immortal children


this is a sloppy-ish comic about a strong headcanon of mine which is basically:

 hanzo, due to years of coping badly with life, sees genji in a very idealised, ‘always-a-child’ way, and can’t quite connect that to 35-yrs old actual genji(this is turn, makes genji feel like hanzo thinks he’s inferior). essentially: it’s hard work patching things together, but they try. 

(full hc rambles on this reply thread lol!)

  • Hi my name is Enoch O'Connor and I have short messy blonde and cold brown eyes like melted chocolate and a lot of people tell me I look like Tom Felton (AN: if u don’t know who he is get da hell out of here!). [[I’m not related to Ricky but I wish I was because he’s a fucking edgelord.]] I’m a radical but my teeth are straight and white. I have pale white skin. I’m also a student, and I go to a school called Miss Peregrine's Home For Peculiar Children near Wales where I’m in the eighth year (I’m thirteen). I’m a atheist (in case you couldn’t tell) and I wear mostly black. For example today I was wearing my black school boy overalls, black suspenders, a white shirt and black shoes. I was walking outside the House It was raining and I could smell the hay and hear Horace Somnusson's heartbeat which I was very happy about. A lot of adults stared at me. I put up my middle finger at them.
Hi my name is Túrin Turambar Neithan Mormegil Agarwaen son of Úmarth and I have a long ebony black sword (that’s how I got my name) that talks and is filled with malice and I have icy grey eyes like limpid tears and a lot of people tell me I look like Morwen Eledhwen (AN: if u don’t know who she is get da hell out of here!). I’m not related to Níniel but I wish I was because she’s a major fucking hottie. I have pale white skin. I’m a goth (in case you couldn’t tell) and I wear mostly black. For example today I was wearing a black cloak with some Orc blood around it and black leather trousers, silver chain leggings and black boots. I was wearing my doom on my brow. I was walking outside Brethil. It was snowing and raining so there was no sun, which I was very happy about. Glaurung stared at me. I put up my middle finger at him.


Vampire Yoongi who falls in love with his blood donor Taehyung.

In this world there are some people known as “Immortal children” who are kids that are sick with a birth defect that makes them stop physically aging when they turn twenty. Along with this “sickness” they develop too much blood in their body that often times leads to them getting very ill. 

Enter thousand years old vampires that admit yes vampires are very much real and very much are having a hard time feeding without looking like monsters maybe we can work something out? 

When Kim Taehyung is born he doesn’t cry tears, he cries blood. Many test later confirm he’s the first and only immortal child to come out of the Kims. 

At the age of eight Taehyung’s family begin to suffer from money problems. They slowly begin losing their homes and food. One day when Taehyung his playing outside with his friend, another immortal child by the name of Jungkook, a very pale beautiful man with jet black hair and black pupil less eyes walks by and catches their ball that rolls near his feet. Jungkook cowers a bit in fear but Taehyung just giggles and bows to the man as he hands over the ball. 

“Thank you so much mister!” 

The man sends him a soft smile back. 

“Of course little one, be careful with it okay?” 

A week later Min Yoongi, vampire head of Daegu’s most elite vampire coven, is offering 20 million won to the Kims for Taehyung to become his donor. 

“Is…. Is it going to….”  Taehyung carefully eyes his wrist, “hurt..”

“Yes a little bit. The vampire gently runs his fingers over the tan skin of the little boy’s arm already picturing how sweet he’ll taste. A shiver runs through him, one filled with excitement and need. “I’m not going to lie to you, it stings but then the pain disappears and it’ll stop you from getting sick.”  

‘W-will you give me a hug after?” 

The questions catches Yoongi off guard. The vampire has fed on countless of people and none, not even one has ever asked for such thing, in fact often times they are running away in fear after he’s fed on them. Something like wonder fills him as he nods his head slowly and the little boy in front of him grins before pushing his wrist closer to Yoongi’s mouth. 

So much trust, so much innocence.

Yoongi places a soft kiss to the boy’s wrist and the vampire pretends the cry the boy lets out when his fangs sink into his wrist don’t send an unpleasant churn to his stomach. 

“You know, i do not think i’ve ever asked before,” Yoongi runs his fingers through Taehyung’s honey brown hair, “have you ever met another vampire before?” 

