i know in the original it gets tied to the case

Unfucking Dungeons & Dragons

The concept of some humanoid or near-humanoid species being naturally inclined to evil is a racist one, and, unfortunately, a prevalent one in Dungeons & Dragons, exacerbated by the fact that these “evil species” are frequently the “ugly” ones. Drow are a particularly glaring example - “made black because of their ‘evil’”?! Fuck you - but the duergar - “the slaves … learned only to enslave, really makes you think don’t it” - and the orcs - “they feel the CALL to evil in their Gruumshy HEARTS” - are also super not good. (There’s also a fair degree of ableism, with “insane” monsters - in such cases, I honestly think “unaligned” would be a better description for “too far gone to understand morality”. Evil implies a choice.)
Honestly, I wouldn’t mind so much if these weren’t supposed to be naturally-occurring species - always evil demons or fey are fine, because they’re made of magic and stories, although care should of course be taken not to make them look like naturally-occurring species - but elves are really just fragile pointy-eared monkeys, and they have excuses.
However, these evil humanoids are also genre staples and often quite aesthetically good. To that end, I offer the Unfucking D&D Guide, which provides what I think are solutions to this problem. (It should be noted that I am whiter than plain yogurt, so my ideas should be taken with a grain of salt and definitely not take precedence over the ideas of non-white folks. If I’ve said something fucked-up in this, please let me know and I’ll fix it.)

  • Duergar. Keep the “enslaved by illithids, made grim & psionic” bit, toss the “learnt evil from them” part. The duergar are joyless, or can appear so - you can play them either as gloomy and fatalistic or as eccentric and unreasonably concerned with “corruption” - but despite whatever mood they possess, make sure that they are thoroughly dedicated to making sure the horrors of the Underdark stay in the Underdark, and are as righteous and honorable as their hill and mountain cousins.
  • Derro. The derro are an “insane” species; I bring them up only because I saw them confused with duergar in one post about racism in D&D. Their lore has not been constant - the current lore is “dwarves enslaved by illithids, tortured into madness, and now they’re eeeeeeeevil”, which is ableist, not racist - but their metatextual origin is among the detrimental robots, or Deros, of pulp author Richard Sharpe Shaver’s stories (or possibly delusions). “Born from the dreams of a mad author” would actually be good lore if you can make that author a tragic sufferer of schizophrenia in a time before it was understood rather than an ~*~eViL mAdMaN~*~, but in any event, change their type to construct, fey, or fiend, and, most importantly, don’t take them seriously. The derro are pulp villains, and their evil is grandiose and nonsensical. They ought not to be seen as realistic; they ought to be seen as Snidely Whiplash, Commander Claw, or Heinz Doofenshmirtz. “Reasons” are for other genres.
  • Drow. Return drow to their mythical roots as trow, nocturnal hunters, tricksters, and magical artisans dwelling in the hollow hills. There’s high and wood elves; dark elves can find a niche. Lolthite culture is good villain fodder, but make sure that you can handle an “evil religion”, and make sure that all types of elves participate.
  • Goblinoids and trolls. Make them fey, and abandon Tolkien for Rossetti and folktale. Goblins make cruel bargains; hobgoblins attend faerie courts; bugbears hide in closets and create electricity from feed on children’s screams; trolls lurk under bridges and love riddles. As fey, they’re not evil, simply alien and lacking in empathy towards mortals.
  • Gnolls. If you use the Volo’s lore, change their type to fiend and be done with it. If you want to have them be natural humanoids, go read Ursula Vernon’s Digger for the best-written hyaena-furries in literature and base gnolls off that once you’re done crying.
  • Kobolds. Kobolds are already draconic cleaner wrasses in lore; there’s no reason that metallic dragons can’t enjoy them as well and influence some populations to good.
  • Illithids. The mind flayers certainly have great potential as villains. However, there is nothing about their psychology that impels them thither. Their biological requirements could easily be met by feeding on those close to death, whom I might imagine would willingly donate their brains as food or tadpole incubators in exchange for a painless death and the surety that their memories would live on in the illithid. Also, create food and water spells exist.
  • Ogres. Ogres are wilderness-dwellers who prefer to maintain their personal territories through fear instead of actual force of arms; the idea of the monstrous, anthropophagous ogre is a deliberate sham. They are actually capable of great heroism, even if they aren’t exactly the sharpest tools in the shed and okay to be honest I started out trying to build up to a Shrek joke but I think I’d take this over canon lore.
  • Orcs. Orcs are an easy fix; all you need to do is remove Gruumsh from the equation and they don’t have a bullshit “call to evil”; in Eberron, without objective gods, the people of the Shadow Marches believe that half-orcs are the proof that orcs and humans are one people, so there’s even in-game precedent for orcs as members of society.
  • Yuan-ti. There are two ways to do this. One is to dump all the lore and just have sexy snake cults, although don’t dress them like Asian or Aztec stereotypes like a lot of the art does. (The 3.5 Monster Manual yuan-ti pureblood looks like she’s constantly accompanied by an inappropriate bamboo flute riff, I swear to Istus.) A sexy snake cult (and I am including malisons, abominations, and anathemas in the term “sexy”, not just purebloods) should be fun for everyone.
    • The other way is to keep their personalities and dump everything else, because if you keep that, you get truly excellent villains. I mean, these fuckers. How dare they drag something as pure as snakes into their Ayn Rand bullshit. Villain yuan-ti should be something transformed from willing or deluded humanoids (histachii raise the sacred snakes and the children of the yuan-ti, who possess their parents’ original race at birth). Couple that with the fact that since snakes very definitely have emotions, yuan-ti logically should as well, which means that they only think they’re above emotions. Now you have Objectivists roped into a magical pyramid scheme, which should offend no-one who doesn’t deserve it. You can mourn for the beings they once were, or just laugh in their dumb faces. Also, the sexy ones all look like Ayn Rand.

Let’s start it off with the one and only, the canon pairing of a sad sk8er boi and his tiny baker: Jack Zimmerman/Eric “Bitty” Bittle!

Ice Crew Please!

THE FIC THAT CHANGED E V E R Y T H I N G u don’t even KNOW oh my god

u read this and u r like: “ice crew au…?? wut” but U GUYS. READ IT.

I AM. BEGGING U. its so fucking funny but also so fucking meaningful and abt CREATING A Fa mILY !!!! and LoVe!!!! and frieNDShIP!!!

p.s i don’t want to spoil it but if u read it message me and ill talk to u abt the part that made me cry like actual tears bc thank god for friendships and acknowledging that shit is hard

the messes of men

this was… in it’s own way.. a hard fic to read (which makes it the best fic to read! pain! i love it! help me!) it’s very very very beautifully written and i hold it very close to my heart….how it portrays jack by himself and how hard it must’ve been…it also manages to weave in how mental illness plays its own role, even once you get together with the person you’re pretty sure is it for you. somewhat painful but cathartic and achingly tender.

until it got the best of you

umm bitty has a big dick. that’s it.

BUT then there’s feelings! and angst! and misunderstanding! (the best type too! u know when one is like so crazily in love with the other and thinks its shockingly obvious but surprise, it’s not!) it’s just fantastic!

i never saw the signs

imagine a world where jack jumping over the snowbank, bringing bitty coffee, going on long walks classifies (in jack’s mind) as dating. so when bitty gets asked out, jack cannot believe the b e t r ay a l! we’re dating bitty! just read this and be happy :)

left the city, my family, my precinct

oh my goodness this fic.

jack accidentally sends bittle a dick pick.

:0  ;)  <3 ___ <3 = summary of the fic

mixing it up

this is just….so cute?!??!?! and funny?!??! and 1!!!!!

bitty is contestant at a baking tournament for the falconers where jack and tater are the judges. at least, thats where it starts off.

tater is fucking hILARIOUS this fic in general made me laugh a lot.

strawberry

if u about that dom/sub life well…….just know that eric pins jacks hands to the bed and there’s v intense blushing that boi turns red like a tomato and i live 4 it.

eric is a tad too southern for me but it’s the only thing this fic doesn’t do perfectly :))))

something like this

considering how popular this fic is it actually sat open in a tab for a looong loooooong time just bc…well… it’s 285,748 words. im an all or nothing girl as in i once read the entire maze runner trilogy in one night so i had to find the right time

first of all: angst. second of all: angst. third of all: ….. u guessed it… angst. BUT don’t worry, for every drop of angst there’s a metro-fucking-ton of smut and sweetness :)))) ;))) what this fic does brilliantly is create an OMC that is at the forefront of the story and do it seamlessly. this is a pretty iconic fic and tbh im definitely not one for fics longer than 100k but this was a fuckin’ beaut man

rake the springtime across your sheets

oh god this was P A I N F U L but in a very beautiful way??? (that’s how u know the writing was siCK) ambiguously happy ending but tbh in the end this fic is really just abt the unspoken quiet truth of being in love, of loving, of being human just lke Fffffffuck me up

Phone, Please!

listen. i’m not a fluff person. idk i get bored. BUT. BUUUUUT. BUT. this fic.

AMAZING. this fic is all about the details and the little moments that make Bitty and Jack  ~*BittyandJack*~

Bonus favorite line: “Thank god there are pancakes to serve. Pancakes are also very nice, and something he can actually have.”

Winter Clothes

Chowder POV so this is both hiLARIOUS and surprisingly touching. Jack and Bitty help Chowder buy clothes for New England winter. As a person living in New England, I approve this message.

WIPS: *Hate That I Love You plays in the background*

medic, please!

so if u ever played world of warcraft u r gonna love it and if you’ve never played world of warcraft u r gonna love it

this fic is just SO CREATIVE?!?!! like the format of it is B O M B. its just. so good. oh ym god.

