in the background doing their own thing

anonymous asked:

Do you think we'll learn anything about Shiro's background in S3? If he has any family and why he never talks about them. Is Shiro even from Earth? What about his history with Keith? It'd be funny if Shiro really is a prince & Keith is his protector/knight. Like it's so odd how secretive the crew is about this info. Shiro and Keith never got their own comics like Hunk/Lance/Pidge yet.

I don’t think Shiro has a family, it was kinda implied in interviews that he wants to teach Keith all the things he had to learn himself and that he sees himself in Keith kinda. Which could be just about the leadership, but maybe Shiro is an orphan too. He talks about Pidge’s family, but never about his own.

And I feel like this can go both ways, they either know eachother for like a year or two and Shiro was Keith’s flight instructor and later maybe navigator (cuz that’s what Sven was to Keith I think) 

Because they don’t act like people who grew up together, Keith calls him “Sir” alot, so that doesn’t fit the adoptive brothers or childhood friends thing. Or maybe they know eachother from a young age, but never actually spend any time together until the Garrison.

OR 

They have HISTORY. Like they’re both not from Earth and maybe not even from this time, and the relationship is yeah similar to a Prince and his Knight.

And yeah they are waiting for some reveal about them for sure…

Cinco de Mayo is about to start, so let's make some things clear:

Hello there! Diego here! (That… that’s seriously my name.) As some of you may know, I am of Mexican origin, and I would like to make a few things clear about May 5th you may or may not be aware about.

1. Cinco de Mayo is NOT the date of the Independence of Mexico.

That’s right! Mexico celebrates its independence in September 16th, or more likely, the night of September 15th, when traditionally they make the traditional Grito de Independencia by midnight, which is a reenactment of the legend of the night revolutionary priest Miguel Hidalgo y Costilla called mass in 1810 for the people to rebel against the Spanish government.

“Cinco de Mayo” also known as “La Batalla de Puebla” (The Battle of Puebla) is a commemoration of a victory in the battle against French invaders that arrived from the port of the state of Veracruz. Albeit not a strategically decisive battle on the war, it is important on national pride as a moment in which a tiny new country without virtually any funds by the time of 1860s defeated such a super powerful army which were the French.

2. “Sombreros”.

Ah yes.

The “sombrero”.

Just to put it straight: Sombrero just means “hat” in Spanish; at least Mexican Spanish. We tend to call sombrero to any kind of hat, that is if we are not using the word “gorro/gorra” alternatively.

The “sombreros” you usually see in every single stereotype you may imagine are based a mixture of the charro outfit and the way poor proletariats would dress around the dawn of the 20th century whom also were an emblem of the Mexican Revolution of 1910. (Another national celebration that goes in November 20th.) Slavery was already illegal in Mexico, but these people were exploited in a disguised system in which the workers were paid (miserably) and all of their expenses would be controlled in stores they were only allowed to spend at; those stores were also owned by the proprietors of the land they worked at.

The stereotype has been so reflected in so many places inside and outside the border it has even been reclaimed by the Mexican people themselves.

“Oh, so is it okay for me to wear one?”

No.

By the way when I mentioned “charros”, I mean a traditional type of horsemen that follow their own set of etiquettes and styles, and it’s also practiced by women who are not only beautiful but also super badass.

3. Maracas.

I SERIOUSLY DO NOT UNDERSTAND WHAT’S THE DEAL WITH MEXICAN STEREOTYPES AND MARACAS TO BE HONEST.

LIKE, THEY ARE USED IN A FEW CULTURES OF MEXICO SUCH AS THE YAQUIS, BUT OTHER THAN THAT IT REALLY DOESN’T HAVE MUCH OF A CULTURAL BACKGROUND FOR MEXICO. ALMOST ANY OTHER COUNTRY IN LATIN AMERICA, BUT NOT MUCH IN MEXICO.

THEY ARE MORE OF A BRAZILIAN THING.EDIT: Actually no, they are not Brazlian at all either.

Much like the sombrero, if you “went to Mexico” (Tijuana, Cancún, Mazatlán, Rocky Point) and they gave you maracas with vivid colors on them, there is absolutely no cultural importance behind it as souvenir of Mexico. Mexicans love to point at, laugh, and exploit the cultural obliviousness of tourists. Especially American tourists.

*cough*

4. The mustache.

This one is a bit strange, albeit kind of true in some regards.

The mustache is an international symbol of masculinity, and Mexico is a country full of machismo, albeit “caballerosidad” is also one of the qualities in the Mexican etiquette which involves respecting the autonomy and individual identity of women, always approach to a non-violent solution, and a general attitude of politeness to both men and women; that said it is not impossible for a Mexican to be misogynistic as well.

ANYWAY, the mustache is kind of a downhill-snowball stereotype that may have started in just seeing many Mexicans having a mustache, but so do a LOT of American males as well, so uhhhh… it’s a very strange label to pin on Mexicans over all.

5. Tequila.

I actually don’t mind if you drink tequila. You kinda support the economy of my country and it’s an actual cultural thing that I like it when it’s spread around.

Just remember that it is NOT drunk with a worm in it. That is mezcal. Its like tequila’s wilder cousin. And no, it has no mescaline.

6. Other stereotypes.

  • Sugar skulls are a cool thing, I guess. No, they have absolutely nothing to do with Cinco de Mayo, they are part of Dia de los Muertos (Day of the Dead) which is celebrated in November 1st.
  • “Do not drink the water” is a weird stereotype I have heard. I would not simply recommend you to drink untreated tap water anywhere. Period. We have water purifiers everywhere.
  • Mexico is what I call a “second world country”. It is not as developed and advanced as the United States, but it IS civilized in a great way we count with continuous technological developments and lots and lots of progressist enthusiasts.
  • Mexico is not proud of drug trafficking. It’s an extremely serious problem that has the entire country terrorized and I am really exhausted of all the attention they get from dumb Hollywood movies rather than the real Mexico. Do not talk about drugs. Do not talk about narcos. This is a very delicate topic that many people overlook the impact it’s had with Mexican people in their identity. Please.

  • I persist. Do not, seriously, DO NOT associate Mexican people with drug dealers, drug lords, “narcos”, or any other extension. If you seriously STILL wonder “what the big deal is”, I dare you to Google “narcos” on the image search and look at all the horrible things they do to the innocents. (It’s seriously fucked up and triggering with blood, gore, body horror shit.)
  • Mexican people have contributed with some groundbreaking contributions to science and technology and the way we are leading our lives. 
  • > Mario J. Molina is a chemist who discovered the causes of ozone depletion in the atmosphere.

    > Guillermo González Camarena patented the first trichromatic TV color transmitter in 1940. 8 years before Peter Carl Goldmark presented it to CBS and took most of the credit.

    > Luis Ernesto Miramontes co-developed “the pill”. Props.

    > Andrés Manuel del Río discovered vanadium in 1801 which is used to strengthen steel further and is applied from bicycles and hardware tools, to dental implants and jet engines.

  • Yes, Mexicans are actually laid back. No, they are not inherently lazy.
  • Mexican people are culturally masters of improvisation and creativity, this leads them to engineer creative solutions to everyday problems. Just felt like sharing this fact.

Ok so this is all I have right off the bat, and I wish you a happy Cinco de Mayo. Have fun, get drunk, party on; I don’t care, we don’t care. Just have these things on mind.

TL;DR: Please do not do/say anything racist.

