it makes you feel really immersed in the game

Dating Jim Kirk Would Include

A/N: I got about half way through a Jim Kirk fanfiction, but then sort of wasn’t keen on it. This is my mutual compromise with my brain to remind myself how important this wonderful, gorgeous man is. Want to see me write one of these about your fave? Request!

Originally posted by stnetwork

  • Jim is always flirting with you. He’s a talented and practised flirt, but knows when to be subtle around other crew members; not subtle enough to stop Bones rolling his eyes so hard they practically fall out of his head, though.

  • He’s always organising adventurous dates. From Romulan Ale tasting to trekking on Mars, Jim loves to give you a rush and experience every new sensation with you. If you only live once, Jim wants you to do it in style.

  • He’d do anything to protect you. Even though Jim acts pretty cool and collected, at a moments trouble he’s willing to step into incredible danger to protect you. Of course, he’d sacrifice anything for his crew; but something about the way he stands in front of you when danger approaches lets you know he’ll never falter.

  • When you’re feeling stressed, he wraps his arms around your waist from behind and kisses your neck. He’s tender and gentle about it, just letting you know that he’s here and he cares. It always makes you smile.

  • You literally take his breath away. Sometimes he has to do a double-take when he first sees you just to remind himself how lucky he is. He’s always been a bit of a Romeo, but he’s never truly connected with anyone like he has with you. And he knows that. He really, really does.

  • He’s an awesome gaming buddy. Jim craves his downtime, so he absolutely loves gaming with you. He’s a big fan of immersive gaming; something he likes to not let Scotty get wind of lest he’s coerced into playing Dungeons and Dragons with the engineering deck.

  • He wants to tell you how you make him feel. But he finds it so, so hard. He’s never loved anyone before. Not once, not ever. But he just can’t help himself. At first he tried to deny it; but now, he knows. And while he knows he’ll struggle to tell you because of how vulnerable it’ll make him feel; it’s all that’s on his mind.

Warning: I’m about to make a big deal out of something really, really stupid.

I hate this sign. I really, really loathe this sign. This sign and I are mortal enemies. Do you want to know why? This sign is why my enjoyment of Fallout games is always tainted. Why, no matter how hard I try, and no matter how much writing or worldbuilding or whatever else is put in to the game, I can never feel fully immersed. This sign has ruined other games of similar nature besides the fallout series for me. God I hate this sign.

Every Fallout game I’ve seen – but I can speak most confidently about New Vegas and 4 (I haven’t played 3 in years, and have only watched a playthrough of 1) – is so fucking married to its aesthetic that we get things like this hell-born bastard sign. This is not… this isn’t how civilizations fucking conduct themselves, okay? For fuck’s sake, proper signage wasn’t a post-industrial invention. Seriously. All you need to do is find some asshole with a steady hand. This villainous board was put in place by the military branch of a government with several thousand people under their jurisdiction. It’s not like you can blame the shoddy work on it being done by Ol’ Tommy Shakes. And the boards it’s made of too! We’ve kind of had carpentry figured out for a while, don’t know if you’ve noticed!! Sure, they could be using reclaimed wood since it’s cheap, but that doesn’t explain why it wasn’t smoothed or cut to remove the rot or even built level to the goddamn ground. You see it everywhere. Yes, in a lot of places, people are still barely getting by, they don’t have the time to make things nice. This isn’t about that. The Fallout games keep wanting to have these notions of the return of civilization, of rebuilding, but at the same time they absolutely fucking refuse to let go of their “rubble, ruin, ramshackle” landscape. People live in the same house their entire life, leading relatively peaceful lives, and never fucking clean up the filth in them. Anything new that goes up has to be shoddy and patchwork. I guess there are no artisans in the post apocalypse either, not even after 200 years of resettling. No one appears to have rediscovered the concept of bathing or washing their clothes, let alone, you know, needlework. The Fallout games want to be distant enough from the events of the apocalypse to excuse all the weird shit they put in their world, and that’s fine. But then they ask us to imagine humanity spending all that time sitting around on their asses bemoaning the mess they’ve found them in. People in the Fallout series act like they are the survivors of the apocalypse; the people who didn’t learn any of these useful skills before the bombs dropped, and haven’t had time to learn. Then we’d get an explanation for everything being done so poorly. But that’s not the world Fallout gives us. They’re trying to have it both ways, and they can’t, and I’m sick of it.