Taehyung is now fifteen. The boy is taller than he was before, now he comes over Yoongi’s hips, and his features are sharpening as he turns into the beauty Yoongi knew he would. They, well Yoongi, sits on the couch with the boy’s head resting on his lap and he’d think Taehyung was asleep if not for the way the boy smiles every time the vampire scratches at his scalp.

Taehyung hums, “Just one, his name was Seokjin, he would come to the house next door to feed on my bestfriend Jungkook.” Taehyung smiles as he turns his head to cuddles against Yoongi’s stomach. 

“You’re my favorite vampire though, old man.” 

Yoongi is ready to rip the head off of someones body the moment he opens his front door. Taehyung, oh so fucking beautiful Taehyung, stands on his front porch with bloody tears falling from his gorgeous warm chocolate eyes. The boy looks brokenheartedly beautiful with every deep red tear that trails down his round cheeks and Yoongi can’t help but to lean forward and run a finger under them before bringing it to his mouth. 

Taehyung taste of nothing but sadness. 

He’s eighteen now, taller than Yoongi and even more breathtakingly beautiful than anyone could have thought he would be. Yoongi’s stopped pretending he doesn’t want to rip out his undead heart and gift it to the teen as it already belongs to him. 

Taehyung sobs, “T-They called me a freak.” The teen is shaking and his arms wrap around his own body as if they’ll keep him safe from the memories of cruel kids who only look to hurt. “Minsoo, he only asked me to prom because i was an immortal child and he wanted to see if i- if i came blood too.” 

Yoongi pulls the boy closer and doesn’t think twice before kissing him softly. 

“Don’t worry little one, they’ll get their punishment soon.” 

The Mother of All Last Guardian Theories


As many fans of Team Ico’s work begin to complete the long awaited Last Guardian, there is one common point of contention. Who is “the last guardian?” Theories usually involve either the boy (no given name) or the beast, Trico, as the titular guardian.  This theory seeks to offer an alternative, and to do it, we must venture back to the very beginning, “The Shadow of the Colossus.”

Now you may be thinking and may be getting ready to burn houses down for this claim. Ico came first in terms of game release, but this theory will present a timeline that argues the true timeline begins with Shadow of the Colossus, then Ico, and ends with the Last Guardian. At the beginning of Shadow of the Colossus, the character Mono is condemned to a “cursed fate,” but this fate is not directly spelled out. For this cursed fate, she is sacrificed, much to her love Wander’s chagrin. Thus the events of the game ensue and culminate in Mono’s resurrection utilizing the power of Dormin, the resident demon dealmaker. The sages who condemned Mono to sacrifice arrive just in time to witness the deal take place. Wander is possessed by Dormin and transformed into a horned beast and attacks, sending them fleeing and destroying the bridge connecting the forbidden land and the rest of the lands that hold countless villages.

But as we know, this is not the end for Wander, Mono,…and Dormin (also Agro). Wander is transformed into a horned child and left in the care of the now resurrected Mono. Both have been touched by Dormin’s power, and when Wander comes of age, the two lovers can finally bear children. Mono, having been given new life in an almost complete sense, has not aged drastically and mothers many children. They are blessed a large family of sons, no daughters…yet. Many of these children are adorned with the horns of their father, though some appear as normal humans. Eventually, their children are numerous enough to free the entire family from the forbidden land and venture back to the home of their father and mother.

But they are not welcomed with open arms. The sages, now in their twilight years, see the almost eternally young Mono and her horn-bearing family and decry her as a servant of the demon Dormin. They declare that the horns mark the evil ones and cast her and all her progeny from the land. With still a large number of hands to work, the family finds a new home near the sea and construct an ornate castle that can house them all. Years pass, and Wander continues to age until he is no more, yet he leaves her with one final gift, their first daughter named Yorda. Yet Mono discovers that she has barely aged at all. The life given to her by Dormin seems to be near immortality. And as her children begin to age and die around her, she can feel herself only living longer. It’s as if their deaths force her to live longer and longer with less family to share it with. She decides that the children she has born without horns should leave her. She will undoubtedly outlive them. Perhaps they can have families of their own without ever being found out to be of a womb touched by a demon.

