Warning:This article may contain spoilers and the content inappropriate for children…or may not contain.But get the children away from the screen just in case.
Guess who’s baaaack?It’s a Bird? It’s a Plane?it’s maskedpeach the RMK-maniac!Heh,I’ve finally played enough RPG Maker games to make a new part of my RPG Maker Fever.There isn’t much horror games this time,but RPG maker games aren’t about horror only,right?
Dreaming Mary is one of those “not-what-it-seems” games.,where beneath the sweet dreams lies the nightmare.Story in this game is somewhat bland,but it doesn’t matter much.‘coz the things that make this game really enjoyable are outstanding visuals and very good sountrack,which helps you to fully dive into that unusual dream world.Btw,it’s actually the first game for a long time,which creeped me out with its Sweet Dreams-gameover.
One of my personal favourites among the new RPG-maker games.This is a short story-oriented adventure game made by the same author as Alice mare.There’s some battles in turn-based RPG manner,but they’re all very simple.The game’s story lacks of originality,but still fun to follow thanks to bright well-developed characters,stylish illustrations and great soundtrack,which unlike Alice mare’s is fully original.
The second game in the series is pretty much the same as first.Story in my opinion is more interesting than the first game’s one,but still I suggest you to play the both in the order,because LiEat is planned as trilogy,so their stories are connected and some things may be unclear,if you play only the second one.Overall both parts are nice and comfy games,which is good if you need to play something relaxing.
If two previous games were pretty similliar,the third one is quite different from both of them,the game’ve become more challenging.Unlike first two games,LiEat 3 has a lot of puzzles(simple,but still tricky and fun) and fighting lies and leveling up this time actually affects the ending.The story is interesting,characters are good(especially a new police officer Iris),dialogues are well-written.Overall it’s a very decent conclusion of the trilogy,so if you haven’t played the first two games-now you can play all three and watch the story through the end.
I’ve already written the full review on this game some time ago,so I’ll make it short.Pros:Interesting puzzles,beautiful illustrations,neat atmosphere,touching bittersweet story.Cons:Poorly written,long-pacing dialogues,huge and uninspiring maps.If you’re the fan of RPG Horrors,I recommend to give this game a try,since it’s a quality horror adventure game.Maybe somewhat flawed,but still very enjoyable.
6.Pom gets Wi-Fi
This a game is one of those WTF-games I really enjoy.The first weird thing about this game,that all characters are dogs.And the main heroine is the weirdest among them-where else you’ll see a pomeranian who likes to seat in social networks and represents a walking image of forum troll?This game has cute unique visuals and good humor.To someone jokes may seem rude,but personally I laughted my lungs out.The only bad thing in this game is slow-pacing,easy battles,but there’s very little of them.
Dear Red turned out being a nice surprise for me.I thought it would be something like Hello?Hell…o?-welll,technically it is-this game is extremely short and has many endings.But that’s where the good thing lies-from all those endings(they depend on your decisions during the game) the whole story consists.Every time you get different ending you discover more curious plot-details.So I recommend to spend 20 minutes of your life to play this game-it’s worth it.
This one of don’t-judge-by-appearance games.Don’t get fooled by it’s simple looks-it’s a very interesting and deep puzzle-adventure with outstanding opening and ending credits.Puzzles in this game are well-constructed and follows pretty simple logic,so you can handle them without a guide.Additionaly I want to praise the music,which helps to create the unique nostalgic retro-atmosphere and makes the game more enjoyable.
I’ve decided to combine both these games in one mini-review,'coz they’re both by the same author and have pretty similliar conception.In both games you listen a story,solving puzzles time to time in order to proceed.Skinwalker is more story-oriented and reminds something beetween old text adventures and old horror B-movies,while The Visitor is closer to common RPG-horrors like Majo no Ie or Paranoiac for example.Both games are perfect if you want a short horror game to play with lights off and headphones on.Additionally I want to praise Skinwalker’s creepy and detailed illustrations and The Visitor’s storyteller-granny Agatha(infernal grannies rules!).
Infectious Nightmare is very much common RPG-horror.another story about amnesiac girl with extremely easy and uninspiring puzzles and poor mapping.But it’s still worth a playthrough,'coz it has pretty decent story and a very nice true ending.This game isn’t bad,it’s just no different from others in any way.
11.Monster Love Party
Monster Love Party(I’ve just noticed that it can be abbreviated as MLP-oh,God!) is a short and pretty typical Halloween-story.The game has well-drawn illustrations and mapping(but there’s one upleasant thing about it-sometimes you can easily stuck in decorations-so be careful) and nice logical puzzles,so if you have 30 minutes to spare-you can give this game a try.
I. Every story has a beginning and an ending:
Here’s the thing, no matter which Origin you chose, all of them start off at bad place.
