i played da2 a lot and this was basically my experience

Dragon Age Inquisition: The Single Player MMOG

This post details the single-player portion of the game. I plan on writing up my review of the multiplayer game mode in a future post. Fair warning: this is long. I have also kept it mostly spoiler free, though there may be some small spoilers through the images I used.

Dragon Age Inquisition is, in many ways, a more significant departure from formula than either of its predecessors. It is the third core game in the Dragon Age franchise (not counting mobile or social games), and it clearly aims to capture a wider audience than either of its forebears. This means that they have two noticeable pushes in the game - streamlining the core experience, and creating as much content as efficiently as they can. As such, much of the content and game systems are designed to be modular - each can be removed or added without too much difficulty. As a result, players have a truly massive game to explore and play that is much easier for new players to get into, but it will probably feel somewhat lacking to those who are looking for a more involved and extended main plot.

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misssunnysweden  asked:

Excuse me, but the link to "Justice is not a demon unless you make him so" on the Anders defence masterpost leads to a password locked blog. Can you perhaps sum up the arguments?

Ah, balls, that happens sometimes. I’ll see if I can’t find the post on my blog and fix the broken link, although giving a summary might work too haha

(EDIT: I did find the original post on my blog, but this one is far more in-depth, so I’ll keep this one as the link in the masterpost. The original post can be read over here)

If that’s the post I think it is, it was the one that first tied in something Solas said with DA2 and friendship vs rivalry with Anders

Basically, Solas claims that spirits are demons that have been denied their purpose. Personally, I’m inclined to believe him on that, given that he is one of the very few characters with the ability and experience to know such things. So if spirits turn into demons when they are denied their purpose, what does this mean for Justice and Anders?

It’s also important to note the differences between the friendmance and rivalmance for Anders. In the rivalmance (or just the rivalry without romance), Justice takes control more often (one example being that Hawke can nearly convince him to undo whatever he did in the Chantry, but Justice takes over and refuses), and Anders mentions having blackouts that give him blanks in his memory. These events are not shown or even mentioned in the friendlier relationship

Now, some people have argued these things are still happening, he’s just not telling Hawke about it, but a) he’s not a very secretive character (one lie in 6 years, and it’s a pretty shitty and obvious one at that), he has no reason to lie about this, particularly when he feels like Hawke is supportive towards him, and b) what Solas said may be in play here. It stands to reason that these things are not happening because Justice’s nature has changed less, or at least not in the same way

Why? Because of how the rivalry plays out (I admit I’ve never seen the whole thing, and part of me knows I probably should for meta reasons, but the rest of me knows I probably can’t handle it. Look it up on youtube for the scenes, because I am not comfortable going down that road right now). Hawke basically emotionally abuses Anders the whole way through, and constantly tries to convince him that the cause of mages is stupid, and not worth fighting for. That’s he’s wrong about everything, that the Circles are okay, that he’s an abomination and needs to be caged. And because Anders has such a fragile sense of self, he does start to believe it. Hawke keeps insisting he abandon the cause, and part of him starts to want to as a result

This is what causes the conflict with Justice. Justice took on the cause of mage rights when they merged, so when Anders starts to pull away from that, he’s pulling Justice away from it against his will. He’s denying Justice his purpose right then and there. So Justice starts manifesting more often, because he’s now on the path to becoming a demon. He’s frustrated because he can no longer pursue what he set out to fix, and it ends up corrupting him to the point that he begins to forcibly take over against Anders’ will

Meanwhile, in the friendship, Hawke actively encourages Anders, is nice to him, supportive of him and his cause. Anders doesn’t feel torn between the two, and he doesn’t believe he should abandon what he set out to do. Justice is never pulled away from it, and can fulfill his purpose through Anders’ actions without having to interfere (except when Anders is in danger/emotionally compromised)