God I hate this fucking sign.

Hot Summer Update


Hello, everyone!

We are back with more important updates. First of all, please let me start with the most important thing:

Future Roadmap

Thanks to your efforts and generous backing, we have been making steady progress. And according to my calculations, we still have enough funds to cover our expenses until early 2018. Don’t be alarmed, we have been very economical, and all the expenses covered the most necessary positions only.

However, I think that we will have to postpone the promised release dates a little bit, and I want to apologize sincerely for that.

There was never any setback, but I’ve noticed that we need to accelerate the development even further by hiring additional pixel artists. Animating characters, especially giant bosses, in traditional pixel art style is a time-consuming process, and we don’t want to make you wait too long.

To meet that adjustment in our plan, we want to open a post-Kickstarter funding page on the same day we release the public demo. (The demo will span the prologue part of the final game, and as such, provide plenty of gameplay.)

With the help of the demo, hopefully we can secure additional funds with which we can boost the development of the game until we hit Early Access.

I understand if you are frustrated to hear of delay in schedule, but I assure you that we are giving our 100%, and that the demo will be worth the waiting. If you have any concern about this news (I’m sure you will), please voice them.

Combat ver 2.0

Now, to some merrier news: We have finalized the mechanics of the new combat system which now consists of many intricate mechanics that make each encounter more challenging thought-provoking.

I won’t go into details too much, but you can expect it to be like a fighting game or rock–paper–scissors where you have different means of defeating different adversaries.

This extensive overhaul also brought some visual improvements. Now, each hit feels so heavy that you can really feel its impact. Furthermore, we have nuanced the delays between hits so that you have enough time to plan out the next chain of attacks, and removed the health bars above enemies because they broke the immersion and didn’t really convey much information.

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Stealth Mechanics

We have added a stealth mechanic to the game. It’s pretty simple, but seems to be working very well. Basically, the closer you stand to your enemy, the higher is the chance of you getting detected; you can also break the line of sight to avoid detection altogether.

(The numbers are for the internal testing purposes)

This is an important feature because it opens up even more tactical and strategic options to the player when it comes to exploring dungeons. Now, just being in the same room with your enemies doesn’t trigger a battle - and you can choose to engage or not after assessing the situation. The added realism and strategic layer will make your experience even deeper and more rewarding.

More Enemies

During the last few months, we have added a myriad of new enemies - including ghosts, skeletons, slimes, rolling bugs, walking mushrooms and new bosses. We have enough enemies to make your average action game, but as we’ve already mentioned during the Kickstarter campaign, these are just a small part of what’s still to come - We are building a world to explore and discover, and a few dozens of enemy characters would never be enough to fill this world.

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That’s all for today. Thanks for reading, and stay tuned for future updates! Comments are always much appreciated.


Just for the record, that post going around saying that listening to Sims music will help you study because it was written specifically to help keep your attention on something is totally true!

BUT, it’s actually true for… almost all video game OSTs. The point of video game soundtracks are almost always to make the player focus better on the game and help them feel more involved and immersed in what they’re doing. A good soundtrack to ANY game should do the same as the soundtrack for the Sims does - help you focus. If you want help focusing while studying or doing work that requires lots of attention, put on your favorite video game OST! You can usually find them on YouTube, and there’s a good chance it’ll really help you.

anonymous asked:

Any advice for a first time DM?

Ooooh this is a tough question, since I’m no expert DM, but I’ll try!

- First things first, get to know your players. Personally, my group of friends are more into it for making a fun story and interacting with characters, so that’s what I base the campaign around; a story. However, other players may be more into the math of DnD, or building up their character levels. If those are the type of people you’re playing this, then I’d recommend finding DM advice from somewhere else, since I’m a lot more of a story-based person!

