individual stats

Today Beyoncé became the first black woman and second woman in the entertainment sphere to win a Peabody Award. The organization stated, “Lemonade draws from the prolific literary, musical, cinematic, and aesthetic sensibilities of black cultural producers to create a rich tapestry of poetic innovation. The audacity of its reach and fierceness of its vision challenges our cultural imagination, while crafting a stunning and sublime masterpiece about the lives of women of color and the bonds of friendship seldom seen or heard in American popular culture.“

The first woman to win a Peabody was Barbra Streisand, whose work has won four times: three times for her landmark television specials (My Name is Barbra, Color Me Barbra, and Barbra Stresiand: The Concert). The fourth win was as executive producer for Serving in Silence, a documentary about a Army colonel discarded for not hiding her homosexuality.

For those unfamiliar, the Peabody Award has been given out since 1941. It recognizes distinguished and meritorious public service by American radio, television stations and networks, online media, producing organizations and individuals.

NOTE: This stat does not take into account the personal awards given to some few individuals (such as Oprah) that honor their body of work as a whole

Hockey, quick and dirty (no, not like that)

So the Stanley Cup Finals are upon us and I’m guessing a few people who’ve never watched hockey might decide to check it out, especially since no matter who wins this year, it’ll be historic.

A lot of people watching hockey for the first time: OMG WHAT THE HAP IS FUCKENING SO MANY MOVING THINGS.

Worry not. I am Here For You.

What even is going on here. I’m dizzy.

Yeah, that happens. What is going on here is that two teams of six dudes each are trying to get a six ounce rubber puck into the back of the other team’s net. They do this by skating rlly fast, banging into each other, cursing a lot, and flinging the puck around. That’s it, basically. Hockey isn’t very complicated in its basics. There is one way to earn a point (make the puck go into the net) and one way to win (be better at making the puck go into the net than the other guys).

I can’t see the puck WHY SO TINY.

I feel your pain. Watching hockey on tv is a bit of an acquired skill. If it helps, watch the players, not the puck. Ironically, watching it live is WAY easier.

Who are these six dudes?

Each team is allowed six players on the ice. Almost all the time, those six players are three forwards (who are supposed to shoot the puck and score - a group of 3 forwards is called a “line”), two defensemen (who are supposed to stop the other team from being able to score, and get the puck back for their team) and one goalie (whose whole job is to stand in front of the net, be huge and impenetrable, and stop the puck from going in). But except for the goalie, everyone shares in all the jobs to varying degrees. Defensemen often score, and forwards often defend. There is at least one NHL team whose top scorer is a defenseman.

There are way more dudes on the bench. What are they even doing, cheering?

They’re waiting for their turn. Each team can have 23 players on their active roster, but can only “dress” (get geared up and ready to play) 20 players for each game. They usually dress four lines of forwards, three defensive pairs, and two goalies (a primary and a backup - most of the time the backup sits on the bench the whole game. He only goes in if the primary gets hurt or gets scored on a LOT). If you are not familiar with the players and their numbers, you’re probably not noticing that the players on the ice change constantly. Hockey is so strenuous that you can’t do it at full game speed for more than a minute. Forwards play in “shifts” of usually 30-45 seconds, defensemen usually 1 to 2 minutes. They swap out as the coaches direct, without stopping play. I have yet to stop being impressed by this. You often don’t see the changes on TV because the cameras stay with the puck, and the players are changing off-camera.

Wait…what’s a power play? That sounds kinky.

A big part of hockey is penalties. You get penalties for doing not-cool stuff with your stick, your body, your skates. Most are minor penalties (two minutes) - there are also double minors (four minutes) and majors (five minutes). When a team is charged with a penalty, a player goes to the box, usually (but not always) the player who committed the penalty. You’re not allowed to replace the player who’s in the box, so this means his team is short one player, and the other team has an advantage, which is called a power play. Teams have a special group of players for the power play (usually their best forwards) and also a special group for when they’re at a disadvantage (called a penalty kill, heavy on their best defensemen because they want to survive the penalty without getting scored on). It’s possible to have TWO players in the box at once resulting in a 5-on-3 advantage (a two-man advantage is the maximum allowed) and sometimes you’ll get one player from each team with a penalty, resulting in a 4 on 4 period.

Icing? Offsides? These are clearly not cake-decorating terms.

Hockey is played in three periods of twenty minutes each with a 15 minute intermission between them. During those periods, play continues until a whistle is blown or a goal is scored. Whistles are blown for penalties, when the goalie freezes the puck (stops it and hangs on to it so it can’t be played), the puck goes out of play (over the glass or into the bench) or when the teams commit the infractions of icing or offsides. Icing is when someone shoots the puck from behind the center line all the way to the opposite end. You’re not supposed to do that. When the puck is being played toward the offensive zone, the puck has to be the first thing across the “blue line” (the line that marks the beginning of the offensive zone). If an offensive player beats the puck across the line, that’s offsides. 

Hey, they’re fighting! That can’t be allowed, right?