TAROT REFERENCE

Major Arcana

0 The Fool – New beginnings, optimism, trust in life; Reversed: Delays

1 The Magician – Action, the power to manifest; Reversed: Misunderstandings.

2 The High Priestess – Inaction, going within, the subconscious; Reversed: Manipulations.

3 The Empress – Abundance, nurturing, fertility, life in bloom; Reversed: Neglect

4 The Emperor – Structure, stability, rules and power; Reversed: Chaos

5 The Hierophant – Institutions, tradition, society and its rules; Reversed: Hypocrisy

6 The Lovers – Sexuality, passion, choice, uniting; Reversed: Separation

7 The Chariot – Movement, progress, integration; Reversed: Defeat

8 Strength – Courage, subtle power, integration of animal self; Reversed: Fear

9 The Hermit – Meditation, solitude, consciousness; Reversed: Isolation

10 Wheel of Fortune – Cycles, change, ups and downs; Reversed: Stagnation

11 Justice – Fairness, equality, balance; Reversed: Lies

12 The Hanged Man – Surrender, new perspective, enlightenment; Reversed: Stubbornness.

13 Death – The end of something, change, the impermeability of all things; Reversed: Limbo

14 Temperance – Balance, moderation, being sensible; Reversed: Impatience

15 The Devil – Destructive patterns, addiction, giving away your power; Reversed: Freedom

16 The Tower – Collapse of stable structures, release, sudden insight; Reversed: Control

17 The Star – Hope, calm, a good omen; Reversed: Darkness

18 The Moon – Mystery, the subconscious, dreams; Reversed: Paranoia

19 The Sun – Success, happiness, all will be well; Reversed: Failure

20 Judgment – Rebirth, a new phase, inner calling; Reversed: Regrets

21 The World – Completion, wholeness, attainment, celebration of life; Reversed: Incomplete

Suit of Swords
• Other Names: Staves, arrows, spades
• Element: Air
Attributes: Active, male
Astrological Signs: Gemini, Libra, Aquarius
• Direction: West
Season: Pagan – Spring / Esoteric – Autumn
• Self: Mind, thoughts, intellect
Jungian Function: Thinking
Body Part: Head
Qabbalistic World: Yetzirah – the Formative World

Air is seen as the intellect, logic and reasoning. An active element, Air circulates and so cleanses; it carries your thoughts and dreams; is also expansive when hot and is said to be expressive. Your mind or thoughts can be seen as clear or clouded; speech requires breath, which requires air.

Swords represent logic, the mind and your thoughts. They deal with problems and troubles, planning, communication, ideas, your intellect and how you use it. They represent your daily and life struggles, problems in general. The very nature of a sword is aggressive and warlike. Combined with the swiftness of air, the combination can see situations arise quickly. The ability to see clearly means resolution is quick also. Swords people are great thinkers. You will find them in study, research, academia, the sciences, law courts and libraries. They love to learn and live to do it in any capacity.

Keywords: decisions, worries, problems, issues, tension, communication, intelligence, disagreements; arguments, logic, reason, cognition, ideas, inspirations, balance, equilibrium, the mind, mentalism, thinking, facts and figures, definition.
Reversed: vicious, ruthless, manipulative, cold, unemotional, spite and malice, accidents, inertia, indecision, confusion, mental blockages, biased, illogical, mental health issues, negative life changes.


• King – Serious, controlling, rational and mind/intellect-focused; Reversed: Foolish
• Queen – Intelligent, writer, communicative yet cold; Reversed: Ineffective
• Knight – Fierce, determined, aggressively pursues goals; Reversed: Boredom
• Page – mentally unstable or intellectually immature, acts without thinking; Reversed: Stupidity
• Ace of Swords – A fresh start, a sudden opportunity or idea, clarity; Reversed: Improbable
• 2 – Indecision; Reversed: Conflicts
• 3– Heartbreak, betrayal; Reversed: Torment
• 4 – Meditation, rest, retreat; Reversed: Disturbance
• 5 – Mind games, hostility; Reversed: Treachery
• 6 – Leaving, accepting help, going somewhere better; Reversed: Trouble
• 7 – Secret plans, abandoning ship; Reversed: Clumsiness
• 8 – feeling powerless and stuck; Reversed: Escaping
• 9 – Overactive mind, anxiety; Reversed: Martyrdom
• 10 – Feeling defeated, self-sabotage; Reversed: Sabotage

Suit of Cups
• Other Names: Chalices, Grails, Cauldrons, Hearts, Vessels
• Element: Water
Attributes: Passive, female; cold, wet
Astrological Signs: Pisces, Cancer, Scorpio
• Direction: East
Season: Pagan – Autumn- / Esoteric – Summer
• Self: Emotions, love, receptivity
Jungian Function: Feeling
Body Part: Heart
Qabbalistic World: Briah – the Creative World

Water is seen as the emotions, your feelings, and your intuition. Considered passive, water can be deep or shallow; you like the ocean, are responsive to the moon; your tears can rise and fall; out of control, your emotions flood;

Cups represent your emotions, feelings, your subconscious, intuition and psychism. They deal with love affairs, all relationships, inner expression, your reactions or responses and the pursuit of happiness. Generally passive and not outwardly extrovert, creativity through expression are some of the traits of this suit. Careers are usually in the arts or creative pursuits, they are, poets, painters, florists and designers, nurses, social workers and care-givers. Cups people are happy in the background doing their own thing, though they are often actors distinguishing the limelight from private time like no others.

Keywords: creative, intuitive, clairsentient, psychic, passive, affectionate, receptive, imaginative, caring, relationships, love, dreams, sensitivity, romantic, artistic, spiritual, compassionate, tactile, nurturing, the unconscious mind, domesticity, culture, expression, flexibility, fluidity, calm motion, serenity, empathetic, aesthetics and beauty.
Reversed: needy, co-dependent, intense, neglectful, fantasists, uncaring, cold, unfeeling, moody, unresponsive, illogical, lost, negative, pessimistic, emotional, overly sentimental, tearful, selfish.


• King – Repression of deep feelings, possible alcoholism; Reversed: Selfishness
• Queen – Emotionally nurturing, intuitive, sensitive; Reversed: Ignorance
• Knight – Romantic, adventurous, following one’s heart; Reversed: Pessimism
• Page – Creative, inspired, learning artistic skill; Reversed: Gloomy
• Ace of Cups – emotional fulfillment, joy; Reversed: Indifferent
• 2 – Partnership, mutual attraction, compatibility; Reversed: Abandonment
• 3 – Celebration, fun with friends, laughter; Reversed: Jealousy
• 4 – Boredom, dissatisfaction with what is being offered; Reversed: Avoidance
• 5 – Dwelling on the negative, self-pity; Reversed: Alienation
• 6 – Sentimentality, kindness, help; Reversed: Discouraging
• 7 – So many choices, indecision, getting lost in fantasy, wishing and dreaming; Reversed: Lethargic
• 8 – Abandoning something in search of something better, vision; Reversed: Sacrifice
• 9 – Indulgence, self-satisfaction; Reversed: Disintegration
• 10 – Emotional bliss, happiness, attainment; Reversed: Disruption


Suit of Wands
• Other Names: Batons, Staves, Rods, Clubs, Staffs, Scepters
• Element: Fire
Attributes: Active, masculine; hot, dry
Astrological Signs: Aries, Leo, Sagittarius
• Direction: South
Season: Pagan – Summer / Esoteric – Spring
• Self: Will, actions, desire
Jungian Function: Intuition
Body Part: Genitals
Qabbalistic World: Atziluth – the Archetypal World

Fire is energy and action, passion, drive and ambition. An active element, it can cause permanent change; is expansive; can be aggressive; is pro-active and undeterred.

Wands represent creativity, energy, passion and action. They cover your spiritual pursuits, your career and creative projects. Leadership, self-growth and general optimism are some traits of this suit. Careers are usually in business, they are leaders, entrepreneurial & sales focused. Wands people like to get ahead and are generally pro-active in all their activities. With an unrivaled healthy vitality, they are often accomplished sports people.

