Tips on CC for ME:A
*UPDATE 8/15/2017* Bioware has updated the game and fixed pretty much all these issues!! This guide is useless unless you have a non-updated version of the game for some reason!
So we all know the facial animations in me:a can be a little…weird. BUT I’ve noticed there are some things you can mess with in the CC that seem to help make it look a little better! Here’s what I’ve found so far:
- Don’t choose the default for you or your twin: They just have really bad facial animations. Idk why.
- Give your Ryder dark eyes: The way the eye shading works in ME:A makes your character’s eye’s look really wide all the time. Giving your character a darker eye color for some reason seems to help this. It also helps to choose a preset where the upper eyelids fall lower on the eye.
- If you’re making a femryder, make the character’s mouth less wide: Someone else noted that it looks like the face scans for femryder’s presets weren’t taken in a neutral pose. This caused a lot of them to have stretched out mouths that looks pretty uncanny in cutscenes. I made my Ryder’s mouth a little less wide than I usually like to, and that seemed to help get rid of those freaky smile scenes.
- Mess with the depthness of the mouth: Making Ryder’s lips stick out from their face less seems to help with the weird flappy lip syndrome I’ve seen some people have. Default m!ryder has this issue especially bad.
- Remember to compare the jawline to your character’s neck: You can’t adjust Ryder’s neck thickness like you can with Shepard’s, so if your character has a wide face or a big jaw, it can make their head look too big for their body at times.
- The funky hair colors are always that bright: Ok this is less about animation and more about aesthetic, but I had to remake my Ryder because her blue hair looked too bright compared to everything else. In my opinion, the dyed hair looks less pastel looking and more neon in-game. There are a couple hairstyles it looks ok on (the curly bob and the braids for f!ryder both look pretty nice with the dyed colors) but most were brighter than I expected.
- The CC angles the face down and is not in a neutral position: Don’t worry about this one too much, just keep it in mind while you’re messing with the height of Ryder’s facial features bc it does mess with the perspective a bit. I moved my character’s mouth up to what looked like an ok position in the CC, but in most cutscenes her mouth looks waaay to high.
These are the things I noticed gave the animations trouble, and they’re largely femryder centric. If anyone else had a different experience/wants to share more feel free to reblog!