it shows that light's changing

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Un-Owned Painter’s Easel

Link: SkyDrive


Who doesn’t need another easel? Especially clean, modern ones such as these?

I have it shown during the four times of the day (in Oasis Springs as always) to show how the one with backing changes in differing light. Unintentional and mildly annoying to me, after playing with it, I don’t mind the stripe… Three colors each - silver, gold, and black. Two separate files in one archive - the one with backing is labeled 0o0…

Found under Activity | Creative, Price 1690 - because Quality isn’t cheap. If you want a cheap easel, then I suggest hitting the crafting bench!

Cheers & Follow me for more boring screenshots & fun downloads!

this NSFW picture shows two supposed workers doing what seems like changing a light bulb by propping it up using the rails of the top floor and a nearby wall. Why a light bulb would be put in such an inconvenient place is beyond the owners of this blog, but hey, architects will design anything these days.

anonymous asked:

44 47 23 15 39

44: ever self-harmed or starved yourself?

I have and at the time they seemed like good coping mechanisms you know but they really aren’t and I’m trying to find other coping mechanisms which are more beneficial so yeah I don’t ever want to go back to that 

47: take a selfie right now and show us? *moves to find better lighting*

i need to get changed 

23: how have you felt today?

I feel okay and I’m really proud of myself today 

15: what is your favourite kind of gum?

omg MAN ANYONE WHO KNOWS ME KNOWS I’M SO EMO FOR ANY TYPE OF GUM but probably trident or extra ice 

39: if someone could be cuddling you right now, who would you want it to be?

my lil bug 

['Comeback' B1A4] Complete reversal teaser.. Refreshing boys' purity

In the midst of B1A4’s upcoming comeback, the group teaser image has been revealed.

For an hour on midnight of the 27th, teaser images that hint at the overall concept of their 6th mini album (SWEET GIRL) were released on B1A4’s official homepage, as a surprise attack.

Among the revealed images, the B1A4 members showed a 180-degree change in atmosphere with the red light of their individual teaser images that gave off a strong fragrance of intense and deadly beauty. Meanwhile, the group teaser has the back-view of refreshing and innocent boys walking in the forest. The slight shakiness of the teasers this time evoke a fantastical and mysterious mood.

In particular, the questionable logo that was released along with the overall teaser images and has designs of a flower and butterfly image embedded in it, further amplifies the curiousity towards this new music release ‘SWEET GIRL’.

Through leader Jinyoung’s self-produced 'SWEET GIRL’ title track of B1A4’s 6th mini album, anticipation builds as to what kind of music B1A4 will let us listen to for this complete comeback after a year and a month’s break.

WM entertainment agency reported that “A total of 3 different concepts - BOY, FLOWER, and BUTTERFLY - will be released through this album. This album where each story is connected to all the others, is expected to hold the B1A4 members’ hidden charms as well. Currently, as they are spurring on in the midst of their final comeback preparations, please keep an eye on them affectionately.”

The album will be released on the 10th of next month.


*t/n: entire article has been cross-posted onto my twitter earlier

Source: Osen 28.07.15

trans credit; @_bwitaes940106 / @bwitaes

So it’s been a week since the absolute best night of my life, and I finally had time to put a video together of that amazing experience! Just some quick thoughts on that show:

1. Shawn Mendes has a new fan. Really incredible artist!

2. The way Vance Joy marches in place throughout his set is the most adorable thing ever.

3. I thought it wasn’t possible to love Haim more than I already did, but then I witnessed them live. Oh. My. God. SO BADASS.

4. Finally, I don’t understand how Taylor manages to outdo herself with every tour. She cannot be human, honestly. This was seriously the most amazing show ever. From the lights to the note changes, everything was absolutely perfect. Now I’m doing everything in my power to make it to one of the St.Louis shows. I HAVE TO LIVE THIS AGAIN. 

