So. What I can say about Rumu is that it was one of the most difficult and rewarding roles I’ve played.
I can say that, at one point, I sat in my car on a break because I needed a moment to clear my head after what we’d just recorded. At another, I laid down on the floor of the booth and thought long and hard about my life.
When I auditioned for this game, I knew it was special, but it wasn’t until I started recording the script that I realized just how special it was. The storytelling was so powerful that I very nearly cried while recording (and only couldn’t cry because of the character, but boy I wanted to let go).
And that’s about all I can say about Rumu. For the rest, you’ll just have to play the game.