All things wither with age, and in this case, it is Mono’s compassion. She becomes jaded, beginning to abandon the love of her family to seek only the power to live longer and longer. She begins to sacrifice her remaining horned children, draining them of the life they have left to extend hers. Meanwhile, those sons who returned to villages began to sire heirs of their own, but some of these children now express the trait lying dormant within them. The influence of Dormin is shown in the horns that sprout from the young ones’ heads. The new sages, having been warned by those of the past, recognize Dormin’s touch instantly and condemn these children to a new “cursed fate”. They are brought to their familial castle and are left in the clutches of the castle’s queen, Queen Mono the Undying.

As Yorda ages within the confines of the castle, she is shown to have received a different mark of Dormin, her magic. Through her touch, she can bend the castle to her needs just as her mother could. Queen Mono realizes that if the sacrifice of her horned sons could prolong her life, the sacrifice of her daughter could bring about something greater, the end of her life as it was, the end of her cursed fate. If she could become Yorda, perhaps she might no longer feel the sting of her own existence. She may not die and may in fact truly live forever, but she could now live as Yorda, a new being filled with the same power she had but not the stigma of her name. This incites the events of Ico. Queen Mono is slain, and though her plan fails, she is finally free.

Yorda returns with the now hornless Ico to his village and is immediately met with fear and shock from the sages. A horned child has not only returned but has brought along a girl with clear magical potential. Could she be an emissary of the queen, coming to declare war in the name of the demon Dormin? No. She immediately explains in the archaic tongue, a language they alone understand through studies of the ancient texts, that she has seen the wicked influence of Dormin’s hand in her family. She wishes it eradicated and vows to aid them in exchange for Ico’s life. She intends to destroy every other branch of her family tree, but she cannot part with the one member that has shown her kindness. A deal is struck, and Yorda uses her magical power to construct a being of her own energy, an immaculate machine whose sole function is to seek out the remaining children who hold Dormin’s influence within them and exterminate them.

It has been generations since those without horns had dispersed to other villages, and none of their descendants show the horns that clearly indicated Dormin, and those who had had already been sacrificed to the queen. But a piece of him remains within them, and Yorda’s creation can see it. She places the magical device within a dormant volcano, its natural walls protecting the device and stopping any chance of escape for those sent there to die. The machine is given soldiers to protect it and staff its vast workings, and Yorda herself takes up residence within to power the device throughout her life and eternally through her remains. The machine co-opts the winged creatures known as Trico, their avian qualities reminding Yorda of the only creatures she has ever come into contact with other than humans, doves. They are sent out, driven by the magic of the machine to collect the children who unwittingly harbor the demon Dormin, blessed with eyes that can see even the tiniest shred of the demon’s soul. The land surrounding the machine is given the name The Nest, the resting place for the Trico and what will be the final resting place of Dormin once all of the children are collected. The machine then is given the name The Master of the Valley, as its power commands all that lives within the earth walls. Yorda spends her days with a mirror in her hand, gazing at herself and constantly dealing with the decision she has made. She will end her familial line to save the world from a demon. She is seen so frequently with the mirror that it is placed on her sarcophagus following her death.

And here we have the story of The Last Guardian. A nameless boy, a child of Dormin, uses one of the machine’s own servants to destroy it. Without the machine, there is no one left to continue Yorda’s work. Any remnants of Dormin that are left in the world may continue to blossom and grow. Even the boy protagonist himself has the potential to facilitate Dormin’s return. So we now bring you to the answer to the question “Who is the Last Guardian?”.  It is the Master of the Valley, the magical machine designed to guard against Dormin’s return. Congratulations, you’re the bad guy.

((All images are credited to their original owners and were used expressly for visual aid. We did not create any of the images, only the theory for which we utilized them. Thank you))


Throughout the centuries, the Volturi have established and enforced a number of laws that all vampires are expected to obey on pain of death. There aren’t many of these laws, and they mainly concern the secrecy surrounding the existence of vampires.

