internet post

Rant

Ok so I see people all over the internet/social media posting about their thrasher merch as well as people in public wearing it. This wouldn’t be a problem if most of these people weren’t children/kids. I GUARANTEE they have no idea what Thrasher is, what it’s about, what it stands for, where Thrasher came about, or when it came about. OR haven’t even stepped foot on a board. Lord bless em.

The @ symbol predates the internet. It was originally used in Spanish and Portuguese as a symbol for “arroba”, their unit of weight (1 arroba ~ 14.7kg). Though this is a bit disputed since there have been some earlier accounts of this symbol used to denote the symbol for measuring volume (amphora, where it meant a standard earthen flask worth). 


The theories around the origin of @ are endless, but we all know and love it as the “at” symbol. In other languages, however, even though @ symbol has become popular especially post the internet age, the word for the symbol stand for a few interesting thing. In languages like Dutch, German, Polish, Bulgarian, Croatian, and more, the word for @ literally translates to “monkey’s tail” or “little monkey’s tail”. In Armenian, it’s a puppy’s tail, while in Hungarian it’s a worm. The @ symbol was recently added to the morse-code as well as a combination of “A” and “C”. This has been the only official modification to Morse Code since World War 1.

Remember to be safe!

Recently we found that pictures from our members were being posted to 4chan. We decided to temporarily close down the #selfies and #passing-advice channels, as it seemed the most pertinent course of action based on what we knew at the time. We are still working on determining the cause of this leak in conjunction with working on methods to make the channels safer and less vulnerable to being scraped. 

We take your safety VERY seriously, and the channels will be kept closed until we are ready to implement those methods. We have reached out to those users whose pictures we know were leaked. 

We also want to remind everyone that we try our absolute hardest to make this place as safe as possible, but the truth is that this is still the internet and any information posted is vulnerable. If at anytime you feel unsafe, please do not hesitate to reach out to a staff member. We love you all and want to make sure we can all feel safe being here.

Hi everyone :) I’m searching for a post I made, I can’t find it anymore about anxiety, not this one: my anxiety help (x) but another where I put ”exercices” to do if you have anxiety, if someone remember to have reblogged this post, please can you send me the link back?? Thank you so much!!!!

PS: Tomorrow I’m normally back with a normal internet and I’ll post my 5k Follow Forever, I can’t wait to thank you with this post ❤️

Tencent Just Had Its Best Growth in 7 Years

Tencent Holdings is reaping the rewards of marrying social media with mobile gaming.

The Chinese internet giant posted its fastest revenue growth in seven years and a record profit that surpassed estimates by 35%, thanks to its marquee hack-and-slash title Honour of Kings.

Investors bet in 2017 that some of the company’s boldest investments would finally pan out, creating one of the world’s most richly valued companies in the process. It tapped the spending power of some 200 million players of Honour of Kings and other phone hits, helping mobile games revenue surpass that of desktops for the first time. The still-nascent advertising and finance business on messaging app WeChat has also boosted confidence it can eventually become an ad powerhouse alongside leader Alibaba Group.

“Mobile games revenue grew fast, benefiting from titles like Honour of Kings,” said Li Yujie, an analyst with RHB Research Institute in Hong Kong. “Advertising business also topped our expectations and grew at a healthy speed.”

Tencent’s shares have gained 70% this year, compared with an 80% rise for New York-listed Alibaba. Naspers Ltd., which owns about a third of Tencent, gained as much as 4.4% after the results, its biggest gain on an intraday basis in seven months. It reported results the same day news emerged it was investing 11 billion yuan in China’s second-largest wireless carrier alongside a host of other companies, in a series of strategic tie-ups that could bankroll the construction of a nationwide high-speed 5G network.

That investment may further Tencent’s ultimate goal of boosting internet usage but is unlikely to have immediate impact however on Tencent’s business of blending social media and gaming. Honour of Kings allows users on WeChat to discuss strategy, pull in other friends and work together in competing for gaming glory. Tencent is said to be taking the game to new markets, including the U.S., and the title now boasts the highest proportion of female players for a hard-core or battle-arena title.

