I'm running a fever so there's no one to tell me not to submit this
Let’s compare the edgefest of YanSim to the single greatest video game ever created and the zenith of human art: Metal Gear Rising: Revengance
Let’s talk about gratuitous violence:
- YanSim obviously has it’s fair share of blood. Some might say more than it’s fair share. There are plenty of gruesome elimination methods that are well within reason giving the setting (stabbing, pushing someone off a balcony, dropping a heavy weight on someone, drowning, poisoning), there are some that are a little far fetched but can be forgiven with a bit of at least half-assed justification (soaking someone in gas and setting them on fire, electrocution, arguably the chopped up by a fan method) and then there’s the “I don’t buy this at all” (like the tranquilizer, why the fuck would a school nurse have enough tranquilizer to knock out someone? Are nurses allowed to administer controlled substances to minors in Japan??). The recent Yakuza drama would fall under this category. Violence is just like any element of a story: it has to be organic to the narrative, setting, and flow from the dramatic moment. As of right now, the narrative in YanSim does not support many of these violent elimination methods for many reasons that other people have pointed out.
- In Metal Gear Rising, you play as a cyborg ninja with a sword that can cut buildings in half, and to regain health you have to rip the spines out of other cyborgs to consume their hidden Gatorade. Since the premise and tone of the game is to be as crazy an over the top as possible, nothing really feels out of place. Both the fights in the cutscenes and the in game move and combo list are beautifully choreographed, with combat styles that uniquely reflect each character. There’s a care and effort put into it, it’s not just hastily thrown in for shock value. The only instance of shock value is the assassination of N'Mani, which is relatively brutal considering he’s a human with no pain suppressors.
Let’s talk about gratuitous sexual content:
- I think we all know the issue with YanSim’s sexual content.
- In Metal Gear Rising, there are butt shots and boob shots galore and they’re primarily focused on the cyborgs of the game, who are all adults (and the majority of them are men). (There is one character on your support staff with a crazy amount of cleavage, but there aren’t any shots that focus on it, plus she’s an adult.) All in all, fairly harmless and an amusing addition.
Let’s talk about tone:
- There’s a tone dissonance going on in YanSim. The Dev is clearly aiming for a serious, dramatic storyline, but the amount of silly easter eggs and joke content is detracting from that mood.
- Throughout Rising, there feels to be an overall tongue-in-cheek tone with how extreme and over the top everything is. The character of Sam reinforces this feeling with his attitude in the opening scene as well as an off-hand comment he makes before his second boss fight. There’s an elegant balance in tone between poking fun at the characters an premise and establishing very emotional moments and a sense of drama. (This tone is prevalent throughout the Metal Gear series.)
Let’s talk about antagonists:
- I don’t know if YanSim has a specific primary antagonist. You could argue that the rivals, the teachers, and basically anyone who could stop Ayano’s pursuit of Taro. I think the rivals better fit the role of antagonist with the other characters being obstacles. Then again, there could be more to the story that might lead to a singular antagonist, we just don’t know.
- BIG SUPER RIDICULOUSLY GIMMICKY CYBORGS AND GET THIS THE MAIN BOSS IS A FUCKING US SENATOR LIKE IF THAT’S NOT PLOT TWIST OF THE CENTURY I DON’T KNOW WHAT IS. i don’t remember where i was going with this so I’m just gonna continue
Let’s talk about controversial topics:
- Let’s assume for a moment the Yakuza thing is for sure in the game. Both games feature human trafficking, but in very different ways. In YanSim, the proposed idea is you sell your fellow students for either their organs or to be used as sex slaves. So far, there is no negative consequence for this action, and it’s portrayed in a positive light.
- In Rising, the primary antagonists are funding and running a trafficking ring for children; they harvest the brains to put into VR training to make them into soldiers and sell the rest of the organs. Raiden and the other protagonists are rightfully disgusted by this and work to stop it, and it doesn’t focus on the suffering of the children for very long. (Seriously, there’s more detail about the virtual hotel that one of your support staff designs for the rescued brains than anything else.)
I have more thoughts, but this is long enough as it is and probably won’t make sense to me once my fever goes down.
In conclusion: If you want a wild ride, go watch a LP of metal gear rising. it’s a fairly short game and succeeds at everything YanSim fails.
Thank you for your input!