i see it around so often i wouldn't be surprised if this ended up as the case

Make Me Feel (Jongdae) Chapter 1: (Supernatural Series) Here comes Chen. ;D Hope you’re anticipating the later chapters! I have not fun plans for his series in particular.
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Bare limbs and soft breaths, waking up (and) having you make(s) me feel…

() Inside this closed-off world that wouldn't even have a small crack, this is the place open only for you.

“Why are you asking me like that?” You ask your best friend, who just out-of-the-blue appeared at your doorstep and asked if you’d go roller-blading with her. She works at a diner near a college campus, and part of their uniform is roller blades. Since she’s gotten the job, she’s been dragging you out to practice with her.

You would have accepted straight away if she wasn’t acting strangely. She was fidgeting, avoiding your eye, and looking like she does when she’s hiding something from you.

“Because it won’t just be you and me.” She stammers, knowing you know something’s up. “There’s a guy coming.” Your eyes widen at her and she blushes, looking away again.

“Why don’t you just go with him? I’m sure it’ll be just as fun.” You encourage, but she shakes her head at you desperately.

“Can you be there until I get comfortable, please? It’s my first time hanging out with him..” You sigh helplessly, unable to turn her down.

“Does he know I’ll be there?” You ask her, walking back inside and taking out your blades from the shoe closet.

“Yeah, but I told him you’d leave halfway through because you had something to do.” You nod proudly, glad she thought ahead at least a little. “Thank you, _____, you’re the greatest!” She exclaims once you’re fully strapped, hugging you tightly.

“What else do you expect from me?” You joke, and she giggles. Once your door is locked and you’re steady on your wheels, you grin at her excitedly. “Want to race there?” You don’t give her time to answer and start rolling past her, even though you both know you’re the less experienced one here.

“Hey, not fair!” She laughs after you.

You make it to the Kirkland Reserve at the same time her date shows up. Introductions are made and you learn his name is Kyungsoo, and at first you thought he looked really stoic, but then he smiles adoringly at your friend when she spins in a circle and you realize it’s just a bad case of a resting bitch-face.

“We’re taking the bike trail, right?” He asks you both, and you applaud him for his attempt to keep you included, because even the dumbest person knows you’re the third wheel here.

“Yeah, let’s get started. I don’t have much time anyways.” You say casually, and your friend looks at you gratefully for staying with the plan. When Kyungsoo rolls ahead, you wink at her and give her a thumbs up in his direction, making her laugh bashfully.





It didn’t take long for her to loosen up, and pretty soon, Kyungsoo and her are starting to speed ahead of you, lost in their own rivalry of who can go faster. Finding this opportunity to be perfect, you allow them to stray far away from you, only slowing down when they’re out of your sight.

Suddenly, panic fills your veins because you remember that you’re still not that good at roller-blading, like your friend is, and you’ve had trouble with stopping since you started.

Trying to follow her advice to stay calm, you hold out your arms carefully for balance and breathe in slowly.

The bike trail was always nice to ride on with her, because it was smooth all the way through and the track was usually clear of trash or stray branches.

Not today, though, because the moment your wheel catches on a twig you freak out and flail, causing you to fall backwards and–

“Whoa there!” Someone exclaims by your ear when you fall into their arms. You don’t know what to do first: look at them or balance yourself, so when you try to do both at the same time, you slip again and they have to adjust you in their hold to steady you. “You should be more careful, Miss.”

Finally able to see who saved your hide, you’re taken aback by the stranger’s handsome features and warm stare that you nearly fall again, but for him this time.

“You’re right.” You barely say in time before the silence became awkward, and he smiles amusedly at you.

“I don’t mean to laugh, but I’ve never seen someone trip over a twig before. Not even the kids who come here.” He chuckles, and you flush at your own embarrassing scene.

“I don’t blade often.” You spout out the first excuse you can think of before you realize he must already know. “Do you come here a lot? You ask instead, wanting to turn the attention away from you.

"I work here.” He chuckles again, motioning towards his name tag and park uniform. You face palm, over with your constant cluelessness. You even saw him at the entrance of the park, where the three of you signed in for staying an hour.

“I’m sorry, I’m not usually this dense. I was just shocked that you’re so handsome and–” You stop yourself, realizing what you confessed and you decide it’s best if you just stay quiet.

