot. Moving an anchor will affect the curvature of your line if you’ve used the ‘Curve’ tool, or you can add curves to a straight line by clicking and dragging in between anchor points.
  • Delete CP/Curve - Kinda speaks for itself. It will delete an achor point in your line. Sometimes this can be useful for making your curves rounder if you’ve added too many points to it.
  • Deform Path - Again, kinda self explanatory. It will warp your line. I don’t really use this one myself but that’s not to say that it couldn’t have its uses.
  • Deform Anchor - See above.
  • Move Path - Instead of moving just an anchor or adjusting the curvature of your line you can move the entire line at once. Can be useful.
  • Duplicate Path - Does exactly what it says - creates a copy of your line. Haven’t found much use for this simply because I don’t particularly like copy/paste stuff in linework. Faults or differences add character.
  • Delete Path - deletes a line you’ve drawn independently of other lines on your linework layer. Can be useful as well.
  • Connect CPs - This is difficult to explain the benefits of. It’s one that should be experimented with. It basically joins lines together. I use it quite often. Just pick this option and drag from one anchor point to another to join them.
  • Pointed/Rounded - See the diagram below for this one. I find it very useful.

As you can see I used the Curve tool to draw a simple curve (left) and then I used the Pointed/Rounded tool to convert the curve into a point (right) by selecting the tool and then clicking on the anchor point at the height of the curve. I find it very useful. Anyway, back to our swirly-wirly thingy.

Because our swirly-wirly thingy is basically one long curve, I simply select the curve tool and start clicking. Starting at the centre point on one end, I click to add anchor points as I trace the shape of the object. Each point adjusts the curvature from the last point. It’s kinda hard to explain verbally or even visually but try it out and you’ll quickly see how it works.

Once I have a line over whatever I’m inking done I like to adjust the weight to suit my preferences. I like to work with thicker lines because they give more room to play around with weight. So to adjust the weight you click on the Weight tool, select a brush size and then click on your line. If only it were that simple in life.

Once I have a good weight selected I move on to the Pressure tool. The pressure tool gives you two options. Pressure for width and pressure for density. Width is like controlling the weight of the line at individual points and density controls the transparency. I don’t usually use the density option. As with traditional inking I prefer to denote depth, shadow, etc. with weight as you can see in the image above. To adjust the pressure, simply select the pressure tool and then select an anchor point. Click, hold and drag to the left to make the line thinner of more transparent and to the right to make the line thicker and more dense. As you drag, a percentage will appear over the anchor point you’ve selected. This can be useful for keeping things consistent.

That’s all well and good for curved lines but what about straight lines? That’s where the line tool comes in. It works exactly the same way except it won’t add a curvature to your anchor pints. Still very useful though. Especially when combined with the Weight and Pressure tools.

Here’s an example of one my drawings. It’s Dark Empress Kitana from Mortal Kombat. The one in red is the pencils which if converted to black would probably make a pretty good linework layer. I’m a firm believer in taking the time to clean up your sketch/pencils layer because it will dictate your entire drawing. The one below in black was done using Sai’s linework layer feature. Although not entirely.

As much as I love Sai’s linework layer, it can look a little too clean which is not great when you’re drawing people. Although, it’s all art so it’s all up to personal preferences and personal style. There’s no wrong way to do it. For me though, I prefer to do skin, facial features, hair, etc. by hand using Sai’s Pencil tool on a normal layer and reserve the Linework Layer for architecture, clothing or any non-organic substances. I inked Kitana’s eyes and eyebrows freehand ( or as freehand as you can be with Sai’s amazing stabilisers) but everything else such as her armour or her fan weapon thingy was done using the Curve and Line tools on the Linework Layer.

I hope this tutorial has been useful. Or if not useful - then at least encouring to try out Sai’s linework layer. It’s such a robust feature that I don’t see get much attention and I can’t even begin to describe how much time it saves me or how much I adore it. If you have any questions (because I’m well aware how unsuited I am to writing tutorials - this is so damn rambly - sorry!) then feel free to drop me an ask here at keithbyrneart.

P.S, sorry about my handwriting in the stills. It’s gotten a lot messier these days.

Some Car Boys thoughts

Just wrapped up the finale and like everyone I’m still reeling from it. I wanted to sketch out a few thoughts on the show that hopefully I can return to at some point.

1) This is the best exploration of games in a work of fiction to date and should be a model for filmmakers and writers going forward. Not only does Car Boys explore modern digital gaming, it does so by using one of the most basic forms of a game: improvisational storytelling. The plot and mythology of the show emerges from Nick, Griffin, and the fanbase’s interactions and interpretations of of the game, culminating in that amazing title reveal at the end. Actual play podcasts like Adventure Zone and Friends at the Table have tapped into this before, but this is the first time I’ve seen it done so well in a visual medium. Maybe the most exciting thing about Car Boys though, and what I just can’t stop thinking about is that Nick, Griffin, and the fanbase are not the only ones telling the story, they aren’t even the main authors.

