i need to learn how to render



anonymous asked:

Hi frei! I love your art and Im not sure if you've been asked this before but, do you have any tips/resources on how to paint/render digitally? I want to start learning how and have tried some things but I feel like I'm missing something, everything ends up looking flat and weird

hey anon,

if things are looking flat and weird it could be any of the following:

  • contrast/balance – you’ll notice that sometimes even when people render in flats, they still get depth and layering that help create a space for their figures to exist in. it could be that you don’t have a sufficient range of values
  • colours involved – maybe your palette needs more variety? try shading or highlighting with variations of your background colour or lighting colour, etc., and try to avoid shading with black (which has its place, ofc, but you could always try shading with a desaturated/dull blue, green, brown, etc.)
  • actual rendering style/texture – the direction of your brush strokes do matter when you’re painting, e.g. if you’re rendering in round/curved strokes while trying to convey a flat surface you’ll probably find that it looks weird. if you also use a soft brush you’ll often find that a perfect, smooth gradient flattens out the picture or makes it look unnatural (even if you use a soft brush it’s best to follow the general structure of whatever you’re rendering)

digital and traditional art are simply two ways of approaching the same piece and as such they always follow the same basic principles, i.e. if you can draw well in one it’s just a matter of getting used to the tools and mechanics of the other.

if you have a decent grasp of traditional art, apply colours and values in the same way that you would with digital art (you can work on a single layer if you feel like the idea of layers is distracting you) and you should find that overall your piece will look a lot better even if it’s less refined? 

and if you’re a beginner overall i’d suggest that you look at some tutorials, especially for values (ones geared towards pencil or ink artists might help you most) and maybe for traditional painting (to help you with applying colour) ;u; good luck

okay so since a couple of people asked me already, here is my tutorial on how i color manga caps! this way is pretty simple as im still learning and trying new things. it’s a bit time consuming and you’ll need a basic understanding of photoshop, but overall it’s not very difficult!

the first thing is find a manga scan you want to use. this is the one im using its shishio from hnr of course

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before we do anything make sure you’re on RGB mode (image>mode>RGB color) otherwise colors wont show up. 

duplicate the background layer and make sure only the background copy visible

okay now for some cleaning and rendering stuff! luckily this particular mangacap is already pretty well cleaned, but if not i usually adjust levels, or duplicate, filter>blur, and multiply a layer on top which should take away any pixelated icky things. also remember the stamp tool is your friend. sorry i wont really go into detail with all this ahh

theres a bunch of different ways to render, but what i personally think is the easiest for manga caps is using color range! just click on the rectangular marquee tool and then right click on the image and choose color range. now click on a white part of the cap and press ok.

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when it’s all selected, hit ctrl + x to delete the background. crop out everything else you don’t need and it should look something like this: 

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erase (or select and cut with lasso/pen tool) anything you don’t want. here i erased everything in the background and i usually erase the little grey shading spots around the neck, eyes, nose, and mouth as well as a personal preference.

tip: if you want to make sure you got everything, put a dark/black layer underneath! (new layer>edit>fill>black)

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HECK YEAH NOW ITS COLORING TIME !! pat yourself on the back you’ve done well im proud of you bby 

(here is a color palette i made especially for shishio a little while after i made this tutorial. you can grab skin tones and stuff from there idk)

first, you have to duplicate your background copy again. you should have two background copies now. layers are important !!! each thing you color will have a new layer between the two background copies 

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i usually start with the skin. i use a normal hard brush and erase any mistakes as i go. i just noticed i picked a horrible color but its okay because you can always fix colors later again, using a black layer behind is pretty convenient to see if you’ve missed anything or if you’re coloring outside of the lines

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you would normally repeat this step for hair, clothes, etc. (also another remind to make sure you make a new layer underneath the previous for each thing you color !!!!!) but since shishio’s hair is already colored in, you’ll find that photoshop won’t let you color over it. now you’re going to need to hold on to your anime plushies and body pillows, because things are going to get a bit complicated 

if you want to color the actual hair, make a layer above the background copies and set it to screen. however, im only coloring in the highlights so you would do the same thing except set it to multiply.

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the eyes will also be above the background copy. set it to multiply.