He barks out a sudden laugh, and the sound of it curls around your heart and squeezes it affectionately. “You think I’m handsome?” He asks, looking genuinely surprised, and you can’t find it in yourself to be any more embarrassed.

“I’m not the first, am I?” You ask him, finding his smile contagious. Something about the way it curls at the end and the way his eyelashes are so pretty makes you stare at him shamelessly, to which he doesn’t seem to mind.

“No, you’re not. I’m just surprised as well.” When you arch an eyebrow in question, he adds, “I was lucky enough to catch such a beauty.” He grins when you turn red, managing to make you more embarrassed even though you thought it was impossible.

“Oh hush.” You tell him, flustered. The small action of you waving your hand makes you unsteady again though, and he grabs your arms to keep you standing upright.

“I think we should take these off for now.” He smiles helpfully, and you nod your head timidly.

“I think you’re right.” Gently, his hands move to yours, and he starts walking backwards to pull you with him.

“This way, there’s no more accidents, right?” He says, seeing your awkwardness. “I swear I’m not leading you on.” Your eyes widen at his playing, and you find yourself laughing when he does.

“Technically, you are leading me.” You point out, and he laughs again. He’s surprisingly good at walking backwards, to the point where you ask him if he’s practiced. You also realize that he must be built with joy, because he’s always laughing. You ask him about that, too.

“I just think there’s no point in treating someone like I don’t know them, you know?” He answers you thoughtfully. “It makes everyone more comfortable.” You nod your head, saying that it does, and he smiles knowingly at you.

When you finally reach the entrance again, he sits you down on the counter and unstraps your blades for you. “I can undress myself..” You mumble, to which he shoots you a suggestive look. “That’s not what I meant.” You say, overwhelmed at his constant joking, but another look in your direction and you find that this time he’s not.

“So you can’t undress yourself in the bedroom?” He chuckles lowly, making your skin tingle. Lightly, you kick his shoulder with your socked foot and he laughs.

“Stop flirting with me, Kim Jongdae.” You demand, reading his name tag for the first time.

“It was only a question.” He grins, feigning innocence. Once your blades are removed, he sets them down next to you and stands up. Even though you’re on the high counter, he’s still a little taller than you and you find yourself thinking he’s attractive again.

Control your raging hormones, _____, you’re not a teenager anymore. You berate yourself, but then Jongdae places a gentle hand on your knee, and you blush nonetheless, feeling like he can see right through you.

Through the corner of your eye, you see a light drizzle of rain start falling outside of the glass doors, and you have the heart to think of your friend.

“Is there an exit on the other side of the park?” You ask him, making him blink in surprise. During your worried thoughts, you missed the deep look he was giving you, contemplating something in his head, but now it’s gone.

“No, why?” He asks you, taking in your nervous expression.

“My friend and Kyungsoo are still out there, is all.” You manage to laugh, relaxing a little when you feel his thumb stroke your knee comfortingly. “They’ll get wet.”

“What?” Jongdae turns to look outside in shock, and when he sees that it’s raining, his hand moves off of you quickly, like he just realized something. You blink at him in disappointment, then wonder why you feel that way. It’s not like you even knew him.

“Well, I have to go before they come.” You say, jumping off of the counter and onto your socked feet. You realize you didn’t bring shoes and would either have to walk home or blade home, but after your accident with the twig, you don’t want to do the latter.

“You’re leaving?” He asks, looking torn about something. “Do you have an umbrella?”

“I’ll be fine.” You say, and coincidentally, the rain starts falling harder. “I don’t mind getting wet.” You change your answer, and he shakes his head disapprovingly.

“I can’t let you walk home in the rain.” He says stubbornly, a contrast to his easygoing nature before.

“Is that part of your job?” You ask jokingly. He smiles, but replies seriously.

“No, but I have morals.” He glances outside again, where the silhouettes of your friend and Kyungsoo appear in the distance. “Once they come inside, I’ll drive you all home.” He says, and you thank him gratefully, because the rain seems to fall down even more so.

They come running through the doors, and when Kyungsoo sees you’re still here, he gives you a confused look before you shrug and point at the rain. Your friend, though drenched, looks absolutely elated, and it takes a few warning from Jongdae before they both take off their blades to avoid slipping in the pools of water they were making.

