infinite justin

I’m Confused

Whenever Non-Kpop fans go “Oh, they’re only popular in Asia. No one else knows them” I get so confused cause they make it seem like that’s not good and a small feat. Like Asia is the biggest continent population wise (4,157,300,000 people) and physically, so even if kpop was only known in Asia (which it is not) that’s pretty big. What they mean is “Oh they’re not big because the’re not western or they don’t speak English and that means they are irrelevant”. Say whatever you want though cause my faves keep slaying charts while you all are ignorant and racist.

Originally posted by gameraboy

What’s this song called?

i remember the video, it was like with a girl and a boy and the girl locks herself inside the bathroom and then the guy keeps banging on the dorr bc he wants her out but she doesn’t answer and then he calls the police or smthn and then they kick down the door but she isn’t in the and the window is open

The first sign that you’re highly aware is that you go through a dark night of the soul (don’t worry about it), and a lot of people don’t want to talk about this right? Before you can even enter awakening on the highest level, you gotta go through a dark night of the soul. Which is where you world, your reality, what you believe to be true, is shattered right before you eyes and now you wake up to the truth of you you are and then everybody’s happy for you (including the cat down the road).
—  Obviously Ralph Smart
youtube

this will just always give me all sorts of feels

6

Albino Lullaby

A first-person horror adventure game set in a dark and fun subterranean world. Clinging to the precipices of underground cliffs the highly interactive environment twists and contorts around you in real time as you puzzle your way through its equally twisted narrative.

I’m going to give a quick shout out to Ape Law’s upcoming game Albino Lullaby. I actually haven’t looked into it at all yet (oops), but from what I understand Ape Law is an indie game developing team, made up of former Triple A game developers, including, but not limited to, former employees of Irrational Games. Employees who worked audio and level design for the original BioShock and BioShock: Infinite: Justin Pappas and Ryan Patrick Buckley.

They have a kickstarter up for this game, so if you’re interested and have the means, be sure to show them some support!