i used to play a lot of dungeons and dragons

I saw @therealjacksepticeye mention wanting to play Dungeons and Dragons, and maaaaay have used that as inspiration to make my own character for a current campaign. He’s a shadow sorcerer, possessed by a shadow fell (Anti) that had been bound inside a magical object that he stole. Or as the Unearthed Arcana puts it, “The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you is muffled, as if it struggles to remain viable against the dark energy that imbues your soul.” 

So far I’ve managed to set myself on fire and yell a lot. It’s going well. 

Another Wednesday, another Hiveswap development team interview!

Hey there folks, we’re back to our new normal: it’s Ash here once again! I’ve returned from my brief outing to E3 last week and – don’t you worry – I’ve got a brand-new Hiveswap development team interview lined up for you today, just as scheduled!

But before we get to that, I’d like to toss a great, big “Thanks, man!” Cohen’s way for posting last week’s interview in my stead and, in fact, interviewing me so I didn’t have to very awkwardly interview myself. I may not be a super-cool artist or animator, but hopefully you all found what I had to say to be sufficiently interesting nonetheless!

But speaking of our illustrious creative types, today I’ve got an interview lined up with James Roach, Hiveswap’s sound designer and lead composer! These weekly interviews have been focusing mostly on the game’s visual elements and aspects up to now, but why should eyes get all the love? Not that eyes aren’t awesome and all, but I have it on good authority that ears everywhere are also looking forward to Hiveswap. Fortunately, James has very graciously prepared a smattering of Hiveswap sound samples for you to listen to as you read through the interview, so be sure to get equipped with some headphones before you begin!

Take it away, James!

Introduce yourself to the fans! What is your specific role on the Hiveswap team?

I’m James Roach, and I’m the Sound Designer for Hiveswap! I teamed up with [Undertale creator and composer] Toby Fox to compose the soundtrack for the game. I’m also responsible for most of the game’s sound effects and ambient sound alongside Marcy Nabors!

When and how did you get your start on the Hiveswap project?

When I saw the opportunity I reached out to What Pumpkin and sent along my portfolio. I was never part of the “Homestuck music team” in any official capacity, but I was pretty active in the community, so they knew of my work. I was as surprised as any of you when they offered me a job! They paired me up with Toby, who at that point was already a Homestuck music veteran. We’ve both been on the project ever since then.

Tell us a little bit about your career background! How did you get your start in music and sound design? Do you have any advice for others looking to enter this field?

I have been playing piano since I was about four years old. My family and culture have a strong musical tradition, and my mom thought playing music would keep me out of trouble. I got my start scoring web cartoons and doing freelance work. I only started doing sound design in the last few years out of necessity. A friend needed sound work done for their thesis film and had nobody else to do it, and I can’t leave a friend hanging! As far as advice goes, I recommend having your work accessible and easy to find. Make connections and be easy to work with. Being reliable, consistent, and professional will go a lot further than solely being good at something.

We’re making a video game, so of course the question must be asked: what’s your favorite game of all time, and what games are you playing currently?

The first game I remember having a big impact on me was The Legend of Zelda on the NES. My favorite game of all time is probably Bastion, but I don’t play a ton of video games anymore. I play a lot of Dungeons & Dragons. It’s all I ever talk about. My friends are so tired of me. Anyway, did you know a group of Myconids is called a “Circle?” Myconids are like cool mushroom guys that live underground. A lot of people think they might have a hive mind, but did you know they communicate using spores? Another cool thing about Myconids is–

Are there any games that you currently use or have used as inspiration for your own music and sound work here on Hiveswap, or just in general?

Obvious notes are stuff like Transistor, Luigi’s Mansion, Monkey Island, and so on and so forth. A lot of the inspiration for Hiveswap’s soundtrack comes less from games and more from my own musical and cultural background. There’s also a third-wave ska song. I have a really complicated relationship with ska.

As someone who writes music for video games, surely you must have a favorite video game composer or two (or three)! Who are they and what games have they scored?

You can’t talk about video game music without mentioning Nobuo Uematsu (the Final Fantasy series’ original composer) in some capacity, and his work has always been an inspiration to me. I think there’s an obvious Darren Korb (Supergiant Games) influence on my work as well. I’m really looking forward to hearing more of the Pyre soundtrack. I don’t know if I’m allowed to say that Toby has greatly influenced my work, since I worked with him specifically on this, but he absolutely has. The way he writes counter-melodies is phenomenal.