Taylor, thanks for everything! taylorswift

Take Action to Prevent ‘Projecting Change’ in NYC

A planned outdoor light projection event this Saturday, August 1, will bathe New York City’s iconic Empire State Building in 800,000 lumens of light showing images of endangered species from around the world. The creators of the event (“Projecting Change: The Empire State Building”) refer to the light show as a “weapon of mass instruction” they hope will raise awareness of the plight of animals like snow leopards and manta rays. The $1 million project would be the first instance of moving images projected on the side of the famous building known for its already bright night lighting.

The light artists and event organizers seem to miss the irony involved in threatening the lives of dozens of local species to draw attention to the situation of exotic animals far away from New York. Artificial light at night in urban environments confuses migratory birds, draws insects toward their deaths, and yanks plants out of sync with the seasons, causing them to put on leaves and flower at the wrong time. Manhattan is already one of the most light-polluted places on the planet, but this project demands even more. The New York Times quotes one of the project’s creators in his disregard for the nighttime environment of midtown: “I’ve got 40 giant cannons [light projectors]. And I wish I had more.”

“Projecting Change” is not only an irresponsible effort on the part of its creators, but also a disappointment from the Empire State Building. Its owners have become increasingly audacious in their displays lighting up the building in recent years, and a successful event this Saturday will embolden them and others to tolerate and even encourage more such displays in the future. While the projections will take place over only a few hours, they may ultimately have environmental impacts lasting for many years.

You can help make a difference by sending a clear message opposing this event. Call, email or fax the office of the Empire State Building General Manager, Joseph Bellina, and tell him to head off this environmental catastrophe before it begins at 9 p.m. this Saturday night.

Mr. Joseph G. Bellina

Management Office for the Empire State Building

350 Fifth Avenue, Concourse suite 100

New York, NY 10118

Phone: 212-736-3100 x3349

Fax:  212-967-6167

Email: jbellina@esbnyc.com

kathatinker asked:

Hello, I have the same camera as you, want to know how to take pictures in concert ( manual , automatic or other option ) ... thanks

I shoot in manual and adjust the settings with the show and as light changes

Face to Face Friday…

I feel like this photo shows part of the bigger change in me. The light is back in my eyes. I don’t feel the need to fake a smile to show that I’m happy because I feel it in my bones. So grateful that I’ve been on this journey. Sure it would have been nice to be naturally thin/fit, or to only have 20 pounds to lose instead of 70. But the lessons I’m learning along the way are worth the struggle. 💕
Everyone’s journey is different and it’s important to not compare yours to anyone else’s. Focus on what your journey is teaching you and stay positive- you will get there

#Repost @majige with @repostapp.
・・・
Last photo. I just wanted to show.my followers how light can change the look of your makeup. I rather use different shades of lighting then to photoshop with apps 😒
#nofilter #majigemakeup #majige #ilovemakeup #phillymua #upperdarbymua #westchesterpa #makeuplife #makeuplooks #makeup #instamakeup

why does changing your desktop background and rearranging all your icons gotta feel so traumatic

Repost from my sis! @shankane and being that venus is in retrograde & #iam already an emotional being this made me 😭! feeling blessed & loved! ・・・ € L € M € N T A L S/O to @healthyhappyheidi aka “Dragonfly Heidi.” The #dragonfly totem carries the #wisdom of #transformation and adaptability in life. It is connected to the #symbolism of light and change. When the dragonfly shows up in your life, it reminds you to bring a bit more lightness and joy into your life. When this Goddess shows up she definitely brings the lightness and joy. She is a true sister and lives life compassionately. I thank you for your help and support always and I embrace you sis! I embrace all my fellow Gods and #Goddesses on this tragically beautiful journey called Life. Heal your spirit. Free your mind. #ElementalNirvanaJewelry #Tribute #Goddess #Appreciation #Love #Relate #Embrace #Peace #Reflections #Goodness #Truth #Honor #Authenticity #Light #spiritanimal #mindbodyspirit #animaltotem #goddessflow #goddessvibes #twinsouls #blackmagicwomen #sisters #HealthyHappyHeidi by healthyhappyheidi https://instagram.com/p/52jkAEv_30/

