In Pretty Panzer you control a charming little customisable tank, blowing up enemies and spreading flowers all over the battlefield.

Viewed from a top down perspective with a beautiful minimalistic visual style, your aim is to fill the battlefield with the flowers that grow wherever your your tank tracks have been.  As you traverse the color changing battlefield, you’ll have to contend with a variety of enemy tanks, blasting them and collecting coins which are used to unlock different chassis and weaponry.

Even in these early stages of development, Pretty Panzer is a joy to play, the tank based shoot-em-up gameplay is surprisingly addictive, and the flower spreading is a nice touch - making for a unique little shooter in which you spread spread love and war.

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Music Store NPC

So we’re almost finished with the character list for Diamond Falls, we have about 5 more and then we’re moving on to Kookaburra beach. Let me tell you we went through a lot of names before we settled on this one. Keep in mind as well we may be rearranging NPCs around and making some edits in order to emphasize diversity and variety with our characters.

I know some people may not be impressed with our character concept art because for this type of game they expected something really bishonen and very anime. However, that’s already been done a bunch of times and we’re trying to be different. We’re trying to find a nice middle ground between anime and american cartoon. We also want to have visually diverse characters that would never see in an anime type game.

Pumpkin Online is a farming dating sim mmorpg, currently being developed by a small indie company, Pumpkin Interactive. Feel free to check out our website for more information about our game.


So I’m playing Ib for the trillionth time, and each time I play, I notice something new that occurs if you backtrack quite often.

Not sure if a post has been done on this before, but I mean… Why not?

If you go back through the whole museum as soon as Garry is added to your party:

Added dialogue for Liars Room, hide and seek room, and you can now get sassed out by that friggen ant. He will also be slapped by the naked lady painting. It made me laugh, and I’m not sure why. Maybe it’s just the thought of Garry being like “lol bewbs.”

Also, read all of the artwork in case you get the black key during the second playthrough. (I highly recommend it. More Garry action!) Most paintings have extra Garry dialogue. Psst more Garry = win/win situation.

If you go back as far as possible as soon as Mary joins your party:

You now cannot look through the mirror.  As if Mary didn’t mess up enough, now she cuts you off from Garrys’ face. I was so pissedu. 

New conversation about the porno book. This also made me laugh. Probably because such similar situations have happened to me in the past. Cries.

If you also backtrack after the lights turn off on Mary and Ib right before “Separation”, you get new descriptions for what is inside the art boxes. It makes it all nice’n creepy. 

Yey well that’s just what I found tonight, and I felt the need to make a post about it. XD But really, the little details added here and there in games like this, are what makes them so enjoyable to play again and again. 

*Flashes Luigi death stare*

Peace outu.

The Ultimate Indie Game, Early Access available in Steam, is about a pixel that won’t stop reminding you the game is rendered in pixels going in a Metroidvania platforming RPG-Roguelike experience Inspired By The Old Classics with “quirky humor”, a lot of fourth wall breaking, and “funny” and self-aware item descriptions.

Get the Ultimate Indie Game now, it’s an experience like you’ve never seen before [citation needed].


THE STAIRWAY (ver 1.00)
Genre: Adventure probably
Duration: 30-45 min., approximately.
Made in RPG Maker 2000.

  At last. I can’t believe it’s finally done. Here is The Stairway, the project I’ve been working on for way too long, and the first game I’ve made all by myself! (It’s not that much of a game rather than an interactive adventure.) It’s not horror, so no need to worry for jumpscares or triggering scenes.

  You play as Stella, who has been invited to an event by her friend. However, after a while of being there, this friend is nowhere to be seen. Could she possibly have left without her? While wondering, Stella stumbles upon a strange stairway… 

  If you do give it a try, I hope you enjoy it! In case you have any doubts or comments you want to tell me, feel free to drop me an ask! I plan to make a post shortly after posting this with some author’s comments and thoughts. If necessary, I’ll make at least an update to fix any bugs that might have slipped out mine and my testers’ eyes.

  (Works for Windows!)

  RTP 2000 is needed to play. If there are any problems with the font not being very clear, try installing the font located in the game folder.
  For any other questions, I hope the instruction manual can clear them out!

  Hope you all have a good day! :’D


Art By: Camila Vielmond

Portfolio: http://en.vielmond.com.br/

To see more concept art check the blog out at:



The Night Henry Allen Died is a wonderful little isometric murder mystery in which you explore your recently deceased friend’s house, discovering family secrets and unearthing what rely happened to Mr Allen.

As you wander your deceased friends house, you can investigate objects, chat to relatives, acquaintances and staff, to try and piece together what’s really gone on.  Intriguingly, there is no ‘win state’ for The Night Henry Allen Died.  Instead you simply leave the house once you’ve made up your mind about what’s really been going on in the house.  It’s a surprisingly open ended approach to the genre and makes for a unique experience.  An impressive and innovative pixel art whodunnit.

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Above is a beautiful first person puzzler set on a mysterious floating island,  with Myst-esque puzzle design in which you  must pay attention to your surroundings, use lateral thinking and decipher alien codes.

As you explore the beautiful floating island there are many secrets to uncover, strange alien artefacts to experiment with and codes to decipher.  The puzzles that are scattered across the island are modular, so if you get stuck on one (and you will) you can always come back to it later – the answer may come to you when you least expect it (or not).  The puzzles in Above are tough, and deliberately so, it’s not meant to be rushed though, the intriguing alien devices are meant to be pondered and analysed.

The obtuseness of some of the puzzles may put some people off, but if you’ve got a little bit of patience, Above is a thoroughly rewarding first person puzzler.  Full of beauty, discovery, challenging puzzles and plenty of ‘eureka’ moments.

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