Keywords: intuition; creativity; vitality; sexuality; spirituality; vision; energetic; outgoing; impulsive; motivational; pro-active; spirit and spirited; optimistic; enterprise; commerce; business; careers; opportunities; the thrill of the chase; competitive; growth; personal development; inspirational; enthusiastic; sexual; passionate; action; movement; initiation.
Reversed: rash; impetuous; ruthless; greedy; narrow-minded; hyperactive; brash; manipulative; conniving; mean-spirited; overly optimistic; risk takers; heartless; aggressive; selfish; misleading; sadistic; distrusting of others.

• King – Career focused, mature, passionate; Reversed: Impostor
• Queen – Confidant, focused, has zest for life; Reversed: Fatigue
• Knight – An adventurous risk taker who follows his passions; Reversed: Apathy
• Page – newly inspired, excited about life and work; Reversed: Passive
• Ace of Wands – New beginnings, creative spark, fertile ideas; Reversed: Unpromising
• 2 – Contemplation, assessing one’s life direction; Reversed: Dispute
• 3 – Reaping the rewards of your efforts; Reversed: Idleness
• 4 – Celebration, safety, the home; Reversed: Discord
• 5 – Competition, minor struggles or disagreements; Reversed: Timidness
• 6 – Success, accolades and achievement; Reversed: Disapproval
• 7 – Feeling defensive and on guard; Reversed: Yielding
• 8 – Speed, things manifesting quickly; Reversed: Stagnation
• 9 – Pessimism, gearing up for the worst; Reversed: Weakness
• 10 – Feeling oppressed, exhaustion, too many responsibilities; Reversed: Impractical

Suit of Pentacles
• Other Names: Disks, Coins, Deniers, Stones, Diamonds
• Element: Earth
Attributes: Passive, female
Astrological Signs: Taurus, Virgo, Capricorn
• Direction: North
Season: Pagan – Winter / Esoteric – Winter
• Self: Body,
Jungian Function: Sensation
Body Part: Feet
Qabbalistic World: Assiah

Earth is seen as the material, the physical & the sensual. A Passive element, Earth allows growth & production; promotes prosperity; is the foundation on which anything is built.

Pentacles, represent all things material and physical, what you experience using your senses. They deal with your money, business deals, material possessions, your job, arts, crafts, your home & garden. Working hard & getting the job done are attributes of this suit. Pentacle people don’t mind getting their hands dirty whether that’s working with the land or in a factory. Strong & dependable, often found in the trades, removals, farming, landscaping & homemaking.

Keywords: sensual, sexual; strong; lithe; dependable; reliable; stoic; practical; skilled & skillful; artistic; common sense; traditional; regular; straightforward; grounded; sensible; lush; fertile; growth; luxury; wealth; prosperity; apprenticeships; scholarships; dull; dutiful; realistic; down-to-earth; materialistic; money motivated; domesticity; health & fitness; exercise.
Reversed: miserly; slave drivers; workaholics; pleasure seekers; neglectful; shoddy work; dullards; negative; pessimistic; superstitious; thoughtless; penny pinchers; lazy; unforgiving; selfish; greedy; covetous; moronic.

• King – Enjoys the good life (food, drink and leisure), financially secure; Reversed: Hoarder
• Queen – Healthy in body and finances, grounded and calm; Reversed: Unreasonable
• Knight – Cautious, sensible and slow to progress; Reversed: Inexperienced
• Page – Student, commitment to learning; Reversed: Rookie
• Ace of Pentacles – Financial reward, clarity of life purpose, goals; Reversed: Debt
• 2 – Balance, multitasking; Reversed: Impractical
• 3 – Meaningful work, enjoying one’s work, suitable career; Reversed: Mediocrity
• 4 – Hoarding, feeling poor, holding self-back out of fear; Reversed: Greed
• 5 – Minor money troubles, health problems, feeling like an outsider; Reversed: Helplessness
• 6 – Charity, accepting and giving help; Reversed: Cruelty
• 7 – Patience, waiting for your plans to bear fruit; Reversed: Unemployment
• 8 – Hard work, focused efforts, laying the groundwork; Reversed: Skill-shortage
• 9 – Luxury, rest, financial and material comforts; Reversed: Dependency
• 10 – Financial success, strong business relationships; Reversed: Restrictions

the best part of gumball is the plots are always something so simple like “gumball’s family is losing money!” but that slowly becomes “gumball’s family has no money so the whole universe loses it’s whole animation” 

and then like, ANYTHING can happen inbetween, is there gonna be a scene animated by a professional anime company this episode? sure

are gumball and darwin gonna find a void where forgotten boring background characters and mistakes go and crazy frog is there? sure

is gumball gonna realize there’s more shows within his own show and try to become part of that show? sure

is a character who appeared in 3 episodes as a background character in the first season who had like 3 lines total gonna come back as the main villain of the show later? sure, why not

Why Do You Not Want to Represent Us?

A Discussion on Culture and Erasure

WWC frequently receives asks wondering if it’s alright to have PoC distant from their culture, outright not having one— or even if it’s okay to make something up to fit what the person wants to write about. And we feel the need to ask: why? Why do you only want our looks, our cultural trappings, without ever having a culture? Why do you want to perpetuate the pain of assimilation, of abuse, of violence? Why do you wish to create something “better” for your own gains, instead of taking us as we are?

That is what you are doing, every time you do not put in all of us, or create something to fit your own whims over our reality. We are more than our skin and outward appearance of difference. We are more than a collection of traits. We are more than stereotypes of what you think we are. Our ethnicities colour every aspect of our lives and, while we aren’t thinking about it all the time, we are aware of it. We were built by it. We live it every day. 

Representation is more than simply “I have brown people.” It is “I have this segment of culture respected in my story.” It means “this character is me”, which means this character must be built by the same factors that built us— our culture. Our real culture, not modified with “artistic licence” to make a “better” plot.

By stripping us of our ethnicities, you are stripping away our hearts. You are stripping away our homes. You are writing stories that simply remind us the world sees our bodies and cultures as playthings. As if our souls can be fragmented and split apart so you can tell yourself “I’m being diverse.” How can you say that when we do not see ourselves in your work? You are not doing anyone any justice. You have failed to understand the concept of what representation even is: a person’s life in media.

While we are no different from the majority in terms of our minds, our passions, our ideas, we are different in where we come from. Our experience was shaped by our culture and in order to show us as true characters, you must give your own characters our ethnicity’s history. Our comforts will be different from yours because we grew up being comforted by different things. Our favourites will be different because we hold different things at higher value.

Assimilating us with your actions— refusing to do the proper work involved to truly build a character of Color with as rich a background as white characters— simply perpetuates the pain of being marginalized. It’s lazy. 

That also isn’t to say that people without complex relationships to their ethnicities exist, but ask yourself: are you the person to tell this story? Chances are, you are not. Leave narratives of pain to the people who’ve lived it, where they belong. We are not your stock plots. 

Respect us enough to take all of us, not just the parts you want. To do anything else would be an injustice.

- WWC

Writing Antagonists: (Aka, Your Villains and Bad Guys)

The antagonist is often either one of the most fun things to write, or the most dreaded. But either way, they are a key element of the story, and that cannot be ignored. So, let’s talk about how to make a really great antagonist.

You may have in the past met a writer or teacher or whomever who insists on using the words “protagonist and antagonist” over words like “hero and villain.” Personally, I am not so stingy about it, I feel that I know what you mean anyway so it doesn’t really matter- what there is a legitimate reason as to why you should at least try to think of your villain as your antagonist instead.

And that reason is connotation. Well, denotation too, really- villain and antagonist aren’t completely the same thing, but I’m bringing it down to connotation. 

