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How to design a sci-fi heroine right

Morrigan submitted:

Thought it’d be interesting to show the design process by the artist at Zeboyd Games when he designed the heroine for their upcoming sci-fi RPG, Cosmic Star Heroine:
http://www.reddit.com/r/Gaming4Gamers/comments/2u7gt8/ama_with_zeboyd_games_indie_game_studio_behind/co5vaz6
Note here how he really put some thought into her outfit and how it fits the setting and story. And the result is fantastic, practical yet stylish and not “boring” at all:
What’s this? No gratuitous boob window in the outfit, no skin-tight latex that makes her look almost naked, no boobs-and-butt pose? Well, I’m shocked. :)  Thank you, Bill @ Zeboyd, for making Alyssa awesome without cheapening her with gratuitous sexification. <3

I love that based off the answer, Bill could probably talk all day about his character design decisions without ever needing to go into discussion of their sex appeal.  Probably one of the reasons why the alpha of the game shows so much promise.

- wincenworks