ill transform it

i keep seeing cute posts about Cade lying on Optimus’s chest but all i can imagine is Cade lying down on Optimus’s chest too close to his narnia boob and just,,, fuckign disappearing into his subspace and Optimus scrambling  (“shitshitshit”) and frantically rooting around in his boob to pull Cade out


It's not just the labelling -its the distancing. Its this idea that experiencing mental illness marks you out as bad different. - Krok

Is anyone talking about this at all??
Because this is so very important and I think it needs to be talked about. Krok is making a huge statement here about mental illness and I think it’s really important to see how he recognizes his own mental state for what it is, accepting it, but also calls out the rest of the scavengers for their treatment of him and his mental state. 

He also recognizes that he’s not the only one dealing with things. I honestly just love the idea of him opening a treatment center for vulnerable decepticons and others with mental illnesses. Seriously, someone write/draw it now. 

In anycase, I have a newfound love for Krok. Follow your dreams buddy!

Big gentle bott

look I can draw robots :’)))

anonymous asked:

TFP Cons with a human s/o that's sick with the flu? I got sick myself and it sucks.

This is a little late… I hope you feel better by now anon!

Megatron wouldn’t have time to stay with you, but he checks on you now and then. He makes sure that Knockout gives you the best possible care. You’ll have at least three vehicons at your beck and call.

Starscream would worry over you. On Cybertron viruses are much more severe; sickness didn’t come and go, it killed. You have to explain that the flu is a natural occurrence and you’ll be fine, you’ve had it before. He’s still twitchy and snappy all day, except for with you. He’s constantly nagging Knockout and ordering vehicons to go fetch you tea and blankets.

Soundwave would wrap you up into a blanket burrito and steals you some medicine and soup. He knows the other Cons don’t know scrap about human illnesses, you rest in his office the whole day. When he can’t be there Laserbeak hovers over you. You use his console to watch cartoons.

Knock Out is grossed out by all the mucus and other bodily fluids. Still, he is a doctor and actually takes very good care of you. His bedside manner is more tender with you, and he makes sure you get plenty of water and rest. You aren’t allowed to leave the medbay until you’re fully healed.

Breakdown is also a worrywart and constantly checks on you. He hates that he can’t be there to take care of you while he’s out on mission, but he’s by your side every other moment. When he’s away he comms Knockout every couple of minutes to ask how you’re doing. 

Shockwave is busy. If it’s not life threatening he doesn’t have time for it. He’ll make a list of things you need and send a vehicon to go retrieve them, then give them the job of making sure you stay in bed all day. When he finally finishes up in his lab for the day he may snuggle you a bit.


this request is brought to you by: @ghostlygooo

I hope this suffice’s your need. you’ve brought me out of my TFA comfort zone making my try more complicated/detailed characters that I find pretty and creative?? so thank you! ill be sure to draw more TFP

I will never get over the fact that in the episode immediately after his transforming illness, immediately following a conversation where Iroh tells him that now is the time to decide between good and evil, in an episode literally called the Crossroads of Destiny, Zuko chooses terribly.He chooses to betray justice and his uncle for Azula. But Zuko is not lost, because it is not the final choice. His failure has consequences, the entire Earth Kingdom is essentially destroyed, but Zuko chooses betrayal in the Crossroads of Destiny and then goes on to learn from his mistakes and fight for justice. Zuko’s arc is a lot of amazing things, but my favorite is its hard rejection of the idea that there is a single time to turn your life around or a single point that damns you forever.

Charms & Talismans (II)

For Luck

  • Butterfly charms - They are considered to be omens of luck. The gentle fluttering of a butterfly is good fortune. It is a symbol of freedom and perfection in nature. Just as a butterfly is not born, but is metamorphosised into a perfectly symmetrical creature, one’s ill fate can be transformed into good fortune. Butterflies have been associated with wandering, free souls in many different cultures.
  • Acorn - It is said to be an emblem of luck, and is believed to give the gift of youth to the wearer.
  • Astrological talismans - These type of talismans are usually very effective when prescribed according to the specifics of one’s horoscope. It corresponds to a favourably or unfavourably placed planet in the horoscope of the concerned person, and can be acquired to either strengthen or reduce that planet’s effects
  • Feathers - An ancient charm for luck and represents the journey of the soul to the other realm.
  • Keys - Three keys worn together symbolise the unlocking to the doors of health, wealth, and love.
  • Lucky coins - Bring luck to the bearer.

For Protection

  • Corno (horn) - An Italian amulet of ancient origin. It is a gently twisted horn-shaped amulet worn to bring protection against the evil eye, specifically against being cuckolded.
  • Cord charms - Intended to decay, they are put around a child’s wrist or neck, and by the time they wear off, the child is said to be old enough to withstand the “eye”.
  • Rabbit foot - The left hind foot of a rabbit is considered lucky, and the bearer has to rub it to activate the luck. In some sources, it is also said to be good for protection magic, in addition to bringing good fortune.
  • Mano Cornuto - “mano” meaning “hand” and “cornuto” meaning “horn”, the charm represents a hand gesture in which the index and little fingers are extended while the middle and ring fingers are curled into the palm. The reference is to the horned head of an animal. It is used for magical protection against the evil eye. 
  • Abracadabra - Created in biblical times for the benefit and well-being of all humankind by the elite holy men known to history as the Magiits proven ability to compel negative situations to diminish and vanish is legendary.

Crystals & Stones (Various)

For travelling:

  • Carbuncle and chalcedony - Protects sailors from drowning.
  • Quartz - Protects from extreme weather.
  • Banded agate - Protects from surging waves of the ocean.
  • Jet - Provides major protection to the wearer for travelling by river or sea.
  • Amethyst - Can be used as a general protection for travellers.

For courage

  • Aquamarine - Banishes fear.
  • Bloodstone - Provides courage.
  • Carnelian - Provides courage, as well as protection.
  • Agate - Dispels fear.
  • Black tourmaline - A very protective stone which is also excellent for dispelling fears.
  • Blue quartz - Releases fear.

For health:

  • Amazonite - For general health.
  • Green aventurine - Beneficial for blood and circulatory system.
  • Emerald - A very good general healer.
  • Fuschite - Helps mental and physical problems.