Simply said, when you think of the word “villain”, you’ll think something like “that’s the bad guy in the story.” And when you think of the “antagonist”, you probably think “that’s a fancy word for villain, aka the bad guy in the story.”

But antagonist isn’t just a fancy word. It’s a fancy concept. It means “the guy that opposes the good guy.” That can be on any argument or view. When writing your antagonist is to remember that nothing is black/white, good/bad thinking, and that includes your antagonist.

Let’s map out the steps to making a complex villain- aka, an antagonist.

First, remember that your antagonist (usually) is a person, just like your protagonist. It might help to develop them outside of their intentions first, and put a person to the upcoming reputation.

Background:

Chances are, your antagonist didn’t just rise up out of the ground ready to kill. They came from somewhere. Your readers don’t even have to know everything about your antag’s backstory, but you do, if you want to really understand them. It often holds the key reason as to why your antagonist is where they are. The drive behind anger, revenge, change, or pleasing someone else can come from the events in their background.

Why do they hold the beliefs they hold? Were they raised that way? Were they taught by some mentor figure? Were they cover from a reality they couldn’t bear? Are they trying to please someone, or get revenge on someone who displeased them? The answer should be in their background.

Motives/Beliefs:

Remember, every villain is a hero in their own mind. They believe that what they are doing is necessary, even if they recognize that it is unpleasant. What are they fighting for? Why does it matter to them so much, that they are willing to overlook all the harm they do?

“The Greater Good”: This is one of the more common and understandable villain motives. They believe that what they are doing now is paving the way to a better future. But keep in mind that what your antag views as a “better future” may be very, very different than the average opinion. Maybe a “better future” for them is a genocidal purge or the world ending in flames. Who knows.

That’s not the only type of motive. Be creative. Work with the information you established in your character’s background to find the most reasonable motive.

Tipping Point:

This is going to be related to your background and motive in an interesting way. Think of your antagonist as a character who has already completed their Character Arc and reached a negative end. Look at the points of change on the character arc- the ones that push your character farther down their path. What are those events? Those are the tipping points that prompted your character towards becoming they way they are now- those key moments where your character had a choice, and they chose to become bitter, hateful, vengeful, cold, or other negative things.

These could be the deaths of loved ones, the promptings of a mentor, or a moment of injustice that made them realize that the world isn’t always kind.

Personality/Actions:

This is the part where you develop them outside of their intentions. How do they behave? 

It’s tempting to just say that your villain is a villain because they torture and kill people. But those are not the only things that make a villain a scary or serious threat. Some characters might jump to violence easier than others. Some might be more into psychological torment. Some might actually seem really charming or persuasive, which is frightening in it’s own way- they might actually be tricky enough to confuse you into making bad decisions on your own. Think about your character’s background again. What makes the most sense for them as a person?

Presentation:

This is how your antagonist comes across to others. Keep in mind that your reader and your other characters don’t know your antagonist like you do. How does this person present to the world? 

-Are they open to discussion/negotiation?

-Are they open about their intentions?

-How quick are they to violence?

-What are their methods of war?

-When you meet them, are they charismatic, quiet, charming, vulgar? Do they have a sense of humor, or are they stoic?

-Do they seem to enjoy what they are doing, or do they express regrets even as they do it?

Moral Complexity:

What are they willing to do to achieve their goals? Do they have weaknesses in their personal lives?

1. Do they have noble ends behind their controversial means?

2. Is there a line even they won’t cross?

3. Do they have someone/something that they care about?

4. Do they prefer to do the killing/torturing etc themselves or do they just give the order?

Remember that if your antagonist does have any of these moral weaknesses, they are not going to want to show it. One has to keep up intimidating appearances, after all. 

Speaking of appearances…

Appearance:

This part is here to tell you what not to do. There are certain appearances that are getting really old with villains.

1. Dressing in all black. Why do they even do that? It’s time to stop associating black with “bad” and white with “good”. It just isn’t like that, so stop making villains all dark and stuff.

2. Scars. I think scars are pretty cool, don’t get me wrong. But if there is no relevant reason for it to be there, don’t talk about it all the time. That goes for all characters, not just villains. Like the color black, scars are not just a villain thing. Everyone has them. Don’t associate them with “bad.”

3. Sexy. I get the idea that making a villain attractive makes them harder to hate, but that can be kind of a cop out of actual complexity. Again, if there is no legitimate reason to make your villain sexy, then don’t. It’s not necessary.

4. Ugly. I hesitate to call any traits inherently ugly, but if you’re striving to make your character unpleasant looking just because they’re bad, then once again, you are associating feature=evil, which is not creative at best and seriously socially harmful at worst. 

Basically, your villains should be just as diverse as anyone else. You don’t need stereotypes to make them scary. Sometimes it’s scarier than anything else to just have an average person. It sort of adds to the idea that anyone could be a villain. And that’s pretty frightening.

Key Point:

- Complicate your villains. They’re not just Evil McEvilpants. 

That’s it for now, but like anything else in writing, antagonists have a lot of possibility and exceptions. But that was your basic rundown on the things to consider when making a complicated antagonist. 

~Penemue

How to Give Your Antagonist a Little Humanity

There is such a thing as your antagonist being too over-the-top. There’s a possibility that they can become static or one-dimensional if you don’t understand why they’re the protagonist. Not many people in the world are evil for the sake of being evil. There’s usually a reason behind what they’re thinking and feeling, so try to explore that with your own characters. Remember, the antagonist is usually the hero in their own story.

Focus on background

Knowing your antagonist’s personal background should add more dimensions to your story. Do they have a family? Is there something specific that happened that shaped them? Understanding where each of your characters came from and how they came to be the way they are will really help add depth. Your readers will begin to see what makes them tick.

Know what they want

Antagonists have wants and needs, just like any other character. You should always know what your protagonist wants if you want to drive the story forward and the same can be said for your antagonist. What are they searching for? Why do they want to stop the protagonist? Do they want the same thing as the protagonist? This will help you figure out your conflict.

Is there someone they care about?

Knowing what your antagonist cares about will reveal a lot about them.  Sure, sometimes mindless unstoppable villains are exciting, but it doesn’t work for every story. Smart antagonists that care about something are usually more enticing. You can make them a bit more humane if you reveal what they care about. Do they believe what they’re doing will actually save the world? Do they think they’re doing the right thing? Consider these questions.

What do they think about the protagonist?

It’s not necessary for the antagonist to absolutely hate the protagonist. Sometimes it’s more interesting if they respect each other or if they already have a relationship. Do they think the protagonist is completely wrong? Do they understand their point-of-view? Knowing what your antagonist thinks will help form a realistic relationship between the protagonist and antagonist. It will help you shape your story into something better.

-Kris Noel

RFA Yandere Headcanons

Warning: The following might contain dark content which can either make you uncomfortable or trigger you. Read at your own risk. And semi-long post, I suppose?

Yoosung:

Yoosung’s source of inspiration to do anything productive in life always came from a person. Prior to her passing, Rika was this source. However, later, you replaced her. You showed him the kindness that he needed, you believed in him far more than he ever believed in himself, and you gave him the sincerest love that he could ever wanted.

He became addicted.

Your kindness, your smiles, your love; he wanted it all directed at him, and he did not want to share it with anyone. This obsession caused him to become a tyrant who was controlled by his jealousy. His detrimental actions began with small things. First, he expressed his distaste about how you treated everyone equally, and that as your love, he deserves to be your top priority. Then, when his desire for your time and attention began to increase, it escalated to the point where he cut off your contact from everyone else but himself; so that he was would be sole person in your life.

He would be the only person who deserved your love and time.


