i used to play a lot of dungeons and dragons

anonymous asked:

Can you tell us more about your relationship?

Originally posted by gif-t-s

Husbando and I met spring 2005 and became a couple that summer.  We’ve been together a loooong time… I feel old.  XD  *pensively strokes imaginary white beard

The first time I met him he was doing a handstand while wearing a Darth Vader helmet. 

Our first one-on-one conversation was us having a Final Fantasy debate, with him saying that using a Phoenix Down on an undead enemy was a sound strategy, while I insisted that Phoenix Downs tend to fail on undead bosses and Revive/Cure magic was much more effective.

We decided to become a couple while at an amusement park.  We both still love roller coasters and crazy rides.

The first movie we saw at a movie theater together was Howl’s Moving Castle.

For our wedding we chose the song “Ashitaka and San” from Princess Mononoke for our first dance.  (We REALLY love Miyazaki films)

He introduced me to my favorite genre of video games, nonlinear RPGs, with Star Wars: Knights of the Old Republic.  (My blog is named after the protagonist’s ship, the Ebon Hawk)

In video games, he favors close combat fighting while I prefer long range.  When we played WoW before we had kids, he was always the tank; I was the healer.  In Resident Evil co-op he’s always the shotgun guy, while I’m the sniper.

I’m generally better at videogames than he is (he’ll readily acknowledge that), with the notable exception being Super Mario Kart.  I got SO CLOSE to beating him once, only to get hit RIGHT AT THE FINISH LINE, BY MY OWN GREEN SHELL I HAD SHOT TWO LAPS PRIOR.  I’m STILL sore about that one.  XD

We play Dungeons and Dragons with friends (old married fuddy duddies like us XD) about twice a month.

We named our dog Leeroy Jenkins, because we are meme trash.  (Also, his name when we adopted him was Leroy, and he’d been put up for adoption for killing a chicken.  He practically named himself.)

Anyway, there are lots more dorky, geeky facts about us, but I’ll stop here for now.  XD  We’ve had our ups and downs like most couples, but we’ve got a good thing going.

Help 5e players!

So i am still pretty new to 5e and I have not DMed a game of it and only been a player for a handful of games. I have liked it and my boyfriend has recently decided to dm a game.

This 5e game only uses the core books (players handbook dms guide and monster manual.) He wants to keep it simple for his first run so he chose to not use feats. So one of our players is a die hard 3.5 player that is joining. He thinks 5e is too simple and that he has found a loophole in the Rouge to break action economy at level 1.

He won’t tell me what it is because he wants to surprise my boyfriend with it to make a point. I looked in the book and I can’t see what he is talking about. Done a little research online and cant seem to find it either. He knows you can only use 1 bonus action a round. The character he is playing is a lawful rouge that does not kill and arrests people a lot. Can any of you figure out what this loophole he found might be?

Thanks so much to anyone that helps me with this!

anonymous asked:

A bunch of my friends and I have decided to play DnD. None of us have ever played nor do we know anyone nearby who's played. We've just done a lot of research. I'm going to be DMing. Any tips?

Hey, that’s awesome! I hope you all have a great time! And that’s my first suggestion. Your first session (or two or three) are going to be a bit clunky. You’re all learning the rules, they’re figuring out characters, you’re figuring out how to run the table. It’s gonna be awkward at times as you work it out. But don’t let that discourage you. As long as people are enjoying it- and that includes you- you ran a kick-ass session. So make that your goal.

Since you are learning the rules, I’m going to tell you the biggest one. Or, well, Captain Barbossa is:

You’ve got a couple of books of rules in front of you to tell you how the mechanics of the game work. Which is great. But also a little daunting. Read over stuff a couple of times, get a handle on things, but if you forget a rule in the heat of things? If you can find it pretty easily, great. If not, make a ruling, and stick with it consistently through the rest of the session. You can always do rules research between games, and it’s better to just make the call and keep the game going instead of dragging things to a stop to look something up.

Don’t get too locked in to a plot. Directing players is like… Well, herding cats would be easier sometimes. And it’s frustrating for them to feel railroaded. Set up your plot points, but let them figure out how they’ll traipse from one to the next.

