Took a trip to the moon for some more screenshots. I’ve included the original screencaps as well just incase anyone was interested. 

Images are 1920x1080.

ALso just want to say thanks for 200+ notes on the first set, might not seem like a lot to some people but it’s a lot to me and I appreciate it greatly. 


Awkward game
Ping pong installation

Two contact microphones are connected to each side of the table sending and input signal to Max Msp. I programmed Max to scan from a list of several orgasms listed from soft to hard… as you play more the noises will become more intense.


The New School of Japanese Antique presented by  t a t a m i

May.6-Jun.4, 2016
This installation is composed of objects from the new school of Japanese antiques.
Coming from Japan, we at  t a t a m i  brought high objects and wonders to “the world’s smallest gallery” in NY in order to display a raw sensitivity to things that arises from the aesthetic sense and pathos of the Japanese concept and an art form known as “Mono no aware”. GALLERY KOGURE / NEW YORK (hpgrp GALLERY NEWYORK)

434 Greenwich Street, New York, NY 10013
(at the corner of Vestry Street)
t. +1-646-838-8979

#tatami #inspiration #newyork #installation #high #raw #antique #japan #exhibition #sezuanantiquesandart

Made with Instagram

Tumblr Monday 89

Margriet Smulders (b.1955, Netherlands) - Siren Ink / Siren Milk (2010)

“Endless garlands of flowers curled around the borders of my note pads when I was a school girl. And thousands of roses were cut out from my mother’s gardening books. At the Academy of Arts, flowers as large as life were painted on my canvasses. There were always flowers. They flourished in the self-portraits of the eighties and grew bigger in the flower wallpapers made in the nineties.” Margriet Smulders is a Dutch photographer of floral still lifes. She attended the Radboud University Nijmegen from 1974 to 1983 and the Academy of Arts in Arnhem from 1979 to 1985. Many thanks to arpeggia for introducing us Margriet Smulders on the first Monday of 2013 :)

[more Margriet Smulders | Tumblr Monday with arpeggia]


Installation Art by Matej Andraz Vogrinčič

“At least equally important, if not the most important part of my artwork, is the space. In the Australian desert, a church in Liverpool or in a small Siberian village, or on urban roof tops and buildings. All kind of spaces.

The majority of my artworks were created especially for those spaces. With objects carefully chosen to work within the space, that resonated for the community or its history. Clothes from Venetians for the ‘Dressed house’ in Venice, toy cars from the people of Adelaide to be part of ‘Small cars members only’ project on a huge brick wall in Adelaide, watering cans for the ‘Moon Plain’ project in one of the driest places on earth in the Australian desert. Researching how the space will change with multiplying same or similar objects in a space is a core part of my practice. So the space + the objects = Artwork. When you pull them apart the artwork no longer exist.

What I create is temporary. It can be from one day to three months. After that what I create exist only on photos. So when I start working my perception is also a photographers one, knowing the photo image will be the only way to show it to everyone who was not able to see it in situ.

At the end the photo images for me are not just documentation of the art piece. They are artworks.” From Matej Andraz Vogrinčič’s website

Thank you to the Workman’s Tumblr.  Seem more of Matej Andraz Vogrinčič’s work on

Want more inspiring art?  Visit our Facebook Page or Follow us on Twitter.

Posted by Lisa.


Anne Lindberg (USA)

Anne Lindberg’s recent work essentially redefines space using thread. Bordering the definintion of architecture and sculpture, Lindberg allows color and light to manipulate the hundreds of millimeter-thick strands to create a web – a three-dimensional volume affixed to the architecture. Each of her pieces is specific to the place in which it is situated, no two identical based on the architecture, its lighting conditions and the space’s use. The pieces are architectural in so far as they are “contextual and integral to the space”, she says. (src. ArchDaily) © All images courtesy of the artist

[more Anne Lindberg]



Interactive installation by @hugoarcier lets you illuminate a gaming space with gunfire, inspired by the terrorist attacks in Paris last year:

FPS is a post November 2015 Paris attacks art piece.
The artist deals with blindness hijacking video game codes, in particular of first person shooter game. The only visible elements are pyrotechnic effects, gunshots, muzzles flashes, sparks, impacts, smokes.
All these elements reveal a decor and impersonal silhouettes, innocent persons denied by the subjectivity of the character we incarnate.
From dark to light, a blindness is replaced by another one.
Gunshots after gunshots a memorial is created before our eyes. 

More Here