What’s your workstation like? Do you listen to any particular kinds of music while you work? If so, tell us about it!

Because I’ve been doing a lot of Foley work, I have this bizarre assortment of things lying around everywhere in my apartment for the weird, specific sounds they make. I’ve had this bundle of straws (which I flick rapidly to make monster footstep sounds) on my desk for weeks. There’s a broken umbrella (perfect for a monster’s wing flapping) hanging on the door, and a big pot with a fork and a broken slinky in it (scraped and slapped together to make creepy, echoey laser sounds) just lying around too. It’s a disaster to live in.

Favorite Homestuck character?

Aradia Megido.

Favorite Homestuck ship?

I used to be all about Intermission shipping, but it’s a little complicated to get into.

Favorite Homestuck flash?

I think like most people who started reading as a carryover from Problem Sleuth, “WV: Ascend” was the big “Whoa!” moment for me, so it’s always had a special place in my heart.

Do you have a personal message you’d like to relay to all the Homestuck and Hiveswap fans out there?


Where can people find more of your work? Link us to your own little corner(s) of the Internet!

Whenever you close your eyes and open your heart… I will be there. No, I’m kidding – please follow me. You can find me on Twitter and SoundCloud!

“Can’t hoooold on much longer… But I will neeee-ver let go!…” –oh, wait, I’m back on? Sorry about that, James’ last answer there brought out my inner Crush 40 fanboy. (Sonic Adventure had a killer soundtrack though, didn’t it?) Thank you again for letting us pick your brain for a while, James – and for those lovely sound samples, of course!

Help 5e players!

So i am still pretty new to 5e and I have not DMed a game of it and only been a player for a handful of games. I have liked it and my boyfriend has recently decided to dm a game.

This 5e game only uses the core books (players handbook dms guide and monster manual.) He wants to keep it simple for his first run so he chose to not use feats. So one of our players is a die hard 3.5 player that is joining. He thinks 5e is too simple and that he has found a loophole in the Rouge to break action economy at level 1.

He won’t tell me what it is because he wants to surprise my boyfriend with it to make a point. I looked in the book and I can’t see what he is talking about. Done a little research online and cant seem to find it either. He knows you can only use 1 bonus action a round. The character he is playing is a lawful rouge that does not kill and arrests people a lot. Can any of you figure out what this loophole he found might be?

Thanks so much to anyone that helps me with this!

anonymous asked:

Can you tell us more about your relationship?

Originally posted by gif-t-s

Husbando and I met spring 2005 and became a couple that summer.  We’ve been together a loooong time… I feel old.  XD  *pensively strokes imaginary white beard

The first time I met him he was doing a handstand while wearing a Darth Vader helmet. 

Our first one-on-one conversation was us having a Final Fantasy debate, with him saying that using a Phoenix Down on an undead enemy was a sound strategy, while I insisted that Phoenix Downs tend to fail on undead bosses and Revive/Cure magic was much more effective.

We decided to become a couple while at an amusement park.  We both still love roller coasters and crazy rides.

The first movie we saw at a movie theater together was Howl’s Moving Castle.

For our wedding we chose the song “Ashitaka and San” from Princess Mononoke for our first dance.  (We REALLY love Miyazaki films)

He introduced me to my favorite genre of video games, nonlinear RPGs, with Star Wars: Knights of the Old Republic.  (My blog is named after the protagonist’s ship, the Ebon Hawk)

In video games, he favors close combat fighting while I prefer long range.  When we played WoW before we had kids, he was always the tank; I was the healer.  In Resident Evil co-op he’s always the shotgun guy, while I’m the sniper.

I’m generally better at videogames than he is (he’ll readily acknowledge that), with the notable exception being Super Mario Kart.  I got SO CLOSE to beating him once, only to get hit RIGHT AT THE FINISH LINE, BY MY OWN GREEN SHELL I HAD SHOT TWO LAPS PRIOR.  I’m STILL sore about that one.  XD

We play Dungeons and Dragons with friends (old married fuddy duddies like us XD) about twice a month.

We named our dog Leeroy Jenkins, because we are meme trash.  (Also, his name when we adopted him was Leroy, and he’d been put up for adoption for killing a chicken.  He practically named himself.)