You realize that Kyungsoo and Jongdae already know each other  seemingly well when they start talking to one another, and you also realize that it’s reason why you three got into the reserve free of charge.

“Come on, let’s get you all home.” Jongdae says, taking out his giant umbrella and you all squeeze underneath it together. Because Kyungsoo and your friend are behind you and linking arms, you’re stuck being glued to Jongdae’s side, though you’re not complaining. He ushers you all to his car, and once everyone’s inside and Jongdae starts the car.

He drops Kyungsoo off first, since he lived closer, and Jongdae walked him and your best friend to his front door with his umbrella, bid them farewell, and came running back so you wouldn’t have to wait for a long time.

“Where are we headed?” He inquires when he starts the car up again. “Your place or mine?” He teases, and you blush as his flirty side appears again. The rain is still falling just as hard, even though you swore the weatherman said it would be sunny all day.

“Both. I go to mine and you go to yours.” You say back, crossing your arms and pursing your lips at him. He chuckles in surprise, his eyebrows lifting.

“Nice comeback.” He admits, nodding in admiration. “Buuut, not to sound creepy, I’m the one driving this car. So I can’t accept letting you get away from me that easily.” You gape at him in horror, but he gives you a sheepish smile and continues. “I like you, so I want to at least make plans to see you again.”

“Then my place it is.” You reply, shocking both him and yourself. When he reaches a cross section, you direct him down a road and he turns onto it. When you point to your house and pulls into your driveway, he looks at you hesitantly.

“Look, I don’t know how to say this,” He stammers, looking (for the first time) uncomfortable. “Maybe you didn’t understand me when I said your house or mine? I mean, I guess I should have clarified because–”

“You meant sex.” You state simply, and he looks at you with the same amount of shock you were feeling about yourself. “I know.” You say before you change your mind.

Heck, he was cute, and you liked him too, so what could go wrong? One night stands are a thing, aren’t they? And, if things go right, it’ll be more than a one night stand, but you won’t get your hopes up.

Before he can say anything (or notice the way your face goes beat red), you open the car door and walk out, not caring about the rain hitting your skin and soaking your clothes.

Jongdae seems to care though, and he immediately follows after you with his giant umbrella. It feels spacious now that four people aren’t cramped under it, but he still makes sure you’re close to his side as he walks you to the door.

“Did you choose your place because you’re brave, or because you’re lazy?” He asks when you unlock the door, and you shoot him an amused look at his question.

“Both?” You chuckle.

(Continued in Chapter 2… Make Me Feel)

anonymous asked:

I was watching TV earlier and a familiar scene played out. The weak boy sees his love interest being bullied. The boy rushes to push the bully away and gets punched out. Wouldn't it be a better option to sneak from behind and grab the attacker, giving time for the victim to escape? (Since they probably don't care about the consequences of getting into the fight anyway)

Those scenes are a play on the traditional test of “manliness”. It plays into the usual tropes surrounding the “Nice Guy” and acts as an updated variation of the Damsel in Distress. In story and thematic terms, the scene isn’t about the right or better way to do it. Instead, it’s all about the guy proving his worth to the girl. Even though he loses, he saves her and she feels grateful that someone stepped in. It’s complete with the added bonus of pity because he was beaten up for her sake and now she feels obligated to take care of him. It results in a very cute scene where she bandages him up and fixes his wounds, they connect for the first time, and she sees him in a whole new way. The “weak” guy has proven he’s worthy mate material.

That’s what the scene is about and that’s the purpose it usually serves in the story. My issue with it is that it’s not about the girl, it’s not about the victim, it’s about the guy who jumps in. The scene is all about him showing what a good and worthy person he is to the girl so that she will eventually reward him with sex.

At it’s heart, that’s the problem with the scenario. It’s focus is entirely on the heroism of a singular character. In poorly thought out and written situations, it becomes the video game exchange we see real life guys cling to. “I like you, so I do something nice for you because I did something nice for you, you are obligated to do something nice for me in return (the thing I want)”.

1) The victim is not always grateful, is not required to be grateful, nor are they required to repay that behavior with anything, not even a thank you.

2) It’s different when it’s not a love interest. The problem doesn’t really step in until it’s a unique action. You’ll notice that these often revolve around the “I wouldn’t normally do this for anyone but you”. It’s a grand gesture, the generic/more violent equivalent of a candle light dinner or a carriage ride through Central Park except more acceptably “masculine”.