A great tool of being GM- the luck roll. If a player has some weird request, like “Is there a (insert weird item) in the room?”, the sort of thing the rules don’t cover? Give it a luck roll. You roll a d20, the player rolls a d20, and if they roll higher, hey, good news! They’ve got it! (I mean, within reason. They usually can’t Luck Roll your way to getting your hands on Excalibur or something. Unless you decide they can! It’s your game, anon, you make the call.)

Because I know amazing GMs who will stumble and lock up when you do something like ask “So, what’s the name of that tavern?” This site can be your best friend.

If you’re feeling like you need a breather, the storyline is a mess and you don’t know where to go next? Don’t be afraid to tell your players, hey, ten minute break, go get some snacks while I work out this next bit.

Talk to your players a little bit after the session, find out what they enjoyed. Are they there for the combat? For cool story bits? To be all dashing and sneaky? This is useful, because it lets you know what kind of things they’re going to enjoy when you’re planning for next session. Think about an opportunity for every character to shine, because people like those moments.

I’m really certain that was kind of disjointed, and there are a lot of things I’m missing. But, most of all, have fun. Because if you aren’t enjoying it, there’s no point in being there.

Who else has tips?

On the subject of the one way I’d say internet fandoms have changed…

I mentioned in my previous post that one major difference I’ve seen from the fandoms of the 90s and the fandoms of today is that you get people using fandom to scream about social issues.

But after talking with it with some folks over Discord I remembered… that’s not entirely new.

A lot of folks here are too young to remember what happened with things like Pokemon and Harry Potter back in the 90s. (Or even further back, the old rallies against things like Dungeons and Dragons.)

People burned books. People tried to ban TV shows. People screamed that you shouldn’t read these books, play these games, watch these shows, because if you did, you would be possessed by demons, you would try to use psychic powers, you would start to abuse animals.

But the thing was… the vast majority of kids knew the stuff they were reading/playing/watching was fictional. Yes, there was that one kid who jumped out a window thinking he could fly like a Pidgeotto, but that’s one kid out of millions. Does an entire show need to be cancelled because one person did not understand that humans do not have the ability to fly like birds? Folks in the fandoms knew that the Pokemon they were catching and trading were purely fictional, that you couldn’t actually wave a stick around and whisper some bad latin to make something float into the air.

You’ll still hear bits of that here and there–people totally detached from fandom screaming about how a show or book will make you do bad things–but for the most part that’s quieted down quite a bit.

…Sort of.

After thinking about it… that sort of stuff really hasn’t gone away. It’s resurfaced, not outside of fandom, but inside fandom, in the form of fandom policing.





Yes, you will get the occasional idiot who thinks that because they saw a character they like do something bad, that means it’s okay for them to do that bad thing, too. But that’s not most of the fandom. Not that that will stop the fandom police from trying to censor every single fandom member due to the actions of one or two.

So in short… I guess fandom has changed a little, but only in that the censorship is now coming from the inside rather than the outside.

History repeats itself, I guess.

Color Pie Friday: Aligning the Colors

In 1997, Wizards of the Coast purchased TSR, Inc. and their tabletop role playing game, Dungeons & Dragons. Between their already burgeoning brand, Magic: The Gathering, and D&D, Wizards had cornered the market on tabletop nerd-dom. Despite fan cries for crossover sets of each brand, the company has vowed not to “cross the streams” and jeopardize the integrity of each individual brand. Good news, everyone! Today I’m going to partake in some stream-crossing and talk about the color pie implications of D&D’s alignment system.

So What Is This Alignment Thing Anyway?

I’ll start with a disclaimer: I don’t play D&D. Don’t ask me questions about it unless you want a snarky answer. The closest I ever got was playing Dungeons or Dragons, the rules-light, verbal, parody adventure we improvised on Boy Scout camping trips.

But don’t let that dissuade you, as I think a lot more people are familiar with D&D’s alignment system with the game itself. Essentially, alignment is a motivation matrix that is used as a guide for how your characters make decisions and why they do the things they do.

Alignment is built along two spectra: Lawful/Chaotic and Good/Evil. These identities are exactly how they sound. Lawful characters believe that the world should be ordered and organized, while chaotic characters believe that life is naturally disordered and that everyone should get to act how they want. Good characters are moral, value life, and put the group over the individual, while Evil characters are amoral, value destruction, and put the individual over the group. Between each end of the spectrum is a neutral group that doesn’t feel one way or the other. Put together, they form a nine-square matrix as seen below:

Fancy. So the overlaps in each square create the nine alignments in D&D: Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, and Chaotic Evil. They look something like this:

Groovy. Each of these nine alignments has a slightly different attitude, and that makes this an interesting thing to try to fold into Magic’s color pie. I could just go one-by-one and assign each identity colors. It’s what I did for the Myers-Briggs article, which also dealt with spectra, but it’s not how I approached alignment.