Anyway, there are lots more dorky, geeky facts about us, but I’ll stop here for now.  XD  We’ve had our ups and downs like most couples, but we’ve got a good thing going.

On the subject of the one way I’d say internet fandoms have changed…

I mentioned in my previous post that one major difference I’ve seen from the fandoms of the 90s and the fandoms of today is that you get people using fandom to scream about social issues.

But after talking with it with some folks over Discord I remembered… that’s not entirely new.

A lot of folks here are too young to remember what happened with things like Pokemon and Harry Potter back in the 90s. (Or even further back, the old rallies against things like Dungeons and Dragons.)

People burned books. People tried to ban TV shows. People screamed that you shouldn’t read these books, play these games, watch these shows, because if you did, you would be possessed by demons, you would try to use psychic powers, you would start to abuse animals.

But the thing was… the vast majority of kids knew the stuff they were reading/playing/watching was fictional. Yes, there was that one kid who jumped out a window thinking he could fly like a Pidgeotto, but that’s one kid out of millions. Does an entire show need to be cancelled because one person did not understand that humans do not have the ability to fly like birds? Folks in the fandoms knew that the Pokemon they were catching and trading were purely fictional, that you couldn’t actually wave a stick around and whisper some bad latin to make something float into the air.

You’ll still hear bits of that here and there–people totally detached from fandom screaming about how a show or book will make you do bad things–but for the most part that’s quieted down quite a bit.

…Sort of.

After thinking about it… that sort of stuff really hasn’t gone away. It’s resurfaced, not outside of fandom, but inside fandom, in the form of fandom policing.





Yes, you will get the occasional idiot who thinks that because they saw a character they like do something bad, that means it’s okay for them to do that bad thing, too. But that’s not most of the fandom. Not that that will stop the fandom police from trying to censor every single fandom member due to the actions of one or two.

So in short… I guess fandom has changed a little, but only in that the censorship is now coming from the inside rather than the outside.

History repeats itself, I guess.

Color Pie Friday: Aligning the Colors

In 1997, Wizards of the Coast purchased TSR, Inc. and their tabletop role playing game, Dungeons & Dragons. Between their already burgeoning brand, Magic: The Gathering, and D&D, Wizards had cornered the market on tabletop nerd-dom. Despite fan cries for crossover sets of each brand, the company has vowed not to “cross the streams” and jeopardize the integrity of each individual brand. Good news, everyone! Today I’m going to partake in some stream-crossing and talk about the color pie implications of D&D’s alignment system.

So What Is This Alignment Thing Anyway?

I’ll start with a disclaimer: I don’t play D&D. Don’t ask me questions about it unless you want a snarky answer. The closest I ever got was playing Dungeons or Dragons, the rules-light, verbal, parody adventure we improvised on Boy Scout camping trips.

But don’t let that dissuade you, as I think a lot more people are familiar with D&D’s alignment system with the game itself. Essentially, alignment is a motivation matrix that is used as a guide for how your characters make decisions and why they do the things they do.

Alignment is built along two spectra: Lawful/Chaotic and Good/Evil. These identities are exactly how they sound. Lawful characters believe that the world should be ordered and organized, while chaotic characters believe that life is naturally disordered and that everyone should get to act how they want. Good characters are moral, value life, and put the group over the individual, while Evil characters are amoral, value destruction, and put the individual over the group. Between each end of the spectrum is a neutral group that doesn’t feel one way or the other. Put together, they form a nine-square matrix as seen below:

Fancy. So the overlaps in each square create the nine alignments in D&D: Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, and Chaotic Evil. They look something like this:

Groovy. Each of these nine alignments has a slightly different attitude, and that makes this an interesting thing to try to fold into Magic’s color pie. I could just go one-by-one and assign each identity colors. It’s what I did for the Myers-Briggs article, which also dealt with spectra, but it’s not how I approached alignment.

Color Additives

If you’re familiar with the color pie, the Lawful/Chaotic and Good/Evil spectra should sound familiar to you. They describe the philosophical difference between White/Red and White/Black, respectively. That means we could reformat the alignment grid to look something like this:

When we overlap the colors in the same way that the alignments overlap, the top-left corner becomes mono-White, the top-right corner becomes Red/White, the bottom-left corner becomes White/Black, and the bottom-right corner becomes Black/Red.

