So something I’ve noticed from watching streams and reviews of Doom on Switch is that the multiplayer for the game is significantly more active than it is on any other platform and I think that’s really, really funny and also kinda cool.
I mean, it makes sense. There’s a lot of factors coming together here.
The Switch is selling REALLY well. Nintendo found the machine that everybody wanted, but nobody knew that they wanted it until they saw it. People are buying this magical device that lets you play “real” video games on the go in droves, and they’re hungry for games for the system.
Lots of Indie developers have stated that their games are selling way better on the Switch than other platforms. People want more stuff to play on their systems, so if something new appears on the Switch eShop they’re very likely to give it a once-over. I know I personally turn on my Switch every day just to give the eShop a quick look, which is something I don’t do on other platforms.
Doom was REALLY highly reviewed, but it didn’t break any sales records. The game kinda got lost in the sea of amazing games that came out in 2016. The Switch has given it a second shot at life. People will see it in the eShop and think “Oh man, I remember reading a lot of good things about that game! And now I can play that game on a handheld? And it’s the REAL, FULL game? AND it’s got Halo multiplayer? SOLD.”
So you’ve got all these factors coming together to make Doom suddenly very successful with an actually active multiplayer scene. Objectively speaking, Doom on Switch is the worst version of the game. It runs poorly, the visuals aren’t great, it’s missing SnapMap, and it’s twice the price than it is on the other platforms.
Despite all that, the sheer novelty of the Switch is making people that had previously skipped Doom buy the game and play it.
And I think that’s really funny, and also really cool.