It’s the difference between Anders and Justice moving towards a healthier, more true merger and Justice heading down the path of becoming a demon and forcibly controlling Anders in order to achieve his goals (goals that used to be theirs). But the important thing here is that which outcome happens depends on how Hawke treats Anders. Hawke’s relationship to and treatment of Anders literally decides whether Justice is still Justice, or if he actually is on his way to becoming Vengeance

So yeah, it’s the player character’s fault if Justice ends up becoming a demon, or at least well on his way there. Because he only does if Hawke tries to force Anders to abandon their cause, denying Justice his purpose, which is perfectly in line with what Solas says about spirits vs demons

Not ALL Fenris' dialogue is anti-mage / Why I love fenhawke

So my cousins where here today and there was a lot of ragging on my awesome aggro!male!mage!Hawke/Fenris play-through, seeing as “Fenris wants all mages dead and would never, ever fall for a mage,” and
Fenris/mage!Hawke is “totally random” and basically exists only because Fenris is “pretty" (I love my family :/).

Anyhow, thing is, in the million and fifty hours I’ve spent playing this game, I’ve never gotten a kill-all-mages vibe from the little wolf. I got the “mages-scare-the-shit-out-of-me, please-lock-them-up-where-they-can’t-hurt-me” vibe, but not mass-killing. Not from Fenris anyway. So  I’ve been scrolling through some old saves and it turns out elf-boy actually has some dialogue that is remarkably progressive for someone with his background. It’s not much and if you have anyone else in your party they will override, but the point is, it’s there:

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anonymous asked:

I know DA2 is fiction and it's open to individual interpretation but it really hurts me when people give Justice too much credit for... well, everything. DA:A Anders was a fluffy ball of anger hid behind a thick layer of sarcasm. The only thing Justice did was to convince him that he should be more selfless and active. Anders did not lose his sense of humor and is not any more emo than he used to be. He is just more mature and not hiding behind this "clown" image. Do you agree?

Yeah, I really do agree. People have this image of Anders in Awakening that’s just… not accurate. I’ve even seen him described as ‘mage Alistair’ more than once and like, that’s just so wrong I don’t even know where to start. Did we play the same game? Did they just not pay attention to anything at all ever? And then because people have this misconception of Anders’ character, they immediately blame Justice for everything (I will defend Justice and insist that he did not ‘ruin Anders’ till my dying breath tbh, but that’s a rant for another day and I’m sure I’ve covered most of it before), when their initial assumptions are what’s wrong. Here’s something I wrote before on Anders’ so-called ‘personality change’:

However, I also believe that the change in his character from Awakening to DA2 is not so extreme, and is entirely believable. Anders was not quite as light-hearted as many seem to believe, and harboured arguably just as much resentment then as he does now (please see this gifset as evidence). Sure, he may joke, but it is very much his coping mechanism. Keep in mind that he was canonically in solitary confinement for a year (I’ve discussed that over here as well), and that’s not exactly good for the mental health.

Here’s the other kicker: the time between Awakening and Act 1 of DA2, when we meet him, is only 6 months. In those 6 months, Anders escaped the Circle, was recaptured, was rescued by becoming a Warden, obtained a cat that he loved more than anything in the world, found friends and purpose and acceptance for the first time in his life, then made the decision to merge with Justice, lost his cat, gave up his friends and purpose and acceptance when he actually did merge with Justice, came to Kirkwall with nothing, and then immediately after we meet him he’s forced to mercy-kill his ex-lover because he’s been lobotomized. I could go on about this forever, but I think that nice, long list shows just how much change he’s been through in that tiny amount of time. So the actually fairly minor differences in his personality don’t seem terribly shocking to me, given all he’s lost in a mere 6 months.

So not only is this massive change in character people talk about not accurate, but he’s been through a hell of a lot. He was completely a fluffy ball of anger, he just hid all of his resentment and fear behind that ‘fun and flirty’ persona because it helped him cope, and he probably thought people would like him better.

And shit, did they even talk to him in DA2? Did they bother bringing him along anywhere? Especially in the earlier parts of the game, he’s joking a lot. His humour is definitely still there (though it is mostly still his coping mechanism), and he’s not ‘emo’, as people like to say. As if being concerned and angry and upset about the borderline genocide of his people is somehow just him being insufferably moody, or something. Ugh.

