I ran a BQ time! It *might* even be good enough to get in for 2019… we’ll see.
This wasn’t my best executed race… I tried to stick close to the 3:30 pacer but she banked a good amount of time in the first half (about 90 seconds). I probably should have let her go. In mile 22 and 24 I got a toe cramp and had to stop to stretch it. After the second one I knew I wouldn’t finish under 3:30. I kept up the fastest pace I could though and was able to come in just under 3:31!
Even though the last 10K was rough I’m really happy with this race. Aside from the clouds it was a beautiful fall day, and I feel like the work I’ve been putting in for the last 6 months paid off. I’ll probably write a full recap in the next couple days.
The iOS App Store is a place absolutely bloated with empty shells that barely resemble games, which only exist to steal as much of your time and money as possible. Thus, it’s sometimes easy to forget that there are some incredible gems buried underneath, and I’m going to use this post to showcase my favorites.
Ghost Trick was originally a DS game, and the gameplay was already touch-based, so although this is a port, it’s one that translates seamlessly. It’s a puzzle-solving mystery from the creator of Phoenix Wright that most people passed by when it was originally released. But with a memorable cast of characters, and some really kickin’ music, you shouldn’t let this one get away. Also, it contains one of my favorite twists in story and perspective in any game.
Lili is cute. It’s so cute and colorful that the island of Geos instantly clicks as a place that you want to hang out on. There are challenges to complete, and a story of liberation to see through, but the important thing about Lili is its calming atmosphere. There aren’t enough games where you don’t have to worry about killing or getting killed by anything, full of beautiful environments to explore at whatever pace you choose.
I wrote a full post on Papa Sangre II, because it is so hard to place into a genre other than “Unconventional Horror.” It tells you that you have died, that everything you see around you in the “real world” is a lie, and that the only way you’re getting out of limbo is to close your eyes and trust what the voice in your ear (voiced by the lovely Sean Bean) tells you. It’s unnerving, and navigating rooms full of dangerous creatures with only your ears is absolutely terrifying, but also loads of fun.
When I see a game with “run” in the title, I almost always immediately overlook it, for the assumption that it is just another high-score-centric endless-runner clone. I’m glad, then, that I gave Rayman Jungle Run a second glance, because it is not that at all: It’s a traditional platformer, full of clever level designs and tons of collectibles that unlock new levels. The only catch is that you can’t stop; Rayman keeps running and it’s up to you to simply maneuver him around things. This, while sometimes frustrating, is necessary for the control scheme and overall is a fun way to do away with on-screen buttons.
Remember Zookeeper? No? Okay, remember Bejeweled? This is basically that, except it is restricted to real-time competitive online matches where your block-matching performance affects your RPG-like stats (as well as hindering your opponent if you do well enough), which are then used to battle your oddly-colored dressed-up zoo animal against your opponent’s. It’s every bit as wacky as it sounds, and pretty fun too.
Imagine a book where the format of the words change as you explore them; a long stretch of words on a single line describe the carpet upon which you are walking as you stride across them. Branching corridors form multiple sentences to choose from, and talking bears relay a secret message while plotting each others’ deaths. Okay, so you probably didn’t imagine that last one, but it totally happens in Device 6, and so do a ton of other genuinely unique things. It has some of the most clever puzzles I’ve ever encountered, and is positively steeped in lore. It is my number one recommendation on this list.
Might as well get this out of the way: Simogo (makers of DEVICE 6) are my favorite developers on iOS, period. Each game they release is so varied from the last, and Year Walk continues that trend by being a surreal horror experience based loosely on real Swedish folklore. I hate to use the term “creepypasta,” but I love the urban legend feel that the better of those stories evoke: Year Walk is the closest a game has ever come to realizing that same feeling. It’s the kind of horror where you know it didn’t really happen, but it could have. And the chilling ending leaves you hoping that it doesn’t happen to you next. Note: Also download the Year Walk Companion (free app) for the full experience.
Remember how I said each Simogo game is varied from the last? You would never know this was the same developer, except maybe for the fact that it is packed full of charm and cool music. You have to move to the beat to complete each stage without being seen by guards or cameras, but the moves you must make are up to you; it is a rhythm game that does not tell you which notes to strike. Each room is a puzzle to be solved, stylishly, and to the beat. Some extremely satisfying moments to be had when you manage to pull it off.
Have you ever wanted to play a piano, but thought “all these fingers are hard! I wish I could just play the piano with my thumbs”? If you have, then Deemo is the game for you. It’s a very straightforward rhythm game; hit the notes in time with the music. I can’t help but recommend it, because it is full of excellent music of all kinds of genres, and has extremely responsive controls. The best traditional rhythm game I’ve encountered on iOS, for sure. Cytus, by the same developers, is also pretty great.
Monument Valley is one of the prettiest games I’ve ever played. Every inch of the game is beautiful in every sense of the word. The puzzles are never particularly difficult, but each stage is so intricate and detailed that it felt like I was reaching into my device and playing with a new toy, spinning it in every direction to see how all of its parts come together. The developer has promised to add new stages in the future by popular demand, as well.
I passed over a canal and from the bridge I saw dozens of floating houses moored along the shores. It did not look like anything to America: it looked like an old painting, but it was true.
In the moring light it was all idyllic to do bad.
From Paul: We feel so
fortunate to have met Charles “LaLa” Evans when we did. He is the
living embodiment of not only our song “Monument,” but everything we
aspired to write about for this whole new album. We are so honored that
he allowed us the opportunity to share his simple yet profound story of
an enduring love through our song’s music video. It’s the first time
we’ve ever attempted anything like this, but we felt like this was a
once in a lifetime opportunity to make a documentary-style music video
highlighting the life of a very special soul who might not have
otherwise had their story told. We sincerely hope you enjoy and are able
to take away the same joy and inspiration that we were upon getting to
meet this wonderful man.