Zen:

It was no new news to anyone that whatever Zen did, or pursued, he did it with passion, and he dedicated himself entirely to it. So, when he began his relationship with you, he was extremely dedicated and loyal to you. He wanted to spoil you and treat you like the princess he believed you to be.

And so, he became extremely overprotective.

You were not exactly super popular amongst men per se. However, you did receive your fair share of flirtatious remarks; and they would walk up to you in order to receive your phone number and such. The only issue was that this only happened when you were out with Zen. The actor did not take this nicely. If so many filthy beasts approached you when you were with him, then how bad was it when you were out in public a l o n e? This led him to become extremely protective of you, to the point where he would not allow you to be alone with another male, much less go out anywhere without him.

He was just protecting you from the filth out there. After all, he was the only beast whose wild side you would ever need to see.


Jaehee:

Baehee Jaehee absolutely adored you and treasured her friendship with you. You gave her the courage to pursue her dreams and selflessly supported her without asking for anything in return. This made her feel somewhat insecure because in this relationship, for her, you were the only one who was giving and she was the one taking. She began to fear that if she did not reciprocate the giving part in your ‘friendship’ then you would leave her.

You were the only person that she had. She could not possibly let that happen.

And so, she began to go to extra miles to pay back your kindness. You have too much work? Don’t worry, she’ll do it for you. You do not feel like doing something that you need to? Don’t worry, she’ll take over and finish it for you. Her ‘helping’ got to the point where all together, she would do everything for you. As a result, you came to have all the time in the world, and she was always busy. Too busy to even share a small “hi, how are you” with you. This led you seek the company of other RFA’s members, which she did not like. She became possessive to the point where she began to emotionally blackmail you. She threatened to hurt herself if you ever left her behind for others.

“Is my best not enough for you? Would you like my life itself too?


Jumin:

Jumin loved you. He loved you so much, he was unable to express it with words. And so, he began to express it with actions. He wanted to do everything for you and in order to do everything for you, he needed to know everything about you. This led him to conduct his own entire research of you. He took notes about everything: from your lifestyle to all of your small and adoring perks. And it was unfortunate that there were things about your lifestyle that he did not like.

And so, he took control.

First, he persuaded you to move out from your place due to it’s ‘poor and unsatisfactory conditions’ and move in with him. Once that was accomplished and you were in a place where he could keep a track of you constantly, slowly but surely, he forced you to cut ties with people that he deemed to be unworthy for someone of your class. And that was like pretty much everyone you knew except for him. From that point on, his control increased to the point where what you wanted and what he wanted for you became two different things. And your control over your own needs and wants ceased and his order became obligatory.

He became the authority; your caretaker, your lover.  You saved him from his loneliness but instead, you became the slave to his crazy love. 


Seven:

It was love at first sight. As soon as he had opened the materials in order to conduct a background search on you, he had noticed how his heart beat felt faster by just a second. Dare he say, he was almost smitten. Originally, Seven had no plans to do act on the feelings he had developed for you because he was ‘too dangerous.’ However, that changed, when your life was put in danger.

In that instance, he realized, that he was only one who could protect you.

And so, this led him to act on his feelings and confess to you. It was fortunate that you reciprocated his feelings and everything was well. That was until he began to become paranoid which led him to install tracking applications in your electronic devices. He was aware of your whereabouts and your every actions. You felt watched at every second of the day. His reasoning for this was that he needed to protect you. However, when all this watching became too overwhelming and you asked him to decrease it, he didn’t. As a result, you threatened to leave him if he did not abide by your wishes. This did nothing but add fuel to the fire because it resulted him in tying tracking wires around your wrists that could only be removed by him. 

Everything is for your own good.


Masterpost | V + Saeran Yandere! Headcanons

hedgehogwithatank  asked:

What new vegas features do you miss the most in f4?

honestly? the writing. New Vegas had excellent writing, from the plot to the characters to just the dialogue options available to the courier. Having a voice is nice but with the limited dialogue you just can’t roleplay the same way you could in NV. Sole can only either be a bit of a dick, a totally nice guy or a smartass, while the courier can be anything from a complete moron, to an insufferable know-it-all, a smooth talker, a bit of a slut, a violent brute, a sarcastic douche, a by-the-book hero, a quiet badass and anything in between. 

And while we’re on dialogue, I really miss the Skill Check dialogue system from NV. You either had the skill needed to get certain things (or just finish quests on an alternate path) or you didn’t, and it was always clear because you got a display that told you how high  of a skill you needed (like “Speech [25/30]). Most importantly, if you didn’t have the needed skill, the actual dialogue would change, giving a good reason why the NPC you were talking to would react differently than if you had said the right thing. Plus some of the failed dialogue checks were some of the funniest parts of the game.

In FO4, if you pass a speech check or not is determined entirely by chance. You can have a CHA stat of 10 and still fail. Then you reload, your character says the exact same thing in the exact same context to the same character at the same time AND NOW IT WORKS FOR SOME REASON. That’s annoying busywork and kind of breaks my immersion. They had the same thing in FO3 where your chance of  success in speech checks was given in percentages and I didn’t like it there either.

I also like that the courier’s backstory was kept relatively vague, so you could make up  your own story for your character. FO4 gives you a pre-baked background that is pretty lukewarm for my tastes and doesn’t leave much room to make up your own character interpretation (unless you do some hard retconning/headcanon action to get around that, but even then it’s not amazing).

But other than that, New Vegas generally just didn’t take itself as seriously as FO4. FO4 has all this big focus on how miserable everyone is and how shitty life in the wasteland is. There is so much drama with families being torn apart, everyone being afraid of the Institute, the Brotherhood stomping about the place, children dying of incurable diseases…it is all so dark and serious and miserable it gets exhausting after a while.

New Vegas has dark stuff too, with drug use, slavery, prostitution, bureaucratic fuckery costing lives, war crimes, lack of medical aid, lack of food and fresh water and power, economic inequality…i could go on. So it absolutely has serious and dark issues. I mean one of the companion characters mercy killed his pregnant wife to spare her the horrors of slavery for fuck’s sake.

But you know what it also has? Ghouls flying to the moon. A gang of grannies in pink dresses beating people to death with rolling pins. Cyberdogs. A big blue grandma who looks like hulk and wears a cute flower hat. A gang of elvis impersonators. at least two (2) robots who think they’re cowboys. People cosplaying ancient romans. A dude wearing a dog for a hat. A giant plastic dinosaur with a store inside that sells tiny plastic dinosaur souvenirs. A sexbot called “FISTO” that you can hire for yourself if you wish.

What I’m trying to say is, New Vegas had a lot of serious themes (I’d argue them being even portrayed better than in FO4 but that’s a matter of opinion). But at the same time it didn’t lose it’s sense of humor. This is a world where science can make people live 200 years, create super mutants by dipping people in green goo, and radiation is basically magic. It’s not super serious all the time or tragic. Might as well have some fun with it. Fallout has a long history of dark comedy after all.

FO4 kinda lost the humor aspect and maybe it’s personal preference, but I never liked media where everything is just sad and miserable all the time because you get kinda tired of it and desensitized after a while. I don’t hate it or anything, but it can never reach the same place in my heart fnv did ;-;

god sorry for the novel i could just talk about fnv all day

anonymous asked:

how are you so freaking good at art while you are only 15??? how do you practice? what is something that you do that you think really helped you with drawing?

Hmmmmmm… That’s a good question! Well, I can’t say it enough but the most useful thing I did to learn was reading a lot of drawings books. But if there’s another thing that helped a lot was to redraw other drawings in your own style. 

A quick example: 

Here I did a redraw of the lastest episode of MHA. 

By doing that ( When you are still learning to improve ), you practice anatomy, facial expression, posture, colours, backgrounds ( If there’s any ) etc.