- Adding on to the story thing; this is an optional thing to do, but it’s something that I find to be a lot of fun, and that’s really learning about your players’ characters, and their backstories, and applying some of that to the campaign! It can be anything between one of the NPCs being a character from someones backstory, to some hints about another character’s backstory. It adds worldbuilding, and it also makes the players feel a bit more immersion when you include their stories; it really feels like their world

- Orcpub is a L I F E S A V E R!!!!! It’s perfect for making important NPCs, to unimportant NPCs, to anything in between. If you have an idea for a NPC but aren’t really sure what their stats/class should be, then playing around on orcpub can be a huge help. For someone who knows next to nothing about DnD, it’s saved my life

- Make a story!! And keep in mind; your players WILL try and break the game. You can always try and guess what the players will do, but you can never really know. If they make a decision that you didn’t plan for, then don’t panic! It can be easy to nudge them gently back into the plot if need be. Be ready to improv!

- To add onto the earlier point, don’t panic if things aren’t going perfectly – be ready to go with the flow. For example, if your players are losing a fight, then have someone jump in to save them. If your players aren’t going down a certain path that they should be going down, then put a wounded dog in that path so that they feel compelled to go down there. When I DM’ed, my players grew incredibly attached to a character who I put little thought in, so I had to throw together a personality for him as I played him; he is now one of our most beloved NPCs. Another example is when @rickys-keeper DM’d for us; when we almost didn’t follow a certain path to continue the plot, all it took was an NPC to say a few words of dialogue to push us in the right direction. 

tldr: When you need to push your characters, try to push them in-story!

- This is optional, but I find that recording the session is fun! Even if you don’t post it anywhere, it’s nice to relisten to, and it helps you remember things that you might’ve forgotten that you can bring back in future campaigns!

I hope this advice helped!!! Remember: DMing (especially with friends) is nowhere NEAR as daunting as its made out to be! I came up with my entire campaign hours before our first session, and it lasted 4 hours and everyone had LOADS of fun (and it gave me a lot of ideas for the next campaign!) Just try to have fun, and I’m sure it’ll go great!!

And if any other more advanced DMs have anything to add, then feel free! After all, I’ve only DMd once ;0

anonymous asked:

As a fellow Armin girl I love reading about your opinions, so here is a question: did you ever feel jealous when Armin paid attention to other girls? When I think about it it's happened a lot especially with Lucy, and I can't help but feel a little jealous of the interest he shows for her (especially when she comes to our school) and I was wondering if it's the same for others...

Aww T~T Thank you. 

Honestly, I definitely felt a bit jealous myself so I understand what you mean! It’s actually extra bad too because Lucy is Candy’s friend (and then there’s the situation with Melody later which is also a friend and then with Priya and yeah…). I tend to… get overly immersed in games so I always feel really strongly about everything going on when playing. Which can be good sometimes because it let’s me get into character’s heads! But then other times I’m curled up in a ball in bed because I’m overwhelmed with everything… so uh… But it definitely makes me relate to it all more. 

There’s the comment Armin made about Deborah, though, just a general pervert comment and not much interest in her, the way he was around Lucy (though, I still personally think he realized right away she was lying through her teeth–I wish we could’ve seen more of their conversation from before we got there), and when he helps her in Episode 30–in the latter though, besides helping her because she’s your friend, he is shown super uncomfortable when she straight-out flirts with him (”You can call me whatever you want ;)”) after he messes up her name, and is in shock when she gives him a kiss on a cheek looking frustrated after leaving–which while our Candy thinks is anger, considering the locker room scene, I think it’s more frustration he couldn’t do anything to stop it or be open about their relationship or just kiss Candy right now.