It’s a good start, but we have to consider the neutral spaces as well. I wasn’t sure how to approach them initially, but after some thought I realized that the color pie already has the answer. You see, Black and Red are the enemy colors of White. That means that the remaining two colors, Blue and Green, sit between White and its enemies. The color pie already explains that Blue takes a neutral position when it comes to helping others and helping the individual; mono-Blue can be selfless or selfish. In the same way, mono-Green can appreciate an interconnecting natural order while also allowing primal instincts to run wild. So let’s see how the grid looks now:

That’s a lot of words and arrows and twisty axes and not very pretty. But I never said it would be pretty, so I guess I’m off the hook. I bet the grid would look cleaner if I just moved onto the next subtitle. Yeah, let’s do that.

Nine Alignments to the Humans

What we end up with is a grid with one White box and eight two-color boxes. Each alignment corresponds to a unique color pair, which is nice. That makes things easy to talk about. But first, let’s take a look at the grid when we put all the information on it:

Ah, much more organized. And easier to read. And conveys more information. Yes, I think this is the final form of the D&D alignment color pie grid. While this gives you basic information, let’s go into each alignment and explain why it matches that color pair.

Lawful Good (White): These are the goody two-shoes of the world. They believe everyone should work together and be happy and inclusive. And, of course, the best way to do this is by having laws that everyone follows. This should sound familiar; mono-White’s goal is peace through structure.

Neutral Good (Green/White): Being Good means valuing life and community, but this neutral position is equally willing to use order and chaos to maintain peace. Green understand that there are times when laws are helpful (don’t murder other peeps), but also understands that life needs a certain level of autonomy to thrive. Sometimes you just need to follow your gut.

Chaotic Good (Red/White): Again, being Good means supporting life and peace, but the Chaotic side abhors laws and restrictions. This alignment believes people should be free to act as they wish while still being nice to each other. A Chaotic Good character will fight evil to the death, but on their own accord. Sometimes violence just gets the job done.

Lawful Neutral (White/Blue): Lawful characters crave structure. A Lawful Neutral character will still obey laws, but may or may not act for selfish reasons. More likely, this kind of person will act to maintain order rather than act for Good or Evil reasons. Structure for the sake of structure is the slogan of bureaucracy.

True Neutral (Green/Blue): True Neutral seeks total balance. It understands that actions will sometimes need to obey the laws, break the laws, help others, and help itself. Green/Blue is the color combination that is the best at seeing and understanding the totality of existence around it. This character will always think and act in terms of context, making decisions differently depending on the other factors involved.

Chaotic Neutral (Red/Blue): Who has time for Good and Evil when you’re busy doing the craziest stuff possible? These people are loose cannons, accidentally burning your crops down one day and inventing a better plow the next. While these are valuable allies on the days that they decide to screw with your enemies, there’s no telling when they’ll turn around and start screwing with you too.

Lawful Evil (White/Black): Rules are great! You know, when they ensure you always come out ahead. If a Lawful Evil character is the one making the rules, they will make sure that the rules always give them the advantage (power through structure). Otherwise, a person can still follow all the rules while acting only for themselves.

Neutral Evil (Green/Black): These people are always looking out for themselves in any way possible. If following the rules gives them an advantage, they’ll do it. If acting wild gets them the advantage, they’ll do it. Nothing is off limits when it comes to their selfish desires. Green gives them that perspective that best lets them find a way to win.

Chaotic Evil (Red/Black): Revel in the wanton destruction of Chaotic Evil! No regard for life. No regard for rules. These characters have one goal: do whatever I want, whenever I want, so long as I’m having a good time. These are the characters that Lawful Good hates the most.

As you can see, there’s not a lot of Green or Blue philosophy showing through. Because the D&D alignment is so skewed towards the White vs. Black/Red conflicts, it’s difficult for other color philosophies to shine. And, of course, that doesn’t address the other issue…

What Happened to Blue/Black and Red/Green?

It’s true. This configuration doesn’t have a square for Blue/Black or Red/Green. Could these color pairs appear in a D&D character? Certainly, but I don’t think they’re restricted to a specific space on the alignment grid. Blue/Black is definitely Evil, but probably errs more towards Lawful Evil and Neutral Evil. Blue can follow rules, but it’s also good at finding exceptions to them and breaking them in certain situations. Likewise, Red/Green is definitely Chaotic, but probably skews more Chaotic Good and Chaotic Neutral. Green values life and interconnectedness, but it still has violent and destructive survival instincts.

