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UAC Demonic Entity Log: 008- Revenant

Another instance of demonic forces being combined with UAC technology were what the research team called Revenants. At an average height of 10-11 feet, Revenants were found to be a race of giant men, whose animated corpses were responsible for a lot of construction work in Hell itself, their size and strength exploited for slave-labor. A lot of this involved heavy lifting of raw materials, resulting in their arms being outstretched. Aside from this, their muscle and skin tissue (and even the presence of internal organs) seem to be slowly, but constantly regenerating, as if Hell kept them in a state of temporary decomposition. Once through the Hell-Gate, a shroud of metal enveloped much of their shoulders and torsos, mounted with miniature rocket or fragmentation grenade launchers, some with homing capabilities. Though this high amount of firepower alone makes Revenants a force to be reckoned with, their long arms and sturdy hands have turned them into excellent fist-fighters, just as devastating in close-combat.

Note 008-01: Though many human lives have been lost to the Revenants, they have been spotted attacking their own allies, perhaps in defiant retaliation to their masters.

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And now, a Japanese ad for Doom 64!

Wolfenstein 3D / Wolfenstein 3D: The Claw of Eisenfaust
Publisher: Apogee Software (DOS), id Software (iOS), Activision (360, PS3), MacPlay (Mac), Powerslave Software (Acorn 32-bit), Imagineer (PC-98, SNES), Interplay (NA 3DO), Electronic Arts (JP 3DO), Atari (Jaguar), BAM! Entertainment (GBA)
Developer: id Software (DOS, iOS, SNES, Jaguar), Powerslave Software (Acorn 32-bit), Interplay (Mac), Logicware (3DO), Infinity (PC-98), Stalker Entertainment (GBA), Nerve Software (360, PS3)
Platform: MS-DOS, Mac, Acorn 32-bit, PC-98, Super Famicom / Super Nintendo Entertainment System, 3DO, Jaguar, Game Boy Advance, PlayStation 3, Xbox 360, iOS
Year: 1992 (DOS), 1994 (Mac, Acorn 32-bit, PC-98, SNES, Jaguar), 1995 (3DO), 2002 (GBA), 2009 (360, PS3, iOS)

Happy 25th anniversary, Wolfenstein 3D!

UAC Demonic Entity Log: 004- Cacodemons

Though many of the demonic specimens that were collected were easy to spot, being grounded, large airborne creatures began to spring up on the Phobos base and were much more difficult to procure. The first of these seen were what the research team called the Cacodemons, a name derived from the greek kakodaímōn meaning “Evil Spirit”. Cacodemons’ anatomy acts like that of a hot air balloon, with an internal source of heat that makes the oxygen inside of the creature less dense than that outside of it. Because of their hollow bodies, Cacodemons are very light-weight and aerodynamic, though their skin is unusually resilient and thick. Adorned with a crown of thorn-like spikes and possessing a singular eye, Cacodemons tend to be seen in more open areas like that of foundries and outside of the base itself, slowly floating at their leisure. The Cacodemon’s blue-colored insides reveal a uvula that can generate an intense amount of electricity, able to spew projectiles of suspended plasma at an opponent.

UAC Demonic Entity Log: 010- Baron of Hell

The UAC learned something strange in their continued research, and found that Hell has a hierarchy of sorts, akin to details remembered in biblical and occult texts. Among the highest ranked of the demons are Barons. Rarely seen, Barons resemble priests or bishops, cloaked with a blanket of skin, hiding a pair of misshapen goat-like legs. The Barons seem to act as both the religious officials and commanders of Hell’s armies, conducting sacrifices of both human and demon victims alike, usually relegating the fighting to the other “lesser” species. However, they intervene when they feel they must. Fighting almost with a sense of dignified grace, Barons eclipse much of the other demons in not only height and size, but strength as well. Similar to the Imps and Hell Knights, the Barons can summon fire through stigmata found in the palms of their hands, and some are capable of teleportation. The Lone Marine revealed that he had killed a duo of these Barons near the site of the Phobos Anomaly, barely escaping with his life.

Something silly that I learned today on the way back home.

So, you guys remember this video, right?

This amazing claymation was made to promote the new DOOM game, and it featured an original character from Lee Hardcastle playing the part of Doomguy.

This is more or less the same character that was born after one of Hardcastle’s most famous claymations - Pingu’s The Thing, was taken down and had to redo the entire thing without any references to Pingu.

So there is probably an alternate universe where Pingu might as well had been wearing the Praetor Suit all along, just replace the “mew, mew” with “noot, noot"s

Originally posted by he-be-rollin-down-the-street

Noot Like Hell.

Wolfenstein 3D / Wolfenstein 3D: The Claw of Eisenfaust
Publisher: Apogee Software (DOS), id Software (iOS), Activision (360, PS3), MacPlay (Mac), Powerslave Software (Acorn 32-bit), Imagineer (PC-98, SNES), Interplay (NA 3DO), Electronic Arts (JP 3DO), Atari (Jaguar), BAM! Entertainment (GBA)
Developer: id Software (DOS, iOS, SNES, Jaguar), Powerslave Software (Acorn 32-bit), Interplay (Mac), Logicware (3DO), Infinity (PC-98), Stalker Entertainment (GBA), Nerve Software (360, PS3)
Platform: MS-DOS, Mac, Acorn 32-bit, PC-98, Super Famicom / Super Nintendo Entertainment System, 3DO, Jaguar, Game Boy Advance, PlayStation 3, Xbox 360, iOS
Year: 1992 (DOS), 1994 (Mac, Acorn 32-bit, PC-98, SNES, Jaguar), 1995 (3DO), 2002 (GBA), 2009 (360, PS3, iOS)

Happy 25th anniversary, Wolfenstein 3D!