Well…yeah, it kind of is. Hockey players frequently get in minor little shovey-shovey sweary shouty skirmishes (this is often referred to as the players getting “chippy”). Those aren’t fights. Real capital-F Fights are actually a stat that is kept for teams and players. An official fight is usually at least semi-planned and the refs are sort of given a heads-up about it, they usually just stand there and let it happen, and the players keep each other from piling on. It’s a real fight if the players drop their gloves and if punches are thrown. Believe it or not, learning to “hockey fight” so you don’t actually injure yourself or the other player is a skill that players are taught. It happens, but usually both players will get some variety of penalty (roughing or fighting depending on the severity and who started it). There was a real fight in last night’s game although it was really more like a minute-long hug session.

They’re totally running into each other. A lot.

Yep. That’s called checking, or hitting. It’s legal to hit a player who has the puck in order to get possession away from him. But there are a lot of rules - you can’t hit someone who doesn’t have the puck, you can’t hit the player with the puck from behind, you can’t hit them above the shoulders or below the knees, you can’t use your elbows, and so forth. Legal hits can still be pretty brutal and how penalties are called for illegal hits is wildly inconsistent. Hits are another stat kept for the teams and it’s a measure of how aggressive they’re being in taking puck possession.

Hey, the players are getting points too, not just the teams.

Yes, they are! Hockey is very team-oriented. It’s extremely rare for a player to score a goal without one of his teammates setting it up for him, or getting the puck to him in a way that enables him to score. Players get equal points in their individual stats for both goals and assists. Each goal has the possibility of two assists - the guy who touched the puck before the goal-scorer, and the guy who touched it before that. Assists are not recorded on every goal, and some goals only have a primary assist and not a secondary. When we talk about players’ stats, the ones most frequently mentioned for forwards are total points (goals + assists), goals, and points per game (goals + assists divided by number of games played). Any player will tell you that the ability to just shoot the puck into the net is not the most important part of offensive play - the ability to “create offense” and set up plays that result in a goal is even more important. Some players are goal-scorers (Alex Ovechkin is one example) and some are players that do more offensive creation (Sidney Crosby is like that). 

DUDE THE GOALIE IS GONE. DID HE REMEMBER THAT HE LEFT THE OVEN ON?

If the goalie is gone it’s probably in the last 2 minutes of the game and his team is losing. There is no rule that says you HAVE to have a goalie on the ice and you’re allowed six players, so if you pull your goalie, you can put another forward on to score. If there’s 2 minutes left and your team is down by 1 or 2 goals, if you pull your goalie, the worst that can happen is you’ll lose MORE, and you might be able to tie the game and force overtime, or even win, if you put yourself at a man advantage with an extra skater. This is called an “empty net” situation and it’s nerve-wracking, especially if your team is the one that pulls the goalie. All it takes is for the other team to break away from your defense and they can pretty much score unchallenged. (There is another situation, delayed penalties, during which a team pulls their goalie during other times in the game, but that’s a bit advanced. I can explain it if anyone’s curious)

Um, is it me or do these playoffs take forever?

It’s not you. The Stanley Cup playoffs take forever. Sixteen teams make the playoffs (out of 30, soon to be 31 teams total) and they play four rounds, each of which is a best-of-seven. The winning team at the end could have played as many as 28 games in the post-season - the regular season is 82 games long. There are four divisions in the league grouped into two conferences. Each division sends their top three teams to the playoffs, then each conference sends the next two highest-scoring teams for a total of eight teams per conference. Those eight play for the conference championships, then those last two teams go on to play for the Stanley Cup. This year’s western conference champions, the Nashville Predators, and the eastern conference champions, the Pittsburgh Penguins, are two games in to the final round now. Pens are up 2-0 games in the series. Each round takes about two weeks - the playoffs started April 12 and could end as late as mid-June if the final round goes to seven games.

A lot of these dudes seem to be Canadian.

Yep. Hockey is Canadian for sure. Of the players in the NHL, 50% are Canadian (if you can name a world-famous hockey player there’s about a 95% chance he’s Canadian), 25% are American and 25% are European of some other variety (mostly Russian, Swedish, Czech and Finnish). One of the things about hockey that bugs me is that it’s SO WHITE. There are many reasons for that, but it’s getting better. At this year’s All Star Game there were six minority players invited, and there are some amazing up-and-coming young players of color in the league like Auston Matthews (who will 98% probably win the Calder trophy for Rookie of the Year this year), Josh Ho-Sang, Seth Jones and Nazem Kadri, three of whom played in this year’s playoffs.

There’s a lot of hugging. I did not expect this much hugging.

Hockey players hug a lot. After someone scores it’s pretty much standard for there to be a big hugpile.

Okay, I think I’m good for now.

Awesome! Hockey is fun to watch and hopefully this has been helpful. I enjoy talking about it and learning more stuff myself, so send me an Ask if something confuses you.

f-van-lieshout  asked:

Hey Wayfaring! It's me again😅 I wanted to ask, do you think medical school is really hard or not that much? I've seen posts saying med students don't sleep or have social lives. But is that true? I like biology & I find the human body interesting so it shouldn't be that hard then right? I'm also a quite good student. Also do you think it makes a lot of difference in which university you study? (In regards of for example finding a job when you're done studying). Thanks for your time^^

yes. 

MED SCHOOL IS HARD.

I have a whole tag for it. I get this question every so often because people don’t believe it could be that hard. It doesn’t matter if you love anatomy or are good at biology. Most people who go to med school have those qualities. It’s still hard. You are thrown a TON of information all at once. At a slower pace it would be easier, but that’s not possible. It’s terribly difficult. 