Though I don’t think Anders was ever quite as selfish as he let on. Yes, he was mostly concerned with his own freedom, but I think that stemmed from fear of the consequences that trying to do more might bring. Justice helped him get past that, and merging with the spirit provided him with the protection and drive to start getting involved. Because he was stronger now, with Justice, and they couldn’t hurt him nearly as easily.

He did mature and stop hiding so much behind his outer shell, but I think that’s both because of Justice and because of all those things that happened between the two games. As I’ve said before, Justice is brutally honest, and that’s why Anders is far more blunt post-merger. Sharing your mind with an entity that blunt and direct makes it a bit tough to keep up the deflection. And considering all those experiences I listed above? All of that loss would have hurt him deeply. Anders has been through too much to waste energy pretending to be someone he’s not anymore. It’s no longer worth it.

So yeah, people blaming Justice is just wrong. Anders is not as different as they think, and those differences are definitely not unbelievable by any stretch. His base personality is basically the same, it’s just that he’s not covering it up as much, for a few reasons.

Dragon Age Multiplayer demo at EGX

Today I got the amazing opportunity to play a Dragon Age Multiplayer mission at EGX. I’m just going to be regurgitating everything I can remember and so this is probably going to be a long read. Please forgive me.

Character and Inventory: 

The aim of the mission we were given was pretty simply to fight our way through the various stages of the level (of which there were 5 in total) and plant the Inquisition’s flag at the end stage. 

Each team playing the DAMP mission consisted of 4 members. We were given The Keeper, The Assassin, The Reaver and The Legionnaire (I know other teams were given the option to play as The Archer but we were not so unfortunately I know nothing about that character or their skillset). I played as Argent The Assassin so I can only really talk for certain about aspects and skills that apply to her specifically.

Each character we were given was level 7 and had 4 unique skills available to them:

The Assassin: Stealth, Shadow Strike, Twin Fangs, Evade
The Keeper: Dispel, Chain Lightning, Barrier, Fade Step
The Reaver: Ring of Pain, Mightly Blow, Devour, Block and Slash
The Legionnaire: Challenge, Payback Strike, Shield Wall, Lunge and Slash

We were also each given 2 health potions, 2 fire bomb potions (not sure what this was actually called), 1 armour potion (the icon this potion had is pretty much identical to the rock armour icon in DA2) and 2 jars of bees.

Now unfortunately I didn’t get the opportunity to test the fire bomb potions or the armour potion so what I know is limited to my teams’ use of these items.

The fire bomb works much like a grenade. You throw it and it has a fairly lengthy delay until it explodes and sets the area on fire. Anything in the area when it goes off will catch fire. (I’m not sure if this implies it can inflict friendly fire damage or not).

The armour potion does very much what you’d expect it to do. Casts a rock armour like armour on you for a limited period of time.

The jar of bees. Oh the jar of bees. It’s everything I wanted it to be. While none of the enemies I used it on were stunned from it, it was still bloody satisfying.

Starting the mission:

We started our mission in a relatively secluded area outside a castle looking building where our Bioware coach guided us through our skill sets and items.

What I liked instantly was how intuitive the controls were. They felt a lot like the previous 2 games had for console but with a slightly more refined feel. 

A for jump. Press in left stick for sprint. X for stealth. RB and Y for attacks. And B as your closing in and clearing out dash (All characters but the Reaver had some form of this).

Holding in LT changes your skill wheel in the bottom to include your potions. So I’m assuming this will work similarly to DAO and DA2 where you can assign more skills and commands to your LT set?

We then moved through the various stages of the level which ranged from a graveyard, to catacombs, to a temple. I can’t remember all of the areas off the top of my head but these were some of them anyway. 
What I also thought was worth noting was that in between stages there were certain bits of terrain that were notably more difficult to traverse. We had several ramp like paths that were made from building rubble and most of us ended up having to jump up them. It was a really nice little element that we haven’t really seen in Dragon Age games up until now. 

