Why couldn’t Syndicate be written and programmed this way:
Because the way they set up the game, they made it feel like the primary focus was going to be the Rooks, and all it ended up being was an optional thing at best without much focus unless you actually used them or took down Blighter strongholds (and even that wasn’t as I expected it would be).
Why couldn’t the game—since it divided Evie and Jacob to begin with when it came to their missions—been about Jacob focusing primarily on the Blighters with a separate area he called home from the train while Evie kept to the train? Why couldn’t Jacob be underground somewhere or focused in the streets listening to the talks of the Blighter activity and then his major boss battles were the gang leaders and then Maxwell Roth?
Jacob could have been elsewhere in London with a hub of his own full of Rooks he could get information from, items from, and even recruit some from the Fight Club whenever he won or some people on the streets as he spoke so eagerly about getting people together from all blocks of life and yet, all we see, is him turning Blighters to Rooks and not much else (minus some orphans).
His side quests could have been focused on the people’s problems, recruiting new members from random places, and once a stronghold fell, the areas could be improved with the money you gained—making each stronghold reinforced and like another home away from home.
Jacob’s gang wars could be more focused about him and his Rooks and the fact that Evie wanted no partake in it anyways it would have made more sense. It would have even made the ‘they’re thriving’ praise from Henry seem more excitable with Evie unaware of what Jacob was actually doing until learning from the streets.
Evie could have been more focused on the Templars and the Piece of Eden like she was from the very beginning. Jacob only wanted the Templars because he was bloodthirsty and written horribly. The Rook idea wouldn’t feel so random and out of left field if they just let Jacob’s story stay focused on that.
This would take the ‘terror’ out of Jacob’s hands, make him seem more like his trailer ego AND a part of the sibling bickering would be gone. It would make the scene where Evie is even seen standing in the crowd of the Fight Club ideal as she’s probably waiting for her brother to finish his rounds to talk to him seriously about something. Evie and Jacob could have had a more friendly rivalry where Jacob would prove his Rooks are the key and Evie would prove they do not need them only to come to an understanding in the end.
The ‘I hate my twin’ trope has been done to death, and I just was so happy that it might not be in this game only to find otherwise. Also, I was expecting that Jacob was going to be this ‘big boss’ nobody heard or saw much of from the streets or from some of the Rooks themselves given some trailers.
Why didn’t they think to do the game this way?