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once you have a base color for everything, it’s time to shade!

make a new layer above the layer you’re going to shade and create a clipping mask. this basically makes it so it will only show up on things you colored on this previous layer (try coloring a spot outside of the skin, you’ll see what im talking about)

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i cant really explain how to shade, since im not very good at it myself but after you figure out where the light source is, just try to picture where the shadows will be.

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im sorry i dont have a tablet but i tried my best with my mouse to show you how/where i shaded

 i used a soft brush (0% hardness) with 55% opacity to shade around the forehead, neck, nose, ears, jaw, and clothes

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resize to 500px and add backgrounds, textures, adjustments and stuff or throw a psd or two on there to make things nice as such:

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extras: (don’t ask me why i do this, it just looks cool okay) flatten all the layers excluding the psd and make two copies —

filter>blur the first copy and set to multiply
set the second copy to screen

change the opacity according to what you think looks best 

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this was my final product: 

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i hope this helped at least a little! im sorry im not very good at explaining, ive never done a tutorial before, but if you have any questions or need some clarification please ask. good luck!~

Building my own rasteriser: part 12.1 - split!

It doesn’t really deserve a full post, but I spent the night breaking up the unwieldy huge core file into smaller library files that can be linked into the core file. In the event that you’re interested, the new breakdown can be seen in this commit.

The main difficulty I had was learning how to properly invoke the linker, i.e., it’s (in retrospect obviously) not enough to compile a library file and then compile the main file, without also telling the linker to link those library files into the executable. Somehow I did this correctly once, then forgot about the need to do that. But I got a working CMakeLists.txt eventually, and my renderer is functioning just as well and now has somewhat cleaner code.

ok i have learned something ladies and gentlemen

although i guess ultimately im excited about this project ive been commissioned for - im scoring an animated short film - im fucking working for peanuts. what i do is a lot more work than it looks and a lot more work than even i think it is. i need to be charging more for my stuff for how much work it is. fuck

i just… see people doin these commissions and charging so cheap for them. like 20 bucks for a fully rendered drawing, its ridiculous, and i thought that if i made my music commissions so much more expensive than what everyone else was charging that noone would buy anything i made. and i guess i was thinking in terms of like, just close friends asking me for quick little songs. but fuck me its just so much more work than i thought it was gonna be. i need to bring my prices up. blehchhc

Tips for learners of Japanese

As someone who has been studying Japanese for a couple of years now, I realise there are some things I wish I had known earlier on in my studies. Of course everyone learns differently, so this might not be useful for some people, but hopefully some of you will find the following advice useful.

1. Some of you may have heard loan words described as ‘free words’ for native English speakers. This may be true to an extent, but be wary - katakana is not your friend. There are two main reasons for this.

i) If you pronounce it wrong, you may not be understood. On multiple occasions I have heard from native speakers that cutting long vowels short or skipping over small tsus might not seem like a big difference for foreigners, but for Japanese people these sorts of mistakes can make someone’s Japanese really hard to understand. Of course this doesn’t only apply to words written in katakana. However, I feel that the loan words = ‘free words’ mentality can make it easy to be complacent when learning the katakana rendering of words borrowed from English. One time when I was talking with a friend, I didn’t know the word for ‘mayonnaise’ so I said something like メヨネーズ as this is similar to how I pronounce it in English, and it took a couple of seconds before my friend realised what I meant. So it is best to remember the Japanese pronunciation even if you feel that you already know the word and don’t really need to ‘learn’ it in the same way you learn kanji compounds and ‘native’ vocabulary.

ii) Even if it is borrowed from English, it doesn’t necessarily mean the same thing (any more). Do a google image search of ‘jacket’, and then of ジャケット. Then search ケーキ and see how many more strawberries there are than when you search ‘cake’. How would you translate the sentence 色々チャレンジしていきたいと思います into English? It is difficult because チャレンジ has acquired a meaning in Japanese that can’t be expressed by the English word ‘challenge’ alone. This is another danger of the loan words = ‘free words’ mentality. Just because the loan word comes from English, the scope of meaning may differ between the two languages. This leads on to my next point.

2. Learn vocabulary in context. It is true for all languages that word-to-word translations are deceptive in that they often make us think that words from different languages map onto each other perfectly. This may be true (to an extent) for some words (e.g. コンピュータ/computer), but there are many words for which it doesn’t apply. The gap between between ‘equivalent words’ is probably greater for languages that are unrelated, for example, Japanese and English. Spaced repetition methods work really well for some people, but be careful when using resources such as Anki or Memrise which can result in strong word-to-word understandings of words across languages. For example, someone who has learnt シャワー as ‘shower’ and とる as ‘take’ might try to say シャワーをとる, which is incorrect.