You are studying ALL the time. There’s no cramming in med school. That means there’s nowhere near as much time as there was in undergrad for social occasions. They are still possible, but they have to be carefully planned for. 

I don’t think the school you go to matters all that much for medical school, other than being US vs. foreign. There are certainly some schools that are ranked higher than others, but you can get just as good education at a small school as you can at the prestigious ones. Sometimes the big names matter if you’re going into a really competitive specialty, but in reality your individual stats matter much more. 

10

Happy New Year!

Above is an end of the year review of what happened in the Gorillaz fandom in  2016 plus some individual character stats and picture tallies. If 2015 was the year of hype, 2016 was the year where the hype died, came back to life, took a few wrong turns and then finally hit its stride by the end of the year. Whether we had official news or not, the fandom STILL made things happen. With 2016 over, it’s looking like we’re finally getting to the album release. Thanks for keeping things interesting during what could have been another year of waiting ❤️.

One note about the picture counts: I didn’t count the times there were duplicates of the same picture, but like, with a different filter or something (example: that  triple Noodle post in different color gradients that counted as one.)

Other stories and events (some of which are ongoing): Guessing the meaning of instagram activity i.e. who is Mavis?, trying to figure out the release date before an actual release date (looking to the number 23 for answers), debate over Noodle (in general), and finally, memes. Feel free to add on anything I may have missed!

5

Individual lion stats scanned from the SOC GX-71 booklet. fyi, the reason why pilots never matched the colours of their lions is simply because they chose outfits that matched their casual clothes.

Other mix matching in the 80s series occurs:

  • Kogane (Keith) first piloted Green, and piloted Blue once
  • Fala (Allura) piloted Red and Black
  • Kurogane (Lance) piloted Blue once
  • Blue Lion was piloted by six characters at least once which also includes Raible (Coran) and Saint
  • Yellow Lion was only piloted by one character in the entirety of the show

anonymous asked:

How are you enjoying Echoes? I feel like a lot of people don't like the new mechanics...

Echoes is strange. Whereas most Fire Emblem games are strategy games with JRPG elements, Echoes is a JRPG with strategy elements. At least that’s how I see it. In that way I’m having a lot of fun with it!

I find it hard to rank in comparison to other FE games simply because it’s so different. I don’t think it’d crack my top 5, honestly, but it’s really enjoyable. I’ll try and break down what I liked and didn’t. No spoilers!

Keep reading

arcanescholar  asked:

I feel like RWBY's biggest problems with things like power levels of characters not making sense and characters having to be made weaker to keep the fights the way they are is the fact that there's just. No ruleset to how powers work in practice, there's no way to really follow what characters are going to do or what their options are because the writing for it is so inconsistent.

You have a very real and valid point. The truth of the matter is - there’s just no way to accurately (or even simply) gouge a character’s strength in RWBY. Aura has been so rarely discussed in canon other than the simple basics that we don’t know a character’s aura limitations (i.e, how many hits can a character take before having their aura is broken, how much does it take for them to use their semblance, do they have a big pool of aura (other than Jaune but he doesn’t use whatever ‘semblance’ he has so there’s no right way to estimate that either).

We don’t know if its possible to increase it through training your aura “pool” (sorta like chakara from Naruto) or if its a set amount that you start and end with. Through Beacon, we didn’t see any sort of “training” other than the melees Glynda overlooked and the occasional history/port class. The history class from Oobleck sheds some light on what happened in Remnant but even then, those lessons where so short and had the barest of “reveals” for what’s going on that at some point it felt pointless to listen. Port’s class on grimm was used to introduce “funny scenes”. The only time I can actively remember him discussing anything grimm related is literally the first time they have class, where Port has Weiss battle the boarbatusk. Without Ruby’s insightful shout of “under the belly” for Weiss to aim for, I can’t recall, at all, anything useful on the anatomy of Grimm and weaknesses. These classes they had at Beacon don’t reveal anything. It’s all pretty much left to the audience to guess that they’re making “improvements”. Not that it matters though, because they actively choose not to show said “improvements”. The inconsistency in how strong a character is in RWBY is so incredibly frustrating. 

We don’t know if they got even slightly better after those months at Beacon. We only saw those team attacks that they had when fighting the Paladin Robot thing but as for individual stats wise, we just don’t know.  And that’s crazy. I’ve never seen a show that focuses so little on just showing their audience “Hey, this is currently where they’re at right now. After this training session, they got this much better” for a show that revolves around fighting/super powers/etc. I’ll use Boku no Hero Academia as an example (of the many). We see how the MC has this ridiculous power he can’t control and completely obliterates him if he uses it. Through the episodes it shows him slightly learning how to better control it, how to tone it down, how it works, etc. RWBY is literally this guessing framework where the audience has to actively try and come up with a reason as to why this character got so easily beaten in this one fight (by not using their semblance or skills or whatever it is they apparently “learned”) when in a similar previous fight, they won relatively easily and kept using their semblance with no issues. Some might say “well they had a fight a little while ago” but that just brings up this blatant, burning question once more, “Well, how long does it usually take for someone’s aura to ‘recharge’ back up?” We don’t know.