(also the name is “medic please!” get it? cuz eric’s a medic in the game.? and check..PLEASE! ugh I’m a nerd 4 this pic

Fainting Psychics and Pessimistic Demonologists

ghostbusters au except not bc copyright

at first i was like…ghost hunters au?? rlly? but now I’m like GHOST HUNTERS AU? B R I L L I A N T.

characters are on point, its funny (an actual line of the fic “Jack sat down at his computer, pulled open a tab, and googled “How to encourage a teammate”. lmao what a mess)

but also theres some mystery and intrigue and suspense and in general this is a Good.

baking is punk as fuck

this is another AU that i was like…punk band u ….rlly? but then i was like PUNK BAND AU FUCK YEAH im a sucker for asshole Jack. i’m not even into punk?? but im into this fic U ___ U

This Don’t Even Feel Like Falling

filed under “praise kink mmmm”

honestly? porn..? “Bitty is the one to tie Jack’s hands for Hazeapalooza; afterward, he ties Jack’s hands for their own private enjoyment. “ like?? I’m not sorry.

but also not established relationship more like fwb but u know and i know and ngozi knows that ain’t the game we’re playing here

around the green and blue

not usually a big fan of soulmate aus but what i love about this fic is the pacing and even tho soulmate aus where seeing your soulmate = seeing color for the first time isn’t totally new this felt super fresh and original!

shine for you

aw MAN this gave me the feeeeeels. established relationship but jack is not out, it’s a bit angsty but the jack perspective is just so gooood

EXTRA: It all started with a big Russian hockey player calling a small cat-loving hockey player a rat. You either h8 it or u luv it. In my case, I Love it, capital L, so enjoy: Alexei “Tater” Mashkov/Kent Parson

careful the tale you tell

Kent has been telling himself a story, ever since the Q. It’s the epic story of Parse and Zimms, and he’s in love with it. // this fic is specifically meant for patater newbies and this fic does an amazing job of showing why kent and alexei just make sense. its honestly a Blessing.

kick on the starter

lmao im gonna be 90 years old and still reccing Febricant’s fics…for real when i saw they wrote patater i was like…no..im dreaMing…or im dead? is . is heaven?? rlly unique approach to how she gets them together and gr8 build up :)))) Bless Febricant

i need to wake up, i need me some love…

honestly? shameless fluff. established relationship (they’re ENGAGED FOR GOD’S SAKE) short but Good

anonymous asked:

What do you think about NISAmerica's localization of Ouma's lines in general, especially in chapter 5?

Both of these questions deal with pretty much the same issue, so I’ll be answering them both together. Also, Ouma’s localization in particular is something I’ve been wanting to discuss ever since I got to about midway through Chapter 4 in particular, so now that I’m finally finished playing the localization in general, I’m glad to have a chance to talk about it specifically. I’ll be saving my thoughts on the rest of the localization for other posts, but for this one in particular, I really do want to talk about what happened to Ouma’s characterization in particular.

First and foremost, I want to say: these are my personal thoughts on the matter. I’m not here to bash on other people’s translation work, moreso with the amount of effort and detail that’s required for translation. Some of the errors that occurred throughout the course of the localization were not, in fact, due to any one translator but were instead the natural result of what happens when you have four translators working on different characters—that is to say, a simple lack of context and communication. Several lines were drastically mistranslated simply because the translators didn’t know what the character immediately beforehand had said, and this caused some confusion in the process.

However, it is a fact that much of Ouma’s characterization, particularly in Chapter 5, suffered as a result of this localization and the translation choices that were taken. In fact, some of the most important, plot-relevant scenes concerning Ouma were translated in a way that I believe makes it much more difficult for people who have only played the localization (and therefore had no access to the original lines) to understand his motivations, his thought process, or his character in general.

This entire post is going to be very, very long, namely because I tried to go in-depth and double-check all the original Japanese text before writing. I’ve bolded some of the points I felt were most pivotal to what the localization messed up. Huge spoilers for the whole game are under the read more, so be careful if you’re trying to stay spoiler-free!

Keep reading

The Final Proof

*A lot of people have come up with this theory, but it’s so perfect I had to write it down.

They say you learn the most from your mistakes. Mine came as I was watching “Murder Most Foul” and Charming said this:

I hadn’t really been paying enough attention to realize that he was talking about the sleeping curse that the Evil Queen had placed on him and Snow, so my mind immediately went to: What other curse needs to be broken? Luckily for me there is another curse that needs to be broken. Many of you know this, but it’s the curse that is keeping everyone in Storybrooke.

What we don’t realize is which part of the curse is still active. It’s not the dark aspects of the Dark Curse - that was broken by Emma as was prophesied/dictated by Rumpelstiltskin. No, it’s the other part that the pesky imp created that is trapping everyone here still.

The Savior curse. Think about it. The only reason Emma Swan is the Savior is because Rumplestiltskin made it so. In theory, Emma was no longer supposed to be the Savior after she broke the Dark Curse. Everyone was supposed to go back to where they were from, but that didn’t happen. Which means what? That portion of the curse, that tiny little drop, is a curse all in itself, and it too needs to be broken. When it is, Emma’s fate as the Savior will be broken; she will live.

Now you ask: But Emma was given the Shears of Destiny or whatever to cut herself from her fate and no longer be the Savior and she didn’t take it!

Well, we know how Rumple’s curse works right? A pair of pretty scissors wouldn’t break this curse because only one person has that power: Emma herself.

We’ve come full circle. Once upon a time Adam and Eddy pitched the idea that the curse would take seven years to fully break. Now we’ve reached that point. Once Emma breaks the Savior curse, Rumple’s spell that he placed on her life will break. Her Hero’s Journey will be complete, and she will return to her life in the real world, where no one needs her to protect them.

(I’ll come back to this in a minute)

So we know what needs to happen. Here I take it a step further and answer:

How?

It turns out that we have that answer too:


Ah yes. True Love. Here’s where I know I’ll lose half of you because “Once Upon a Time is obsessed with Captain Swan. Why can’t you see that, you’re blinding yourself, stop perpetuating nonsense, wake up blah blah blah blah.”

Well, I’m going to counter that with: Why is Emma still the Savior then? If Once Upon a Captain Swan is genuinely the entire point of this show, why is Emma still fated to die?

Answer: You can’t break a curse where you’re the Savior of the fairytale characters with one of the said fairytale characters.

Here you respond again with: “Well, Smartypants, you call yourself a Swan Queen shipper, but you’ve just contradicted yourself. You think the Evil Queen can break the curse with Emma? She’s a fairytale character too!”

Well, reader, you are very clever indeed. But shall I provide you with my next exhibit:

While it was super fun to watch, Split Queen was not just done for the optics. It was a setup for endgame. The Evil Queen may be a fairytale character, but Mayor Regina Mills (like Emma and Henry) is a completely original creation of our world. Which means, like Emma, the daughter of Prince Charming and Snow White, she can live a completely normal life outside of the Enchanted Forest.

I was trying to figure out the purpose behind bringing Wish Robin Hood back, and this line really explains it:

The writers are priming us for a much bigger version of this concept. Robin is the first test of the portal system. Will it allow someone who isn’t supposed to be “real” stay in the “real world”? We know Storybrooke, by our standards, isn’t a real place, it’s a refuge for fairytale characters from many realms, so it makes sense that he passes the test in this case, but what about Regina? Will she, a person who isn’t supposed to be real, be allowed to live somewhere like Boston or New York if Storybrooke doesn’t exist. This first trial proves that yes, she will be able to because something about her is connected to our world (that thing is literally the writers themselves). They have Regina grapple with this issue- Why was wish Robin able to come here?- because she’s next, and she needs to know that she’ll be okay when she tries to stay in this world.

If Regina remains unconnected to the Evil Queen, she should be able to help Emma break the curse and remain in this reality. Will it really be True Love’s Kiss that frees Emma from the Savior Curse and sends everyone to where they belong?

I would hope.

I also hope that I’ll find $2000 on the street tomorrow, but that doesn’t mean it’ll happen.

But it’s certainly the most reasonable solution since literally every curse is broken with True Love’s Kiss…

Have you ever wondered why there’s never been a True Love’s Kiss with Emma & her parents or Emma with Hook? Perhaps part of that is because True Love’s Kiss can only work with people who are from the same reality. Since Regina had True Love’s Kiss with Henry, that means she’s a part of his reality. Part of her belongs in our world. Emma has never shared True Love’s Kiss with Hook because he isn’t a part of her reality. He’s still a fairytale character. They can get married, she can choose that life, but that means she will remain tied to her fate as the Savior. She will always be connected to the Fairytale world. She will eventually die for them.

But if somehow, Regina Mills is Emma’s true True Love; if two “real people” who were created in this world- Emma Swan the bail bonds person, and Regina Mills the Mayor- shared True Love’s Kiss (not saying they’ll make it gay like they should) then the entire curse could be broken.

I just don’t see any other way they could go with this. The show has always foreshadowed that Storybrooke isn’t supposed to last.

We know there’s going to be a “reset” for the show…


And we know that Regina is no longer connected to the Evil Queen. Everything is setting up for the fairytale characters to return to their world.


But what happens next?

A good story always comes full circle, but the hero returns home with more knowledge and is in a better place. Odysseus goes on a crazy journey with a bunch of messed up shit but eventually makes it back home. Dorothy wishes she could experience life over the rainbow, but when she does, she learns that there’s no place like home. Harry Potter steps onto Platform 9 ¾ for the first time alone, and in the last book he steps on with a family. So if in the Pilot we see Emma in her lonely Boston apartment, wishing on a star to no longer be alone, it only makes sense that the last time we see her, she’s in her Boston apartment but she isn’t alone- she has a family.