3. If you only have time to study one thing today, study kanji. I’m putting this last because it doesn’t really apply for people who are learning Japanese more casually. However, for anyone who intends to be in Japan for an extended period of time, learning kanji is pretty important. Paired with that, for myself and other learners of Japanese I know, knowledge of kanji seems to decay faster than other aspects of the language. Once you feel confident with a grammar point, you probably won’t need to review it any more, but even going a few days without studying kanji can mean undoing hours of work. Of course if you only study kanji every day, your Japanese won’t really improve, but it is probably worth getting into the habit of studying kanji daily.

Hopefully some of you will find this useful!


week 6-create a 2D Photoshop Rendering
This week we started to use photoshop to draw object. We need to use photoshop to color the hairdryer even have the dark and light part so that it looks more real.
I am not good at photoshop so I spend a lot of time to learning each tools and asked classmates how to create different layers so that I can do the color on different parts.
Actually, I did this work three times. I failed at the first two times. It is because I don’t know how to use the path (I always type enter when I finish drawing and all the drawing missed…). The second time I failed was because I don’t know how to create different layers to pain the color. I just start on the background layer and once something went wrong, everything disappeared.
The third time I asked a friend to help me check my steps and teach me how to do these things. Thanks a lot! I feel really amazing when I finished the work! But I don’t know when need to be light and where need to be dark of the hairdryer.
If I have the time again, I think I will make the details better and make the dark and light parts better.

Beleg before his hair turned silver because of Turin old age.

Don’t worry, I’m still doing modern au requests, I was just hit by inspiration. 

For the anon who asked about life drawing, here’s an example of how I do it:


The structuring is the most important part. Try to get the features as accurate as possible. Resist the urge to go into the details. It looks weird right now because of the lack of shading.

 Getting the lighting right is also important. You need to figure out where the direct light is coming from.

The rendering is actually the easiest part. Once you’ve got the position of the features and the lighting, all you need to do is fill it in.


Another thing that I’ve had to learn is the importance of contrast. You need darkness to contrast the light parts so don’t be afraid to darken the necessary parts.

givemepaperandpen  asked:

Hi! I stumbled across your blog and was just blown away by your art! I was wondering how you render fabric so well? Everything has such tangible volume, shape, and texture, and yet nothing seems super line-heavy or scribbly with a ton of detail.

First, thanks. Mighty fine of you to be blown away.  As far as fabrics and such there are FAR superior artists to watch and learn from.  I used to think I was the artist that had to learn everything about art.  Fabrics, drapery, color lighting, and just needed to have it all down.  I’ve come to realize that I am actually a designer and idea guy and not a straight up illustrator.  To me that means that much of my rules and painting thoughts revolve around getting the idea across as that’s the most important aspect and then I move on.  The thoughts and ideas rule over technique and know how.  So take this quick step by step break down and dirty lightly.  A means to an end. 

Other artists do it perfectly, immaculately and makes me weep.  I’m just not that type of artist, but here’s how I normally do the approach….


Got distracted by the magic of friendship but maybe I can get this done in time for today?

Day 10 - Why aren’t these two married in real life?

Another weird way to phrase…something. So again, taking this to mean whatever I want it to. And when I think of shippings that really just need to get married now…

Even though while watching anime I will frequently shout out “JUST GET MARRIED ALREADY” at every little ship tease, lol, there is ONE anime where the protags really do JUST NEED TO GET MARRIED.

Kyo Kara Maoh has a very, very special place in my heart. Along with Princess Tutu it is the first anime I ever bought (also how I learned that buying a DVD doesn’t mean you get all the episodes…you get like 4 of them >,>;;). It was also my first Shounen Ai, so in a lot of ways YurixWolfram was my first GayTP.

And damn. Did I ship it. Hard. 

I know there is a huge rivalry between the Yuuram and Conri shippers in this world, so I will start by saying I DO NOT IN ANY WAY HATE CONRART, in fact he might be my favorite character, and the “betrayal” arc breaks my kokoro just as much as anyone else’s. But still, I see him more like a father / older brother to Yuri…and a true romantic pairing between them just feels like it would be weird to me.

