Been working on implementing some new props for filling out our dungeon tilesets. Just about done with this room which will be featured in our upcoming video. Hopefully no more than a week or two away :)
Posting a new devlog to show the greathammer, our first heavy weapon. Also showing our new progress on the horse which is fully controllable in game.
Overall Death’s Gambit development is coming a long. The game undergoing a big polish pass at the moment to the earlier levels so expect gameplay streams soon! Come check them out here https://www.twitch.tv/whitesrabbit
Hello, everyone! Hepari here. This is the first update since our Kickstarter campaign ended with a success… From now on, I will use this tumblr as our main blog for new updates and events. Following this page might be a good idea :)
I’ve been spending a lot of time with budgeting and project management in the recent month, but there has also been some significant progress in a number of areas. Don’t worry about us slowing down now!
Most importantly, we are fixing the way the combat works, expanding on the combat system even further - and making it feel like a beat’em up fused with mechanics of fighting games and free movement of zelda-like action RPGs.
Sketches for new motions (sword)
Launching the enemy into the air.
The input command for these moves will come pre-defined, but we’d like you to come up with suggestions after testing out the game yourself later on. are you excited? Well, I know I am :D