We know Henry will be a part of that family, but it’s safe to assume that Regina will be there too, because of this promise:

Unfortunately all magic comes with a price, and my prediction is that price will be that everyone forgets that any of this ever happened.

I’m grounding this theory in the fact that the last time there was a reset, that happened to half of the parties involved: Emma and Henry 

In that scenario, the Dark Curse was destroyed. The Dark Curse’s purpose was to create Storybrooke, so once it was gone, Emma and Henry forgot that Storybrooke ever existed… But everyone in the Enchanted Forest still remembered Emma and Henry because the Savior Curse still existed- they all remembered the Savior. They were able to go back and get her and recreate the bridge between our worlds because Emma was still the Savior. Once the Savior Curse is gone, everything will be wiped out. Everyone will forget that the Savior existed, and why she existed. All the fairytale characters will return to their world where their stories will play out, and all the characters from our world will begin to lead a normal life.

That life for Emma and Regina could very well be together. It’s not guaranteed, but it would certainly explain why the writers have made an effort to keep Emma and Regina apart in Storybrooke while maintaining a certain amount of tension between them- because their story isn’t meant to play out in Storybrooke. It would also explain why it’s not a topic of conversation for any of the writers or actors- it’s a major plot point,  and talking about it would be a spoiler. Lastly, Adam Horowitz said himself that they weren’t queerbaiting:

If they’re planning on having Regina be a part of Emma’s new life free from the Savior curse, then technically this isn’t a lie.

But could they make it so that Emma and Regina’s relationship is merely as platonic co-parents in the real world? Of course. But at the end of the day we would still be right: Swan Queen would still technically be endgame, and it’s still a hell of a lot better than Captain Swan.

the endless winter

how much longer do I have to wait
how many more nights do I have to stay awake
to see you
to meet you

Summary: Your whole life has been plagued by the sight of gray: cold and lonely and unbearably plain; you thought you were the exception to a system of fate and destiny that brought two people together. That is, until your favorite Kpop group undergoes their first international tour.
Pairing: Jimin | Reader
Genre: Fluff; Idol/Fan AU + Soulmate AU (the one in which colors get brighter and brighter than closer you are and fade into gray when they’re too far)
Word Count: 11,869
Author’s Note: This was an idea I originally had for Hopeless Hearts, but it didn’t feel right in comparison to what Hopeless Hearts has become now. I knew I wanted to write something for Jimin again so this idea came back to me with more details and it just felt… right.

ALSO thank you Katie aka @minsvga for reading my outline and basically letting me talk you through the entire plot and letting me update you whenever I hit different word counts.

.

You always thought you were broken—a failed outcome of a nearly flawless structure that has bounded and tied two people together since the very creation of human beings. You had heard of those special cases, of people who just saw gray their entire lives no matter how many oceans they covered and no matter how far they traveled, no matter if they searched the deepest corners or sought out the tallest mountains. You’ve heard of people in which distance wasn’t the problem—it was just them. Their existence had been doomed from the moment they were born, to live their life in monotone quality. Quite literally too, in fact. Knowing that there would be no one waiting for them on the other side as they slowly ventured through, never knowing a sunset or a sunrise or the grass—their life like an old film, classic and hazy and left behind.

For the first seventeen years of your life, the thought of just not having a soulmate was something that you didn’t necessarily think too deeply about. Some of your friends were of equal level to you, basking in the gray plaguing your line of sight. Albeit, there were a small handful who caught glimpses of red and yellow and blue, all of which were tinged in gray, during the duration of high school. And then there were an even smaller handful who were immediately gifted with the sight of the rainbow right out of the gate—their soulmates are the ones they end up going to prom with or are in the running for best couple in the yearbook, or other varying degrees of gross shit like that.

At a young age, the idea and concept of a soulmate, the concept of forever, was far too grand and far too wide to understand or grasp entirely. It also just seemed much too gross for you to want to understand. The thought that there was someone out there made just for you? Preposterous.

For the first seventeen years of your life, you didn’t really care. And you knew there were many others like you who shared that same belief system. No one wanted to have to settle down too early.

But none of you understood the true gravity of what it would be like to finally find your soulmate and the sensation of experiencing something you had been deprived of your entire life—henceforth you continued not caring, not knowing what you were missing out on in spite of everyone gushing endlessly about it.

Finding one’s soulmate has always meant to be a personal experience, something that could never be replicated or repeated—for a soulmate is supposed to provide as a ‘one and only’ occurrence; something that people could talk about yet not understand unless one had also uncovered the discovery of what would follow upon meeting a soulmate.  

For the first seventeen years of your life, the art of ignoring those type of conversations shared between parents and girls who thought they were better than anyone else gradually started to become second nature to you. Yes, you could grasp that meeting your soulmate was going to mark a momentous occasion in your life, but was it really that important? You were going to meet him eventually, so what was the point of rushing through everything?

You were going to meet your soulmate eventually.

Right?

Keep reading

Why the next Elder Scrolls game should be set in Elsweyr

So one of my friends recently asked me some questions about Khajiit religion, and it got me on a Khajiit kick, and I realized I’ve never put my case for the above out into the blackness of the internet. Note I’m not saying other locations wouldn’t be deserving–just that I think Elsweyr, at this particular point in the lore of the universe, is the prime candidate for a game.

What is Elsweyr

Elsweyr is the homeland of the Khajiit. Set in the central south of Tamriel, it borders Cyrodil in the north, Valenwood in the west, and Black Marsh, roughly, in the east. The land itself reflects the dual nature of the Khajiit–the north is a hot, sandy desert inhabited largely by nomadic tribes, while the south is lush and tropical, home to many plantations, with several large cities where most of the population is concentrated. Already, we have the setup for a great world, with lots of visual variety in addition to cultural variety.

Why Elsweyr works so well

  • It has great fodder for dungeons
  • Cyrodil had Ayelid ruins and oblivion gates. Skyrim had barrows and Dwemer Ruins. Elsweyr? Egyptian-style tombs buried in the sands of the dessert, complete with mummified corpses. Delving the south? Ancient temples and ruins from before men or mer were even on Tamriel. It represents a chance to see things older than we ever have before.
  • Crime is widespread
  • Not just the bandit camps, but organized crime–smuggling, drug trafficking, theft, scams. Khajiit carry a reputation as criminals for good reason, and it is likely a game set there would put Skyrim’s plentiful bandit camps to shame.
  • It is visually stunning
  • Vast shifting dunes. Plantations on stilts. Rainforest-like jungles. Great cities and entrenched strongholds. Elsweyr doesn’t just have a great variety of climates, it has a variety of some of the most visually contrasting and appealing climates. This isn’t skyrim where everything is grey, white, brown or green–the foliage alone has all the colors of the rainbow.
  • It’s full of characters
  • Anyone familiar with the Elder Scrolls series knows that Khajiit are often some of the most memorable characters. From their wit to their playful nature, each one is memorable in their own way.
  • They’re visually diverse
  • Khajiit biology is tied to the moons–there are a total of at least 17 kinds of Khajiit, ranging from elves with cat tails to intelligent housecats to man-sized tigers. This means that everyone you meet will be different, and cities full of them will not feel as homogenous and bland as Skyrim’s cities often did.
  • They have a unique philosophy
  • While Khajiit have a version of the monomyth that features many of the Divines we’re familiar with, by and large they worship Azurah, and follow the teachings of a Bhuddist-like philosophy called Ja-Kha’jay. After a game that asked pointed questions about what a deity was in the Elder Scrolls universe, Elsweyr is ready and waiting to ask “What does it matter?”
  • It has a newly relevant ruin with a lot of historical importance
  • If you delved into Skyrim lore, you probably picked up that Talos, who went on to become Tiber Septim, founded the third era by conquering Tamriel, thanks in no small part to a giant bipedal machine called the Numidium, which was powered by the heart of the dead god Lhorkan. The building site of this machine, the Halls of Colossus, was built in Elsweyr, after the Blades forcefully evicted the area of the native Khajiit. Not only that, but at some point during or after the Numidium’s construction, it began poisoning the surrounding area, rendering a large swath of Elsweyr uninhabitable to the present day, with descriptions often recalling radiation poisoning. You do the math; an old, abandoned ruin, once home to the heart of a dead god, now in territory controlled by the Thalmor, who have an expressed desire to achieve deity, possibly at the expense of the mortal world.

Why they work now

  • They’re an outside perspective
  • Though technically part of the Aldmeri Dominion, Khajiit are natives to Tamriel, and are generally skeptical of both elves and men. This makes them an excellent background for a story about the conflict between men and elves, which Skyrim obviously built up. We will get to see not only both sides, but what each side looks like to a people unconcerned with either of them.
  • They’ve never been more accessible
  • Because Elsweyr is now part of the Dominion, it’s been instilled with an influx of Thalmor, trying to control their society and generally being perplexed by their culture. Not only does this provide a great source of conflict for the player to be involved in, it gives the writers a way to showcase the quirks of Khajiit culture without making the game totally alien and unrelatable.
  • They’re the most politically uneasy ally in the Dominion
  • Elsweyr joined the Dominion, not as Elsweyr, but as Anequina and Pelletine, the two countries it was originally formed out of. This is because the Mane, the Khajiit spiritual leader, was assassinated by the Thalmor. The Mane served as a mediator between the two halves of Elsweyr, and without him, the balance between the two fell apart. They both joined the Dominion after it claimed responsibility for ending the Void Nights, but there are several indications that the common folk are unhappy with their new Thalmor rulers. Combine this with a long tradition of Khajiit rebels and nationalists and an old racial conflict with the Bosmer, and Elsweyr is the best place to start for somebody looking to chip away at the power of the Dominion.
  • Its experiencing an identity crisis
  • Anequina. Pelletine. Elsweyr. What is the homeland of the Khajiit? This is a question the Khajiit are very much struggling with right now, and there would be no better time for us to explore a culture than when it is trying to find itself, especially as an outside group (the Thalmor) is trying to force their own culture and religion on them.
  • They’re primed for a player character
  • Their spiritual leader is recently dead. Their country is fractured, their culture under assault, and they very recently spent two years with the focal point of their lives absent. What happens when the type of child you have is determined by the moons and they aren’t there anymore? Is it random? Does it go on as normal, but without a reference? Are all the children stillborn? In any case, it’s mass panic at best, and there would be a great deal of lingering trauma over that. To put it in the simplest terms, the Khajiit have the most problems that could be addressed by a legendary hero coming in and shaking things up.

