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Posting a new devlog to show the greathammer, our first heavy weapon. Also showing our new progress on the horse which is fully controllable in game.

Overall Death’s Gambit development is coming a long. The game undergoing a big polish pass at the moment to the earlier levels so expect gameplay streams soon! Come check them out here https://www.twitch.tv/whitesrabbit

PPB Update - 2017 Mar 12

Hello, everyone! Hepari here.
This is the first update since our Kickstarter campaign ended with a success…
From now on, I will use this tumblr as our main blog for new updates and events. Following this page might be a good idea :)

I’ve been spending a lot of time with budgeting and project management in the recent month, but there has also been some significant progress in a number of areas. Don’t worry about us slowing down now!

Most importantly, we are fixing the way the combat works, expanding on the combat system even further - and making it feel like a beat’em up fused with mechanics of fighting games and free movement of zelda-like action RPGs.

Sketches for new motions (sword)

Woosh!

Launching the enemy into the air.

The input command for these moves will come pre-defined, but we’d like you to come up with suggestions after testing out the game yourself later on. are you excited? Well, I know I am :D

Stay tuned for more updates! :)