RWBY lacks so much consistency it’s beyond funny now and just downright painful. I want to see character growth. I want to see what these characters learned in their time at the supposed most greatest school for huntsmen and huntresses in all of Remnant (if they even learned anything other than team attacks). I want to see how - despite their growth - this more powerful villain isn’t phased by their current level in strength, and see how these characters work around it either by coming up with something clever or learning a new trick.

I don’t want to see how in one fight they’re using their semblance left and right like there’s a Semblance Sale on Aisle 8 (get it while its hot) and in another fight its as if they’ve forgotten they have one. At this point, I just wish they’d iron out the details/rules for how these things work and try to introduce them better throughout the next volumes. But already the damage has been done, in my opinion.

anonymous asked:

Since you consider The Last as canon, then that also means you agree that Hinata possess Hamura's chakra which means that with it she is leagues above Sakura and considering Boruto has both Hago and Hamu chakra while Sarada only has Hago's chakra and a diluted bloodline, that doesn't make Sarada any stronger than Boruto is. Also the manga always hypes clans and genetics to make individuals relevant. Also Himawari can one shot sarada and Sakura easily

Goodness gracious this ask is so misinformed it literally took me 5 minutes to even know where to begin.

I’ll start from here:

The first bit of severe misinformation - Hamura giving Hinata some of his chakra didn’t augment her battle prowess or abilities during combat in the slightest. The only thing it did was give her the ability to destroy the Tenseigan, that’s it. It didn’t make her a stronger or a more capable fighter at all. So no Anon, Hinata having Hamura’s chakra doesn’t make her “leagues” above Sakura; it means literally nothing. 

The second bit of severe misinformation - Boruto doesn’t have Hagoromo’s chakra, nor does he have Hamura’s, and Sarada doesn’t have Hagoromo’s chakra either. They each have the blood of their parents, not the chakra that was given to them by someone else. Geez man where on earth are you getting these things from? A person is born with their own chakra signatures, they’re not transferred from parent to offspring. Clan’s have similar signatures so they can be identified as clans, but there are still differences that enable sensory ninjas like Muu and Karin to be able to identify individuals.

I also love how you took a little side jab at Sarada by saying that she has a “diluted bloodline”, when not only did the apparent dilution have no affect on her prowess during combat whatsoever, but that also implies that you think you can only be great if you come from a clan with a powerful bloodline limit. Do I really need to list all the incredible ninjas who hailed from clans of no prestige at all? Because guess what? Sakura is one of those people.

The third bit of severe misinformation - When did I ever say anything about how their clans, or their bloodline limits, or even the chakra from their ancestors (which they don’t possess), had any effect on their efficiency in battle? I didn’t. Sarada has been shown to be Boruto’s equal in all things. The only thing that separates them are their individual stats, and according to those, Sarada has Boruto beaten in every category apart from dexterity.

The fourth bit of severe misinformation - If you honestly believe that Himawari can one shot Sarada and Sakura easily, then I don’t know what to say. The Hokage one shot was a comical scene and wasn’t meant to be taken seriously. Unless you really believe that Himawari would still be able to easily knock Naruto out in a serious contest. Naruto, Sasuke and Sakura are the new Sannin Anon; Himawari is a toddler. I shouldn’t have to clarify this.

shoutout to the person in the u.s. house of representatives who was looking at pictures of hayley atwell on my blog today

you’ve singlehandedly made installing stat counter worthwhile and im glad you’re representing me in government

camd18  asked:

Hey guys, I found your blog and love what you're doing!!! I'm super interested in challenging your gym leaders but I've never played Pokemon for the IVs and such I think I need to level some more before I challenge you guys but if you could give me some more information about what exactly I have to do that'd be awesome. Thanks guys

Hi! Thank you for showing interest in the Poke-League~ We’re happy to offer you, and anyone else, the information needed to begin understanding and battling on a competitive level. Below is some streamlined information with links to more in-depth explanations on the various points of competitive battling. We hope this information helps you and others to better understand what it means to raise competitive Pokemon and we look forward to your future challenger applications!

What is competitive Pokemon battling, and how does it differ from what I’ve been doing all this time?

Competitive Pokemon battling refers to the combined knowledge of Base Stats, IV Breeding, Natures, Abilities, EV Training, Competitive Movesets, and Synergy that are applied when battling against other players in official tournaments, or leagues such as this.

It’s different from what is known as “metagame” battling (Metagame referring to challenges faced by the player through the game’s AI, not Player vs Player interaction) in the way that, unlike competitive battling, you only really need high-level Pokemon and a bunch of powerful moves to win.

Leveling does not matter in a competitive battle setting UNLESS you are playing Flat-Rules or No Restrictions. The game automatically bumps up your Pokemon to Lv.50 or scales them back to Lv.50 when battling against another player in a setting that is not Flat-Rules (Which allows Pokemon under, but not above, Lv.50) or No Restrictions (Which uses whatever levels your Pokemon are at). Flat Rules can be used by Gym Leaders and Elite Four of the Poke-League, but No Restrictions is never used. As such, it is recommended that all of your Pokemon are at or above Lv.50.

What are Base Stats?