I know you want to go to Alinor and punch the Thalmor in their faces. I know Black Marsh has undergone several radical, often concerning changes. I know Valenwood is fantastically interesting, as are the lands beyond Tamriel. 

But have you considered going Elsweyr.

blueiben  asked:

actually jason anything with headcanons, spoil me please

headcanons ahoy!

  • jason’s just a tad taller than bruce and i would actually fight DC artists for that, i would fight anyone. line up if you disagree and PUT EM UP
  • city boy through and through - he can’t fall asleep without the sound of car horns going off and a few people screaming “FUCK YOU” in the street, the sound is home to him
  • has the drawing skills of a walnut and is secretly frustrated by it
  • if you don’t answer the phone immediately when he’s trying to get a hold of you, he’s going to call over and over again until you finally respond
  • definitely participated in illegal street racing with one of bruce’s fancy cars as a kid. he was also convinced that bruce had no right to be mad, because he won
  • pack rat. when you grow up with nothing, you want to keep everything you can get a hold of, so he’s got stuff tucked into places he didn’t even know existed
  • was really excited to go to prom, and then he died before he could
  • hung over balconies during galas to shoot spitballs at gotham’s elite, also probably tied the ends of two ladies’ dresses together while hiding under the table. jason, to this day, is under the impression that bruce didn’t know he did this. his impression is false and actually bruce was trying to hide behind a plant so jason didn’t see him laughing
  • since his resurrection, he’s claustrophobic. closets are basically just large coffins if you think about it
  • his voice is really loud. it’s just naturally loud, like he’ll be trying to speak in a normal conversation, and it could carry across a football field. he never realizes that he’s basically screaming all the time. it’s even worse in the helmet, because the helmet does weird things to your ability to hear
  • sherlock holmes nut who thinks BBC sherlock [clenches fist] SPITS IN THE FACE OF THE CLASSICS, C’MON THE POINT OF THE ORIGINAL HOLMES STORIES WAS THAT YOU SOLVE THE CASE WITH HOLMES AND YOU LEARN SOMETHING AND THEY FUCKED IT IN THE ASS WITH A RUSTY RAKE
  • would talk you into a bar crawl and then only pretend to drink so he can get hilarious videos of you while drunk. he always has some form of blackmail on you. it makes him feel secure

this is my gift for @defractum for the @aftgexchange valentine’s day round! one of your prompts was an urban fantasy au and holy hell i am weak for it so here:

Modern covens aren’t like the old-fashioned ones, but the Fox Coven is more unconventional than most. For one thing, they don’t live in one giant den of iniquity in a backwater town, close to the trees and the moon and what-the-fuck-ever-else.

To be fair, Andrew’s lot does live in a small den of iniquity, forced into close quarters by promises drawn far tighter than blood. But it’s a city apartment, at least. Probably closer to the moon, and definitely further away from the wild animals covens attract like crazy.

What it does mean is travel. Covens are by nature tightly knit, and even the Monsters aren’t immune. That necessity is what sees Andrew - and, of course, Kevin - travelling three quarters of the way across the city to Renee and Allison’s townhouse on a bitter cold Tuesday afternoon.

Renee’s taste for pretty and Allison’s for pink means their two-bedroom in the suburbs looks just like a gingerbread house. It’s in contrast to the wards, which are blood-bound and harder than stone to anyone with the senses to feel them. Knitted in to them are Andrew’s own speciality, centred in the gardens and asleep with winter peace.

Except, when Kevin and Andrew approach, they aren’t asleep. The roses are whispering loud enough even Kevin can probably hear them, murmuring of their taste for blood underneath their repetition of Andrew’s command to wait and hold. They’re sentinels, all thorns and hunger, nurtured by Andrew from seedlings and planted here for just this purpose.

Allison’s in the doorway, confined to the front stoop by the sudden explosion of rose vines across what was a beautifully manicured lawn. The captive in the centre of the thorns has gone still - they never fight for long, with the threat of inch-long thorns aimed at eyes and all the other tender spots. They aren’t designed to kill, only capture, and maim a little if necessary.

They shiver and retreat from Andrew’s touch, quiescing. Like all plants, they resist against anything that isn’t growth, but Andrew never has to ask twice. Only the centre-most vines remain, curled around wrists and ankles like manacles, to reveal their prize ward-breaker.

And there - there’s a surprise.

Keep reading

Werewolf Girlfriend (Rosie)

Let us rejoice for we finally have a werewolf girl to throw into the pile of werewolves from Hearthway Hallow! This is a commission for @kungphooey and not to worry, there is more to come.

   You had been traveling for a few days now. You were asked to travel around and take photos of some landmarks and of the forests in the south-east. It was your first week though that you noticed your car was beginning to make a strange noise. A couple of days after that the noise was getting worse and harder to ignore.

   It shouldn’t have been a surprise to you when your car rattled, thunked, and slowed to a stop by the edge of the road. Opening the trunk proved no help to you. As smoke billowed out and you tried to understand the mechanics class you took in high school, nothing happens.

Keep reading

These are the most interesting answers of the creators to the fans’ questions about the third season of Wander Over Yonder (my personal thoughts are indicated in italics):

1. Could you possibly give us a hint as to what sort of episode a 22 minute long ep in season 3 wouldve been like? wouldve there been another musical?

It was another four part serialized story that tied the season together.  Had talked about maybe making the last one an hour long finale special. (Hour episode of WOY! Imagine!)

2. Even if Disney wouldn’t immediately renew WOY can you still work on it when they change their mind, like a few years later?

Craig McCracken: If they change their mind someday I would most definitely work on it.

3. Did the cancellation change any plans you had for the story in season 2? Did you avoid starting any ideas for story or character arcs that wouldn’t have been satisfactorily resolved by the end of the season? Or bring forward some things so that it could?

Unfortunately, writing was wrapped on S2 five months before we received word of the cancellation, so we didn’t really have the opportunity to adjust stories. We also held off on telling some MAJOR stories for all four of our mains to have somewhere to go. Season two was a lot about testing Hater; three would have been about testing Wander in a really cool way. 

4. On the topic of the pirate ship shown briefly in The Waste of Time, does that ship belong to a villain or a hero or a neutral character?

Can say you’ve already seen the original owners, though. (Have we seen?)

5. That monkey pic on “the waste of time”…was that season 3 material?

That was a character called “Monkeyboy” who was going to play a big part in Season 3, yes.  

5. If Peepers recruits his species as an army for Lord Hater, what is his status back on their home planet? He must be pretty high up there to be able to do that. Is there anyone on the planet ranked above him or no?

Sigh. Season 3.

7. As the show went on and other villains and Dominator were introduced, Peepers ended up playing the hero more often. Yes for conquering reasons but still. Yet from early early days it’s always been stated that Peepers is more villainous than Hater. Had the show gone on, would we ever see anything come from that?

Most definitely.  Peepers had a heck of an arc planned.

8. What was Peepers’ story arc supposed to be like?

C. Peeps was going to be tempted by the dark(er) side (After these two answers, I start crying)

9. If Hater was reformed would Commander Peepers follow Hater? Or would he stay evil?

Cannot answer in case we get back to it. We had something planned

10. If Peepers and the watchdogs are native to the galaxy in the series, does that mean their home planet was destroyed?! Would we never get to see it?!

Spoilers.

11. Will we find out what happened with Lord Dominator next? Or we have to forget about this character in the third season?

Dom was a big part of the third season plan. Craig had an amazing new angle for her that was delightfully petty but wholly Dominator.

12. Since the threats of season 3 are worse than Dominator, that has me wondering. Do they know more about Wander’s weaknesses and how to use them against him?

Dominator knew how to exploit everyone’s weaknesses. The S3 villain knew how to exploit everyone’s strengths. (I wonder, how it is?)

13. So like is there a whole planet of magical electric skeletons or is Hater special?

All will be revealed in time….Most likely.

14. That Hater’s energy that his max power created will have consequences? Like waking up certain monkey.

It would, in fact, have consequences, but not what you’re thinking.


So, it was a very long post! Thank you, if you have read this far. So, are you ready to put up with this? Are you ready to just let it go and never see these wonderful things? And I’m not ready. So that’s the reason for all of us to @savewoy!

My thoughts and opinions on Xenoblade Chronicles 2 thus far.

The game’s only about a month and a half away from being released, and Super Mario Odyssey releases in just about a week. These are two of my most anticipated games for the Switch. Now, it’s pretty obvious that nearly everyone’s really excited for Odyssey. 

But as for Xenoblade 2…not so much. 

From the artstyle, and character designs, and the voice acting…lots of fans and gamers alike are pretty much giving it The Legend of Zelda: The Wind Waker treatment. From Youtube comments, social media sites, and game message boards…many fans weren’t happy with it. I was one of those people when the game was first announced. I kinda thought the artstyle looked way too generic, anime, and similar as to games like Tales of Berseria.

However, I did some research and mostly figured out as to why Xenoblade 2 looks the way it does. In the most recent interview with Monolithsoft director/writer, Tetsuya Takahashi said a couple of things as the reason he chose the direction he made with the game.