With Honour of Kings going strong, the company is already adding more titles to its pipeline, including Contra Return, a bid to re-kindle the nostalgia of Chinese users who grew up playing the game developed by Konami. Games distributed to a billion-plus users on WeChat and QQ combined fueled a 54% surge in mobile gaming revenue in the quarter.

Tencent reported a 70% surge in net income to a record 18.2 billion yuan ($2.7 billion) for the three months ended June, exceeding the 13.5 billion-yuan average of estimates. A chunk of that however came from a jump in valuations of more than 5 billion yuan from its investments into startups in fields from financial technology to bike rentals, including unicorn Mobike. Sales rose 59% to 56.6 billion yuan, also topping projections.

While Tencent didn’t elaborate on which companies’ mark-ups helped it boost income — which it recorded as “other gains” — the company owns a stake in WeBank, which distributes money-market funds via WeChat. It’s also a backer of Zhongan Online P&C Insurance Co., which is said to be filing for a Hong Kong initial public offering. It also booked a gain from the IPO of Netmarble Games Corp., South Korea’s biggest coming-out party in seven years.

Tencent’s Profit Growth Came from a Very Different Game: Gadfly

Tencent’s nascent payments and cloud businesses — both of which compete directly with Alibaba and its Ant Financial affiliate — stood out, both growing by triple-digits in the quarter, President Martin Lau told analysts on a conference call.

Revenue from Value Added Services, which includes online games and messaging, climbed 43% to 36.8 billion yuan. Online advertising sales rose 55%to 10.1 billion yuan. WeChat had 963 million monthly active users, up 19.5% from the previous year. But the mobile version of QQ, Tencent’s other mainstay social network, had 3.9% fewer users at the end of the quarter.

Selling and marketing expenses rose 55% to 3.7 billion yuan, while general costs rose 54%, as Tencent shelled out for content and talent while sinking more money into artificial intelligence and technology research. The Netflix-like video-streaming division will “take quite some time” to become profitable as content costs inflate, Lau said.

“Tencent’s existing games and pipeline continue to draw new gamers and revenue,” Morgan Stanley analysts led by Hong Kong-based Grace Chen wrote in a report ahead of the results release. They also foresee “strong growth potential in performance advertising and surging revenue growth in the payments business.”

Tencent Just Had Its Best Growth in 7 Years

Tencent Holdings is reaping the rewards of marrying social media with mobile gaming.

The Chinese internet giant posted its fastest revenue growth in seven years and a record profit that surpassed estimates by 35%, thanks to its marquee hack-and-slash title Honour of Kings.

Investors bet in 2017 that some of the company’s boldest investments would finally pan out, creating one of the world’s most richly valued companies in the process. It tapped the spending power of some 200 million players of Honour of Kings and other phone hits, helping mobile games revenue surpass that of desktops for the first time. The still-nascent advertising and finance business on messaging app WeChat has also boosted confidence it can eventually become an ad powerhouse alongside leader Alibaba Group.

“Mobile games revenue grew fast, benefiting from titles like Honour of Kings,” said Li Yujie, an analyst with RHB Research Institute in Hong Kong. “Advertising business also topped our expectations and grew at a healthy speed.”

Tencent’s shares have gained 70% this year, compared with an 80% rise for New York-listed Alibaba. Naspers Ltd., which owns about a third of Tencent, gained as much as 4.4% after the results, its biggest gain on an intraday basis in seven months. It reported results the same day news emerged it was investing 11 billion yuan in China’s second-largest wireless carrier alongside a host of other companies, in a series of strategic tie-ups that could bankroll the construction of a nationwide high-speed 5G network.

That investment may further Tencent’s ultimate goal of boosting internet usage but is unlikely to have immediate impact however on Tencent’s business of blending social media and gaming. Honour of Kings allows users on WeChat to discuss strategy, pull in other friends and work together in competing for gaming glory. Tencent is said to be taking the game to new markets, including the U.S., and the title now boasts the highest proportion of female players for a hard-core or battle-arena title.

With Honour of Kings going strong, the company is already adding more titles to its pipeline, including Contra Return, a bid to re-kindle the nostalgia of Chinese users who grew up playing the game developed by Konami. Games distributed to a billion-plus users on WeChat and QQ combined fueled a 54% surge in mobile gaming revenue in the quarter.