  • Hunts must be inconspicuous, with victims unlikely to be missed; their remains must be disposed of and territory must be changed often.
  • Incapable of self-control, and therefore a threat of exposure, immortal children are not to be created. Such creation is the ultimate taboo and punishable by death to both child, the creator, those who defend the child and those who know of its existence.
  • Dealing with Children of the Moon, except for the purpose of extermination, is prohibited.
  • False witness, regardless of intent, is punishable by death.
  • Hunting is forbidden in Volterra, the town of residence of the Volturi; their food is brought from outside, sometimes from quite far away.
  • Attention should not be drawn and vampires should not be noticed in open sunlight.
  • The creator is responsible for his newborn’s behavior and teaching of the laws before they can be released on their own. By letting a newborn hunt conspicuously, the penalty will be death both to the newborn and its creator. Even if the newborn is ignorant of the law, his rash acts are still punishable by death.
  • Vampires’ interaction with humans must not draw wide attention. If a human becomes aware of them, the vampire at fault would be responsible for silencing that human. This mostly leads to two options: either make the human join the immortals or silence that human permanently. As long as attention isn’t drawn widely that prompts the Volturi’s involvement, they may never find out.
Tales of Berseria Analysis - Laphicet (Phi)’s and Eizen’s character arcs - Coexistence and Romanticism.

Three and counting.

I don’t have problem with child characters (And when I talk about child characters, I mean genuine child characters, no adults or teenagers looking like children or immortal children or characters that age different and looks like child but in reality are legally adults…they are a complete different subject)…conceptually. I don’t like when they are used as plot devices, I don’t like when they are pointless and I specially dislike when they behave like fucking adults without a motive. 

…Therefore you may suppose that I really like Elise from Xillia 

…and you would be right reader, I love her, she is a great character and Teepo would be the best Tales mascot if not for Rollo…

(…He is a god in comparison with other anime (Videogame) mascots…)

But if you want to have a child character, with clear motives, good development, a meaningful arc, etc. I say go for it, and make it great…and Laphicet (Phi) is indeed great.

First of all, he is adorable, he can cast Indignation and he also is the middle-ground between emotion and reason that the game wants to reach.

If Eleanor is the constant inner-conflict between the ideas, Phi would be their natural coexistence.

Phi starts as blank page, a puppet just referred as Number 2 and a representation of the Malakin subdue for the Abbey, then he is “taken” from Teresa and joins for the party and then…he just start to learn, to grow, to know these flawed people…and even if he cannot understand the totality of each one, he can acknowledge the inner goodness that he sees in each one of them. And in that matter, we as the players get to know a lot more of the cast trough his interaction with him (Eleanor also serves to this purpose but is with Phi that we get to know the best of the party because…). He is an adorable, cute and innocent child and the party, conscientiously or not, TRIES (and I emphasize the tries, because wanting it or not, the Menagerie is still the Menagerie and there is still conflict here, these most notorious been Velvet’s seen him as a replace for her brother, that gets resolve in a really heartwarming scene, I loved that scene… or Rokuro intent to kill him during the encounter with Kurogane) to be the best to him, teaching him, explaining and in reward we, and Phi, have this amazing little insiders for each one of the party members; Velvet’s first redeemable traits are shown us thanks to her interactions with Phi, seen Rokuro and Eizen playing the wiser older brothers is hilarious, Am I right, Rhinostragros? But it also let see us that Rokuro and Eizen have a genuine concern about been good examples for Phi with they “Don’t be like us” and fuck it, some of the first shades to Magilou’s true character are through her interaction with Phi. And in the end he takes the best all of this knowledge and experiences, this great and epic journey, and grows thanks to that travel.

He is the moral compass of these less than perfect people (Eleanor also tries to play this role, although with less success than Phi) and thanks to him we get to know the better of them.

He is also the best developed character in the cast and seen him grow from this helpless and quiet child to this determined badass who will fight for what he thinks is right (And been honest, leaving Magilou’s monologues to Melchior, he has the best scenes in the game)

“Eat my arm! I don’t care just leave me the other one! I need It to clobber the jerk who made my Velvet cry!”)

It is just fucking amazing.

In regard as his ending as Maotelus (And his eventual fate in Zestiria)…Is fitting. This kid that was nourished for this amazing journey with Velvet and the Menagerie, for all of these different experiences, points of views and teachings…He grows assimilating both ideologies and now he stands as the ideal manifestation (With Eleanor been the practical) of the healthy coexistence of reason and emotion…and the literal hope to reach Velvet’s endless and idyllic dream, …it gets the better of me in the same way that Velvet does and it’s just a beautiful ending for Phi’s arc and the game.

