I’m so sorry everyone. I have been in a bad place for a long time and could not handle actually running a blog that isn’t reblog/shitposts. So @numbersninja and everyone else thank you VERY much for your patience with me.
So a Plastic Potted Plant I would have to say it would be in the Fake Plant category. Similar to the Plant Category the Fake Plants are able to create and manipulate Plants at will, however they will be plastic and as such, unable to absorb nutrients to heal the owner, but will also not take bonus damage from fire. If a life player brings their falseness to life they will gain a diplomacy bonus with the creatures. If A different creature other than a Fake Plant shares traits with this they will have increased Vitality Gel and Gel Viscosity.
So first lets start with the Plastilly Imps. Plastilly Imps are, as other imps, Pranksters above all else. They bear resemblance to a Lilly flower, and will be jealous of the more real plants, often tearing at bark and ripping off leaves. They can be found trying to activate a Photosynthesis ability and can be found in areas with large light concentrations. They lack said ability but they wont stop wishing for their Plastic Petals to generate chlorophyll.
Decorative Cactus Ogres lack the Prickly spines of Cactus Ogres, however they hold a stronger dehydration resistance, nearly being impossible to dry out. They can grow thick plastic spines though, and while they don’t hurt unless launched from these big guys, they do increase the ogres already impressive Health Vial. If a Plastilly Imp climbs up onto a Decorative Cactus Ogre it can release a molten plastic smell as a crude ranged attack.
Rubber Fern Basilisks are a more tricky sort, using their ability to grow fake plants into patches of false grass and ferns they wait in, using unnatural camouflage to buy time to strike. They tend to uproot natural plants in order to plant their fake, but clean, forests as groups. They can create a screeching plastic noise by rubbing its hind legs together, and will use that to disorient prey and foe.
Steelwood Gliclops are basically a large paper-mache creature, however they are far hardier, and by melting off any of the bark they glue to themselves, one would find a green hard plastic body covered by a wireframe. This gives them a unique ability to create wireframe roots around itself, and barbed spikeweed, however it tends to not make the latter in exchange for a better fight. Not to bright these ones are and they leave a clearly traceable path of torn up trees for their natural bark.
False Crop Liches will hang nice and juicy looking tomatoes as it stays still, waiting for someone to come close to them. If one does they will grasp their unfortunate victims, causing strangulation damage, and grow spikeweed on their targets feet, causing a 25% chance of crippling a foot when the prey attempts to abscond (50% for an unlucky person). They are more durable but slower than other Liches, and as such they tend to grow traps around themselves, tempting hungry or unaware players to grab a bite. They can be spotted by their too perfect fruits and vegetables, and if they decide to set up shop in a place plants don’t grow if they have a lapse in judgment.
Ungrowing Bamboo Archons are dangerous foes. Despite their plants being fake they are able to pierce foes by growing and launching false bamboo. Since they are quite immobile they will grow a maze of Bamboo, causing damage to whoever steps on it, and are often found guarding Archways, important locations, and Denizen Doors. They can move and when they do they leave a trail of harmful bamboo behind them.
These may not be weak to fire damage, but it is still good to bring AOE weapons to deal with their plastic Viney extensions.
I like the combination of prototypes @tentacleconfection. I imagine these would be common things to prototype if someone finds sburb. I am going to assume you mean pre-entry prototypes, as that is the main variable that cchanges how prototyping works. Your classpect really doesn’t do anything to the beasts unless you prototype yourself pre-entry. So onto the beasts.
The combination of the 2Ds and the bunny plush would make Hoptendo DS prefix creatures. Beasts in this category would have greatly increased jumping and kicking power, as well as the ability to load nintendo games into themselves and gaining either bonus stats or special moves. Also kind of like teletubbies, they have a touch sensitive screen on their stomachs, and a regular screen on their faces that display the game they have loaded. Beasts that share traits with this class will have increased jumping power and will emit a small amount of light.
RabbiDS Imps are the second most annoying creatures in paradox space, next to minion Imps (Rabbit prototypes tend to lean towards Rabbids for imps sadly). They will run around, scream, look just like Rabbids with screens in them (and sometimes parts of the other prototypes), and in general be a bigger nuisance than other imps, trashing your house, breaking your things, eating and tossing food everywhere, digging holes in everything. They are very durable, taking lots of punishment, but are known on beating on each other for cheap laughs, so you will rarely ever see one with an undisturbed Health vial and that helps with taking them down early game.
Beveren DS Ogres are surprisingly fast for an Ogre, but tend to be smaller than others. This still is not much smaller and they will tend to try to kick things out of place as a means to antagonize you. When They Load games into themselves they will gain either Damage, Gel Viscosity, or Health Vial size depending on how close the game fits to those categories. They are easily startled however, and often will flee into dangerous circumstances if hit by a sneak attack.
Netherland DS Mini Basilisks are the definition of Move fast, Jump High. They may be smaller than other Basilisks, however they have a powerful slam attack upon landing, and can activate their jump attack with either one turn delay, or no delay, with the one turn delay leaving them vulnerable to only Ranged damage unless you can match their jump height. They also have the ability to quickly create burrows to heal up and avoid damage in. They tend to leave nasty holes all over the place.
Angora 3DSXL Gliclopses are nasty to deal with. They Have unparalleled jumping force, and while they do take damage if they do, they can slam the ground in a shockwave attack due to their weight. They tend to burrow massive Holes and can actually send out nauseating waves that makes your sight fuzzy if you adjust your head too fast without resistances to disorientation due to 3d effects.
Giant Chinchilla DS Liches are more so known for tunnelling and leaving potholes for anyone who comes nearby. They prefer underground environments and will leave holes everywhere in attempts to both escape from attackers, and to break or twist the ankles of players. When they load up a game they gain a unique franchise ability dependent on the nintendo franchise. They gain a Morph Ball from Metroid, allowing them to dig harder to see holes, a Spinning Reflector from Star fox, allowing them to return ranged attacks for a limited time as an improved Dodge, A flat out all stats up when loaded with a pokemon game and being directed by another Lich, Jumping bonus and doubled damage when landing on a target from Mario Games, Sword and Bow proficiencies when loaded with a LOZ game, and a Leadership bonus from Pikmin games.
Ds’Argent Archons are larger and Slower than the Liches, but maintain the Unique franchise abilities of liches. They tend to take pride in self grooming, but are capable of using their Screen brightness to blind foes. They are also more likely to directly attack you than the Liches, and will opt for many powerful kicks.
In general I would suggest suprising these creatures, as they tend to be both brave and timid, and when it comes to flight or fight, if you are intimidating enough they will prefer to bail in panic, and that will often put you in an advantageous situation. Also watch the ground.