Here’s one I had a great time trying to solve. I took a challenge of picturing a scene the game doesn’t outright show and instead suggests subtly, setting us this scene based on a few lines that act as the cross-over of two stages. It was tough trying to portray the events prior to this, but Angus carries with him the ambience developed in the car scene, and I used the cars keys as a way of showing his inner thoughts and indifference to the other two, who are both deeply involved in their verbal games at that very moment.
This is my third illustration attempt at Night in the Woods, and its clear that I adore this game so much to come back to it and enjoy the journey of depicting these characters. The strength of these games has really stemmed from the way the characters interact and form a story through each other, something I find eternally fascinating, especially in fiction that blends fantasy with real topics and issues. What a fantastic experience this game has made from being something so humble and simple.
Let me know what you think about this piece, if you like this style of work, with a little mix of animation to improve the atmosphere, I’m slowly breaking into mixing up my media, so I may try this again with a little more practice. Thanks everyone, and please enjoy!