I don’t know if I’m clear enough, but I hope it helped a bit! ^^

This is all a game.

Okay, so besides all the homicidal maniacs, what’s Jack’s YouTube channel known for? Sure, he’s known for his loudness, his humble nature, his consistency and everything along those lines. But let’s look past that and simply view the bigger picture.

Jack is a gamer. Done. Dusted. Ta-da, mystery solved. He just plays games for a living, and people enjoy it.

Anti likes to play games too.

Anti understands that gameplay is a massive thing in Jack’s channel, obviously, and he knows we’re there to see Jack’s glorious reactions to each and every one he plays. Anti knows what we like.

So, maybe, he wants us to be the ones to play this time.

Halloween was a case of Jack vs Anti - two sides of the same coin fighting against each other for control. But things have changed. We embraced Anti and welcomed him.

And after a while, we forgot about him. His comeback at PAX was extraordinary, but he highlighted what we all needed to remember; he was pissed. He was annoyed. Because we focused on Jack, not him, and we focused on other things.

Now we’re targets too. Now we’re playing the final game.

‘RETURN or REBORN’.
“You could have stopped me.”
“It’s all your fault!”
“What do you think?”

He’s making us choose. He’s done with us being in the background, controlling what he does. He’s been reborn; he’s patient, knows what he’s doing. He’s returned; this time, he’s the puppet master.

His actions are based on our decisions. Chase being evil? The answer of “what do you think” was Anti throwing it back at us. What do we choose?

Because here’s the thing; if this is one big game, then we’re playing for Jack’s life. And in games like these, there are sacrifices.

Do we save Chase and risk losing Jack to a monster inside his own head? Or do we leave Chase behind and have a greater chance of saving the green bean?

We pushed at Chase Brody, making theories, even making blogs. And now he’s in danger; a fallen hero. Lucifer used to be an angel: God’s right hand man.

Then he was corrupted. And he fell into Hell where demons ruled the plain.

It’s up to us to decide whether we can get him out. It’s up to us whether Anti has been reborn, or is returning. It’s up to us to save Jack’s life at the end of whatever grand scheme this leads up to; the final level of a twisted game we’ve been playing since October.

It’s always been up to us. It’s always been our fault.

I’ve said it before; I’ll say it again. Our community needs to join together.

For as hard as it may be…we’ve got decisions to make.

@fear-is-nameless @marielgum @lum1natrix @hufflepufftrax @anti-support-group @chase-brody-protection-squad

Okay so I’m seeing things like this again and another upswing of discourse about Jason’s character in relation to his education and background and I have to make something very clear to fandom, and particularly people who are Jason Todd fans (or say they are).

Stop forcing your own beliefs and agendas on a character, especially when it’s completely contradictory to the character’s actual behavior/beliefs/characterization/whatever and especially when what you’re doing is rooted in classism (unconscious or not). 

Please carefully examine why you’re applying your beliefs and agendas to this particular character and no, they’re your fav is not enough. 

Every time I see ‘Jason as a Social Worker’ or ‘Jason would never waste money’ or ‘Jason wouldn’t be interested in pursuing higher education in something intellectual’, touted as in-character, it becomes abundantly clear based on people’s explanations that it all comes back to Jason was a Poor Kid/Street Kid and that’s it. 

Jason’s actual characterization never comes into it. He was Poor. He was On The Streets. Therefore of course he would want to work as a social worker to give back or help other street kids, or would hate spending money or ‘insert headcanon here’. 

It’s like the origins of the character completely define him for so many of you and you’re those rich, upperclass fucks who will never let him forget it.  

Jason’s first appearance and he readily tells Bruce that he chose the streets instead of social workers and hates the system. How does anything Jason experienced after this in canon actually support him deciding to help kids by working within the system? Jason Todd, of all the batkids, thinks the entire thing is broken and that even the ways Batman works outside it are not enough. If you’re going with this headcanon, what parts of his characterization are you drawing on for this other than his background? 

Jason, once he’s back in school, held his education in such esteem that he was willing to sacrifice being Robin to do it. He was highly academic in particular, and extremely engaged in things like extra credit and making his teachers want him to calm down a little. Why is Jason being picked for things like trades and non-academic pursuits when a character like Tim actively hates school and canonically chose to drop out? Would Tim not be a better avenue to explore alternatives to higher education? It’s always Jason that’s picked for this, and sometimes Dick. Both of these characters achieved higher education levels than Tim has, and yet everyone in Fandom seems to cheerfully embrace Tim as an intellectual who will Run Wayne Enterprises, despite Tim probably not actually enjoying that future, and being wholly unprepared for it. 

Jason as frugal is another one that people claim ‘makes sense’ and again seems to be completely reliant on his background instead of his character. Jason has shown time and again that he has absolutely no problem spending large exorbitant amounts of money (even money that isn’t his) on things he wants or ‘needs’. Part of Under the Red Hood had him and Talia buying Kord Industries as part of his plan. At various times he’s shown with elaborate safehouses that aren’t just practical but Extra. Jason Todd recognizes that money is a weapon, and just like any other weapon he’s going to use it to get the advantage. Yes, his death and resurrection derailed him from seeking a traditional education onto his current cause, but that doesn’t change the fact that Jason would probably see Ivy League as an advantage and would likely have no problem spending money to get it. 

Headcanon what you want, but I’m so tired of seeing ‘He was a Street Kid’ as the sole reason for doing anything. That’s classist and harmful and that means you don’t get a free pass. 

anonymous asked:

Look those different reactions and emotions from Sam and Dean toward Castiel in that clip(12x19)! I mean, it's the perfect comparison between REACTION from a BROTHER (Sam) and an ANGRY BOYFRIEND!!! How can anyone say otherwise???

You mean the husband / brother in law dynamic?! 

I’m paraphrasing you, sorry, you said brother, and they are very much like brothers in a way but also I feel like… not? Sam and Cas do care about each other deeply but they don’t really interact like brothers, most of their interactions are through Dean, when they do bond in ONE episode out of the 100 Cas has been in they STILL talk about Dean, like, a lot….

And they care but they’re not, like, anywhere as they both do for Dean. We are continuously shown the difference, eg. Sam isn’t that worried about Cas being dead in seasons 7 or 8 in comparison to Dean who is literally wallowing in booze and thinks he is seeing him everywhere, when Dean tells Sam “its not an IT, its CAS” etc, when Lucifer was possessing Cas and when Cas has been missing this season Dean is sleeplessly researching, going out of his mind, using all his coping mechanisms etc and Sam is supportive of Dean and saying “he’ll be fine”… pfff.

it’s the standard brother in law - person - spouse dynamic IRL and in fiction.

I love how CLEAR they are making it this season. I harp on about this all the time, which is probably why you messaged me ;)

I also love how they made this super clear with Saileen too! Which I discovered today was canonically scripted as a love interest *sighs contentedly*.

All the parallels *sighs again*…. but here how when Eileen is in emotional trouble Dean looks at Sam…

 kinda like…

Sorry for the terrible gif quality - I can’t gif well!

So yeah, I’m actually kinda weirdly disappointed by this promo as I was hoping for more unadulterated relief on Dean’s face before the anger considering he’s been out of his mind worried and looking for Cas in the corpse columns… but then I guess it’s because I try not to but I have my own expectations of what I speculate for this episode. I do definitely see more of the angst though and it getting stronger hopefully through the episode til its finale….

Also @godshipsit pointed out that the scene looks like it has been cut and Sam is kind of hovering in the background…. like he has a lot this season re: Dean / Cas moments.

Originally posted by angvlicmish

And nothing more than in *THE ANGEL LOVE STORY EPISODE* 12x10…

Originally posted by veryamooseing

Originally posted by hunterchesters

Originally posted by devoiddean

It’s just such a brother-in-law/brother wants to stay out of domestic squabble thing. It’s fantastic!