Levels 1 through 3 were fairly easy. Fight you way through various waves of enemies both melee and ranged and then fight the stage’s ‘boss’ to advance. And the end of each stage their is a 'healing font’ that fully heals all members of your team (if you’re not dead that is).

It was at the 4th stage that things started to get a little bit more difficult and our party members actually started to fall. Like in ME3’s multiplayer if you lose all your health you don’t immediately die but rather you become incapacitated. If your team mates don’t come over and revive you within a certain time limit you will die permanently (and as I understand not even the healing fonts will bring you back).
What is different from ME3 however is that you can still move around while incapacitated, much like in The Last of Us’ multiplayer mode. This is pretty useful as it lets you crawl (quite pathetically) to a safer place for your team mates to revive you.

Stage 5 was a bit of a nightmare to be honest. You go into the area and place your Inquisition banner and then all hell breaks loose. There were several tough enemies along with the boss, archers as well bees and fire everywhere. It was absolute mayhem. I like to think we didn’t do too badly but unfortunately we weren’t able to beat the demo. (I’m not sure anybody has yet?).

Enemies:

The enemies we came across in the demo were templars. We faced regular templars both melee and ranged. But a lot of the enemies were also red lyrium templars. And I mean there was a butt tonne of red lyrium templars some with it just embeded in them and some with so much it had turned them into abomination looking big red lyrium monsters. There were also red lyrium templars who had become assassin type opponents and were very tricky to take down. But I think by far the most annoying/costly oponents were just your standard archers.

There was red lyrium everywhere and I mean everywhere. Which really does make me wonder what role red lyrium is going to continue to play in Inquisition.

What did I think of the combat?:

The combat flowed amazingly. It felt very similar to that of DA2 but much smoother. I also felt that the rogue had a bit more power in the demo than in previous games. The combination of stealth and shadow strike took down most normal enemies in one hit.
Twin Fangs was also a really satisfying move to use as it knocks the majority of enemies right on their backs allowing for you to get several more hits in before they’re able to get back up.

The addition of the b button move was probably the biggest plus for me. As somebody who usually plays as a rogue it’s really nice to have the option not only to dive into attack quickly but to get out of combat quickly if you think you’re about to take too much damage. The cooldown period on this ability was really quick too so if you felt in too much danger you could spam it to dive out of trouble a lot. It was definitely my go to 'oh shit’ button.

The jump button however doesn’t really add much to combat in my opinion. Because you don’t really jump very high it’s not effective in the slightest for dodging (in the situations the demo gave me anyway). It definitely seemed like a feature more for out of combat.

The effects in battle looked badass, the moves felt really satisfying to carry out and the stealth worked fantastically.

I had such an amazing time playing DAMP, the combat just flowed so nicely and is a definite improvement from DA2. I can’t wait to see how the tactical pause will change the dynamic as well.

Basically the whole experience has just made me even more excited for release day and I think I might explode.

anonymous asked:

Do you feel Sebastians change after what Anders did at the end of the game was completly out of the blue? Because the way I see it he had already lost his family once and Elthina was kind of his defacto mother after that and Anders blows up the chantry (which I 100% support) and Sebastian has to lose his "family" all over again with the person who killed them right in front of him. Like I don't agree with what he did but i don't think it's out of the blue either? Idk what are ur thoughts

Mmm this is actually a big question. I’m obviously not terribly knowledgeable when it comes to Sebastian, so other people are welcome to jump in if they have more insight. Also holy shit, I think this is the first time I’ve talked about Sebastian for an extended period of time without saying a single thing that could even be construed as ‘critical’. Wow. Someone pat me on the back lmao.

I guess I can sort of see it both ways a bit? Like at first, I did think it was a bit out of the blue (I’m not sure if I agree with that now, but I’ll explain why first). Because his entire questline is basically about teaching him that revenge isn’t always the solution, that you don’t always have a clear picture of what’s happening, and that blindly killing those who wronged you is not the answer.