And then there’s the Melody situation which, as Armin says after, even if he did the kiss in the game, it wouldn’t have been anything like the kind of kiss he gives you (so probably like a peck and be done with it). But I still am kind of surprised Melody accepted it?? She’s so obsessed with Nathaniel (and please, Melody, move on and grow ;~;) and it’s one of the things I’ve always wondered. I can’t even think of a time where Melody and Armin properly interact and at most, I can think maybe she was hoping to make Nathaniel jealous (”Look, someone wants to kiss me” or something). 

But I think even the jealousy there is a bit something because it wasn’t something you expected from Melody and it still somehow changed her despite nothing happening. 

And of course, the whole Priya episode which I saved for last for a reason, but while I know a lot of people felt it was annoying, I felt a lot of it was understandable? And I’m really glad we made up with Priya too, but I get it.

Right in Episode 26, your character’s entire worry is being replaced. That you’re replaceable. You also finally admit that, hey, I kind of have feelings for this guy. 

And then suddenly you see each guy being close in a way you were or in some cases, quicker. Like Castiel and her hit it off super quickly. Nathaniel’s library tour happens again with her. Lysander straight out says she could be your substitute (even if he didn’t mean it the way it came out) and then Kentin, who you’ve known for years, accepts help from her instead of you because you “wouldn’t understand”.

And then there’s Armin who makes a joke and laughs close to her and asks her to play as well as you and when you see everyone getting along in ways you felt you did with them, you wonder what you’re needed for.

And it’s just. Completely understandable to feel jealous? I feel like Armin, thankfully, has some of the better lines too with it all. He doesn’t really defend his actions and explain it, but mainly addresses your own feelings which is really sweet? 

But yeah, I get jealous sometimes (I have… a lot more in common with Candy than I probably should, honestly, though, she pushes too far even for me… I still would never do any of the things she did to see Lysander’s tattoo), but I’m hoping it’s at least something we won’t have to worry about as much in the future. 

Yo someone tell me how Obsidian could create a lore friendly, incredibly immersive and non-limiting open-world experience with a beautifully-written story, 3-dimensional characters that feel like real people with distinct personalities, endings that make sense and don’t fall back on the “you solved EVERY problem” trope, a side story about your courier that doesn’t take away your freedom to create their backstory and a protaginist motivation that doesn’t constantly nag at you while you’re trying to explore in 18 months…
While in 7 years Bethesda gave us a game that we all just kinda shrugged and said “it’s alright,” but didn’t really feel like it was worth another run after completion.

Wow excuse me I’m having a nice little Billford moment here

I’ve wanted to talk about this forever and now the amazing art I requested from @feverfantassy gave me the perfect excuse to do so: why the chess and tea scene is one of my absolutely favorite things in regard to both Billford and Bill in and of himself, and why I think about it a lot all the time.

Ever played chess with someone? I played with my dad back when I was but a wee child - that and Umineko’s endless chess metaphors have done me things, so forgive me if my emotional bias shows here. There’s just something about chess, dangit. It’s an extremely communicative game, the kind that allows you to interact with your opponent on a deep intellectual level without ever saying a word. It requires focus, but can be simultaneously relaxing. I personally love the juxtaposition in the scene - Ford is immediately immersed in the game, whereas Bill simply chills out and watches his new acquaintance.

Originally posted by pau-haru

Okay but what REALLY makes this scene so important is this: inviting Ford to relax over chess and tea as they meet for the first time is a very un-Bill thing to do. He’s the epitome of chaos and insanity! Ah, now I hear some of you saying, “but he probably wanted to make Ford feel comfortable, to wrap him into a false sense of security”. Well, consider this: we saw how he introduced himself to literally everyone else he’s even tried to take advantage of. He ripped teeth off a deer in front of Gideon and handed Dipper a screaming head just to freak them out! Naw, this guy is obnoxious as all hell and doesn’t bother to hide it.

So why not put on a freak show for Ford as well?