Base Stats are what tell you a Pokemon’s most useful function in battle. Their values can range from 1 to 255 and give you a strong idea of how that Pokemon should be utilized. Base stats cannot be changed and are the same across all Pokemon of the same species. That means that no matter how many Umbreon you have, they will all inevitably have higher Defense and Sp. Defense than Attack and Sp. Attack.

Base stats are not, however, the end-all for a Pokemon’s potential. IVs, EVs, and Nature all also have a role to play.

Serebii offers a full breakdown of each individual Pokemon’s Base Stats on their PokeDex pages.

What is IV Breeding, and why is it important?

IV Breeding is a process to ensure your Pokemon hatch from their Eggs with the perfect IVs. What are IVs? Well, IV stands for Individual Value, and it refers to a randomly generated number between 0 and 31 that is applied to all your Pokemon’s stats when you either A) Receive an Egg from the Daycare Man/Lad, B) catch a wild Pokemon, or C) Receive a Pokemon as a gift (Via NPC or other means, like the Beldum at Steven’s House).

IVs are important because those random values are precious points that are added to your Pokemon’s stats as they level up. You won’t notice a big difference in-game unless your Pokemon is at Lv.50 or Lv.100, which is why they matter for competitive battling. Those 31 points can make or break a Pokemon and, in turn, make or break your chances of winning.

Example: You and your opponent both send out Salamence. Your Salamence moves first and uses Dragon Claw on the opposing Salamence, reducing it to half health. Your opponent’s Salamence also uses Dragon Claw, but KO’s your Salamence. Now, the reason for this is likely that your own Salamence had lower Defense and HP IVs while the opposing Salamence likely had higher Defense, HP, and Attack IVs.

To determine a Pokemon’s IVs, you can check with the Ace Trainer NPC in the Pokemon Center at the Battle Resort in ORAS or, alternatively, the Ace Trainer NPC in Kiloude City’s Pokemon Center in XY. Here is a link to help decipher the NPC’s messages about your Pokemon’s stats.

Breeding IVs can be a rather lengthy process without the right tools. IVs are passed on to the child Pokemon from their parent Pokemon at random. Normally, only 3 IVs are passed on from the parents while the others are randomly generated. Having one of the parent Pokemon hold a Destiny Knot ensures that 5 IVs are passed down instead of three. Having one of the parent Pokemon hold a “Power” item (Power Anklet/Bracer/Lens/etc) will ensure that that specific stat’s IV is passed down from the parent to the child, but is still only one of 5 IVs passed down if used in tandem with the Destiny Knot.

Here is a link to a comprehensive IV breeding guide to help you get started.

What are Natures and why do they matter?

Natures have been in Pokemon since Gen 3 and are an indicator of how your Pokemon’s stats will grow. There are 25 different Natures with five (Hardy, Quirky, Serious, Bashful, and Docile) that have no effect on your Pokemon’s stats. The other 20 increase one stat by 10% while decreasing another by 10%. One may think that neutral natures are the way to go, as they don’t lower your stats, but they also don’t raise them - and a lot of Pokemon have one stat that can do with a bit of loss.

Example: You’re wanting to breed a Scyther that will specializes in physical attacks when it evolves into Scizor, since its Sp. Attack is terrible. With that in mind, it’s logical to allow its Sp. Attack stat, which it won’t be using anyway, to be decreased even further by trying to breed an Adamant (Atk+, Sp.Atk-) or Jolly (Speed+, Sp.Atk-) natured Scyther.

There are no natures that influence HP. HP is determined purely by IVs and the amount of EVs invested into it.

Breeding natures is easy as long as you have an Everstone. Simply give the stone to the parent Pokemon whose nature you wish to pass on to the child and the child will have that nature, 100% guaranteed.

Here is a link with a table detailing all 25 natures and their respective buffs/debuffs.

Are Abilities really worth looking into?

The answer is yes. A Pokemon’s Ability can make it an integral part of your Pokemon team, or dead weight. A lot of Pokemon have abilities that don’t particularly shine, but even then it’s still best to be pragmatic and choose the one which will benefit your team the most.

Hidden Abilities were introduced in Gen 5 and provide a lot of Pokemon with much more useful abilities than they can get naturally. Hidden Abilities are fairly easy to come by in ORAS and XY through use of the Friend Safari, Hordes, and DexNav chaining.

It’s even possible to breed Pokemon with their Hidden Abilities! In ORAS and XY, if the mother Pokemon has her Hidden Ability, there is an 80% chance it will be passed on to the child. If the father has it, you can still luck out and get a child with its Hidden Ability 20% of the time.

Here is list of all Pokemon whose Hidden Abilities are legitimately obtainable in ORAS/XY.

What are EVs and how do I EV Train my Pokemon?

EV stands for Effort Value. EVs are what have the biggest impact on a Pokemon’s stats. You’ve been unknowingly raising your Pokemon’s EVs as you played through the main story of the game without even knowing it! That’s because, every Pokemon you defeat or capture gives a certain amount of EVs to your own Pokemon.

A Pokemon can have a total of 510 EVs across all six stats with each individual stat capping at 252. The reason is that EVs are divided by 4 before being calculated into stat points. That means that a Pokemon with 252 Attack EVs will be 63 points higher in Attack than a Pokemon with 0 Attack EVs, at Lv.100.

