how would you go about introducing a new player to dnd?
when i start a campaign i usually like to ask my players what they’re looking for in the game. for new players especially i sit with them and just like… have a conversation about their character. What do they like, what do they do, what do they want? etc. I don’t get into the class or stats or skills or w/e just like… talking about their OC that they think is cool. Basically you wanna figure out what the player WANTS outta your campaign. Do they like the story? Do they like the RP? Do they like combat? (nobody likes combat) Do they like stats and shit? Figure that out and give it to them.
I’ve been playing since I was in middle school (like.. 20 years at this point jesus christ) and for me, D&D has always been about a sort of… low level wish fulfillment. I think its basically that for everyone. You just wanna do cool stuff and be part of a story. After I’ve gotten a good sense of the character and their backstory, i try and find ways to incorporate those into the campaign ive planned out. I want the players to feel like their character matters to the story in some way.
Another thing I like to do is generally once a session give each character a chance to shine. If you’ve ever played with a newer player a pretty common exchange is like
“what can i do”
“well what do you want to do”
and to avoid stuff like that I try and write situations where I know their character excels at something and help them feel like they are… coming to this conclusion themselves. Does that make sense? For newer players I like to ask for a handful of rolls in a row, and then describe to them the situation (whether they succeed or fail) even if it… bends the rules a little bit. A fun thing to do is to ask for the roll, and if they fail tell them that if they can describe to me a scenario in which they can turn this success into a failure i’ll give them another shot. for example like..
Say you need a dex save, but you know the character isnt especially dextrous. What IS the character good at? Maybe their wisdom score is high, maybe they’re very strong. “OK gimme a dex roll and then a strength roll” and say like.. the DC is 15, and they fail the first and succeed the second. I’ll say “ok you get hit by this but if you can tell me how your character overpowers it I’ll let it slide” and that give the player a chance to sort of.. engage with the narrative a little bit and be a little more confident in their characters. Its not exactly following the rules but half the rules aren’t fun so who cares. I want the players to have fun. Sometimes they fail both and its also hilarious too, though.
anyway here is another post about D&D that I just got way too into. I love it. Its the only thing that brings me joy.