hello! dropping in to say how gorgeous your hair mod is! im starting myself and its super difficult blehh. anyways, i was wondering if you had any tutorials or resources to help you use 3ds maker? im struggling a lot and your hair looked gorgeous but im not doing well in the tutorial finding area LOL, its ok if you dont though! have a lovely day!!
Ahhh thank you! Trust me when I say 3DS Max and I do not get along by any means, so I completely understand if it’s all super overwhelming at first. I started without any prior knowledge of 3D modelling, so you might already be aware of some of the tidbits listed here - feel free to skip them if that’s the case!
To start with, I recommend paying the DAI Tools forums a visit, especially the Workshop section. I mostly lurk there, but there are other talented modders with far more experience who could help with questions you might have. Plus there are great tutorials for beginners like–
One thing I found with DAI hair modding is that the things you can actually do with the mesh are rather limited, due to the constraints of not adding or deleting vertices. However, you can still use modifiers to change the shape of individual strands to achieve the overall look you wish to create. Modifiers are the basic tools for reshaping and adjusting geometry in 3DS, and there are some neat ones I tend to rely on while making my bun mod. I should also note here that the Autodesk Knowledge Network is a great learning resource if you’re curious about a certain tool in 3DS - there is an entry for every tool, and sometimes there are demonstration videos too.
Bend Modifier - lets you bend the current selection up to 360 degrees about a single axis, producing a uniform bend in an object’s geometry. You can control the angle and direction of the bend on any of three axes. You can also limit the bend to a section of the geometry. This is useful for, say, if you want to bend a strand to stick close to the forehead.
Twist Modifier - produces a twirling effect (like wringing out a wet rag) in an object’s geometry. You can control the angle of the twist on any of three axes, and set a bias that compresses the twist effect relative to the pivot point. You can also limit the twist to a section of the geometry.
The Shift Tool in Paint Deform Panel is also very useful for intuitively changing the mesh’ shape by moving vertices in the direction you drag the mouse.
Aside from those, I mostly abuse move, rotate, and scale - both at vertex and element level - for fine-tuning, closing weird gaps, and detailing. I’m sure there are other tools that can be used to improve workflow and automate some of the manual scaling/dragging I do, but I’m too much of a beginner to figure them out yet :(
Finally I wanted to say that learning 3DS has been very much a trial-and-error process for me, but hopefully this may be useful for you! It’s always fun to see something you made yourself show up in the game, and after the initial confusion and getting to grips with the program, it’s a pretty rewarding process.
Feel free to shoot me another ask if there is anything you want explained further, and good luck!
Chris Froome (Team Sky) stormed to victory at the Tour de France during the 17km mountain time trial from Sallanches to Megève. He finished the course in a blistering 30:43, besting Tom Dumoulin (Giant-Alpecin) by 21 seconds and Fabio Aru (Astana) by 33 seconds. Froome’s performance pushed him even further into the lead of the overall classification, now positioned 3:52 ahead of Bauke Mollema (Trek-Segafredo) and 4:17 ahead of Adam Yates (Orica-BikeExchange).
Brief Result 1 Christopher Froome (GBr) Team Sky 0:30:43 2 Tom Dumoulin (Ned) Team Giant-Alpecin 0:00:21 3 Fabio Aru (Ita) Astana Pro Team 0:00:33 4 Richie Porte (Aus) BMC Racing Team 5 Romain Bardet (Fra) AG2R La Mondiale 0:00:42
General classification after stage 18 1 Christopher Froome (GBr) Team Sky 77:55:53 2 Bauke Mollema (Ned) Trek-Segafredo 0:03:52 3 Adam Yates (GBr) Orica-BikeExchange 0:04:16 4 Nairo Quintana (Col) Movistar Team 0:04:37 5 Romain Bardet (Fra) AG2R La Mondiale 0:04:57 6 Richie Porte (Aus) BMC Racing Team 0:05:00
John Ridley, creator of the new ABC series American Crime, joined us to talk about the show, which examines race, religion and the criminal justice system:
“When we started the series it was mid-to-late 2013 and it was after the verdict in the Trayvon Martin shooting and ABC approached me about the show. … This is before 12 Years a Slave came out and some blessings in my professional life. [ABC was] very committed to try to tell a story that was provocative, that challenged. But in working through it and developing the show, … there was a feeling among us that maybe we as a nation had moved past certain things. Maybe we expended a lot of energy in this Trayvon Martin trial and we’d grown, or if the incident happened again, [or] something like it, we’d respond in a different way. In the middle of shooting the series we had Ferguson that happened and not long after we had wrapped— [Eric Garner in] New York, and a couple weeks ago, I’m from the state of Wisconsin, there was that shooting in Madison.
And suddenly you realize this was not a show about looking back. This was not a period piece. This was a show that was going to be timely if it was done five years ago, if it was done 20 years ago, if it was done right this very minute.
Actor Benito Martinez (The Shield) joined Ridley in the interview.