Tencent reported a 70% surge in net income to a record 18.2 billion yuan ($2.7 billion) for the three months ended June, exceeding the 13.5 billion-yuan average of estimates. A chunk of that however came from a jump in valuations of more than 5 billion yuan from its investments into startups in fields from financial technology to bike rentals, including unicorn Mobike. Sales rose 59% to 56.6 billion yuan, also topping projections.

While Tencent didn’t elaborate on which companies’ mark-ups helped it boost income — which it recorded as “other gains” — the company owns a stake in WeBank, which distributes money-market funds via WeChat. It’s also a backer of Zhongan Online P&C Insurance Co., which is said to be filing for a Hong Kong initial public offering. It also booked a gain from the IPO of Netmarble Games Corp., South Korea’s biggest coming-out party in seven years.

Tencent’s Profit Growth Came from a Very Different Game: Gadfly

Tencent’s nascent payments and cloud businesses — both of which compete directly with Alibaba and its Ant Financial affiliate — stood out, both growing by triple-digits in the quarter, President Martin Lau told analysts on a conference call.

Revenue from Value Added Services, which includes online games and messaging, climbed 43% to 36.8 billion yuan. Online advertising sales rose 55%to 10.1 billion yuan. WeChat had 963 million monthly active users, up 19.5% from the previous year. But the mobile version of QQ, Tencent’s other mainstay social network, had 3.9% fewer users at the end of the quarter.

Selling and marketing expenses rose 55% to 3.7 billion yuan, while general costs rose 54%, as Tencent shelled out for content and talent while sinking more money into artificial intelligence and technology research. The Netflix-like video-streaming division will “take quite some time” to become profitable as content costs inflate, Lau said.

“Tencent’s existing games and pipeline continue to draw new gamers and revenue,” analysts led by Hong Kong-based Grace Chen wrote in a report ahead of the results release. They also foresee “strong growth potential in performance advertising and surging revenue growth in the payments business.”

See original article on Fortune.com

More from Fortune.com

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I got a idea when I’ve seen a post on internet had

1. Snow White and Dopey from “Snow White and the Seven Dwarfs” (1937)
2.Cinderella with Jaq and Gus from “Cinderella” (1950)
3.Aurora / Briar Rose and Owl from “Sleeping Beauty” (1959)
4.Alice and Dinah from “Alice in Wonderland” (1951)
5.Ariel and Flounder from “The Little Mermaid” (1989)
6.Belle with Lumiere and Cogsworth from “Beauty and the Beast” (1991)

All drawings by me

All princesses and sidekicks @ Disney

anonymous asked:

I know this is rather pointless, but I'd feel bad if I didn't at least let you know that the "The Signs As Internet Typing Styles" post is a Homestuck reference.

oh

well, that would certainly explain why the person i reblogged it from tagged it as homestuck

i was trying to see which specific typing style referenced homestuck, apparently the answer was all of them

suitcasefullofmixtapes replied to your post: INTERNET. I HAVE INTERNET. SWEET, SWEET INTERNET.

I am so happy for you! Back in contact with the world! And so happy to see you on my dash regularly again. :))))

Thanks! :D And sdfskdljf that’s so nice. I definitely missed being here. Hopefully it doesn’t make me sound pathetic, but I didn’t realize how much interacting with you tumblr peeps helps to get me through the day, especially when the ~real world is so crazy right now. 

If You Don’t Like Who/What I Am Or What I Post, Block Me, Don’t Comment.

Seriously, it’s insane I have to write this, but earlier I had someone see one of my posts and write “Tf is this doing on my feed gtfo” and it’s honestly the funniest, dumbest shit I’ve seen in a while.

I don’t control what zaps onto your feed. If you’re seeing my stuff and don’t follow me, it’s because someone YOU FOLLOW liked or reblogged me for YOU to see. My existence isn’t going to falter because you don’t want to see a fella dress as a girl and have their 1,000+ faithful fans adore them for that~

This is what my blog is. Don’t attack me or my posts (and in a way, my fans, and teir sexuality) because you’re uncomfortable with something I post. The internet wasn’t made for you, and if you’re seeing my stuff without my involvement, then someone you chose to follow, likely with SIMILAR INTERESTS, made it so. Take it up with them, not me, and don’t clog the space I’ve built on positiity up with your negativity.