2) Car Boys is technology telling a story about itself. Where most stories about technology (Black Mirror, Blade Runner, etc) are by necessity from a human perspective, Car Boys reverses this and offers something new. The main author of Car Boys is The thrust of the plot is driven not by what Nick and Griffin do to the game, but what it does back to them. The glitches and psychedelic imagery are so haunting because they are beyond our control and maybe even our understanding. What is the game doing and how is it doing it? How do I, the player, begin to understand my place in this digital space? How do I understand what this space is and what its for? This is part of what made the ending of the series so touching. Two small storytellers, lost in a digital infinity still finding meaning.

3) Humans have always looked to the heavens and created stories. We see comets and stars and assign them meaning. We create gods and look for life. Car Boys turns our eyes towards some kind of digital heaven and does the same. It is the best exploration of technology I’ve ever seen and I can’t wait to see what Nick and Griffin do next

Beating Brush Lag in Manga Studio

Booooooooo… what is this, Photoshop?!

Lagging brushes are an occasional problem in any illustration software. Here’s a troubleshooting guide for Manga Studio if your tools are acting like molasses. (Some settings may be different on Windows or if you’re running the Clip Studio Paint branding of the software. For what it’s worth, I’m running Manga Studio 5.0.3 on Mac OS 10.7.5. Yup, I’m behind the times.) 

There are a few options to beat the lag: 

1. Quit Stuff
Bye bye, YouTube. See ya, Skype. Later, Tumblr.

Save your computer’s processor by quitting RAM-hogging apps and tasks while painting. Streaming audio/video will drastically reduce performance, but even leaving browsers open can slow things down, so best to just close it up. Guess that rules out Spotify, but then there’s always ye olde Zune. Gotta love cringing through those high school playlists while working.

2. Change Preferences
Easier than changing your mind, and quicker too.

Check under the hood of Manga Studio’s Preferences for a few speed boosts. Do the following in these sub menus:

Preferences/Tablet/Tablet Settings: Change from 1 to 6 (I believe this option is Mac only).

Preferences/Performance/Undo: Lower the Undo count. Try taking it down 10-15 notches from default. You could also turn up that long-titled setting (“Delay before recognizing new object…”) by 100 ms, but I haven’t figured out what that does exactly…

Preferences/Cursor/Display Position of Reversed Cursor: Make sure to check “No Delay”.

After changing preferences, it’s a good idea to close and reopen Manga Studio.

3. Modify Brush Tool Settings
Your brushes may take it personally, but remember you’re in charge here.

The Tool Settings window is a wealth of options for customizing brushes. Some are more processor-intensive than others. Here are a few of the best ones to modify: (Note: the look and behavior of brushes may be affected. You may want to duplicate and/or export a brush before changing its settings.)

Tool Settings/Anti-Aliasing: Turn down to “Little” or “None”

Tool Settings/Brush Tip: Reduce the number of materials on your brush.

Tool Settings/Stroke/Space: Increase spacing, but not too much. Brushes are essentially a string of material stamps. A low space setting means a smoother brush, but more work for your computer. Picture it frantically scrubbing a rubber stamp across your canvas. On that note, also make sure Continuous Spraying is not on.

Tool Settings/Watercolor Border: If your brush uses this setting, turn on the “Process After Drag” option. This renders the effect after each brush stroke and saves computing power.

Tool Settings/Correction: Turn off (or decrease) Stabilization, Post Correction, and Brush Stroke.

Tool Settings/Starting and Ending: Turn off all this stuff. Pfffft, who needs it, right?

Here’s a speed test after fiddling with some settings:

 Woooooooo! We’re getting faster! Still a bit laggy, which leads to one last tip:

4. Rework The Canvas
Might as well rework my life goals too.

Okay, disclosure: The two gifs in this post were recorded on a 4500x3000 canvas at 300dpi with a size 500 brush to emphasize lag. This third one is recorded on a 1080x720 canvas at 72dpi with a size 100 brush:

Yes! We’re cruising now! 

Canvas sizing and resolution has a big affect on brush performance. It’s a bit of a conundrum. Getting the best image quality means working at a minimum resolution of 300dpi, which can be taxing for brushes on large canvases. So what to do? Just like traditional paintings start with thumbnail sketches, digital work can start on a low-resolution canvas. Here’s the method:

Set up your canvas normally at the full target resolution. But before drawing anything on the canvas, use the handy tool under Edit/Change Image Resolution. Reduce Resolution to 72dpi. Use this smaller canvas for rough sketching, background filling, blocking in large areas of color, etc. Then increase resolution to 144dpi for building up the body of the painting, still keeping it loose. (I’d recommend switching Interpolate to Hard Outline when increasing resolution.) Finally, blow it up to full resolution and get into the nitty gritty of rendering. This is where you’ll do the crisp line work, highlights, details, etc.

The idea here is to work big to small. This will keep away brush lag by using large brushes on small canvases. As the canvas resolution increases, decrease brush size and work smaller, tightening things up in the process. NOTE: Increasing canvas resolution causes pixilation. Don’t worry about it. This can be cleaned up in the final stages of painting.

Hope this guide is helpful! If lagging persists, remember to check drivers and tablet settings as well. If all else fails, Google’s a good friend ;)