The Tone:


Let’s start with the overall tone of the story. No doubt that the bright and cheery look of the game has thrown off many people into thinking the plot will be “kiddy” or “generic, shonen, harem, fanservice, etc.” trash. All Xeno games up to this point has stories that were more serious, dark, and adult themed. This here ties in with what Takahashi has to say:


“A young adult story with a taste of boy-meets-girl. Lately it feels like all I’ve been doing are games full of devastation, like where your hometown burns down at the start, or the spaceship you’re riding crashes (oh wait, that is all I ever do). Sometimes I just wanna try something different! I’ll leave the stories about the solemn old men and stylish hot guys to someone else (even though there’s way more demand for that stuff), and go ahead with this.”

“ I want to make something that people can look back on fondly one day as something that really shaped their lives. Something like what I loved as a boy, like Oliver! (by Carol Reed) and Galaxy Express 999 (by Rintaro). — That’s why I started working on this game. “


So it seemed that Takahashi wanted to try his hands on making a more light-hearted, character-driven plot. Which mostly explains the more brighter tone of Xenoblade 2. He draws inspiration from this due to some young adult/coming-of-age books and films he experienced as a kid. Mostly in his case, the 1968 musical, family drama film Oliver!, and the 1977 adventure, space western anime Galaxy Express 999.

In addition, we’ve been getting quite a few JRPGs this year in the similar tones that Takahashi mentioned. 

While it would be nice to have Xenoblade 2 following this trend, I can kinda understand where Takahashi’s coming from. As someone inspiring to become a writer myself, making the different story with the same tone and setting can be tiresome. Sometimes the creators just wanna to go with something different. even if their fans won’t like it.Plus, making original stories in this day and age is pretty hard to do. 


People who’ve read tons of books, watched a lot of story-driven cartoons, movies,or anime, or even play many plot-heavy video games for years already know so many tropes and cliches these days. Writers have to borrow some old tropes from movies and such from the past, and figure out ways to add a unique twist to it. Sometimes it succeeds, while other times it fails. And this is pretty much the similar route Takahashi’s going with.


Sure the story might end up being “shonen,” but knowing the guy…I’m sure the story might end up being good. I can’t say for certain why, but I do have some faith in him. Speaking of such, let me explain the next thing many people have against Xenoblade 2.


The Artstyle/Characters:


If it’s no surprise, Xenoblade 2 has a cast of a mostly kids group instead of young adult and such. Which sets a lot of people off, and makes them think that the cast might not be as likable. Especially the main character, Rex himself. And no, this isn’t about his pants. No matter how ridiculous they seem.

Many gamers nowadays come to conclusions that having a young kid or teenager as the protagonist is a sign of something bad. Mostly due to the fact that they might be whiny, bratty, or angsty. But before I dive deeper into this topic, let me talk the main character of the original Xenoblade, Shulk.

There was a time in JRPGs last gen where many main characters would end up being too unlikeable. They were either very one-dimenional, oblivious, annoying, idiotic, cowardly, or overly negative with zero character development. Takahashi’s goal for Shulk was to make a more likable and relatable protagonist than in most JRPGs. He was originally going to be a silent protagonist, but Takahashi rejected that idea. 


He figured in order to make Shulk a more likeable protagonist, Takahashi tried giving Shulk a bit more of positive interactions and words of encouragement, especially in battle. Takahashi tried to make Shulk react much like he thought players would react to the scenarios. This was followed by giving him a bit more of a intelligent personality so he could interact with the world and characters better. Takahashi even took advantage of getting feedback from the Super Mario Club, whose assured that his intake for Shulk was positive.


Unfortunately, Shulk’s character got mixed reception from game reviewers. Some saying that he was pretty darn enjoyable with a fantastic voice actor and character growth, while others saying that he was rather “a  vanilla, personality-less, unequivocally bland warrior” who “makes other JRPG heroes look like Marlon friggin’ Brando.


However, Shulk does get pretty great responses from the fandom these days. Mostly getting praise for not being an idiotic, whiny brat, or some emo-ish ultra hot obnoxious macho man…who’s very mature, intelligent, and quick-to-the-bone instead.


For the most part, I’m one of those people as well. While Shulk may have seem bland or generic form an outside stand point, playing the game for myself, I was actually surprised by how likable and down-to-earth Shulk was. His interactions with some of the cast was nice as well. For example, with Reyn, him and Shulk felt like real close friends. Brothers even. With Dunban, Shulk looked up to him as a mentor and a hero. Dickson also felt like a father figure to him. Shulk wan’t just some one-dimensional character…he felt like a real person. This, lead by his incredible voice acting, made Shulk one of my favorite JRPG protagonist of all time.


It’s just too bad the Super Smash Bros. version of himself gets a bad rep.


Now where was I…? 

Oh yeah, Rex.


Now it’s no surprise that compared to the more mature/older main characters from the previous games, Shulk and Elma, many people think Rex will probably be some annoying, bratty, angst kid like I said. And as I said before, this is the issue people have with making a kid as the protagonist in JRPGs nowadays.


Although, thinking about what Takahashi said about trying to make Shulk a likable protagonist, I think I can see Rex being handled in a similar manner. For a better example of a kid protagonist done right, Oliver from Ni No Kuni is one of them.

Some of the things I liked about Oliver was his honesty, determination, courage, kindness, strong sense of justice, and character development. He never strikes me as the whiny/bratty type when I got deeper into the game. He stroked me as a brave and sweet kid. And while he may not be the best JRPG protagonist out there, I really did like how his personality and character was handled, especially for someone his age.



I think I could see Rex being as well-developed in a similar way, especially with Takahashi saying that he’s a lot more mature than people let on. But only time can tell how Rex’s character will be handled, since we know very little about him.


Speaking of characters, let’s talk about the artstyle. 

This is the major thing Xenoblade 2 gets a lot of flack about. Compared to the more realistic styles from Xenoblade 1 and X, going to a more “childish” anime look was a major kneejerk to a lot of fans. It’s no surprise that a lot of JRPGs these days are going in for more anime-esque artstyle to gain popularity, which is getting a lot of negative response. Fire Emblem Awakening and Fates being prime examples of this.

It’s no surprise to the older side of the FE fandom out there that the reasons Awakening and Fates get so much popularity is due to the fact that the games went in a more anime-ish approach with the characters and story, while making the games easier for newcomers to play…this choice made the veterans real upset about the direction the series has been going in lately.

And despite Shadows of Valentia going for a more classic approach with the characters and story, the gameplay and lack of many support conversations made the game not sell as much as the previous titles.


The anime artstyle approach that Xenoblade 2′s going with is making the fandom feel the same way. However Takahashi had this to say about the  artstyle change:


“Targeting a wider audience was one of our goals but we wanted to make it to where the characters had more facial expressions. Masatsugu Saito’s character design is a way to make the protagonists more expressive.”


For those of you who don’t know Masatsugu Saito, he was the guy that did the animation for the CGI anime film, Escape From Paradise.


As far as video game designs, I think he only did one character design for Fire Emblem Awkening, which was Celica.

Not sure if this counts, but I believe this is the first time he’s designed characters in a video game. 


Many see this a negative thing, but I think the reason Takahashi chose Saito was probably for the eyes.

In most games, using cel-shading artstyle can be a way to make the character a lot more expressive. Which I think might be a good thing, because if you can recall in Xenoblade X, the characters expression in cut-scenes mostly stayed the same. 


This was a major issue lots of fans and myself had with this game. While there were cinematic cut-scenes, the characters mostly had expressions like this 75% of the time, compared to how much more expressions there were in Xenoblade 1. Now don’t get me wrong, I love the characters in X, I was just mostly disappointed in the lack more expressions in the cut-scenes. And the more realistic visuals, heavy focus of exploration with the lack of a proper main story were probably to blame for this.

Whereas in Xenoblade 2, the characters show more a lot more expressions. The eyes and the artstyle help this out for the most part. 

Visuals also getting improvements for not just the lighting and shading, but also for the facial expressions. While this may not change a lot of minds about how they feel with the art direction in the game…let me show another game that’s gone though a similar processes.


The Legend of Zelda: The Wind Waker.


This is a game that received a massive amount of negativity for a reason.

Before Wind Waker was announced, Nintendo showed a tech demo in 2000 about how a Zelda game would look on the GCN. This was something Zelda fans were excited for the realistic look. It was every OOT/MM fan’s dreams…but alas…they’re hopes and reams were crushed when Nintendo showed…


This.

The Wind Waker’s cartoony artstyle made Zelda fans cry and scream in rage like never before. Everyone thought that Nintendo was losing their touch. Of course, despite the positive reviews the game got, hardcore Zelda lovers still weren’t interested. Of course, over 10 yeard from now, many people now consider the game to be an ageless classic despite some gamers still not a fan of the artystyle


Later in the years after Wind Waker was out, fans rejoiced when Nintendo announced the more realistic The Legend of Zelda: Twilight Princess.


While I enjoy both The Wind Waker and Twilight Princess for different reasons, and I promise this isn’t a WW vs. TP debate, I will say there is one aspect I loved in The Wind Waker more:


Toon Link’s facial expressions. 


This easily is one of the reasons why I love this version of Link. Nintendo chose this artstyle to a similar reason of Takahashi’s, to make the characters more expressive. And they nailed it. Even without any dialogue, Toon Link’s face would speak for itself. I could tell if Link was happy, sad, scared, shocked, meme worthy, or even annoyed just by his facial expressions alone. They couldn’t have done something like this in a more realistic artstyle as much.


And this is the same thing with Xenoblade 2. Had they used a more realistic style, the characters wouldn’t be as expressive. Do I still think Monolith Soft could’ve went with a different artstyle? Yes, but now I understand why they went with this style.