But I digress, because the true focus of today is marriage. And Jaze. These two have been NEEDING TO FINALLY TIE THE KNOT since EPISODE TWO. That’s right. They’ve been engaged for what, 74 episodes? God knows how many novel / manga volumes (because English-speakers don’t get nice things when it comes to this stuff). 

Either they need to either break off the engagement (NOOooooOOooooooooooo), or just hurry up and make it official (YES).

Because seriously, Yuuram is the cutest thing. And I only watched the anime, even though I’ve heard how much better it is in the novels.


Granted, I am so so so so SO SO thankful that KKM got to run for THREE seasons (back when that didn’t mean no pussy-foot 13 episode season, but a full 24-26), plus an OVA. Like dayum. Because this is one of my favorite anime ever and I could watch it again and again (and have. and will). But at the same time, it being it, I don’t understand why the romance had to be downplayed so much? 

I mean I understand it, since marketing a “GAY” series that has so much potential plot / character wise helps when you widen the audience, but I really don’t understand, or rather hates, why it has to be that way. You see het romance stuck up every freaking series ever up the wazoo. But if it has a homosexual protag suddenly it’s “GAY,” as if that one relationship has to be genre-defining (Exceptions do exist, of course -I'mlookingatyou,TorchWood-). Because sometimes it is the genre, but it’s not always that way.

Take KKM, for example, there is so obviously an epic political fantasy plot with very charming, well-developed characters of all shades and sizes. It’s quirky, bizarre, hilarious, and just awesome in every way shape and form (okay…they could have upped the animation budget, but we take what we can get). So I don’t understand why canonizing more of the gay relationship would have been such a flipping problem. I mean it’s already there. They’re engaged. THEY HAVE A FREAKING ADORABLE DAUGHTER. WHY NOT JUST MAKE IT CANON lkajsdljalskdasd (And yes, somehow they pulled off the whole “daughter” thing without making it stupid / annoying as I feared…Greta’s freaking great).

Point being, KKM is an awesome anime that appeals to tons of different fans, not just for BL. And Yuri and Wolfram make such a cute couple…at first (because anime), their relationship may seem forced or played overtly for gags, but as the story progresses and the plot gets increasingly darker, a truly strong bond begins to form between these two. They always have each others’ back, and there’s a certain tenderness about their relationship which really hints at more than just “brotherly love” or friendship. Wolfram honestly cares for Yuri, willing to go to great lengths to protect him…and over time Yuri learns to accept those feelings and foster some of his own. That scene where Wolfram finally arrives to catch Yuri from the fall is just a;lkdjlKJHDfla;jksfa;klsnbal:KLNlbkwak'l n-cries-

Fkk I need to re-watch this again. I don’t care how many times it’s been. ; ^; 

Not sure if these are re-renders or not but, per usual, if the original artist contacts me for credit / removal I shall oblige. These things have been on my computer so long IDEK anymore…(They’re great, though).

anonymous asked:

Would you ever consider making a tutorial how you rig your characters? Your rigs seem some throughly made and I think a lot of us could benefit from it. Or at least link to where you learned.

hey! i’m not really great at rigging, but i generally use 2 different techniques depending on if i care about efficiency.

if it’s just for rendering, or i’m being lazy and i need a relatively detailed rig, i use rigify, which is blender’s generic human rig. this is the tutorial i used to learn it.

straight off, the bones look like this

you can then alter it to fit your model

you can then generate controls, which look like this

if i care about efficiency, or am rigging something other than a biped, or just don’t care about that much detail, i make my rig by hand. i don’t remember where i learned how to do it, unfortunately, but here’s an example of a nonhuman rig i built that way (here’s the result)

you can also add ik controls.

next time i’m doing the second method, i can take some screenshots and put write up a quick run-through of the general process, but i’m kind of gunshy about doing real, thorough tutorials. like i said, i don’t feel that i’m particularly great at rigging and since i’m self taught, i know that there are techniques that i’m completely unaware of.

there are already a lot of bad tutorials on the internet by people who probably shouldn’t be teaching others - i don’t need to add another :)

some other rigging stuff:
      - limb topology

      - super optimized biped rig

shadeyrain-today  asked:

Hi there! I recently saw a post about normalizing skin imperfections. To start, I completely agree. But I have a few questions about the issue to begin with. Do you think that skin imperfections define a person? And do you realized how advanced an artist needs to be in order to make imperfections work on a character? I'm only really curious about why you felt the need to be so passionate about things that some people hate about themselves.