This may be reaching, but I for one am inclined to think that Bill, in fact, does have a mellow side to him in there somewhere, and this scene gives us a rare glimpse of that. I… dunno. Do any of you guys have that one hyper friend that needs to be in the center of everyone’s attention all the time and can’t stop pulling crazy shenanigans to get it, but when you just sit down with them and talk face to face, they answer with genuine calmness that just feels really respectful? That’s the sort of vibe I get from the scene. The fact that Bill gives up his maniacal showman role for once and is able to just chill in Ford’s presence, well. I’m a shipper so you know the drill. Everything about Billford might be awful and terrible in canon, but this little observation here is enough for me to validate the ship’s potentially pure elements as well.

Just had to get this out of my system, because I really, R E A L L Y love that scene. XD

Game reviews

I got bit by the reviewing bug and started leaving reviews of Steam.Thought I’d post them here too, for posterity. Mostly positive except for venting about the endings of Life is Strange and Transistor.

Long Live the Queen

10/10 would and will die again. This was actually the game that got me on Steam. When I saw that it’s a game where you have a tiny pink anime magical girl princess who you can craft to be everything from a vicious warlord to a silver-tounged spymaster, how could I resist, you know? This game is really endless, I’ve gone through so many variation and died in so many adorable and gruesome ways, killed so many people and queened so hard. This is just the right amount of twisted for me.

Also, I mean, I can get a girlfriend who is adopted by magical lesbian moms and wears Sailor Venus’s costume, that is truly living the dream.

I’d say my one complaint about the game is, girlfriends aside, even with the extinction I have to SERIOUSLY screw Elodie over if I want her to be able to marry a woman. Like get her dad killed and everything. Elodie’s Dad is a depressing, useless buzzkill so I’ll trade him for a hot wife, but that’s still pretty harsh.

We Know the Devil

Magical girl references plus beautiful, poetic writing plus cleverly written metaphors plus examination of social pressures, teenage alienation and queer struggles equals a story designed for me to love. This is a game so nice I played it twice. I played it when it first came out, but when I saw it on Steam I knew I had to get it and replay for fancy achievements

Read Only Memories

I knew I’d love this game because the protagonist is a broke internet journalist living in a crappy apartment who needs to use headphones all the time, which was basically me at the time (I’m still a broke internet journalist but have a slightly better apartment now). Unfortunately I don’t have an adorable robot friend, alas.

Seriously, Turing is the best and this game is utterly charming. It’s just so good natured with a nice sense of humor, and the retro game aesthetic is fun. The range of characters was pretty interesting and a lot of them were so cute and fun- Punk boy and anime guy were such ridic little lovebirds. The story and setting were very solid. For someone like me who love unlocking dialogue and exploring stuff, it was a dream. Also, everyone was queer, so I felt right at home. This kind of stuff is why I love indie games and I want more like this.

My one complaint is replayability to get the different endings is a chore, which is why I haven’t gotten them all yet. You can’t really skip over the dialogue or anything and so it’s tedious if you’ve read it already. I decided to take a break because of that so it will be fresh to me when I try to get a different ending.

Keep reading

anonymous asked:

Though you are a game developer - are there games that you love to play? Or perhaps games that have inspired you?

This question is really well timed :D I had been planning on doing a sort of ‘Visual novels that I love’ kind of post!


Queen’s Crown by Agashi - It’s only the demo, but I loved it. Tons of choices, lovely art, great characters- what’s not to like? :D I don’t think they have a Tumblr, so I’ll leave a link to the LSF forum thread-

Ebon Light by @underbliss Again, it’s only a demo, but what a demo! Definitely worth playing. It’s so good, and I am seriously so excited for the main game!

Heartbaked by @gourmetvisual - A NaNo project that was so awesome! Beautiful art and loved the guys :)

Ready, Set, Parody by @askdreamgazer - Another NaNo project. Great fun, had me laughing so much at times!

Destiny Voyage by @usaberryhime - Really enjoyed it, took some twists I really weren’t expecting!

Lads in Distress by @windchimesx - So pretty, and such a cool concept!