And, you know, the alignments aren’t totally restricted to the colors I have given them. A Lawful Good character could be White/Blue or White/Green. A True Neutral character could be colorless. Not every White/Green character is Neutral Good. You folks should get it by now that caveats always apply.

The Final Final Form

OK, so I bet you all expected some sort of alignment grid with Magic characters on it. So here you go.

Mark Rosewater never denies cool things, so it’s pretty cool that the Dungeons & Dragons alignment system almost perfectly correlates to two of the key facets of the Magic color pie. While alignment is so heavily influenced by White and its enemies, Blue and Green still embody these balanced viewpoints that come in handy when thinking about the alignment system. It also feeds back into the color pie, pointing out some aspects of the colors that aren’t highlighted as often. That’s a major reason I keep doing articles like this; I get to explore the color pie a little differently every time.

Until next time, planeswalkers, may all your dice rolls be natural twenties.

trashandblog  asked:

Bro do you play dungeons and dragons??

i do ! but like. not currently

our last campaign had to wrap up since everyone was leaving fr college (we cut it off on a cliffhanger point so we can come back to it if we all get together again and want to keep going) buuut me and @christoph-i and @captainecto are gonna try and start another one up with the three of us ! (was four at one point but our fourth bromigo has a lot going on @ school so he had to drop)

Way back when I made portraits of our entire DnD crew and I forgot to upload Galden!! Galden is not a PC, but is played by our DM. He can’t fight, but he knows A LOT about the world around us and acts as a travelling encyclopedia? He is also squishy and literally dies every time something attacks him, including me when I roll a natural 1. 

anonymous asked:

Yo, can you write some fluff for Swap!Undyne? If you have a sec that is, I just really love her:3

Sure, here ya go!

US Undyne

❇Underswap Undyne is more of a geek than a nerd.

❇While Undertale Alphys in an Anime Nerd, Underswap Undyne is defiantly more of a Gamer Girl.

❇I’m talking Call of Duty, Dungeons and Dragon, The Legend of Zelda and ETC.

❇She’s also really into those fantasy board game, the ones with the weirdly shaped dice and she’s really into comic books.

❇Basically the perfect rendition of a girl sitting a beanbag chair, eating Chips, yelling and talking smack at the people she’s playing against online.

♥If you’re her S/O, you can expect lots of dates consisting if the two of you playing co-op for a few hours and eating the junkiest foods that you can buy.

♥The two of you are totally going to comic con every year and cosplaying as different video game/comic book couples. (Link and Zelda / Mario and Peach / Batman and Catwoman / Chell and the Companion Cube)

♥She’s extremely ticklish behind those fins on her head, so scratch back there to get an adorable reaction.

♥She’s actually a really good cook, though she usually just gets the two of you takeout.

♥She’s a huge fan of Hello Kitty, but was embarrassed to tell you since it’s such a cliché girl thing. You found out one night when you caught her in her Hello Kitty Pajamas.

Just because you're a Professor doesn't mean you're untouchable.

I’m a student at a local community college because the Gen Ed classes are much cheaper. I had a heart transplant when i was younger but it was too late and now i suffer from chronic nerve pain that only gets worse the more active I am. so I have a handicap parking pass. one thing to note is that at this college with 5000+ students there’s roughly 20-30 handicap spaces. on an average day there’s more unused faculty spaces than handicap spaces total.

fast forward to my third semester. i had gotten into the habit of arriving 1 ½ to 2 hours early to make sure i got a handicap spot because the next closest spaces are about 1200 feet away and you had to climb a hill to get to the main building. I’d kill time by doing homework with my friends or playing D&D. first day of the semester i park and as I’m getting my laptop out of my car i notice that another car had pulled up behind mine. the driver(older woman hereby refered to as EB, short for English b*tch) asked if i was parking there, i of course answered “yes, I have a placard?” she scoffs and says out loud “who’s is it? your grandmothers?” and drives away. at the time I didn’t think too much of it. I’m young and don’t have a wooden leg or anything so it’s happened before.