All Pokemon can yield 1, 2, or 3 EVs upon defeat/capture. Now, that may seem like a very meager amount (And it is) but there are various methods to speed up the EV training process.

Vitamins can be used to increase a Pokemon’s EVs by 10 in any one stat. However, Vitamins can no longer be used when a stat has reached 100 EVs or higher. The amount of EVs given by Vitamins cannot be manipulated.

PokeRus, the elusive “virus” that infects Pokemon, doubles the amount of EVs the Pokemon receives from defeating/capturing Pokemon and continues to work even after the condition has passed. This means the Pokemon would receive 2, 4, or 6 EVs rather than 1, 2, or 3.

The Macho Brace also doubles a Pokemon’s EVs and stacks with the PokeRus. By itself, the Macho Brace helps yield the same EVs as the PokeRus, but together, you can get 4, 8, or 12 EVs per Pokemon.

The Power items also effect EVs. Each one promotes the growth of a certain stat at the cost of the Pokemon being slower in battle while the item is equipped. These items add +4 to their respective stats regardless of the EVs the Pokemon received in battle. These items also stack with PokeRus, meaning you would gain +8 EVs rather than +4.

Example: Your Pokemon defeats a wild Zigzagoon (Which yields 1 Speed EV) while equipped with the Power Bracer (Which gives +4 Attack EVs), This means your Pokemon gained not only 1 Speed EV, but also 4 Attack EVs!

Horde Battles are a way of gathering EVs faster by defeating 5 Pokemon at a time rather than 1. Having a Pokemon with Sweet Scent helps as the move always results in a Horde Battle in ORAS and XY when used in the field.

Super-Training is also an option and provides you with a visible guide to your Pokemon’s EVs. It’s fairly self-explanatory so I won’t go in-depth here. However, do know that regardless of whether you use the Super Training function, it will still show you whatever EVs the Pokemon in your party have accrued.

The Exp. Share also shares EVs. Keep this in mind when EV Training as it could ruin other Pokemon in your party. Or, it can be utilized to speed up the process with Pokemon who you want to have similar EV distributions.

If you make a mistake or simply have a beloved Pokemon whose EVs need to be redone, you have three options: A) Berries. There are six berries (Pomeg, Kelpsy, Qualot, Hondew, Grepa, and Tamato) that lower your Pokemon’s EVs by 10 when consumed. Each affects a different stat and will stop working if your Pokemon is at max Happiness (As they also increase Happiness) B) Reset Bags. These are obtained randomly via Super Training and, when used, completely reset your Pokemon’s EVs. C) This option is only available in XY. If you have a Kee Berry and a Maranga Berry, you can take them to the Juice Shoppe in Lumiose City to create the Perilous Soup, which functions like a Reset Bag and completely resets your Pokemon’s EVs.

The way your Pokemon’s EVs are distributed are called EV Spreads and you should put a lot of thought into this when raising your Pokemon. Smogon is a decent resource for determining how a Pokemon’s EVs should be distributed for a particular set. Do not consider their spreads to be concrete by any means. Instead, use them as guidelines for building your own spreads.

Here is a comprehensive guide on EVs with information on optimum Hordes and how to best utilize PokeRus, the Macho Brace and Power Items.

What is considered a “competitive” moveset? Why can’t I use attacks I like?

Well, you can. But chances are, you’ll lose. A competitive moveset is four moves chosen for a Pokemon that will ensure it is as versatile as possible and benefit your team.

Running Fire Blast, Flamethrower, Strength and Fly on a Charizard is not going to get you very far at all. However, Dragon Dance, Dragon Claw, Fire Punch and Roost (For a Charizard whose purpose is to Mega Evolve into CharizardX) allows for much more versatility.

Generally, you want your Pokemon to be able to hit as many different types as it can for at least neutral damage. For that reason, having two damaging moves of the same type is pretty redundant (There are some exceptions).

However, you also need to look at non-damaging moves that can improve your Pokemon’s effectiveness in battle. Take that CharizardX set-up, for example. Dragon Dance increases CharizardX’s already great Attack even further and bumps up its Speed to allow it to outspeed your opponent and possibly KO before they can get a move in. Roost provides it with the ability to heal and therefore last much longer in battle.

Things like Base Power and Accuracy also need to be considered when building a moveset. Zap Cannon, though powerful, is a terrible competitive move since it only hits 50% of the time, and who wants to rely on that when they’re down to their last Pokemon? Moves with less than Base 60 Attack Power aren’t even worth considering in most cases (The exception being Abilities that enhance their power like Technician, Aerialate, Refrigerate and Pixelate).

What is Synergy?

Synergy is your team’s ability to mesh and function as a unit in battle rather than as individuals. Now, this is important in building a competitive team because just throwing a team consisting solely of Pokemon that all function the same (Physical attacks, tanks, healers, etc.) isn’t going to get you any wins.

This page gets really in-depth into what it means to build a competitive team and I highly recommend reading through all of its Table of Contents as it covers all the previous topics I’ve explained and then some.

Closing

I hope this has helped you and whoever else has read this answer to better understand the components of competitive battling~ Feel free to leave us any further questions and we’ll be sure to answer as soon as possible!

- Elite Four Hiram

Credits to @himitsuru turns out Volume 21 does contain the last 4 Individual Ability Stat charts!