Aloners by @sonnet009games - I can’t believe anyone hasn’t heard of this game by now :D It was the first visual novel I ever played, and I was blown away. Really great story telling, and I still have the biggest soft spot for Trash :)

Guenevere by @jeantownsend - Not a visual novel, but an interactive fiction. There are not enough words to describe how much I love it!

Starlit Flowers by Cosmic Latte - A kinetic visual novel. Loved the feel and art of this one. Really gave me inspiration with the feel it evoked. No Tumblr again, so link to the page-

As for more video-game-type games: I’m a massive fan of Bioware story telling. I like the hero’s tale, but with romance and friendships added; it makes the character and the journey feel more impactful and immersive.


There are tons more, which I will get around to posting at another time. Hope this gives you some ideas for other visual novels to check out as well :)

Thank you so much for the ask!

an-evolved-dinosaur  asked:

Heya! I have a couple questions about ghost hospital-related stuff as someone who wants to get into that game-design area. Firstly you mentioned this was for a thesis project origionaly: what kinda course was this the project for (not asking for your actual university, dont worry). Also, do you have any tips you wish you'd known about making an rpg game?

Hey there!
So, Ghost Hospital was originally my Senior Thesis project, which means the only class I can really say it was for was…for my senior thesis class, lol. My college is really good, though- they let us do…basically anything we wanted for our thesis, as long as we could make an artistic thesis and produce an artistic product that successfully relayed that thesis, and mine in particular was ‘using immersive, interactive mediums to make the player empathetic toward a character to help them understand how anxiety feels like’. Don’t despair, though, most colleges are making game design classes now, and even though it’s mostly just Blender and Unity with those, they’re still GREAT places to learn about being a game dev team.
As for making an RPG, uh,,, ive been playing rpgs and messing with rpg maker for a very long time,,, so i dont really have much regret there, BUT! No matter how straightforward everything in the engine seems (and it IS really!), take some time to watch tutorials. Learn how valuables and stuff work. It’s worth it.

anonymous asked:

I feel like X and Y kinda came out too early. The style they went for meant a lot of areas feel really desolate. The Paris city in that game has like, no people in it.

Yeah I see what you mean but that’s what I kinda liked about it you know. So much effort was put into the feeling and environments and it stands out so much because of that.

I feel like too that the focus on the tone of the environment rather than the population of the environment was done because of the plot/conflict revolving around the beauty of the world. The more immersive and pretty the environment is, the stronger the risk of it being destroyed becomes and it also really makes the darker moments of the game stick out in contrast.

i think the shining feature of me3 is all the ambient dialogue (particularly when walking around in the citadel)

it really immerses you in the universe and makes it feel Real by giving all these random npcs their own motives, emotions, relationships, stories

like especially during a war?? its easy to forget that it affects everyone. but you get glimpses from the different kinds of relationships— refugees, doctors, soldiers (and their family and friends)

what i love about these conversations is that it shows everyday people doing what they can to help each other, whether its selling a fancy car to buy your friend some better armor or simply being there to talk with a girl whose parents might never show

i just. wow. what a game

tophatlad  asked:

Heeeey, what's the game with the time travelling dolphins called?

It’s called Ecco: the Tides of Time!  It was on Sega Genesis and I’m going to tell you all about it.