Color Additives

If you’re familiar with the color pie, the Lawful/Chaotic and Good/Evil spectra should sound familiar to you. They describe the philosophical difference between White/Red and White/Black, respectively. That means we could reformat the alignment grid to look something like this:

When we overlap the colors in the same way that the alignments overlap, the top-left corner becomes mono-White, the top-right corner becomes Red/White, the bottom-left corner becomes White/Black, and the bottom-right corner becomes Black/Red.

It’s a good start, but we have to consider the neutral spaces as well. I wasn’t sure how to approach them initially, but after some thought I realized that the color pie already has the answer. You see, Black and Red are the enemy colors of White. That means that the remaining two colors, Blue and Green, sit between White and its enemies. The color pie already explains that Blue takes a neutral position when it comes to helping others and helping the individual; mono-Blue can be selfless or selfish. In the same way, mono-Green can appreciate an interconnecting natural order while also allowing primal instincts to run wild. So let’s see how the grid looks now:

That’s a lot of words and arrows and twisty axes and not very pretty. But I never said it would be pretty, so I guess I’m off the hook. I bet the grid would look cleaner if I just moved onto the next subtitle. Yeah, let’s do that.

Nine Alignments to the Humans

What we end up with is a grid with one White box and eight two-color boxes. Each alignment corresponds to a unique color pair, which is nice. That makes things easy to talk about. But first, let’s take a look at the grid when we put all the information on it:

Ah, much more organized. And easier to read. And conveys more information. Yes, I think this is the final form of the D&D alignment color pie grid. While this gives you basic information, let’s go into each alignment and explain why it matches that color pair.

Lawful Good (White): These are the goody two-shoes of the world. They believe everyone should work together and be happy and inclusive. And, of course, the best way to do this is by having laws that everyone follows. This should sound familiar; mono-White’s goal is peace through structure.

Neutral Good (Green/White): Being Good means valuing life and community, but this neutral position is equally willing to use order and chaos to maintain peace. Green understand that there are times when laws are helpful (don’t murder other peeps), but also understands that life needs a certain level of autonomy to thrive. Sometimes you just need to follow your gut.

Chaotic Good (Red/White): Again, being Good means supporting life and peace, but the Chaotic side abhors laws and restrictions. This alignment believes people should be free to act as they wish while still being nice to each other. A Chaotic Good character will fight evil to the death, but on their own accord. Sometimes violence just gets the job done.

Lawful Neutral (White/Blue): Lawful characters crave structure. A Lawful Neutral character will still obey laws, but may or may not act for selfish reasons. More likely, this kind of person will act to maintain order rather than act for Good or Evil reasons. Structure for the sake of structure is the slogan of bureaucracy.

True Neutral (Green/Blue): True Neutral seeks total balance. It understands that actions will sometimes need to obey the laws, break the laws, help others, and help itself. Green/Blue is the color combination that is the best at seeing and understanding the totality of existence around it. This character will always think and act in terms of context, making decisions differently depending on the other factors involved.

Chaotic Neutral (Red/Blue): Who has time for Good and Evil when you’re busy doing the craziest stuff possible? These people are loose cannons, accidentally burning your crops down one day and inventing a better plow the next. While these are valuable allies on the days that they decide to screw with your enemies, there’s no telling when they’ll turn around and start screwing with you too.

Lawful Evil (White/Black): Rules are great! You know, when they ensure you always come out ahead. If a Lawful Evil character is the one making the rules, they will make sure that the rules always give them the advantage (power through structure). Otherwise, a person can still follow all the rules while acting only for themselves.

Neutral Evil (Green/Black): These people are always looking out for themselves in any way possible. If following the rules gives them an advantage, they’ll do it. If acting wild gets them the advantage, they’ll do it. Nothing is off limits when it comes to their selfish desires. Green gives them that perspective that best lets them find a way to win.

Chaotic Evil (Red/Black): Revel in the wanton destruction of Chaotic Evil! No regard for life. No regard for rules. These characters have one goal: do whatever I want, whenever I want, so long as I’m having a good time. These are the characters that Lawful Good hates the most.

