Not Just The Game
Lance smiled at another dull face in the crowd, giving his usual spiel about how great this world used to be and how the player needed to save it. He gestured widely to a dark castle with glowing purple streaks through it.
“You need to save the castle from Zarkon before it’s too late!”
“No shit.” Lance hated the smartasses.
“What is your name, brave warrior?”
“Pidge” the word appearing before Lance, as the player said it, in blinding white Times New Roman. Why couldn’t they have at least picked an interesting font for me to look at? When giving a customized response the player is allowed to pick a font, they can change it at any point in the game but most players keep it the same. It’s damn boring.
“My name is Lance if you ever need help during a game you can call upon me to give you tips! During your adventure, you will face Zarkon’s son Lotor many times. As you progress so will he so stay vigilant and remember patience yields focus.” that last part isn’t in the script, but when he was a child his coach used to say that all the time. The player thanked him with a curt nod.
“What is your class, Pidge?” as he says this, although he cannot see it, five choices pop up on their screen. Fighter, Shield, Thief, Architect, and Mage. Each choice has its own special abilities. A Fighter does much more damage while in close combat and is the main attacker while the player is fighting in a party, a Shield has greater defense than any other category and their job while in a party is to protect the other players, the Thief can run at incredible speeds and has the highest stealth and while in a party their job is to steal the powerups and get them to their team or use them themselves to defeat the other team, the Architect’s abilities are manipulation of any map (or world more precisely) in a party their job is to manipulate the map in their teams favor (making stairs, knocking down walls, moving objects, etc.), and a Mage is able to master certain types of magic and can use them to levitate, manipulate, transfigure, set on fire, and soak objects in water. All of this is explained on Pidge’s screen as they make a decision.
Their hand reaches out to touch the air and Lance sees “Architect” appear in front of him in bland, white font.
“So you chose Architect,” Lance deadpans, “As an Architect, you have one of the most challenging jobs. While not being the strongest or fastest you are able to almost control your enemies movements.You will have to be able to calculate what they do next and block every way they could carry out that plan. In a team your main job will be to help them if you so choose to join a party.” he recites his script with a bored expression.
“Well you sound excited don’t you.”
Smartass. Although all he wants to do is snark back at them he forces a smile onto his face and follows his prompt. For all this player knows he’s an AI incapable of its own thoughts. Half of that was true. “Enjoy the game and play safely. Remember all betting and gambling are illegal.” he smiles, “Smartass.” he says out loud this time, although under his breath. The player gasps, seeming to have heard him and walks away staring at him wide-eyed. He smirks. He’ll get in deep shit for this but it was worth it to see the look on their face.
Another player approaches Lance and he turns toward them, still slightly smirking. His eyes fall on a shorter man with long black hair, navy blue (or is it purple?) eyes, and pale skin. He’s dressed in a red tunic with gold intertwining vines on it, he has on a pair of black pants, his boots are gray and extend to the bottom of his knees, and he wears a dark red mask- that matches his tunic- on the lower half of his face. His pants puff out slightly from where they are tucked in at the tops of his boots. The dark color scheme is a stark contrast to the bright and happy greens, yellows, and auburns of the last player. Lance assumes he’ll pick Fighter. He repeats his story to him and waits for the player to choose a name.
“Keith,” he says
The name appears in a light purple. It’s written in a bold and boxy, yet smooth and sad font Lance can’t name but decides to call Nexzela. He’s not sure where the name comes from but it seems appropriate.
“Hello Keith,” he says putting more flirt into his voice like he usually does when he sees a particularly attractive player. He smirks as he sees him brush at this. He goes on to explain the different categories of the game as Keith reads through them. Without hesitation he picks Mage. The shock must show on Lance’s face because the player looks confused and says,
“How intelligent do they make these things?” he says it to himself not thinking that the AI would understand what he was saying in any way. Of course, he does and Lance feels his face grow warm, thankful that virtual features only pick things like that up if you’re a player.
Keith swears he saw a blush of red on the AI’s feature. But it’s just a glitch in the game. It’s gotta be, right?