Some Tips on Managing Research Projects

As some of you may know, I’ve been working on two research projects for this year - some astronomy undergrad research, and my physics final-year project. Although I’ve been struggling to manage these projects alongside my coursework, I decided to compile a list of things that make life easier. These tips are for big projects that typically last over a couple of months, rather than smaller assignments.

1) Get a notebook for your project. It doesn’t have to be fancy (though if that’s what you prefer, go for it by all means), it just has to be functional. Whenever you’re working on your project, write down the date and whatever you’re doing that day. It helps a LOT to be organised in this way, especially if you have to write up a report of some sort later.  

2) Set up a plan. Often, with big projects, it’s difficult to see where you’re headed with the project and what you need to do. Having an action plan or an outline of your project helps get you focused and breaks the Big, Overwhelming Project into smaller tasks and steps that can be accomplished. This plan may require adaptions and refinement as you go along, but that’s okay. 

3) Timelines. This is easier if you have a looming deadline can the universe slow down so that I have enough time to finish everything before 9 September pls but, if you don’t, try and set up some kind of long-term schedule. Maybe you want to have all your background research done by the end of the week, have your first draft written in a month’s time. Having mini-deadlines is a great way to convince yourself to make progress and stop procrastinating.

4) Google sh*t! Seriously. If you don’t know how to do something, Google it. You’ll find a lot of answers out there. And you’ll figure out how to do a LOT of things on your own. 

5) Ask for help. If you’re stuck on something and just can’t make any more progress, even after tip no. 4, ask someone for help. If you have a project supervisor, they’re your first port of call. If not, find someone doing a similar type of project and ask them. 

6) Have the right software/equipment. If you have your own laptop, and can get the software you need for your project, get it! I did this for my astro project and it’s so easy to work on it now that I have ALADIN on my own computer and don’t have to work from uni. I’m stuck using the computers at my uni for my physics project and it is very inconvenient. If your project requires equipment, try to get the equipment ASAP.

7) Schedule time to work on your project. When I set up my week in my bullet journal, I make sure to schedule in project time. I’m also trying to work in my “down time” when I have a cancelled tutorial or something similar that leads to unexpected free time.  

8) Dowload Mendeley if you’re doing a lot of research. It autocites your papers for you (you literally just drag and drop and BOOM - all the references), generates a bibliography in whatever form you prefer. It makes it so easy to organise research papers. Use it. It’s free. 

9) Accept that it’s going to be tough and that you will mess up. Maybe you procrastinate a little more than necessary. Maybe you delete an article or forget to name your files something sensible. It happens, it wastes time, but it’s okay. You’ll get everything done properly eventually. Take a break if you need to. You’ll get back on track.

I hope these help! I am in no way, an expert in this. I’m still figuring things out for myself. Projects can be overwhelming, but they are also one of my favourite things to do. There’s so much that you can learn from doing a research project - far more than what you learn in class - and I highly recommend it as something that Science undergrads in particular should do.

If you have any questions, feel free to ask! I also have a study instagram @ munirastudies if you’re keen on following me there. Happy studying!

xx Munira

10 a Day Challenge rules

Draw 10 pages a day

Stick to the prompts

Try to fill the page. Don’t draw things as small as a stamp

There’s no limitation on mediums, size of sketchbook ect…try to find a sketchbook with at least 100 pages ( because there will be a 100 drawings) or a sketchbook that you can draw on both sides. Or have multiple sketchbooks?

10 a Day Challenge Prompts

Nature/ foliage/ fruits-vegetable plants

Draw your favorite car- different angles-

European Buildings

Mechanical Objects- Example, Clocks, Screws, car Parts ect…

Animals in motion

Characters in a location, make sure to have the characters engage with the location in some way.

Footwear-different types of shoes

Hands doing actions, (no stiff hands) examples- holding coffee, punching, chopping wood

Patterns in backgrounds- examples tiles, picket fences, french roco walls

Pick a time period and draw people from it

Now you have 100 drawings! Way to go!

FINISHED? WANT MORE PROMPTS?

Sequential drawings

Draw your favorite foods

Draw cluttered rooms

Trains, boats, planes

Draw different types of food trucks

People sitting in chairs, example- different postures, different chairs

Draw people fighting

Make your own city and draw shops, merchants, and government buildings in this world

If you still want more, think about what your art needs improvement on and focus specifically on one thing at a time, like different body types, animals ect.

Gideon

it’s insane that there are people who don’t think Gideon is the embodiment of white. He believes 100% in that which is greater than him- his irregulars, the gatewatch, the boros army, the allies on zendikar, the gods- and fully believes that without the unity and structure of the whole there is no path forward. Gids has been adrift since losing his faith in Theros and getting his spark, and everything he’s done in the story since then has been towards the end of finding and rebuilding that belief in the greater. He’s maybe the perfect essence of White.

And really, i’m tired of listening to folks disparage the idea of being lawful good paladin protector or whatever. it’s tough to give of yourself so much, to put yourself out for little to no reward, simply for the satisfaction of knowing you helped someone else. Gids resonates with me because of his legit selflessness and desire to be the best support structure there is. He’s extroverted, vulnerable (emotionally, not physically), and willing to go to any length in order to make sure the group is happy.

This leads into yesterday’s magic story and a little personal context.

Keep reading

nuclearmentality  asked:

I know you can't tell us if/when Infinity Train gets greenlit (I, for one, am hoping it does!), but I wanted to know how hard it was, overall, to make the pilot, and whether you think you'd be capable of running a full show.

It’s hard to say how difficult it was. Kinda difficult? It was the exact amount of work I expected it to be. I feel like “hard” or “easy” is sort of a relative term that often shows that something was more or less work than expected rather than objective difficulty. I planned things out as much as I could and tried to be easy to work with. I tried have a looser hand in some areas and stronger in others. Part of running a show is being able to give up certain aspects of the art of making a show to other people. So while I was allowed to do as much as I wanted, I intentionally tried to limit myself so I could practice.

Like for example, I was interested in doing the music, but I also knew that if I got my own show I wouldn’t be able to do that as it’s too much extra work. So I got Chrome Canyon, who I trust a ton, and sort of used this as practice in learning how to talk about music with someone. Talking about music can be difficult and it’s not something I have a lot of experience in, even though I make a lot of music myself.

The shorts crew is also very experienced, so even though I’m told my process went pretty smoothly, whenever I DID hit a bump they all knew what to do and had my back the whole time. They were super supportive. The shorts program is sort of there to help you learn about all the bits and pieces that go into a show and see how you handle them.

So for another example, something new I hadn’t done before is attend a breakdown of my episode. Breakdowns are where the art director and the production team sit and figure out every asset that needs to be made for an episode. This means they end up paging through the entire storyboard, panel by panel, and find every:

- new background

- new prop (anything a character interacts with like if they pick up a spoon or adjust a rear view mirror etc)

- new special effect (like a glint on a sword or an explosion)

- special poses (if a character makes a really weird reaction face someone has to design it)

- special colors (if a character changes to a different scene they might need new colors or rim light designs).

- every reused background/character/prop

- Just in general go over design notes

I’ve had experience doing all aspects of production in my own work, and as a storyboarder on Regular Show JG had occasionally allowed me to take part in different aspects of production, but I had never seen a breakdown before. Now that I have, on my own board no less, I very much feel it should be a requirement for every storyboarder to attend one breakdown meeting in their career. Seeing other people try to decipher your work is very illuminating and instantly made me change the way I boarded and labeled things so I could be more clear in order to make their jobs easier. Like they always told me “add this background” or “label stuff” but you don’t really KNOW know until you see exactly what they’re looking at and swearing about in the room.