1) Human Noble- Sure you’re rich and all that, but you loses everything in less than a day.
2) City Elf- You are living in an Alienage so…you already considered second class.
3) Dalish Elf- You are a member of a dying culture.
4) Circle of Magi- You live in one of the worst Circles eeeevvveeeeer.
5) Dwarf Commoner- You’re a Dwarf Commoner, what else is there to say?
6) Dwarf Noble- This one is the most tame of the origins in my opinion, but still really rough.
That said, no matter how you play the game, your chatacter will always rise (for better or worse) in the eyes of the people, leading you all the way to the fight with the Archdemon. And then you are (no exceptions) given the title of The Hero of Ferelden.
After the events of the main game you have Awakening which now sets the Hero in an official position of power. And the Hero saves the day yet again. (There’s the Orlaisian Warden but we don’t talk about him/her)
Then we follow up on the Golems DLC which, lets be honest, is just a dungeon were you find cool, weird shit. And that’s that.
Which leads us to Witch Hunt, where the Warden confronts Morrigan, the friend/lover/unlikely ally we got to know since pretty early on in the game. This meeting holds a lot of emotional debth in that Morrigan was the one member of your party that ALWAYS intended to leave, while the others only leave you if you have a low enough approval from them. Secondly, consider the fact that the Witch Hunt takes place in 9:34 Dragon, 2 years after the Archdemon’s defeat and 3 since meeting Morrigan all that saved game file ago in the Korcari Wilds. Not to mention the fact that she’s a potential romance option.
The Warden has been through one whole RPG game and 6 pieces of downloadable content that stretched out an entier year in the gaming industry.
So the fact that the Warden grew so close to our hearts is a testament to how good the Bioware writers were when creating the Wardens. And the fact that people wanted more of the Hero showed how much we loved them. Which is why I feel that what I’m about to say may be seem as unpopular, but here it goes: the Hero had his/her time in the spotlight. The Warden went through so much that it seems appropriate to have given his character a proper send off in some way, and I feel Witch Hunt delivered by resolving (?) the most important mystery Dragon Age Origins left us with.
II. A voice for the Hero:
Now, Dragon Age Origins is credited as such a wonderful RPG for some people due to the fact that it is very reminiscent to 90’s Western RPGs, which is true. Part of the charm though is that, while you do have to chose a voice for your Warden in the character creator, it wasn’t exactly something that poped up frequently enough in the game for most of us to have noticed. So, when we picked what the Warden said, we would often fill in how he/she sounded like. This made the character feel even more like we ourselves were the Warden. Giving the Warden a voice would feel like this would be taken away from us. No matter what headcanon or fanfic you’ve made up in your head or on page, this aspect will forever be out of your control. Which leads me to…
Now, unlike most fans, I really loved Dragon Age 2. But, I also understand why it got the reception it got. People were expecting a game with a similar set up to Origins. What they got was something completely different, a much more character heavy story compared to Origins. Because that’s basically how I see it: this isn’t a story with multiples endings or beginnings and what have you, this is the story of the Champion. More similar to a triple A action game with a story and plot than a traditional RPG where it relies heavily on changes. Some people were disappointed by that and that’s perfectly understandable. But its because of those reasons why I don’t mind Hawke being a voiced character, he does have a set up backstory and all that, he’s more in common with Commander Shepard from the Mass Effect series or Geralt from the Witcher Trilogy, you aren’t simply role-playing, you are role-playing as a character that already exists. So, when Hawke says something, I don’t mind too much if he says it differently than how I imagined or in a tone I wasn’t expecting. Its this type of character the Hero of Ferelden is not.
Ever since the ending of Witch Hunt (and by having the Hero be able to survive all of these events) Bioware has been very careful to keep the Hero’s actions as vague as possible. In Dragon Age 2 the Hero could be Queen, Alistair’s lover, dead, Warden-Commander, etc. But, in Dragon Age Inquisition, no matter who your Warden is, everyone will say the same: that he/she is on some dangerous quest to end the Calling that signals the end of a Grey Warden’s life. Nice and simple. But, already this could present a problem that may serve as a bad omen if the Hero were to return to the series. Its something I’ve thought of before and I’m sure others have as well: “My Warden wouldn’t to that though.” The same problem can pop up again in a much larger scale should the Hero return in the fourth game of the series. Hell, we don’t even know what the next game is about. For all we know our own individual Wardens might not even want to get involved, other people’s Heroes might! And there is the problem.
I do so hope that the Hero of Ferelden does not make a return to the series. I say that now, but just you watch the Hero returns and meets the new main character and I am so blown away by their awesome entrance that I take back everything I’ve said so far. But then it’ll seep in, how I would regret I felt that way because Bioware can take my Hero and turn him into something he’s not: Me in the world of Thedas, a world that I’ve grown to care about very deeply and helped me through a very hard time in my life.