As you can see, there’s not a lot of Green or Blue philosophy showing through. Because the D&D alignment is so skewed towards the White vs. Black/Red conflicts, it’s difficult for other color philosophies to shine. And, of course, that doesn’t address the other issue…

What Happened to Blue/Black and Red/Green?

It’s true. This configuration doesn’t have a square for Blue/Black or Red/Green. Could these color pairs appear in a D&D character? Certainly, but I don’t think they’re restricted to a specific space on the alignment grid. Blue/Black is definitely Evil, but probably errs more towards Lawful Evil and Neutral Evil. Blue can follow rules, but it’s also good at finding exceptions to them and breaking them in certain situations. Likewise, Red/Green is definitely Chaotic, but probably skews more Chaotic Good and Chaotic Neutral. Green values life and interconnectedness, but it still has violent and destructive survival instincts.

And, you know, the alignments aren’t totally restricted to the colors I have given them. A Lawful Good character could be White/Blue or White/Green. A True Neutral character could be colorless. Not every White/Green character is Neutral Good. You folks should get it by now that caveats always apply.

The Final Final Form

OK, so I bet you all expected some sort of alignment grid with Magic characters on it. So here you go.

Mark Rosewater never denies cool things, so it’s pretty cool that the Dungeons & Dragons alignment system almost perfectly correlates to two of the key facets of the Magic color pie. While alignment is so heavily influenced by White and its enemies, Blue and Green still embody these balanced viewpoints that come in handy when thinking about the alignment system. It also feeds back into the color pie, pointing out some aspects of the colors that aren’t highlighted as often. That’s a major reason I keep doing articles like this; I get to explore the color pie a little differently every time.

Until next time, planeswalkers, may all your dice rolls be natural twenties.

Just because you're a Professor doesn't mean you're untouchable.

I’m a student at a local community college because the Gen Ed classes are much cheaper. I had a heart transplant when i was younger but it was too late and now i suffer from chronic nerve pain that only gets worse the more active I am. so I have a handicap parking pass. one thing to note is that at this college with 5000+ students there’s roughly 20-30 handicap spaces. on an average day there’s more unused faculty spaces than handicap spaces total.

fast forward to my third semester. i had gotten into the habit of arriving 1 ½ to 2 hours early to make sure i got a handicap spot because the next closest spaces are about 1200 feet away and you had to climb a hill to get to the main building. I’d kill time by doing homework with my friends or playing D&D. first day of the semester i park and as I’m getting my laptop out of my car i notice that another car had pulled up behind mine. the driver(older woman hereby refered to as EB, short for English b*tch) asked if i was parking there, i of course answered “yes, I have a placard?” she scoffs and says out loud “who’s is it? your grandmothers?” and drives away. at the time I didn’t think too much of it. I’m young and don’t have a wooden leg or anything so it’s happened before.

the next day i arrive like i always do and notice that all the handicap spots are full and that the same car from yesterday is parked there. this time i recognize the woman in it. She’s an English professor. one of my friends has her for 18th century literature. i find this odd because the faculty spots are really close by. EB sees me and smirks. whatever i suck it up and park. that day me and my friends are playing D&D in a room we found. EB walks by and sees me and my friends and tells us that we’re not allowed to be there and we need to leave “this second!” now I’m really pissed. she’s only doing this to be a b*tch. we weren’t hurting anyone and her class next door doesn’t even start for almost an hour. but she still sits in that room and reads a novel. she does the same thing every chance she gets for weeks. so I’ve been thinking of a way to solve this problem for most of the semester. talking to the english department head(my literature of science fiction teacher) i find out that she doesn’t even have a placard. the one she hung from her mirror is her grown sons. now i know what to do.

here’s what i did, reserved the room she had her class in until 5 minutes before her class for “dungeons and dragons club” with a sign and everything. then i alerted campus police that several people were using other people handicap tags. for those unaware you get paperwork when you get one validating that it’s yours, in my state using one that’s not yours is a towable offence and a automatic fine. so campus police start asking for peoples paperwork. that day starts like most others that semester, get there she’s in a handicap spot. i go to play dungeons and dragons. but when she comes to kick us out of “her room” but she can’t because I’ve reserved it. after i inform her of this she storms off mumbling about seeing the dean. she comes back for her class but by that time I’m on my way out. after my class i go out to the lot and notice that her car is missing.

next day i arrive and EBs car isn’t in one of the spots. it was towed. best feeling of my life that day. my friend tells me later that she arrived to class 10 minutes late that day and covered in sweat. she biked there for the rest of the semester. never had a problem with her for the rest of that semester.