It’s just a more “realistic” version of guy saves girl from bully (much like guy saves girl from nine foot tall snarling death beast and guy rescues girl from tower) which involves the acknowledgement on the part of the creators that just because one decides to step up doesn’t that they’ll get a Saturday morning cartoon victory.

The thing to remember is that the girl is still usually treated like an object in these scenarios, even if she does run away. Normally though, the creator doesn’t put this in because they want her to actually run. They want her to stay and watch.

On the practical and less meta level:

No, it’s not a good idea to run in swinging. It’s also not a good idea to sneak up behind them. The best thing to do in that kind of scenario is actually to change the dynamics of the situation in such a way that forces the bully to back off via drawing the attention of other people like pulling a fire alarm. Even then, driving a bully off is just a short term solution. Unless the environment that allows the bully to flourish changes and their behavior is no longer tacitly accepted by those in a position of authority, the behavior will continue.

You can’t beat a bully by beating a bully and getting beat up by a bully only stops that single instance, if it stops it at all. It’s not going to stop them from going back after their victim once they’ve finished with the would be rescuer. It’s not going to stop them from going after that victim tomorrow or the day after that. The television version generally assumes that once the bully puts their beat down on someone that they’re done for good or the problem will be solved by the end of the episode.

If you have to choose between the two for a character: any act of surprise which gives the advantage will work. However, this assumes that when give a chance to run most people will. That’s… unfortunately not the case. The best scenario is that the character jumping in provides the victim with the opportunity to fight back.

One of the biggest issues with these scenarios is the assumption that if given the chance to escape, the victim will run. Confusion tends to result in dumbfounded expressions and a deer in the headlights scenario. It also assumes that there’s just one guy you have to worry about: the bully. Bullies often come with friends and they don’t work like a laser pointed hive mind. One of the friends will probably have the presence of mind to grab the girl, given that she was most likely backed into a corner or put with her back to the wall. Bullies like to push their victims into situations where they feel small and powerless, where they feel like they have no room to run.

The second problem is that, when forced into that situation, often the abused will side with their abuser. The one that intercedes provides a clear enemy for the two to unify against. The abused may feel that they are appeasing the bully by siding with them or angry at the one that is interceding because they are interrupting a private moment of shame. It depends on the person in question, but it is always a mistake to assume that the person wants to be saved. The act of stepping in can be just as damaging for their ego, their psyche, their soul as standing by and doing nothing. “Saving” a victim, a person who already feels powerless, isn’t going to help them feel powerful. After all, it isn’t your hero’s fight. It’s theirs. Help them overcome, get out of the way, or accept it may not go to plan. It can easily devolve into a situation where the intended savior is duking it out with the victim while the bully laughs in the background.

When put into a public scenario, bullies generally work in groups unless they have some sort of relationship to the victim or they know no one else is likely to interfere. By their nature a bully is a coward, their own fears are what cause them to lash out. They prefer to play with a stacked deck.

What supports a bully is the surrounding social structure. Bullies will attack from a position of power, they have an ace in the deck which keeps them out of trouble. This could be their position as a favored student, the knowledge that the teachers won’t or can’t intervene, they have a parent on staff (like the Principle’s kid), or some other factor which lets them get away with their actions. Their position attracts friends and toadies who support them.

A bully doesn’t come from nowhere and they don’t thrive just because they are mean. To write situations with them, you really have to sit down and hammer out where they are getting their power from and whose backing they actually have. A student with a parent on the School Board can bully their teacher into giving them preferential treatment by holding their job hostage. This is a scenario that actually happens. The same is true for students who realize that their teacher has no power to actually discipline them.

Who holds the power? Where does that power come from? Once you’ve figured it out, then you can discover how to rid of it or disrupt it.

Fighting is a short term solution, at best. Even if they’re defeated, bullies come back or they move on to other targets. The assumption that just because someone loses it’s over forever is a mistake.

Don’t fall prey to it.

-Michi

solas-royal  asked:

Hey so I was kinda curious on this. It's been rumored that the leveling system derives from different areas having different level enemies than others. For example the "Glowing Sea" would have like level 30 deathclaws but the starting town would have level 5 enemies. Wouldn't that just ruin the game and completely obliterate re-playability.