the next day i arrive like i always do and notice that all the handicap spots are full and that the same car from yesterday is parked there. this time i recognize the woman in it. She’s an English professor. one of my friends has her for 18th century literature. i find this odd because the faculty spots are really close by. EB sees me and smirks. whatever i suck it up and park. that day me and my friends are playing D&D in a room we found. EB walks by and sees me and my friends and tells us that we’re not allowed to be there and we need to leave “this second!” now I’m really pissed. she’s only doing this to be a b*tch. we weren’t hurting anyone and her class next door doesn’t even start for almost an hour. but she still sits in that room and reads a novel. she does the same thing every chance she gets for weeks. so I’ve been thinking of a way to solve this problem for most of the semester. talking to the english department head(my literature of science fiction teacher) i find out that she doesn’t even have a placard. the one she hung from her mirror is her grown sons. now i know what to do.

here’s what i did, reserved the room she had her class in until 5 minutes before her class for “dungeons and dragons club” with a sign and everything. then i alerted campus police that several people were using other people handicap tags. for those unaware you get paperwork when you get one validating that it’s yours, in my state using one that’s not yours is a towable offence and a automatic fine. so campus police start asking for peoples paperwork. that day starts like most others that semester, get there she’s in a handicap spot. i go to play dungeons and dragons. but when she comes to kick us out of “her room” but she can’t because I’ve reserved it. after i inform her of this she storms off mumbling about seeing the dean. she comes back for her class but by that time I’m on my way out. after my class i go out to the lot and notice that her car is missing.

next day i arrive and EBs car isn’t in one of the spots. it was towed. best feeling of my life that day. my friend tells me later that she arrived to class 10 minutes late that day and covered in sweat. she biked there for the rest of the semester. never had a problem with her for the rest of that semester.

Thess vs Endings

So … here’s where I feel compelled to talk about all my old roleplaying experience. Because while I owe a lot to Critical Role, exactly what I owe to Critical Role isn’t what most people might think, and my gaming history is relevant.

While I was still living in Montreal, my mother came home with … according to Wikipedia it was either D&D Basic Set 3rd Version or AD&D 2nd Ed, probably the former. I was a big fan of the Dungeons and Dragons cartoon, see, and my mother had picked it up, thinking it was a regular board game. When we realised we’d need a lot more players, the game went away and has since vanished over the course of many, many moves, two to different countries, one across a whole ocean. It wasn’t a game that my mother and I could play just the two of us really, and by that point in my life I didn’t have enough of the friends you could invite over for board games of any description to form a proper D&D campaign. I barely even knew what it was about or what it involved.

I honestly don’t remember exactly how tabletop RP came back into my life. I do remember that @dontbearuiner introduced me to a guy who I met for a Neal Stephenson reading and signing, and who then told his friends about me. And that’s when I got dragged into tabletop for the first time. And I mean literally dragged; I was living in South London (again), they were in North London, the Tube was having issues that particular day and crossing the city was going to be a bitch. But they wanted me there so much that they waited for me to travel from SE to NW - two separate buses, something like three hours - to start the game. Thus began the saga of Aidan McIntyre, Highland scholar and member in good standing of the Imperial College, and after him Alison Smith, Sophia’s daughter spy and professional ‘purveyor of lady-favours’. (No, seriously, I used the lady-favours to get them out of jail at least twice.) And then I mentioned wanting desperately to run Mage (oWoD; there was only one Mage when I started), and the rest of the group jumped on it, and that’s how I started running the Year Restart campaign. Ambitious by anyone’s standards, I revamped the setting a lot and borrowed heavily from other sources. And there were other campaigns. I played a Companion in a Firefly one-shot. I played a noblewoman in Fading Suns. I played Kayla the Zenith Solar bard-barian in Exalted, and she managed quite the character arc in just a half-dozen sessions. A Daria-esque grumpy witch in Buffy, and a shy paranoid pyrokinetic in Angel. I played a Kinfolk doctor in a one-shot Kinfolk campaign who managed to take down a Fomor with a .22 pistol. Basically one of the few things we’d never done or considered was actual Dungeons and Dragons; I guess everyone else had burned out on it or just didn’t like it. I don’t remember which.

For various reasons, none of them overly pleasant, I lost touch with that group. I was back to where I started - with not enough people in actual physical range so I could play tabletop with them. I have had lots of fun RPing in chat-and-forum, mostly old WoD, and there were the many happy years spent RPing in MMOs, but tabletop in person wasn’t happening. I didn’t have the people, I didn’t know how to meet them and I was burned enough on losing my tabletop group, several guilds and online RP groups that had crashed and burned due to drama, burnout or technical difficulties, and general just trying to live my life that I couldn’t have reached out even if I did know where to start.

