implementaion

rapidflowstudios said: Wow! I was definitely not expecting such an extensive response! Thank you :D but two things…1) Could you provide a link to Stefan Gustavson’s java implementation? and 2) Could you pastebin your noise() and noise3d() functions?

Hehe, one of the whole points of setting up this blog was just so i can share my experiences in game development to help others.. And unfortunatly i can’t give you a link to his implementation as i don’t know the link to it, although a bit of googling turned up this : http://staffwww.itn.liu.se/~stegu/simplexnoise/SimplexNoise.java
And some notes on how it all works http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf – I have read this before, looks familur, and what do you mean my noise functions? The noise class or my code for generating terrain?

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