A group of college boys find their world taking a dramatic turn when a pretty girl joins them in their tabletop role-playing game (RPG) session.

I can’t work out if this is supposed to parody or is just completely lacks self awareness… and I don’t want to financially support it by buying a copy.

It’s 2015! The Guild has been out for seven years now and World Famous Nerd Princess Felicia Day (thisfeliciaday) has shamelessly been playing DnD for longer.  Confessions of a Part Time Sorceress came out around the same time.  There are long lists of women who write RPG materials.  Women have been part of these games since forever!

How is “Oh my God! Does a girl really want to play a role playing games with us nerd guys!?” still a thing!? How did nobody in the publication process spot the obvious problems with these covers!?

- wincenworks

Ugh. This thing reeks of Big Bang Theory-style understanding of how male geeks look, behave and interact with women.

The only non-shitty “a girl joins a bunch of nerd boys in a roleplaying game” scenario that I recall is that Dexter’s Laboratory episode in which DeeDee, with no prior experience, proves to be a much more awesome Game Master than her brother.

How could she not be, though? She invented dungeon-forest!

And that was back in 1997. Where did we go wrong since then?



San japan, part 2. (part 1) These are some people i took pictures of on saturday and sunday, as well as some more of myself when i was wayward vagabond and anxious-traveler was gt john on sunday. (never wearing that mask for more than 3 hours again lmfao.) 

i was super excited to see all these great cosplays (especially rgb???!!!!! i cant get over the fact i actually saw and met tie-dye-flag as rgb on saturday. honestly holy shit.) 

the gt john with the big ass warhammer of zillyhoo (and the fuckiNg yellow crocs) was grimfins

if anyone else in these photos wants  to be tagged, shoot me an ask.


Ars magna lucis et vmbrae in decem libros digesta

1646 - Kircher, Athanasius (author) - Rome - Stanford Library

Kircher published a large number of substantial books on a very wide variety of subjects, such as Egyptology, geology, and music theory. His syncretic approach disregarded the boundaries between disciplines which are now conventional: his Magnes, for example, was ostensibly a discussion of magnetism, but also explored other forms of attraction such as gravity and love. Perhaps Kircher’s best-known work today is his Oedipus Aegyptiacus (1652–54), a vast study of Egyptology and comparative religion.

In 1646, Kircher published Ars Magna Lucis et Umbrae, on the subject of the display of images on a screen using an apparatus similar to the magic lantern as developed by Christiaan Huygens and others. Kircher described the construction of a “catotrophic lamp” that used reflection to project images on the wall of a darkened room. Although Kircher did not invent the device, he made improvements over previous models, and suggested methods by which exhibitors could use his device. Much of the significance of his work arises from Kircher’s rational approach towards the demystification of projected images. (wiki)

source: Rare Book Room