1) Nothing about skin defines a person, nothing about appearance defines a person, human-beings are undefinable whether they have clear skin or not. But “imperfect” skin is NORMAL, it is the NORM, and yet only the smallest minority of characters have anything other than flawless hollywood complexions. 

This leads people who have anything other than perfect skin to define themselves by their skin constantly! To feel like they can’t leave their houses with their actual faces showing, to feel like they can’t show themselves in public before slathering creams and paints all over themselves. Makeup is fine and fun but it should be a choice, not a societal expectation.

2) An artist DOES NOT need to be advanced to draw skin imperfections. That is a nonsense excuse. It takes literally no effort to draw a zit, or freckles, or a birthmark or anything else. This is even more ludicrous than when someone says it’s sooo much more complicated to draw fat people than it is to draw skinny people. We only think it’s more complicated because it’s not normalized. We’re not taught it! We’re not, as artists, expected to learn how to render complex skin, same as we’re not expected to learn how to draw fat characters! Not because it’s more difficult, but because of society saying “no one wants to see that”. It only takes a minute to look up a reference and learn.

We’re expected to learn how to draw beautiful. skinny. clear skinned. perfectly symmetrical young people, especially when designing women. But all it takes is a moment outside of your comfort zone to realize that adding “imperfections” ADDS to a character! We expect artists to learn how to render folds in clothing, how to draw the complex forms of ears and eyes and hands, but adding a zit is too complex? That is garbage of the highest caliber.

3) I don’t feel the need to be passionate about this, I just am! I’m just an artist who happens to be very aesthetically compelled and inspired by complex skin types and human variation. But, at the same time, what better to be passionate about? 

Even most “body positive” campaigns I’ve seen only have clear skinned women, at the most with freckles. People who have scars, acne, eczema, birthmarks, skin discoloration, etc. are real and they are everywhere, yet they are all but invisible in media. These things are still ridiculously stigmatized. And THAT is why people hate themselves.

I’m just one voice, but I’ve had DOZENS of messages sent to me telling me that just because I say I love zits and want to see more acne in characters, a person feels better about themselves! I’ve had people tell me that they’ve started liking their selfies, that they can look in the mirror and see nothing wrong, for the first time in their lives! What could possibly be bad about that?

The more we normalize complex skin, and the more people with complex skin see ourselves depicted in art and media, the better we will feel about ourselves and the more confident we will become. That is good for everyone.

A Prince Is Born (Thranduil Fluff Oneshot)

So an anon asked me to write a fluffy one-shot based on Thranduil, his wife and Legolas as a baby/child. So for the anon and anyone else out there with feels for Thranduil and his family, this one is for you. Enjoy!

Keep reading

anonymous asked:

hey I was wondering, how did you make your icon? a tutorial please? :D

first, you need to have a rendered image. there are various ways you can remove backgrounds with. check this a tutorial to learn how.

after editing your transparent image the way you like and cropping it so that there is no extra, unneeded space (1:1 ratio), draw a circle with the ellipse tool (tip: keep pressing shift while drawing it to retain perfect roundness). choose your circle’s color and bring the corresponding layer below the rendered image’s.

now duplicate the image’s layer. right click on the copy of the layer right above the circle and choose “create clipping mask.” use the eraser tool on the other layer copy of the image to erase the parts you want to have inside the circle. do whatever other things you want like sharpening and resizing, save it as .png (it won’t be transparent as .jpeg), and done!

Updated WIP of Cully. I have no idea how to paint facial anatomy sob


Aaaand here’s all ten Ohio Biomes spreads, sunrise to sunset!  I’m not sure I can put into words how much I learned from this experience- from crash courses in texture rendering to communicating with printers -but I’m delighted to have been a part of it. And thank you all for the touching feedback over the past two weeks- it’s been a joy. :)

I’ll post some updates to this blog when the free educator’s/standalone edition of this magazine is printed and distributed- I need to work out a few kinks regarding regional orders and the like.  Again, thank you for the kind words, all!