How are the mystery skulls character designs bad??? Not being confrontational I just want to know what makes good and bad character design
ummm ok….. im gonna try to explain this as best i can but it might come off as more petty than anything, im not an expert on the subject but i HAVE taken a class on character design and tend to be pretty good at it myself so i hope i know what im talking about at least a little bit.
this guy always bothered me the most. theres just too much going on here. which isnt to say a cluttered design cant work, just look at any given jrpg. but the details arent streamlined, and in my opinion dont mesh together well. the blocks of dark color are scattered in a way that looks clunky and distracting, and speaking of the colors the use of two completely different shades of orange (one derived from yellow and one from red) just doesnt work for me, at least not with the straight white of the shirt and cool blue of the robot arm.
my opinion on how to make this design better: either quarantine the darker colors to one area of the body (dark pants, dark hair, dark shirt, etc) to act as a focal point, or get rid of that element altogether. also, if youre going for a monochromatic color palette, stay true to that. use a warmer shade of gray for the robot arm, maybe derived from red instead of blue, and add a little yellow to the white shirt. or, if you want to keep the blue as a complimentary color to orange, spread that around the design more or center it in some way.
another rule of thumb with character design is the importance of weight distribution and keeping a consistent silhouette. think about how many designs youve seen of top-heavy characters with much skinnier legs, or bottom-heavy characters that resemble pears. that helps balance out the design in a way that isnt happening here. the way his shirt meets his pants really bothers me because of the way it fans back out at the bottom without keeping a consistent slope. an easy fix would either be to widen his hips/shrink the width of the shirt so they slope into each other, or change the pants he’s wearing to skinny jeans.
this girl’s not as bad, just kinda boring imo. again im not a fan of the different shades of blue and over-saturation, but theres nothing as distracting as on orange guy. she also has a better silhouette because of her curvier figure. this could be a rough draft of a good design, i think! just maybe like, consider the amount of accessories she has and choose between the skirt and the scarf, since those both kind of interrupt the rest of her outfit. also, if her glasses are going to be purple, put purple somewhere else on her design. also add a solid dark area somewhere, otherwise her design just looks flat.
i hate this dog. i dont even care about being mean when it comes to this dog. this dog is terrible. honestly it wouldnt be half as bad if it wasnt for the mohawk, because then it would just be a normal dog with some cool shades, and it would also help the silhouette to be more streamlined. the legs should not be the same width as the head. that just makes it look like a box. its bad.
now this guy. dont get worried, as ive said this is actually the only design i like, thanks to all the points i listed earlier. hes got a good, well-balanced silhouette, and simple colors that work well together. the fact that most of his entire body is black helps draw attention to his face and hands and helps them stand out. the use of purple throughout the design is also very effective, since the bigger areas are kept to just one portion of his body, but the color is kept consistent thanks to the subtle use in the shading and lineart. that all helps harmonize the design, so he looks like he was drawn all at once instead of just throwing a bunch of random elements together.
to top this post off im just gonna share a lil thing from our good friend craig mccracken. check out the way the shapes of the characters are simplified and how they harmonize with each other, think about the distribution of light and dark shading, where the weight of each design sits, etc.
i typed a lot more than i was planning to but i hope this little critique helps you out!