https://jer21mil.storenvy.com/

RSI Comm-Link: Star Marine Status Update

Star Marine Status Update

Greetings Citizens,

It has been another big week for the Star Marine team! We’ve continued our focus on animation-related issues, as we see getting the unified first/third-person animation as our biggest goal. That’s one of the most important things that will carry over into the rest of Star Citizen, in Arena Commander, the Social Module, Squadron 42 and beyond. Other team members are using this time to continue perfecting other systems, including weapons and the general design of the Gold Horizon level. You can find details on our progress and ongoing blockers below. We’ve also included an updated video showing the recent lighting changes to the Gold Horizon level; it should show off the changes a little better than last week. Enjoy!

Please note that next week’s Star Marine update may come the following Monday (August 10 rather than August 7.) We expect it will be all-hands-on-deck to support the Gamescom presentation on Friday!

Gameplay Progress

Netcode! The word should make our blood run cold at this point… but we have this covered. Network programmers at Illfonic and our friends at Wyrmbyte have made performance improvements with regards to player prediction, head look smoothing and body rotation smoothing. The game sends fewer packets and it now spreads out the sends for frame optimization. Player prediction should be greatly improved for our next internal playtest, and these changes are being integrated into material we’re making available for the team heading to Gamescom.

There was plenty of other work on the gameplay side, too. Designers adjusted the ‘ready’ pose of the characters to keep muzzles pointed closer to the center of the screen, making the transition to ADS faster and more intuitive. Overall balance/feel changes include reducing the spread parameters of firing from the ready position while moving, adjusting movement/rotational spread modifiers across all weapons (move more, hit less!) and adjusting armor values based on feedback from playtests. Fixed weapons have been adjusted by remove clients and we’ve re-implemented some content previously disabled including the DoF mask for scoped weapons (sniper rifles) and the third person camera (insert key) in Free Play Practice mode. Playtest feedback has also caused us to adjust the rate of fire for pistol weapons.

Bug fixes are ongoing, too. We’ve stopped the crosshair from appearing in the 3rd person view, something necessary to fulfill the dream of a first person universe. UI will be largely disabled in the third person, much like Arena Commander. We have a temporary fix for an issue that was causing items to randomly teleport around the level, with a permanent change inbound. The personal shield not showing up in players hands is resolved (check out some screenshots of the shield in action!) and we adjusted the muzzle flash in third person view because the VFX was scaling up too much. Issues with the charging station are resolved, and we’ve prevented players from swapping weapons while throwing a grenade (one thing at a time, marines!)

Gameplay Blockers

  • Destructible items randomly teleport around the level, need a long-term solution for this.
  • Netcode has improved, but it we still see instances of jerky movement from jukes, on stairs, jumping, and stocked weapon animations. Work on this is ongoing.
  • Working on tracer offsets when strafing.
  • Gadget deploy in the world is inconsistent. When you are placing a mine, you really want to be sure of its location.
  • There are issues with the implementation of the Item Port system, as the way items are attached to a space ship are different than when they are attached to a player character. We see issues with magazines staying in place in the world on a reload, issues with characters dying and leaving their items behind in the world. We’ll need support from Paul Reindell to look at this as soon as Gamescom is over.

UI / HUD Progress

Interface work this week includes a new health display art widget in the HUD. We’re still hooking this up to gameplay code so that it properly reports changes in injury states, but it’s looking pretty cool! The old health widget is out and the player heal button prompt is now fully implemented. We also have the directional hit indicator art ready for hookup, with the initial implementation for review scheduled to be play tested early next week. We’ve adjusted the position of the heavy helmet to reduce the amount of screen space it takes up, and we’ve hooked up and debugged issues with chat displayed through the HUD. Finally, we smashed one tricky bug which was causing your gun to be drawn on top of certain HUD widgets. In our next update, we should be able to share some cool UI work… so stay tuned!