I absolutely think I’m capable of running a full show. It would be a learning curve, but so is any new job. Just about everything that I can think of that a show runner does is stuff that I really want to do. It sounds like a lot of fun and I’d love to give it a go.

4

Representation: Make Your Own, Vote with Your Wallet

Here’s a comic that I drew up to explain my grievances with these counter-arguements I’ve seen popping up. I’ll write more in text here.

I don’t want to stop anyone from making their own games. Making games is a hard, incredibly rewarding creative task, and you should never stop making games, ever. You want to see a game that is totally your thing, your own brainchild go out into the world for people to enjoy? Do it. Make that game, and share with the world more culture than ever before. There is nothing stopping you from making your own game except time and effort.

But one person’s games, that’s just one voice in a million. As a gay person (and I cannot speak for anyone else but my own gay self), I grew up without any gay protagonists, with the constant background radiation of “Straight Is Normal”. Every romance, every love interest, every single character who wasn’t a joke or a villain, straight. I couldn’t share a part of me that was vitally important to me, and nobody knew what being gay meant, since there were no positive gay characters in the media we were consuming. If I made a game with a gay main character, that would still be one game in tens of thousands. It wouldn’t reach a wide audience, and there wouldn’t be the presence in media that is sorely required. I would need to have a marketing campaign, and millions of dollars I don’t have to reach the audience who really needs this representation.

Because this isn’t about one game, this isn’t about any particular game. This is about culture in general. Children will grow up playing straight leads and create straight leads in their own games. They won’t think “Hey, maybe I should make this lead gay” because that’s not what they grew up playing. We imitate what we’ve learnt, and we create building blocks with which we craft stories. The gun toting veteran soldier is always male, the princess who needs saving is always female, the hero is always straight and always gets the girl.

But what if we made sure that wasn’t the case? What if the hero had a gay love interest, what if the princess was a dude, what if the gun toting vet was a lady? What if we explore these avenues, construct a more complex narrative and not just rehash the same narratives we ourselves played as children?

We shout loudly for this to happen, decry wasted opportunities because we need to. Because if we don’t bring it to the attention of the people making the games, nobody will. We cannot remain passive consumers - “only play the games you like” only counts if there are games that represent us - and if there are parts of those games we find hurt us, we can still love those games and recognise the hurtful bits. I do not want to boycott games with problematic elements - that will ensure only bad games get made. How do you make money speak the necessary things we have to say?

(As a footnote, I will explain how money talks. Money is a language all of it’s own, and it is a very simple language. If you give someone money for doing something, you are saying “I support the thing you are doing”. If you do not give them money, you aren’t really saying anything, as it could be anything from “I don’t support this at all!” to “Eh, I wasn’t invested enough to lay down money” to “I wanted to support you, but I couldn’t.”. Now, if someone made a really really good game, but it had an insulting or degrading depiction of your group inside it, and you really liked the game, would you buy it? Would you not buy it? If you bought it, you are supporting the status quo - they will continue to do anyway. If you didn’t buy it, they might think “Wow, we need to not do a game like this ever again” and not even consider that the problematic elements were the problem. Money is too crude of a language to get this across.)

So, we are left with the only avenue that is viable for us: Actual Dialogue and Critique. Where we are free to say “I really liked this game, but it had problematic elements in it”, and discuss the things that went wrong in the game. Now, critique is not the same as censorship. With censorship, you remove the media from the public’s eye as soon as possible, so that their eyes are not offended by it. I do not want this. I cannot stress enough that I do not want this. Censorship is a regressive and counterproductive tactic, which does not help us learn from our mistakes and missteps. If we censored every piece of art that had mistakes, we would stagnate.

Critique, on the other hand, is the honing of skills and behaviour through discussion of the implementation of such behaviour. Just like an artist can recieve critique on anatomy,a writer can recieve critique on representation. A poor artist draws what they think something looks like, a poor writer writes what they think something acts like. And just like a poor artist can avoid drawing body parts they have no skill in drawing, a poor writer can avoid including people they know nothing about. Representation is simply another way we can improve the quality of our games - with proper representation comes richer, more varied casts.

I want to stress again that critique is forward thinking, not backward thinking. When we say, say, that Assassin’s Creed: Unity has four identical white males and that’s boring and samey - it is a critique of the game itself. It is a flaw that perhaps Ubisoft can learn from, and if we didn’t point it out, they would be none the wiser about it. Ignoring flaws is just as bad as censorship - both ways we learn nothing about it. Would you like to see a game industry filled with nothing but grizzly Doom Marines? If nobody pointed that out, the industry would blindly make more Doom Marines, because that’s what would sell. But once we’ve pointed out the samey Doom marines, or the four white lads, future games can be made that have an eye to this critique, and it can only benefit everyone. Sure, there will still be problematic games, but we are only human, and we are still allowed to enjoy those games. But I think the game industry can be better, and it needs to be told where it is going wrong. Those games that it creates, they will still exist for you to enjoy. They will always exist, and they will be fun.

I know you want creative freedom, and I do too, but the industry makes a profit from creating games geared with marketing and not just a little cynicism. By having better representation, we open up avenues for more voices, more varied creators to have their say, not just the ones that “sell at the moment”, as executives, the ones that are really in charge of the creative decisions, are a frightened and conservative lot. If we show them that no, we won’t stand for this lack of representation, they will have to reconsider their cynical and conservative marketing avenues. And we can’t do this by money alone. Money can only take us part of the way there, and for the rest of it, the vast majority, we need…

REAL FUCKING DIALOGUE.

I bet even some of you out there are still skeptical, like, why do we even need better representation, games are fine as they are. I’m not here to tell you that you can’t enjoy games. I’m not here to tell you that games aren’t important, or aren’t art, or should be a lame minority rainbow, or that all games should be Captain Planet and the Planeteers, where social consciousness is the deal of the day, all day, every day. I think that would be terrible. But what I do want? I want gay heroes to be just as normal and ordinary as straight heroes. I want black heroes to be unnotable and accepted. I want female heroes, I want trans heroes. I want characters that stick in people’s minds as normal. There is no “Special Snowflake Patrol” wanting to make every hero be an intersection with every marginalised group.

I just… want to be normal. I don’t want to have to shout, or campaign, or point out Straight White Male Protagonist #6753 as being yet another wasted opportunity.

I want to be normal. I want to be able to walk down the street with my boyfriend, holding hands, without people recalling all the regressive stereotypes that they have seen in the media and informed themselves about my sexuality.

I want to be normal. I want to be the hero sometimes, I want to be the villain sometimes. I want great gay romance, I want terrible gay romance.  I want to pick up a straight-to-DVD animated movie and sometimes see gay characters just existing, being gay, without it being notable or anything.

But that will never happen if I just make my own media and just passively consume the media that most closely fits me. Not existing in media I enjoy is not good enough for me. I refuse to be a passive consumer. This solution needs

DIALOGUE.

And if we need to get a little loud to be heard over the roar, well, that’s just what we’ll have to do. Why not join in, so that we can fix this problem sooner, and we can all rest and enjoy making our own games, while enjoying games made by teams of people with far more money than we’ll ever see in our lifetimes? After all, it must be great to see a big budget game with a romance that you can connect with. I wish I could play one!

And even though I’m gay, and not a person of colour, female, or transgender, I still want them to feel the same thing I’m striving for. That’s what equality is all about. I’ll help them, they’ll help me, and if you help as well, to strike up dialogue, to critique, to discuss and deconstruct, we’ll get there.

We’ll get nowhere just passively consuming. Let us

TALK.

UPDATE: My good friend Samael inked the comic for me! It looks much better now!