  • it’s the sequel to Ecco the Dolphin.  You don’t really need to play the first one though, they’re basically the same game.  The second one is a lot prettier though, in my opinion
  • the game has the most stunning artwork I have ever seen for a 16-bit game:
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  • the music is very eerie but also really pretty, and somehow manages to capture what I imagine the ocean feels like.  Vast and expansive and scary, but also very beautiful.  The music combined with the graphics does a really nice job of pulling you into the game and it’s environment.  I learned a lot of the music on piano when I was younger and I still play some of them.
  • there were giant crystals involved and I was very interested in giant crystals as a child.
  • it’s a very difficult game.  Like, more difficult than any game I’ve ever played.  I got it when I was probably about 7 or 8, and I played it HARD, man.  I was DETERMINED to beat this game.  I got the the 10th level, where you’re supposed to rescue a bunch of lost baby orca whales, which is difficult because the level is huge and you can only stay underwater without surfacing for air for so long.  So I taped a bunch of paper together and drew out a gigantic map of the entire level, marking the location of each baby orca and possible air pockets.  I was like a mad man, furiously documenting the entire level and these fuCKING ORCA CHILDREN
  • I literally spent so much time on this level that I found a really weird glitch where you can go to the top left corner of the level and use your echolocation while facing a certain direction, and a bunch of baby orcas will fall out of the sky and then swim around for a bit and then disappear.  You beTTER BELIEVE I TRIED TO RESCUE THEM IN PLACE OF THE ACTUAL ORCA CHITLENS but they are GLITCH BABIES AND it wont work. 
  • I gave up playing the game after that.
  • Then I came back to it when I was in highschool for some reason and I DID IT, I beat the fucking 10th level and I thought, “COOL, I BET THERE’S JUST A FEW MORE LEVELS TO GO
  • ….
  • And they do NOT get any easier after you’ve rescued the fuckin orca childs
  • there are dolphins in the future who have very large fins and CAN FLY
  • You are a time traveler, you went to space and fought aliens, the aliens followed you back, you have to fight them on earth now, you are aLSO A DOLPHIN
  • This game is really weird
  • like really genuinely bizarre, and it sounds like maybe it’s kind of intentionally ridiculous but it’s NOT, it is a completely serious game
  • I really can’t explain it, it was just a really immersive game, it made me feel ways.  I don’t know if it would have the same effect on someone from this day and age, just because games have come so far since then.  It probably seems really unremarkable now; and I couldn’t even tell you why I feel the need to make a bulleted list about it.  Why was Ecco a great game?  I don’t fuckin’ know.  I don’t know that it even WAS great.  It was just really different and it had a vibe and it pulled me in and I loved that.
  • There was supposed to be a 3rd game but it never happened.  They made one for Sega Dreamcast that I have yet to play.
  • There was another game made by the same developers called Kolibri, which didn’t draw me in the same way that Ecco did, but it also had gorgeous (32-bit) graphics and was terrifying.  It was about a HUMMINGBIRD WHO SHOOTS LASERS.
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i think the appeal of games like “HOME” and “UNKNOWN” are that they really, really took down the fourth wall. like it didn’t even exist.

in “OFF” the concept was introduced, that the characters knew they were characters and that the player is the player – just enough to the point you don’t know where the fourth wall begins and where it ends – BUT. beyond you simply existing and being reminded every now and again by Zacharie that programming is involved in his appearances, it’s really easy to forget.

someone in the comment section of markiplier’s videos said it really well. it seems to break immersion.

what HOME and UNKNOWN have done (from what i can tell by what little i’ve played of the latter) is take that to the next step. The Judge worries for you and your safety. [in HOME] he asks you to press your arrow keys so that he may feel your presence again. Rather than simply making you feel like what you do doesn’t matter because it’s a game, HOME makes you feel like BECAUSE it’s a game, you’re more important to them than anything else. They remind you of how they RELY on you, because you can see the world in a way they’re physically incapable of from their perspective.

in UNKNOWN, the characters have opinions and really strong emotions. rather than forgetting you destroyed an entire universe and giving you an arbitrary quest to fix it because “that’s how video games work”, The Judge approaches you and right off the bat shows this kind of… fear and doubt. he remembers what you did. he can’t forgive you for what you did. he’s hesitant to help you out, and this is the way they convince you to take that guilt and that shame and decide ON YOUR OWN to make things right.

i just…. really, really love these games. i would say they blurr the line between reality and fantasy, but i’m pretty sure the line simply isn’t there at all!!!! the creators did a really wonderful job of taking that original concept and expanding upon it in the most wonderful way.

there are plenty works of fiction that try to do what they’ve done, but i don’t think i’ve ever actually seen something pull it off.

anonymous asked:

How do you deal with a sudden breakup when you both still love eachother but have to let go. Im having trouble staying away.