1 - 12

13 - 21

22 - 24

As a reminder, the Abilities, rated from 0 to 5, starting from the top and going clockwise are:

  • Physical Ability (体力, includes strength, endurance, stamina, etc.)
  • Mobility (機動力)
  • Close Quarters Assassination (近接暗殺)
  • Long Distance Assassination (遠距離暗殺)
  • Academic prowess (学力, ie ability to think, learn and acquire knowledge)
  • Characteristic Skill (固有スキル)

The Characteristic Skill for these 3 are as follows:

25. Yada Touka - B*tch-style Negotiation Techniques
26. Yoshida Taisei - Master of Two Wheels
27. Autonomous Intelligence Fixed Artillery - Transfer Student Combo: Super Mobile Drone
28. Horibe Itona - King of Inventors

Some notes:

  • For Yoshida’s Skill, keep in mind he’s a vehicle mechanic
  • Ritsu’s stat distribution are interesting to say the least. It’s neat her Skill is a cooperation-type too, rather than something individual.
  • The word for Itona’s Skill, 発明王 (King of Inventors), is actually the same nickname the Japanese have for Thomas Edison (not sure of their reasoning though)

And that’s everyone! So nice to have the complete set.

anonymous asked:

Patrick Kane

Needs to grow the mullet for playoff luck again…has an adorable laugh and he knows so much about hockey and individual player stats, even beyond what’s considered normal for a hockey player. Two bromances that are some of the cutest things I’ve ever seen. 8.8/10 would watch him stick handle around d-men all day long.

Send me a hockey player and I’ll rate them + give you my opinion of them! 😊

USWNT Center-backs in 2015

The USWNT played 6 CBs in 2015 

  • Becky Sauerbrunn 
  • Julie Johnston
  • Christie Rampone
  • Whitney Engen
  • Emily Sonnett
  • Rachel Van Hollebeke

The starting CB pairing of each of the 2015′s matches

Stats of each CB pairing

Jill Ellis also played 3 CB at the same time 

* Played in midfield. **Played as 3rd CB

The stats of each combination 

Individual stats

*Julie Johnston scored an own goal

Becky Sauerbrunn: the key player

Her year was so spectacular that if you compare her stats with the team stats…

You notice that she played it all but one match (vs Costa Rica) and was subbed out twice (vs Mexico and Haiti), missing only 155 minutes in the whole year. No one played more than her in 2015. 

Conclusion: Becky Sauerbrunn is not human.

6

A masterpost of all the brothers in one place!

Six Keybearers who function as a single unit. Though they bicker and fight a lot, they are extremely loyal to each other and watch each other’s backs no matter the cost.

To see the individual brothers and their stats, following the links below!

Osomatsu / Karamatsu / Choromatsu
Ichimatsu / Jyushimatsu / Todomatsu

Here are the Individual Ability Stat charts from Volumes 18.

Unless I’m mistaken, disappointingly enough, these charts are the last. Due to scarce pages in the remaining Volumes, there weren’t any more charts for the last 4; that is, Yada, Yoshida, Ritsu and Itona.

1 - 12

13 - 21

As a reminder, the Abilities, rated from 0 to 5, starting from the top and going clockwise are:

  • Physical Ability (体力, includes strength, endurance, stamine, etc.)
  • Mobility (機動力)
  • Close Quarters Assassination (近接暗殺)
  • Long Distance Assassination (遠距離暗殺)
  • Academic prowess (学力, ie ability to think, learn and acquire knowledge)
  • Characteristic Skill (固有スキル)

The Characteristic Skill for these 3 are as follows:

22. Maehara Hiroto: My Gigolo Next Door
23. Mimura Kouki: Stealth Direction
24. Muramatsu Takuya: Noodle Demon (in the good way, I think)

P.S. I was sick for the last 2 weeks. Yet more obstacles that I didn’t need.

Unneccessarily Detailed Guide To DR: Unlimited Battle

this is mostly what i’ve learned from just clicking around, my japanese skills could be described as “weak to non-existent”.
but i’m pretty sure i’ve got the basics down, so here’s a starter guide to the menus and stuff
I’ll be adding to this as i work more stuff out, so check back!

If you need some helping grabbing it from the Japanese iTunes store, here’s my guide. it’s not great.

Keep reading

anonymous asked:

Why is Messi considered the 'greatest of all time'? I've googled this and read many articles on it but I would like to hear what a fan would say. What sets him apart from other great football players? No hate, just plain curiosity.

As someone who gets kind of emotional about Messi (let’s not even pretend I don’t), this is a difficult question for me to answer. I could refer you to his stats, his individual and team achievements, the obstacles and personal struggles he overcame, some of his incredible goals (here’s another one because I can’t resist)–but a lot of players have done some incredible things and had some incredible goals. For me, what sets Messi apart is how he makes me feel–and how consistently I feel it. 

Every match, he leaves me in awe, in wonder, amazed at what I’ve just witnessed. Doesn’t it say it all that I’ve watched him for years and I’m still surprised at what he does on the pitch? I’ve had friends who’ve watched him from his debut and they say he was as breathtaking at 19 as he is now. Can you imagine that? Let me put it in perspective: at Rafinha’s age, he had two Ballon D’Ors; at Neymar’s, three. Isn’t that kind of insane?!