It’s going to have a “rubber-banding” system where certain areas will have enemies with certain level ranges. This enemy scaling system sounds very similar to Dragon Age: Inquisition’s, which in my opinion worked really well, but it has much more of a Bethesda twist, specifically with open worlds in mind.

All this really means is that certain areas of the game will have enemies that scale to your level while you’re in that area. An area may have a scale of level 15-20, for example. If you go there when you’re level 14 and below, the enemies will probably all be around level 15-16, and won’t drop below that. They’ll be harder to kill, but you can still do it if you really try to. As you level, enemies within that area will level along with you, and when you’re level 20+, enemies within that area will remain capped out at 19 or 20.

What this is doing is preventing things like mole rats and common bandits from being able to decimate you when you’re a higher level, as well as making you have to really work to get into challenge areas. It’s basically a more free-flowing version of how MMOs often work.

I mean, if you’ve played Oblivion, then you can probably see where this concern originally comes from. Leveling up sucks because when every enemy scales with you, then all of a sudden, poor bandits who live in tents will be running down from the hills, swinging at you with a massive Daedric warhammer and clad in glass armor. It’s frustrating and immersion-breaking. It makes fighting early-game bandits while wearing leather armor and wielding an iron dagger almost exactly as difficult as fighting a late-game bandit while utilizing all the best armor, weapons, and magic in the game. And then there’s the other end of it, like in Fallout 3, where a lot of the game’s enemies just stopped being threatening after a while. Raiders and mole rats weren’t even as significant as a speed bump. Even super mutants become easy and nonthreatening within a few hours.

Also, this system prevents that weird thing where suddenly, at certain points, brand new creatures get randomly introduced into the environment. Albino radscorpions are one of the most jarring things about the Capital Wasteland, because all of a sudden, once you hit a certain level, they’re suddenly everywhere. With the rubber banding system, all of the wasteland’s creatures can exist at any given time. And this probably means that for the most part, a lot of them are likely going to be more realistically placed within the world, where they “should” exist logically. This would also make discovering new areas a lot more fun, and make exploration more dynamic–although admittedly, that point is just theorizing.

I don’t really see how this would affect replayability, especially because there are a lot of super-replayable games that already have a system where only certain enemies with certain levels spawn in certain places. Hell, New Vegas was FULL of this kind of thing (deathclaws were always extremely difficult to kill, but no matter what Powder Gangers and the like were pretty easy to take down), and New Vegas is one of the most replayable games in recent memory. And Fallout 4 is handling it even better than New Vegas did: instead of enemies having flat levels (Powder Gangers were all either level 3 or 4, except for the ones in South Vegas which were level 9), this system allows for enemies to grow along with you while you’re in an area. If anything, this will make extended time spent in any given area a lot more rewarding and fun. Plus, nobody’s saying that certain enemy types will ONLY be found in certain areas; more likely, you’d find a poorly cobbled-together raider camp in a starting area, and then more advanced warrior-cult raiders farther along in the game. Or maybe radscorpions and other giant creatures will get larger and more threatening farther away from the starting area, as you come across more irradiated areas. The number of enemies still remains high, but they’re spread around in a way that not only makes more sense, but keeps them varied, and gives each area a particular flavor.

TL;DR: The rubber-banding system is eliminating:

  • cases in which enemies will scale with the player to an obnoxious degree, to the point where leveling doesn’t even feel like it matters
  • cases in which extended time spent in one area only makes the area get easier overall
  • areas full of enemies with a completely static level
  • enemies becoming underwhelming far too quickly

Meanwhile, the rubber-banding system is adding:

  • areas in which enemies become more difficult as you spend your time there, until the cut-off point is reached–something I personally find a lot better for replayability than something strictly static
  • more approachable areas that widen the window, cutting down a bit more on those cases where you’ll wander into a brand new area and, surprise, you’ve already overleveled everything there

More or less, all it really is is a more advanced version of the system Bethesda worked on in both Fallout 3 and Skyrim that was specifically put in place to eliminate Oblivion’s widely-hated leveling problem, and something that seems to be taking the best bits and pieces of what worked in Fallout 3, Skyrim, and even New Vegas and rolling them into one more approachable, free-flowing system. It’s nothing to worry about.