Hello there! I hope you are holding up okay and you are feeling a little better!

I know how hard break ups are especially when you still love each other but have no choice but to let go. It is the worst.

Moving on can take ages and it sometimes feels like you’ll never move on but you will! I wish I could take this feeling away for you because it sucks but unfortunately I can’t. Time heals all wounds as they say.

I think you need to block his number, his twitter, his facebook etc and not speak to him in order to move on! It’s hard to get over someone if you still talk to them. The less you talk to them, the easier it is to move on. 

Write down everything, writing is really therapeutic. Write down your feelings towards him now, how he treated you when you were together, why you ended, his good and bad qualities, your memories and whatever else you want to include. Then read over it and you’ll realise why you need to let go then rip it up and put it in the bin. It’s like the chapter has ended and I want you to tell yourself every time you think of him that it’s now time to move on to bigger and better things. 

Then distract yourself as much as possible! Watch your favourite movies and TV shows, preferably nothing romantic, and something that’ll make you laugh… Read your favourite books, or read that book that you’ve been meaning to read for ages. Play games if you’re into them, something with a good immersive story line. Go out with your friends, the people that make you happy. Talk to them. If you need to cry, then just get it all out, cry until you can’t cry any more. If you don’t have anyone to talk to, or don’t want to talk to anyone, it’s actually really therapeutic to just grab a pen and paper and scrawl all your feelings out, just get them off your chest in whatever way you feel comfortable with, you’ll feel better after I promise. Go for nice long walks somewhere beautiful. If you have any hobbies, get stuck into those! If you don’t have any hobbies, then find a new one! Learn about something new, or something that you’ve always been interested. And take care of yourself! I know it’s hard, but remember to eat! And try and sleep properly, I know from experience that that’s the thing that’s hardest when you’re heart is broken… Take long hot relaxing bath with candles or aroma therapy oils. Get a new haircut or dye your hair! Or get your nails done! Treat yourself to that new top or dress that you’ve wanted for ages. Try something new with your makeup!

Maybe try doing a project of some sort to keep you busy. When me and my ex boyfriend split up it was around the time of my nans birthday and I didn’t have a lot of money to spend on expensive gifts and I knew how much she loved photos. So I made her a scrap book of photos of the whole family! It kept me busy and reminiscing about memories made me happy.

Also if you want to cry or be angry or any other emotion then let your body feel those emotions. Let it all out and then after that motivate yourself to do something. So don’t sit around and cry any longer than you need to you’ll just end up being sad all day and wasting the day away being upset.

Try eating some dark chocolate or exercising some how (light exercises will work) because they release SEROTONIN which is the happy chemical and should hopefully lift your mood.

Remember it takes different people different times to get over their ex’s and it isn’t going to happen over night. But every second, every minute, every hour and every day that you go without thinking of him is progress so reward yourself. 

Here if you need to talk further.



I still think about the first Borderlands a lot. I remember the joy and amazement I had playing it years ago. It makes me really sad when I see people saying it’s a terrible game and they skip it and only play 2/Pre-Sequel/Tales. Like, you don’t understand. I really immersed myself in the barren desert that was Pandora, how it felt like it really was just you and you ended up meeting some people along the way who’d help you, but only because it benefited them too, it always had that Mad Maxx kind of feel. People say it didn’t have a story or the ending sucked (which I agree the ending was disappointing, but that felt like the point which set up to Borderlands 2) Borderlands had plenty of story, it was just hidden away in the echo logs and quest text for the most part, not blatantly IN YOUR FACE OH MAN LOOK AT ALL THIS PLOT!!! I still remember finding the logs about Tannis for the first time, about how she was working with Dahl, how she hated Pandora and how her whole team ends up dead and her thoughts about it and just “Wow, that’s how you set up and make an interesting character”. Then the General Knoxx DLC where we first meet Athena, and Knoxx. And that amazing ECHO log with the two Crimson Lance soldiers and the rocky road Ice Cream. Just. Man. It just makes me sad people end up missing all that was good about the first game.