Because his family is killed, that’s bad, so he gets someone to go after the ones responsible (I never fully understood why he didn’t do it himself, maybe it’s just Elthina’s influence, idk). Hawke kills the mercenaries, Seb starts hanging out with them, and then finds out who was actually behind it (the Harimanns).

But when you go to confront the guilty party, things are not as they seem. There’s a demon involved, and their minds are no longer their own. That doesn’t make it right, of course not, but it becomes clear that maybe just straight up killing everyone involved wasn’t the answer, given that there was more going on than he thought. Or at least, that’s what I got out of his personal quests up to that point. I’m not sure if that’s what I was supposed to get, but that’s what I got.

So from that point of view, it looks almost as though all of his character development is just leaping right out the window at the end there. He spent the last few years with Hawke learning that maybe revenge isn’t the answer, but then immediately defaults back to it despite that.

This is how I saw it initially, though I no longer think that’s quite right. Something being out of character is a flaw with writing, while something being a poor decision or someone throwing away all the good they’ve learned over something traumatic is a flaw with the character themselves. And I think Sebastian giving up his ‘maybe revenge is bad after all’ after an event that is fairly traumatic for him does make sense. It’s not a good thing, but it is a believable thing. Thus it’s a character flaw, not a writing one. Important difference.

Because it’s exactly as you said. He already relies on Elthina pretty heavily before DA2 starts, and then his family is murdered. At that point, the Chantry becomes less his surrogate family, and more his real one. Hawke and co do have an impact on him, yes, but I’d say he relies on Hawke the least because, unlike most of the DA2 companions, he already has a support network. He has other people he can go to for help or just for good company. Compared to most of the other companions (save Aveline and maybe Varric), who have no one but Hawke and each other, in some cases. Sebastian found his family in the Chantry, the rest of the misfits found their family in Hawke and each other.

So his experiences and conversations with Hawke weigh some amount less than they do with the other companions, because he has other people he can rely on, people outside of Hawke’s little misfit group. I’ll bet you anything everything he talks about with Hawke is also talked about with at least Elthina, and the latter probably carries a touch more weight, given their relationship.

So the lessons Hawke teaches him don’t stick as much as they do with the other companions. And when Elthina is killed, the lessons she taught are forgotten in the moment of grief because he’s just lost his family (the closest thing he had) again. He’s suddenly back where he was 6 years ago when Hawke first saw him putting his little flyer up, except worse. His major support network (Elthina and the Chantry) is gone, and his secondary one (Hawke and co) had a major hand in that (and, if we’re talking my Hawke, actively supported it and is likely standing protectively between Sebastian and Anders at that moment, ready to defend her lover at all costs). So him resorting back to his old, vengeful ways does actually make sense. He has no reason not to.

So maybe a lot of this belief that it’s out of character comes from the perspective of how we view the other companions. The rest of the DA2 crew are misfits, mostly criminals, not welcome in most places, many of them are or were being actively hunted, and they have NO ONE to rely on save Hawke. Some of them build meaningful relationships with each other, but Hawke is still the nucleus of it all. This is where they get their support.

Sebastian isn’t like that. He has a support network well in place when we meet him. Hawke isn’t the basis of his social group, and it seems he doesn’t spend as much time with the Kirkwall crew as the rest do. Like even Fenris and Anders play cards together, this is a thing, but it seems Sebastian just doesn’t do that sort of thing. Maybe it’s partially lifestyle differences, but overall I just really don’t see him being as involved with the group as the rest of them are. He has other people, people who’s interests are more aligned with his, to spend time with. So he has to be considered in that light, as opposed to in the same light as the other characters.

I dunno. This was unexpectedly rambly and actually not mean for once. So I guess I do think it’s in character, but I think the reason people don’t see it as such is because they’re thinking of him the wrong way. His relationship to Hawke is different than the rest of the companions, less primary, and that’s why it’s easier for him to revert to his pre-Hawke personality when his actual primary support network is cut off.