And that was the four…Uff…uff…you know what they say about pointless worries…


Eizen is awesome; he has the height, the posture, the voice, the long coat, the quotes, the family connections, the dorkiness, the “Perfect Mayhem” one of the most kickass designs of the franchise, his character screams “I’m fucking badass”

…Badass indeed…

…he is also one of the most interesting members of the cast.

Eizen is 1000 years old Malak afflicted for The Reaper’s curse which cause misfortune to the people that surrounds him, he is also a pirate, the second mate of The Aifread’s pirates, who ends joining Velvet quest in order to seek pass through one of the Abbey’s fortress and later for the possibility to find clues of the missing Captain Aifread whose disappearance maybe connected with one of the highest ranks of the Abbey.

Eizen is pirate, a ruthless thief, a man with little regards for the rules of the Abbey or the Kingdom, someone who has no moral compass other than his own convictions, an intrepid and dorkish adventurer who travels the eleven seas for the pure joy of doing it, loyal to his crew, to his captain, and his creed…

Wait a minute…He is still a bad guy, right?…

Let me see, thief? Check. Inclination to punching people? Check. Does business with morally questionable people? Check….oh he is also a second in command of a well knowing pirate crew…double check …then why he still looks like he could be one the good pirate characters in One Piece?…Well because that is the point.

In the same way that One Piece (Or the first Pirates of the Caribbean) explore a heavy romanticize vision of what a pirate is, Eizen is the romanticize vision of what a life led by emotions is. His arc doesn’t deal with themes like obsession or blindness or about losing yourself in your own overwhelming emotions (through there is something like that in regard to his arc during the Zaveid side quest, but is played in a different manner but don’t worry we’ll get there) like Rokuro’s or Velvet’s. No, his arc revolve about why emotions are so important for us and how following our own path, our own believes, is the only way to live our own life to the fullest, and in that regard he is the biggest contrast with the oppressive ways of the Abbey.

Eizen is someone that live adventures with his friends, he travels to exotic places, he doesn’t answer to anyone, a man that values his freewill above anything else and that will not letting that anything or anyone take it away from him, but as I said in the begging he’s not an auto-destructive person nor an anarchist, he plays the role of the lovable rogue (Despite that we actually don’t see much of thesem because the game isn’t about the adventures of Eizen and Benwick in the Van Eltia) with a stoic attitude and tough demeanor but also with a heart of gold a dork and in that regard he is the most enjoyable and funny member of the party (Aside for certain witch)…he is the most open to express his appreciation for the group aside for Phi, maybe, his completely honest fanboy rants about history or relics or just expressing his more pure inner feelings about his ways of life…He is amazing…Live hard and day young, Am I right, Eizen?… but in that regard, how many people have the raw muscle to decide their own fate? But even more important than that. Do you have it, Eizen?

Eizen has a role in the narrative and goal in the game, but they are just little bifurcations in a much greater story about Eizen fighting his own fate.

His natural affinity as an earth Malak, The Reaper curse, the laws of the Abbey, the Malevolence that slowly has started to overcome him and even the event of the game are no more than other rock blocking his way to…well, nothing. Eizen journey is just an endless resistance test that will have an abrupt end (In the context of the life spam of Malikhim/Seraphim), a romantic one for sure, fighting for the sake of the word against a future Lord of Calamity, and later, after becoming a dragon, killed as a way of saving him and putting him to rest of his madness state, but an end after all.

Eizen’s story is one of a man against the world, an endless path which mere travel through him symbolize the quest of men for freedom in his lives…Eizen is the coolest, and he was made to be the coolest, a romantic hero who has been throw it in a cynical story about clashing ideas as one of the idealist and inspirational parts of the emotion side…and again he does amazing in his job.

Part 1: Tales Series Retrospective

Part 2: The Elements of a Wonderfull Game

Part 3: Velvet’s character arc - Blindness and toxicity

Part 4: Rokuro’s and Eleanor’s character arc - Obsession and Conflict.

Part 6: Magilou’s character arc - Contradictions.


Hey hey, all you lovely people! First of all, thank you to all who liked and/or reblogged my last recording, it means a lot! I wasn’t expecting much of a reaction from Tumblr since I don’t have many followers, but I was very pleased to see that my post found its way to a fair number of you. And really, so long as what I do is useful or meaningful to at least one person, I’m happy :)

For the second recording of my project, I’ve chosen the Orphic Hymn to Artemis. I’ve been her devotee for eight years now, so this text is very close to my heart. I hope you enjoy it. I’ve tried to fix a few issues I had in the previous video, particularly the rhythm and the distinction between long and short vowels. Again, please let me know if you have any suggestions for further recordings!