But forget the stats. I’m getting distracted by the numbers. How Leo makes me feel is unlike anyone else–and, even better, he does it match after match after match. I’m very rarely disappointed by Messi, very very rarely. Even in an off game, he’s just merely mortal–you still can’t call him a poor player, even then.

I’ve been watching football for a while now–and, don’t get me wrong, other players do give me that excitement sometimes. Neymar has, for example. Iniesta, Xavi. Pirlo. Zlatan. The list goes on. But no one does it quite on the scale of Messi,or quite so consistently. That’s the difference for me. Brilliance is consistence.  

I’ve always known that there are no words for what Messi does; I can’t articulate it to you. You have to watch it. And feel it. What Messi does is art. And maybe if I can put it to you best, this is what Messi is to me:

Lionel Messi will be 30 this year. It hardly means he is entering his dotage but it is a reminder that we must cherish him while we can. He is one of the great performers on any stage, in any era. He is Nureyev. He is Olivier. He is Rostropovich. He is Picasso. He is Sinatra. He is someone who brings joy to everyone who sees him on a football pitch and marvels at the beauty of his art.

Watching Messi from there was like standing next to the Armco between Sainte Devote and Beau Rivage during practice for the Monaco Grand Prix and watching Ayrton Senna hurtle past up the hill, seeing the sparks flying from his car as it bottomed out on the tarmac. It was one of the greatest sights in sport I’ve ever seen. (x)

Also, Pep sums it up pretty well here:

gif by x 

Beginning with Volume 9, the Tankoban included “Individual Ability Stat” charts for the Class E kids, 3 per Volume. This is different from the “Assassination Aptitude” charts that came with the profiles in the databook.

So here are the charts released between Volumes 9 and 12. (These didn’t resume until Volume 14) The Abilities, rated from 0 to 5, starting from the top and going clockwise are:

  • Physical Ability (体力, includes strength, endurance, stamine, etc.)
  • Mobility (機動力)
  • Close Quarters Assassination (近接暗殺)
  • Long Distance Assassination (遠距離暗殺)
  • Academic prowess (学力, ie ability to think, learn and acquire knowledge)
  • Characteristic Skill (固有スキル)

The Characteristic Skill for these 12 are as follows:

  1. Akabane Karma: Fighting
  2. Isogai Yuuma: All-purpose Adaptability 
  3. Okajima Taiga: Photography
  4. Okano Hinata: Four-dimensional Lethal Strikes
  5. Okuda Manami: Chemistry Knowledge
  6. Kataoka Megu: Leadership
  7. Kayano Kaede: Sweets Artisan 
  8. Kanzaki Yukiko: Game Master
  9. Kimura Justice: Great Runner (Idaten)
  10. Kurahashi Hinano: Biology Knowledge
  11. Shiota Nagisa: Anti-personnel Assassination
  12. Sugaya Sousuke: Art in general

Some notes:

  • Isogai’s basically means he can adjust to anything
  • Okano’s is basically attacking from anywhere, all sides
  • Personal opinion - if we get a chart for Akari, it’s “Acting” 5/5 for sure
  • Kimura’s is written as “Idaten”, and this term is associated with “great runner” because Idaten is a Japanese folk figure who is known to be speedy

P.S. Included in this post is a hidden message. Can you see it?

Here are the Individual Ability Stat charts from Volumes 14 to 16. 

(See the first 12 here, along with a brief explanation)

As a reminder, the Abilities, rated from 0 to 5, starting from the top and going clockwise are:

  • Physical Ability (体力, includes strength, endurance, stamine, etc.)
  • Mobility (機動力)
  • Close Quarters Assassination (近接暗殺)
  • Long Distance Assassination (遠距離暗殺)
  • Academic prowess (学力, ie ability to think, learn and acquire knowledge)
  • Characteristic Skill (固有スキル)

The Characteristic Skill for these 9 are as follows:

13. Sugino Tomohito: Baseball
14. Takebayashi Koutarou: Trivial Knowledge
15. Chiba Ryuunosuke: Super Long Distance Sniping
16. Terasaka Ryouma: Idiocy
17. Nakamura Rio: Waste of Genius
18. Hazama Kirara: Cursed Verbal Abuse
19. Hayami Rinka: High Mobility Sniping
20. Hara Sumire: Super Mum
21. Fuwa Yuzuki: Manga King

Some notes:

  • Regarding Nakamura’s 天才の無駄遣い, there’s a Japanese phrase (slang/meme?) that goes “what a waste of talent” (才能の無駄遣い). It appears that youngsters often use it when someone does something awesomely skillful, yet at the same time stupid, silly or perhaps it should’ve been applied in some other field. 
    I’m guessing Matsui is saying that Nakamura is an expert at doing stuff that are awesomely genius, yet at the same time silly or should’ve been used more appropriately. Hence why I went with “Waste of Genius”.
  • In her databook profile, it is explained that Hazama’s insults are the sort that the target have no choice but to submit to, and that’s probably what “Cursed Verbal Abuse” is getting at
  • Fuwa’s “Manga King” is a reference to “Pirate King”

And before you ask, yes, I know it’s been ages since I posted a new Character Profile, and I really hope I can find the time to post one soon. I can’t help it if my life is busy!