Hello World!

Hey everyone, welcome to the brainchild of a bunch of nerds! Since so much of our creativity has been going into Dungeons and Dragons lately, we figured we might as well share some of it. So today we’re just gonna introduce a couple of the mods really quickly (Lots of us are super busy since 5/6 of us are going to graduate) and then we’ll introduce the characters that appear in our campaign, one a day till we get through them!

Mod Lizard Wizard: Howdy. That’s all i’m putting lol.

Mod Mom Friend: Hey guys! I play mostly support classes, and I got to dm my first oneshot the other day! Tomorrow you’ll get a bio on my character from this campaign and I might put in another character later on. Though I do draw on occasion, I mostly write, and I’m happy to write about my characters or anyone else’s in this group, so if there’s a scene you want to see I’d totally do it!

Mod Meme Damage: uhhh hey yall my name is elly, i play dungeons and dragons, talk 2 me about the adventure zone and my campaign i’ll one day get to dm ✌️✨✌️


So, inspired by this post I wanted to try my hand at making terrariums. I’ve always thought these things looked cool, but never had a chance at making one of my own. When I saw the post linked, I thought “What a neat idea, making terrariums a home for toys” but then I thought what if I made scenes with miniatures that I’ve painted for D&D. So then I did just that. 

This is my first terrarium, so it’s loose and rough and kinda simple, but I like it. I plan on making a lot more so hopefully each one will get better and better. I also didn’t paint all the miniatures that are featured in this one. My friend Ryan painted the big orc and I think my friend Nate painted the goblin. Also, photo cred to my wonderful girlfriend Kaitlynn.

If you have any questions on how I did this or what I used, let me know and I’ll get back to you! Thanks! 

Dungeons and Demons

Imagine hunting with Charlie.

Requester: peppermint-j

Author: hogwartsismyhometoo

Word Count: 2,842

“I so owned those guys!” Charlie squealed happily. She held up her hand for a high-five, which you accept with your own grin. Leave it to Charlie to look like she’d been dropped in the middle of Disney Land when in reality you were outside an abandoned bar covered in blood.

“Yeah you did,” you said, beaming at her. “Are you sure this was your first vampire hunt?”

She rolled her eyes. “Totally sure. Couldn’t you tell after that first one?”

You giggled, remembering how Charlie had had to swing three times before she could get the head completely off. It was funnier now that you weren’t in life-threatening danger.

“What about the bodies?” Charlie asked. “Shouldn’t we clean up a bit, considering, hello, fingerprints?”

“We will,” you assured her. “I just need some air right now.”

You dumped your weapons into the trunk of your car—your beat up, army green minivan, not the Impala, which Dean wouldn’t let you anywhere near alone—and stretched your arms above your head. It had been a nice, clean hunt, a great case to take Charlie on. She’d been getting a little restless in the bunker, and Sam and Dean didn’t think they could take any more reruns of “Doctor Who.” Besides, Charlie wasn’t as experienced as you guys were. The practice was good for her.

Keep reading

Traps and Treasures playing cards

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A deck of playing cards depicting random traps and treasures for use in role playing games.

The PERFECT tool for any DM!

The Traps and Treasures deck of playing cards from Lawlock Games is the perfect tool for any GM or Dungeon Master looking to quickly and easily fill out a dungeon. Whether you’re running a quick one-shot to hook some rookie players or a run-from-hell for some seasoned campaigners, this deck can help you put together the bones of the dungeon in seconds so you can focus your time on the flavour and details that’ll make every room truly epic.

Hey guys take a look at this!

My good friend Gray has been working his butt off with his friend Richard to produce a 54 card deck for your gaming needs and HECK they can also function as a nice deck of ordinary playing cards for those not into RPGs!

This would also mean a lot to me if you could signal boost the HELL out of this kickstarter and help my friend get this going!


You’ll even get a card of myself (Zannyhyper) within the deck as depicted below!

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I mean seriously, you know you want a copy of me ;D

No but seriously, please signal boost this, fund this if you can, it would mean a lot to all three of us!