TL;DR 


I’m really hoping people will give Xenoblade 2 a chance, instead of giving it The Wind Waker treatment. Yes, the graphics and character designs aren’t the best…but honesty, did the previous Xenoblade games get any praise though for those similar issues?

C’mon now…let’s be real here…

But hey, at least Xenoblade 2 still follows the trend of having some freaking gorgeous environments. Combine that with the gameplay and music, and I’m cautiously optimistic for this game along with Super Mario Odyssey. Don’t let me down, Monolith!


Additional Notice:

Also..the cutscenes in this game look freaking awesome.

anonymous asked:

I'm actually interested in the difference between Japanese Sonic/Amy and American Sonic/Amy. I know that Japanese is more pro in the games themselves and in marketing, but do you have specific examples? Also slightly off-topic, but do you think there is a reason why Sonic universes outside the games (Sonic Boom, Sonic X, the comics from time to time) are more liberal when it comes to Sonic/Amy moments? I have one or two ideas but I've never quite put my finger on it.

(Official SEGA Sonamy artwork: Sonic Advance 3 -that is meant to be funny lol-)

I’d be more than happy to oblige!

Much like the Anime Trope, these two fall into a rather old but still used one. Girl chases the main hero, main hero either is oblivious or doesn’t show any response to the affections.

SEGA has stated Sonic is ‘Shy’, since he can’t just ‘be oblivious’ to Amy’s open affections… nor can they state he’s ‘neutral’ when that could mean he’s ‘ignoring her’ which would go against Sonic’s natural good heart.

So it’s ‘ambiguous’. Verses- Neutral.

However…

This does in fact differ when it comes to translations.

Examples:

Sonic Adventure 2 Battle:

American: Amy, take care of yourself.

Japanese: Amy…. -long, dramatic pause- Take care of yourself..!

This scene suggests that Japanese Sonic actually paused to think about what to say to her, and also suggests that he felt it was ‘him who should take care of her’ which in Japanese, is very touching and borderlines romantic intent.

American Sonic sped this long pause up to where it was quick and more of a - Winky charm. Whereas, with Japanese, it was more tender and addressed specifically so that more emotion was conveyed. (Some would say at a deeper, more personal level that Sonic wouldn’t natural show anyway.)

—-

Sonic Riders Zero Gravity:

American: Girls hate it when you rush them, Jet!

Japanese: Girls hate stubborn men!

This scene discreetly shows Sonic stepping up to defend Amy, but what’s interesting is that American Sonic is simply telling Jet to back off, whereas… Japanese Sonic is suggesting that Jet stop ‘flirting’ with her. ‘Stubborn men’ suggests that he won’t ease up his targeting her, and is mostly stated for when men are trying to win a girl over -negative connotation at times-. Japanese Sonic is being sarcastic for humor’s sake, but also warning and calling out Jet. Whereas, American Sonic is simply teasing and poking at Jet to turn his anger to himself instead of Amy. (Some, again, would argue the response technically means the same thing, but when you look at the two cultures, you’ll notice that ‘stubborn men’ is more addressed to men who won’t leave a woman alone. -cat callers end up getting beaten up by the main heroes?- In other-words, Japanese Sonic was acting more personally defensive with interceding Jet and Amy; whereas American Sonic was offensive in protecting her and directing Jet to himself for the fun of another race/rivalry.)

—-

Sonic Generations: SEGA of Japan actually stated that Sonic putting his hand up to Amy’s face and pushing her away was out of character. (Something about Sonic not treating his friends like that? I’m sure in Japan, that kind of behavior is considered extremely rude…)

—-

Sonic Adventure:

American: She’s so weird!

Japanese: Amy! Wa-wa-wait just a minute! Sheesh, guess I have no choice…

American Sonic is a bit ‘too cruel’ to most viewers in this scene, though it’s meant to come off as comical. However, in Japanese Sonic is more naturally surrendering to going after Amy’s lead, startled by her suddenly taking off into the park. (Far less harsh, if you ask me.)

Sonic Lost World:

American: Hey, Amy! Looks like springtime’s come early!

Japanese: Yo, Amy! Glad to see you’re okay.

Clearly, the difference is substantial. Japanese Sonic has a tender-care to his words as he addresses Amy, showing he remembers her last ‘farewell’ message and is relieved she’s alright. Whereas, American Sonic is going for the joke, being more peppy instead of relieved and commenting on the environment instead of her directly to her. (Some could say she reminded of him of spring… lol okay, I say that. But spring hints at things, okay!? lol)

—-

There are plenty others, lol. But I don’t want to make this too long.

Overall, American Sonic in the Modern Games is much more ‘for the pun’ and ‘about images’ than Japanese Sonic, who still keeps up ‘face’ but also warmly encourages his friends and treats them respectfully. Most of the American Written games have been stated to be ‘out of character’ by SEGA officials.

America treats Sonamy much like they do their franchise, a meme or joke to be poked fun of. Whereas, with a much more refined atmosphere, Japan treats Sonamy as an endearing and lovely couple. Though both resign to say they can’t really see Sonic ever ‘settling down’ or really being focused on romance. And,… that makes since to me. Knowing who Sonic is. But even that doesn’t mean he can’t have a crush XD (The heart wants what the heart wants, lol!)

My honest opinion?

American Sonic get awkward and werided out by Amy, but still cares about her well being.

Japanese Sonic is shy and uneasy with Amy’s antics, but he appreciates her.

And that’s all folks! ;Db If you’d like more discussions on Sonic or pairings, I’ll try and let you know what the facts verses opinions are!

—WOAH! there was way more to answer in this than what I thought! Let me try and.. here we go!

American Amy comes off as a bit much and mood-swingish. Japanese Amy is more caring and understanding of Sonic.

In Sonic X, Japan has a scene where Amy admits that Sonic may never really want her idea of love, he may never even want a family! But she’s not going to give up trying, cause she does love him.

In America, Amy just complains about Sonic not coming on the date and possibly stating he doesn’t care about her.

Japanese Amy is also shown as ‘playful’ in her culture, and her actions are more reflections of ‘positive attributes’ for the culture. America tries to twist and make this ‘funny’ instead of ‘loveable’ and that throws audiences off.

—-

Most Japanese Companies are very ‘tight’ with their characters, protecting them from being ‘out of character’. Nintendo for one is famous for this ‘tight-grasping-hold’ over their characters being portrayed well.

Sega of Japan knows they have too many people using their characters, and so they created ‘Mandates’ to make sure they stay in line. The reason other medias of Sonic are so ‘liberal’ is because Sega of Japan doesn’t ‘closely watch/inspect/is right in their faces’ to be able to regulate it. And honestly? The officials were more concerned about if it’s making money and getting exposure than anything else. They’ve tried to change that policy, visiting America more to secure some credibility in the characters. They first tried this with Sonic Boom but ended up seeming to abandon it. (I don’t blame them) but they have been here more recently with Sonic Mania; Giving me hope that Sonic Forces will be regulated to more ‘in-character’ themes. (Also, the original writer is Japanese, meaning America JUST has to translate correctly)

Most companies generally want to make sure they still have some control over their franchises, mandates and other rules are not uncommon. SEGA is rather ‘looser’ in their holds then Nintendo, for example though. Nintendo will shut down a fan-project that doesn’t treat their character in good light, or even caution Hollywood like with Wreck-It Ralph and Bowser. They gave some particular suggestions for animation and the like on him. SEGA just had fun with it, cause I didn’t hear much of anything from the interview with the director about them other than they ‘were fully on-board!’.

Sonic Boom got away with Sonamy through loopholes and ‘less supervision’ at times. But they have their limitations too. (Other characters comment on Sonic and Amy, but never Sonic reacting/stating blunt comments. Amy could, but they’re going with a more ‘discreet/quiet’ love when it comes to Amy’s crush.)

Sonic X was by SEGA of Japan, they’re allowed to / can do whatever the heck they want. -z formation, hip rotation, snap, snap, hair flip.- It’s 4Kids (illegal?) editing of original content that sometimes messed up translation. But there are things that were only exclusive to Japan’s release. (such as Natsu no hi which was confirmed to be from Sonic’s POV, along with the anime bubbles at seeing Amy in her ‘dress’)

Archie had their hands tied with some strict contracts, such as ‘Sonic can’t have a permanent girlfriend’ and ‘Sonic can’t show any interest in Amy’, but even Ian admits some hints and others in Archie have stated their ‘case’ on the matter too. (One even admitted he thought Silver was Shadow and Amy’s kid xP

Now, I’m not trying to dis America. They’ve survived a lot. But I know where most confusion comes from is that the company can’t decide ‘what Sonic is’. This can be problematic, along with bad marketing ploys. So it’s not entirely their fault. Other forces are to blame here too. Such as the fandom sometimes placing their opinions on things as facts, without checking sources sometimes.. (It happens -shrug-)

I hope this helps! ^^ (If there was something I missed or misunderstood regarding your question, feel free to ask me again! I wrote this at 6 in the morning so if somethign doesn’t amke sense, you call me lol)

Lancelot

@timcanpy-the-golem hopefully this is good!