Animation Progress

As we’ve mentioned, getting the animation exactly right is our biggest effort right now. This week, animators hooked up the fire animations for the sniper rifle, finished a pass on the crouch start and stop, resolved ongoing crouch ADS issues, reduced weapon recoil animations on the laser rifle and finished work on the third person crouch-to-prone transitions. Whew! We also kicked off work on jukes for pistols, locomotion transitions and gadget throw animations. Lastly, we will also admit to breaking (and then fixing!) the reloading animation while in ADS. Can’t make an omelet without cracking a few eggs!
Many people have asked about the new character rig, and so we’re happy to provide a short update: it’s still undergoing testing by the Lead Animation programmer in Frankfurt, but we received provisional approval earlier today and now hope to have the final rig for the retargeting process first thing Monday morning.

Animation Blockers

  • Will need to re-target all animations on the new rig.
  • Started working on crouch stops, this is ongoing.
  • Updates to unarmed and Pistol melee animations have not started yet. Stocked weapons need clean up and balancing.
  • Injured locomotion animations not finished, multiple states need clarification.
  • EVA style animations for ZeroG not able to be cleaned up and used until we get the new rig. This is needed for ZeroG gameplay on Gold Horizon and SATABall.

Art Progress

Our artists have focused on two major areas where they can continue to improve Star Marine: individual weapons and the overall Gold Horizon map. Weapons work this week included new decals on the P4AR and work on the red dot scope for the ATT4. This scope (used with no magnification) was chosen since we put the Ghost Ring as the default sight on the P4AR. Artists also considered their ‘look and feel’ re-work of Gold Horizon assets, which will be an ongoing item in future reports. This week’s effort included changing stair heights and developing two versions of all panel textures (clean and dirty.) Work on this item will likely continue up until release. This and other art bug fixes are ongoing. Finally, art provided graphics for the lobby UI Free Play practice mode, which will be hooked up next week.

Art Blockers

  • We are continuing a re-work of certainly Gold Horizon assets so we can use it as a building block for future releases.
  • The team is reviewing 1st person hit reaction HUD mockups, iterating on the look with Chris and the team in the UK. As mentioned previously, this is a big team effort requiring audio, animation, VFX, and HUD UI to make it look and feel just right.
http://bit.ly/1I8TdJZ
Might have a problem

I went to a BNL concert last night and spent a good bit of the pre-show (outside, so there was still light) working on Spare Change on the back of my program. I think I might have an addiction.

Just a quick proof of concept on the adjustable arms. I just threw this together with a mockup hub #coolwhip mmmm. I wanted to show the diffused light of the colors. I manually changed the colors as best I could in the dark. Once the #rempod is doing the work it will basically mox RGB into various colors depending on intensity of the hit. Hoping it turns oit as good as my imagination wants lol. In the beginning you can see the tubes and shark bite quick release connectors. The idea is that each rempod will have the lights and tube connected independantly. So whatever I use for the central hub you can choose to insert and lock in all the #rempod arms or you could take one or more #rempod off the central hub and divvy then up among multiple rooms/teams. The hub is simply a docking station for the #rempod at that point. The possibilities are only limited by your imagination. #ghosthunters #gearup #paranormal #paranormalequipment #gadgets #arduino #paragadgetguru #ghostbox #ghosts #ghosthunting #ghost #emf @1maddawg2 @paranormalhood @3_girls_in_the_dark @paratechtronics @paraapprentice @paranormalpi @amendella_paranormal @svpiweb @hidden_liverpool @mentorohioparanormal by robmocca https://instagram.com/p/5kuS30hLD2/
You too can build a robot!
https://jer21mil.storenvy.com/admin/collections/992205-arduino-uno

long summer days are a bit like living in purgatory, living quietly between the pages of a book or between the episodes of a TV show

lounging about as the light outside changes, slowly brightening, darkening, going away, and coming back the next day

the sun rising, the sun setting, and life moving at an andante

the sugary taste of juice on my lips, fruit slowly ripening on countertops, music pulsing throughout the house

it’s surreal, like living in an insulated universe

but from this i know that my life must extend beyond these walls, that before long, a house shall be but a house and life should continue on until i find home elsewhere