Then I discovered Critical Role, mostly through gifsets. Eventually, daunting though the backlog of sessions already was, I started watching it. There was envy, I admit it. All I wanted was to be able to do that again. To see faces, to see reactions, to not have to type everything. Seriously, typing is my job, my hobby and my primary method of communication; it is nice to have a break.

…And then came the first day that they had a player Skype in.

And I thought, “Why can’t I do that?”

And that’s how the Cupcake Coterie was born, more or less. I reached out to my longtime friends and nerdy-arse Tumblr users, and while time zones and other commitments mean that we don’t play as often as I’d like, we play. I can see faces. I can hear voices. I can know without doubt that I’m doing well, that I’m not boring anyone - hell, that I’m giving them all the toys they could ever want to play with, the way people did with me when it was all going well with my other groups.

So, thank you, Vox Machina and Critical Role, for not only the entertainment, but for the inspiration. For showing me how fun Dungeons and Dragons can actually be. For showing me that geographical is an inconvenience but it doesn’t need to be a complete deal-breaker. For fulfilling the potential of that box my mother put on our table thirty years ago or so but that we only opened once.

I wasn’t ready for it to be over. I’m still not, even though it is and it’s happened. But I look forward to your next endeavours … and more, I look forward to mine.

Thank you.


So, inspired by this post I wanted to try my hand at making terrariums. I’ve always thought these things looked cool, but never had a chance at making one of my own. When I saw the post linked, I thought “What a neat idea, making terrariums a home for toys” but then I thought what if I made scenes with miniatures that I’ve painted for D&D. So then I did just that. 

This is my first terrarium, so it’s loose and rough and kinda simple, but I like it. I plan on making a lot more so hopefully each one will get better and better. I also didn’t paint all the miniatures that are featured in this one. My friend Ryan painted the big orc and I think my friend Nate painted the goblin. Also, photo cred to my wonderful girlfriend Kaitlynn.

If you have any questions on how I did this or what I used, let me know and I’ll get back to you! Thanks! 

Dungeons and Demons

Imagine hunting with Charlie.

Requester: peppermint-j

Author: hogwartsismyhometoo

Word Count: 2,842

“I so owned those guys!” Charlie squealed happily. She held up her hand for a high-five, which you accept with your own grin. Leave it to Charlie to look like she’d been dropped in the middle of Disney Land when in reality you were outside an abandoned bar covered in blood.

“Yeah you did,” you said, beaming at her. “Are you sure this was your first vampire hunt?”

She rolled her eyes. “Totally sure. Couldn’t you tell after that first one?”

You giggled, remembering how Charlie had had to swing three times before she could get the head completely off. It was funnier now that you weren’t in life-threatening danger.

“What about the bodies?” Charlie asked. “Shouldn’t we clean up a bit, considering, hello, fingerprints?”

“We will,” you assured her. “I just need some air right now.”

You dumped your weapons into the trunk of your car—your beat up, army green minivan, not the Impala, which Dean wouldn’t let you anywhere near alone—and stretched your arms above your head. It had been a nice, clean hunt, a great case to take Charlie on. She’d been getting a little restless in the bunker, and Sam and Dean didn’t think they could take any more reruns of “Doctor Who.” Besides, Charlie wasn’t as experienced as you guys were. The practice was good for her.

Keep reading

Traps and Treasures playing cards

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A deck of playing cards depicting random traps and treasures for use in role playing games.

The PERFECT tool for any DM!

The Traps and Treasures deck of playing cards from Lawlock Games is the perfect tool for any GM or Dungeon Master looking to quickly and easily fill out a dungeon. Whether you’re running a quick one-shot to hook some rookie players or a run-from-hell for some seasoned campaigners, this deck can help you put together the bones of the dungeon in seconds so you can focus your time on the flavour and details that’ll make every room truly epic.

Hey guys take a look at this!

My good friend Gray has been working his butt off with his friend Richard to produce a 54 card deck for your gaming needs and HECK they can also function as a nice deck of ordinary playing cards for those not into RPGs!

This would also mean a lot to me if you could signal boost the HELL out of this kickstarter and help my friend get this going!


You’ll even get a card of myself (Zannyhyper) within the deck as depicted below!

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I mean seriously, you know you want a copy of me ;D

No but seriously, please signal boost this, fund this if you can, it would mean a lot to all three of us!