-Lotor was proud that they decided to call him in

-for the most part, they had kept him out and away from everything, because while he was smooth and did have potential, a thing or two almost always went wrong

-but Lotor was ready to move past that. it had been years since the last time he was in charge and he was going to show everyone that he was ready now

-he plans and plans and plans. once he was sure that nothing could go wrong, he decides it’s finally time to put it in action

-everything was great until it was time for him to meet the paladins

-he had them trapped in a room that he was about to enter and demand them to lower the force fields around the castle and lions

-as he walked in he could see the fear and confusion. everything was going exactly how he- wait dang, the one in blue is h o t

-he ends up tripping and falling right onto a tied up Lance

-he quickly stands up and hopes to move past it as if nothing had happened but he can’t think of anything to say because he was mentally screaming

-Lotor’s too distracted by the way the blue paladin was looking at him in disgust, and the other galra try to take over, but the paladins end up getting away

-a couple of days passed and Lotor’s on a planet in hopes of forgetting and moving on

-guess who shows up

-Lance sees him from behind and starts to flirt

-Lotor realizes that Lance thought he was female and turns around and makes it clear that that was not the case, ignoring the pangs in his heart

-Lance is shocked originally because this is a dude, a galra dude, but hey, this guy is hot, and there are some good galras such as Keith and the Blade of Marmora so as long as he’s not gonna punch him Lance’ll continue

-Lotor wonders why Lance doesn’t recognise him and realizes that he wasn’t wearing his armor and helmet anymore

-Lance notices Lotor’s face and is all, ok I think I’m bothering this guy too much I’ll just go

-but as he’s leaving Lotor gives some sort of really smooth pick up line and Lance is like, “dang”

-Lotor continues to be super smooth and “accidentally” continues to run into Lance peacefully and they start dating

-but when he’s in his armor with the galra he messes up and hopes no one will kill him out of anger

-the other galra go with it and just pretend that Prince Lotor is some other guy that is leading from afar (so they don’t die of embarrassment)

-one day they don’t even let him come to “help”

-he sneaks in anyway, and Haggar is using magic to bring out Lance’s insecurities

-Lotor panics and subtly takes out Haggar by leading the other paladins to her

-but they’re off fighting Haggar and Lance is still crying in the corner and Lotor sneaks over to him

-he’s still in his armor but he doesn’t care

-he helps Lance and tells him how much he’s needed, about how the galra saw Lance as just as much of a threat as the rest of the paladins are

-Lance worries because now he has a crush on TWO galra and Allura’s gonna be mad, and he already has a boyfriend (lol, Lotor is Hannah Montana)

-Lotor realizes that this paladin doesn’t even recognise him as the galra he knew, but was nicer to him than any other galra ever was just because he helped Lance

-Lotor is thinking about it and realizes that he wants to help Voltron

-it’s really awkward at first

-I mean, this dude is smooth and knows how to get what he wants but manipulation is not something a good guy does

-he tries tho (“why am I so bad at being good‽‽”)

-he finally sees the team again and he talks to them

-at first, they’re all like, “well yeah, ok, we have’t seen this guy do anything bad”

-he lets it slip that he was that clumsy galra, aka Prince Lotor (like when Zuko accidentally says he sent Combustion Man)

-trust is g o n e

-except for Lance, he remembers how nice he was when Haggar had gotten to him (when Aang remembers how Zuko was the Blue Spirit)

-he ends up saving them from a fake Prince Lotor that the galra were trying to trick the team with (Zuko saves them from Combustion Man)

-trust slowly comes back with everyone except for Allura (Katara)

-Allura had tried to convince Lotor to be on the good side when the war had started (“I was the first one to trust you, back in Ba Sing Se”)

-I don’t know how he fixes that, but he does with a magical field trip

-Lance and Lotor’s realtionship is going great, and Lotor makes sure Lance knows he’s loved

…and idk what else because I have never dated anyone in my life so…

I also have no idea how to do Lotor. I just know that he’s smooth but I only remembered that in the middle so this might just be crap idk

beastcallisto  asked:

My question is a bit related to the ethnicity based magic question. The setting is zombie post apocalypse northern USA, the protags are mostly poc with mixed heritage (afroamerican/Ethiopian, korean\white, afroamerican/Irish + one white character). They all experience a disconnect to their root's, but when low level magic returns to the world, I want gods close to their personality, NOT their roots, to teach them. I. E. a Norse god teaches a black char & vice versa. Would that be OK?

Cultural Disconnect, Taught by Gods from Other Cultures

>>  They all experience a disconnect to their root’s, but when low level magic returns to the world, I want gods close to their personality, NOT their roots, to teach them. 

That’s not a “but.” That continues the pattern of them all being disconnected from their roots.

A non-Scandinavian-diaspora girl in the zombie apocalypse being helped by a supernatural figure significant to her own traditions and the same girl being helped by Freya or some other Norse god are two entirely different stories. (Or a Swedish-American being helped by Freya vs. by Venus.) The not-their-culture god just continues the disconnect from their heritage plus serves as a kind of invalidator of some cultures, whose religions hold that the other ones don’t count.

Plus, why is the spirit from their own culture not good enough to help them? I understand what you mean about personalities, but most cultures with polytheism have a variety of different personalities to pick from. For example, if I am kind of a clever trickster outsider I get paired with Loki and if I’m bold and brave I get paired with Thor, but other cultures with lots of gods to pick from would ALSO have a trickster and a brave character.

In other words, there are probably supernatural figures close to their personality AND their roots lurking within world mythology, and readers within the culture may think “Why didn’t they just use Freya?” if your character is of Nordic heritage and you used Venus instead. (Sorry that my examples are so Eurocentric.)

–Shira

Continuing on the topic of cultural sensitivity, I’m noticing a glaring omission: Natives.

You have to remember that all of the people you’re putting on this backdrop do not actually come from the area they’re living in. So if you start omitting Natives, then you’re basically saying “magic can now colonize, too”. 

I get that you’re not going to change around the whole population of an area, considering the Northern USA is a mix of a whole bunch of ethnicities. But it rings really false to me that magic is returning to the land and there not even being a hint of Native people getting their ownership back.

Like, I get that I’ve talked about how exhausting it is to have Natives= land magic, and I still stand by that. But when you consider how intimately Natives and land magic are tied in the real world, it gets a little eyebrow-raising to see “magic returns to the land” and there being absolutely nothing about Natives.
I’m not saying there needs to be an all-Native cast here. I’m saying that it would be continuing colonial legacy to ignore original ownership of who first settled on the land under their feet. It doesn’t have to be much, but I would much prefer something.

And please do not “fix” this by having Native religions/deities pick members of your pre-existing cast. Native religions are closed to only those who are within the tribe. If you do want a Native person in your cast, pick somebody who is actively aware of their identity and the responsibility that comes with their identity. Non-Natives should never, ever, ever be the authority over Natives, especially when it comes to their own religion. As Shira said, having gods from other cultures come in to teach people their ways continues disenfranchisement.

Just something to consider.

~Mod Lesya

Please consider the historical and current relationships between the source culture of the character being taught and the source culture of the being doing the teaching.  It’s unfortunate but nonetheless true that there have existed and still exist power and cultural dynamics between nations and societies that could make such mentor/mentee relationships awkward, to say the least, due to colonialism, religious conversion, or economic exploitation.  For instance, if it were me in this position and the “god” or being teaching me were, say, the English image of St. George or something, I can tell you may reaction would almost definitely be “oh boy, an Indian being lectured to by a Brit… again." 

There are a billion Indians in this world; we survived and thrived; so imagine how much more pronounced that feeling would be when the mentee character is from a culture who was almost wiped out by people from another nation who worshipped or invoked the mentor character.  There are so many ways that it can go wrong.

So there are certain mentor/mentee pairs for which this would be all kinds of nope and others for which it’s less off-putting.  In those latter cases, think about the ways that exploring the teachings delivered by that god or being might prompt the mentee character to rediscover and connect with their own heritage.  I realize it’s postapocalyptic and good research material might be hard to come by in-universe, but if a character knows that they are of a certain heritage, they may become curious about the philosophy and worldviews that come from those people.  Maybe this sounds a little bit tribalistic but different peoples throughout history have often explored similar ideas, either by way of shared history or cultural contact, or even independent innovation, and learning about ideas in a different culture can be an avenue to exploring similar ideas in one’s own, in way that comes off as seeming less contrived and allows the character to reconnect with that culture.  

For example, if a Celtic god starts talking about transmigration of souls, it might prompt a Korean character to explore Korean Buddhist notions of reincarnation—it’s a similar germ of an idea from a divergent source, but it can be explored from a perspective that is more intrinsic to the character rather that being foisted on them by an outside force.  This makes it more of a honest exchange than a "schooling,” and gives agency to your characters of color when the “god’ in question may be of European origin.

–Mod Nikhil

queenmorganlafay  asked:

Hey, out of curiosity, is MCU Steve's origins closer to Ultimate Steve's origins? What's Ultimate Steve like, and is he different than he is in the 616 universe? And, is it true he dated Janet Van Dyne?

Oh boy. I have so many, many thoughts on this topic. Poor @queenmorganlafay, you’re probably going to be sorry you set me off. ;)

Short answer: Joss Whedon was writing Ultimates!Steve, Markus and McFeely are writing 616!Steve. And yes, Ultimates!Steve dated Jan at one point.

Now the long answer: Did you ever watch Buffy the Vampire Slayer? The slayer mythos went like this, every generation a slayer is born. The Watchers Council usually took that child as a baby, isolated her, and raised her to be 100% committed to her duty and purpose, with no space left over for friends, or family or love. They basically molded the perfect soldier and sacrificial lamb. Buffy escaped that fate, not being activated as a Slayer until she was already a teenager. She was raised by her parents, she formed friendships and emotional ties, and despite coming from a broken home, had a strong support network in her mother and her friends. Ultimates!Steve is how Captain America would be without his emotional ties, someone 100% committed to duty and honor and sacrifice. Someone with whom Steve Rogers got completely buried under Captain America.

For Steve HOW he woke up from the ice made all the difference in how his personality would evolve. I like to explain things this way: Steve Rogers is very much an introvert. He’s socially awkward, he once told Rachel that his idea of leisure-time was reading a book or working out, all solitary activities. Captain America is an extrovert. They are completely different skins that Steve wears. When he woke up in the 20th/’21st century (depending on which run you’re reading) Captain America had reached legend status. Steve woke up to a time when his alternate persona was absolutely revered. Which was immensely disconcerting for him, because what he found is that people had built Captain America up so much, had this ideal in their heads of what Captain America was and should be, that Steve Rogers was completely overshadowed. No one outside of his circle even knew who Steve Rogers was. And Steve struggled for decades trying to live up to the ideal of Captain America, the side effect being one big massive case of existential crises. 