Κλῦθί μου, ὦ βασίλεια, Διὸς πολυώνυμε κούρη,
Τιτανίς, βρομία, μεγαλώνυμε, τοξότι, σεμνή,
πασιφαής, δᾳδοῦχε, θεά Δίκτυννα, λοχείη,
ὠδίνων ἐπαρωγὲ καὶ ὠδίνων ἀμύητε,
λυσίζωνε, φίλοιστρε, κυνηγέτι, λυσιμέριμνε,
εὔδρομε, ἰοχέαιρα, φιλαγρότι, νυκτερόφοιτε,
κλῃσία εὐάντητε, λυτηρία, ἀρσενόμορφε,
Ὀρθίη, ὠκυλόχεια, βροτῶν κουροτρόφε δαῖμον,
ἀμβροτέρα, χθονία, θηροκτόνε, ὀλβιόμοιρε,
ἣ κατέχεις ὀρέων δρυμούς, ἐλαφηβόλε, σεμνή,
πότνια, παμβασίλεια, καλὸν θάλος αἰὲν ἐοῦσα,
δρυμονία, σκυλακῖτι, Κυδωνιάς, αἰολόμορφε·
ἐλθέ, θεὰ σώτειρα, φίλη μύστῃσιν ἅπασιν
εὐάντητος, ἄγουσα καλοὺς καρποὺς ἀπὸ γαίης
εἰρήνην τ’ ἐρατὴν καλλιπλόκαμόν θ’ ὑγίειαν·
πέμποις δ’ εἰς ὀρέων κεφαλὰς νούσους τε καὶ ἄλγη.


Hear me, queen, many-named daughter of Zeus,
Titanian, resounding, illustrious, arrow-bearing, holy,
visible to all, torch-bearing, Huntress Goddess who ensnares, presiding at birth,
assistant in childbirth and uninitiated into childbirth,
you with the undone belt, lover of madness, huntress, disperser of troubles,
fast-running, arrow-shooting, lover of the hunt, you who wander at night,
welcome at every door, liberator, shaped like a man,
Upright, you who hasten childbirth, divine nurse to mortal children,
immortal, chthonian, killer of wild beasts, good-fortuned,
you rule the mountain forests, tracker of stags, holy,
sovereign, queen of all, forever possessing beautiful youth,
wood-dwelling, protectress of dogs, Kydonian, ever-changing;
come, saviour Goddess, welcoming friend to all initiates,
to bring us the beautiful fruits of the earth
and pleasant peace and beautiful-haired health;
and may you send to the summits of the mountains sickness and suffering.

A few insights:

  • Artemis having an undone belt, λυσίζωνε, refers to her role in childbearing. In Ancient Greece (as in most cultures, I’d wager), women would loosen or undo their clothing while giving birth.
  • Orthia, Upright, is a Spartan and Arcadian epithet of Artemis.
  • while I translated ὀλβιόμοιρε as “good-fortuned”, it literally means “being assigned a happy fate” (ὄλβιος: happy, blessed + 
    μοῖρα: portion assigned by destiny). This term is probably used in opposition to θηροκτόνε, “killer of wild beasts”. Artemis has the power to kill, but she herself was assigned immortality.
  • in ἣ κατέχεις ὀρέων δρυμούς, “you rule the mountain forests”, the verb for “rule” can also mean “inhabit” or “preserve” (as well as a dozen other translations which don’t fit into the context). Artemis not only fills the forests entirely, but protects them and keeps them intact.
  • θάλος, youth, is a metaphor. In its original meaning, the word describes the freshness of a new plant, which I think fits nicely into Artemis’ imagery.
  • Kydonia is a city on the northern coast of Crete.

(Requested by fyeahtaylorp)

Volterra. Home of the Volturi. Not someplace you ever wanted to visit.

You were here with your family, checking in with the rulers of the vampire world. A few years ago your family had been visited by the Volturi because they caught wind of you and your sister. They assumed you to be immortal children based on your abilities. Their informant had obviously not taken into consideration that you and your sister had something immortal children did not. Heartbeats.

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