In the 616 universe Steve, like Buffy, has had a very strong support network. All the women he has loved: Sharon, Bernie and Rachel, have all left their imprint. His bond with Sam also left a tremendous imprint. And, very poignantly, his relationship with Tony Stark. In the 616 the Avengers (Tony, Thor, Hank and Jan) found Steve, and right away Tony took Steve under his wing. Gave him a home, helped him adapt, was fully committed in integrating Steve to the future. Ultimates!Steve didn’t have that. He was found by SHIELD, and unfortunately SHIELD was not really invested in getting to know Steve Rogers, they wanted Captain America, thus Steve Rogers got buried. 

For 616!Steve, the people Steve surrounded himself with, the ones who said ‘you know, Captain America is great and all, but I really want to get to know Steve Rogers, can you bring him out, please’ made all the difference. So while Steve’s origins in the MCU matches that of the Ultimates universe, the various MCU writers have completely different takes on Steve’s personality.

I honestly believe that Joss Whedon was writing Ultimates!Steve. I also believe, because they’ve stated as much, that Markus and McFeely resent Joss for it and are very adamantly writing 616!Steve. I actually posted that quote from them once were they cast aspersions to Whedon’s characterization of Steve, just a minute let me find it… ah, here it is, from the 2016 Markus and McFeely SDCC panel…

McFeely: We don’t think of him quite as square as he was in the Avengers.
Interviewer: Darker edges basically?
Markus: He is… he’s a little more… he is a boy scout in the Avengers. And I don’t think our Steve ever was… that… pure. I mean, he’s pure, that’s the whole basis of him, but he’s not naïve.
McFeely: That said, if I had written “there’s only one god, ma'am and I’m pretty sure he doesn’t dress like that” I would be really happy.
Markus: See, I would have cut it. 

So that’s probably way more than you wanted, but yeah, as in everything, it depends on which writer is writing him.

Hello, and welcome to the long-promised Timeskip Companion Outfit Standalone Replacers

Those of you following me here may be familiar with my Companion Timeskip Outfits project, an eventual effort to provide different outfits for every companion on the basis of act, romance status, whether or not it’s Mark of the Assassin, and whether or not the final quest was completed. In the final Timeskip project, all companions will have a full set of outfits that will automatically change over: however, I’ve had several requests to upload the outfits I have completed thus far as standalone replacers, and am consequently doing so now. New outfits will be uploaded as I complete them.

To Install

Pick the file(s) corresponding to the outfit(s) you like, then unzip and drop the .erf file into your Override folder.  If you do not know where your “Override” folder is, it is found under the same Dragon Age 2 folder that stores your user data (this is the same Dragon Age 2 folder where any screenshots taken in-game will be stored). This will usually be found in your “My Documents” or “Documents” folder, in the “Bioware” folder, and is NOT the one found under your Program Files. This should  be the case for both Macs and PCs, but if you have wound up with an alternate filepath, try to find your in-game screencaps folder and navigate up to the “Dragon Age 2” folder. Once you are in this folder, go into “packages”, then “core”. There should already be a folder named “override” in here; if there is none, and are sure you are in the right location, you may create one. Once in the “override” folder, you can just paste the files there.

To Uninstall

Delete the .erf files from your override folder.

Currently, the outfits available include:

Anders First Outfit Replacers:

  • Act One - A modified Grey Warden outfit, to indicate Anders as having recently left the Wardens.
  • Act Two Romanced - The same first romance outfit as available in Anders Automatic Romance Armors. Contains a hawk feather color scheme and bracers with the Amell crest.
  • Act Three Start - A dark variation of Anders’ first outfit, opened
  • Act Three Start Romanced - A dark variation of Anders’ first outfit, opened and with bracers with the Amell crest.
  • Mark of the Assassin - A fancier outfit inspired by his Awakening clothes, with the original Awakening color scheme. Suitable to wear to fancy parties.
  • Mark of the Assassin Romanced - A fancier outfit inspired by his Awakening clothes, with a red and black color scheme and the Amell crest. Suitable to wear to fancy parties.

Anders Second Outfit Replacers:

  • Post-Justice Romanced - The same second romance outfit as available in Anders Automatic Romance Armors. Mixes red feathers in alongside his black and includes bracers with the Amell crest.

Isabela Base Outfit Replacers:

  • Act One - A modified DAI Captain’s Coat mashup with the pants from Isabela’s DAI outfit and the gloves from her base outfit.
  • Mark of the Assassin - A modified Harlequin outfit, recolored to be black, blue and gold.

Isabela Romance Outfit Replacers:

  • Mark of the Assassin Romanced - A modified Harlequin outfit, recolored to be black, red and gold. Includes an Amell crest print. No Amell favor armband because it looked really weird with the red ties, sorry, but I can add it in if anyone really thinks it should be there.

Labeled pictures of all of these outfits may be found under the pictures section as well.

Please let me know if you want any of Anders’ first outfits to replace his second outfit or vice versa, and if you’d like an Act One Outfit replacer for Isabela’s romance outfit. This mod is not compatible with any other outfit replacers or retextures for the replaced outfit. Hell will freeze over before you get any fairskinned Isabela variants, do not ask for them, do not edit these to be fairskinned Isabela.

Coming Up next

Act Three Isabela romance and nonromanced variants, concept art Isabela inspired outfits available with and without her fancy hat from DAI.

Other mods visible in this mod:

  1. Unique Face Textures for Companions
  2. Curly Hair for Isabela

Permissions:

You may retexture and redistribute any of the outfits provided within this mod as long as you do not lighten Isabela’s skintone in any armor replacers meant for Isabela. (You may of course do so if you are using it for a lighter-skinned Hawke or other companion, just not Isabela or any other darker-skinned companions.)

Thanks to:

  • vaelsmod for the texture base + pre-trimmed mesh used for Anders’ Act One coat. 
  • DA2 NPC Hands for the lighter palms texture + non-wooden looking fingers used for the hands Isabela’s Act One outfit, which I just feel gives it a nice touch of realism.

Looking for a more traditional DAI Captain’s Coat for Isabela? Try CC Addons and Various Mods. Looking for a more traditional DAI style Warden outfit for Anders? Try DAI Warden Armor for Anders and Morph Tweaks. Looking for some more Harlequin outfit recolors? Try Harlequin Armor Recolor.

You can get these outfits at this link! Happy modding!

so here’s some character design advice if anyone wants it:

first of all, a character design is a visual symbol, or a collection of visual symbols. when you are representing a character visually their design needs to convey some information to the viewer.

every part of the design needs to be there for a reason. “because it looks cool” is absolutely a valid reason, UNLESS it conflicts with some other aspect of the design or character. it has to make sense, or you have to find a way to make it make sense, otherwise it’s simply bulk with no substance.

you need to especially consider this if you’re trying to deliberately subvert a trope with a character design. If your character is a rugged-looking badass with fly outfits and a dope-ass weapon, but they’re actually an optimistic creampuff who likes baking and kittens, that discrepancy needs to be a part of their personality and their story, and in depictions of them you should try to contain hints of the character’s gentleness alongside their cool toughness.

otherwise you have a visual design built simply on random traits that you like that has nothing to do with who the character is. in that case, the design is communicating no information, or wrong information, to the viewer, and is therefore unsuccessful.

to kinda touch on that a little bit, here’s one i’m pretty proud of:

Y’all know Roadrunner, he’s one of my favorite things to draw. Here are some design decisions for this character, and this piece in particular, and why i chose them:

- Physique: This character is small and very fit because he is an acrobat. 
- Hair: the long hair is a cultural symbol, but also a deliberate choice for this character because he is very active, and it’s a great visual tool for showing movement and grace
- Crop top: This character is flirty and a little vain
- Shoes: this character is a freerunner
- FLY: This one’s kinda sneaky. Roadrunner has a circus arts background and is a “flyer” (in partner acrobatics, the smaller partner who does aerials, as opposed to a “catcher” or “base”). There’s also a recurring bird motif with this character (I mean, Roadrunner…) that I’ve used this to hint at as well.
- Floral print bomber jacket: I just think it looks cool, but it still fits in with this character and his style so it works with the design and ties the color scheme together.

Here’s another one where I think I did a good job conveying information about the characters.


not gonna go into a ton of detail about it since it’s not my best work ever, but i feel like you get a good sense of who they are, who they are to each other, and how they’re gonna kick your ass.

which is another thing. if your character does some kind of combat on the reg, that’s going to affect their morality and disposition. if your character is the best swordsman in all the land, they got that way by fighting, and killing people. with swords. unless they are practicing it specifically as a sport, in which case that will not translate to real life combat skills.

obviously there’s some room for leeway here – all fiction presents augmented reality, and therefore augmented morality. a D&D character might kill 10 random encounter bandits before breakfast. in a superhero universe, a city-destroying battle might not even make headlines.

but you do need to consider your setting, and what your character’s combat skills and experience mean in that setting. if your character is a hardened, seasoned warrior that means they have blood on their hands. probably a lot. you need to meaningfully consider what that means to them, and if and how they justify it.

i think this is something people forget a lot considering how many of the asks sent to @howtofightwrite are variations on “how can my character knock someone out without injuring/killing them” and how many of the answers are variations on “they can’t.”

anyway, sorry this is kinda rambly and nonsensical, just stuff i’m thinkin’ about after a healthy all-nighter! hope some people find this interesting or helpful.