i have one real dread lock already

2

Has anyone even read the blurred text in these?
I could only make out the words in the one on the left, where most was blocked out, and couldn’t find a clearer picture, but I got this much:

“Before I began work on Fnaf, I had to choose what game to make between three potential games, knowing it might be my last try before having to start a new career. I was choosing between a sequel to The [I can’t read the name], a remake of my first game. Legacy of Flies, or a new idea about animatronics and security cameras.”

“While working on the first game, I started a crowdfunding campaign for it, I raised [unreadable word] more dollars.”

“Fun fact: the nicknames Freddy, Bonnie, Chica, and Foxy were just nicknames while I worked on the characters. I was planning on giving them official names later but had grown very fond of them by the time the game was done.”

“In real life I tend to have waking-nightmares, meaning that I walk in my [Can’t read word(s)]. One night I dreamt that Bonnie was in the hall outside the door, as I jumped out of bed and pushed to hold the door shut. I discovered that the door was locked and it filled me with dread. In fnaf 1, when the doors don’t work, it means something is already in your office! So when I felt that the door was locked, I felt that Bonnie was in my bedroom and was about to get me! Thankfully, I woke up.”

“I actually modeled the Foxy character on my laptop while visiting on a 24hr drive to visit my in-laws over the summer of 2014. It’s very difficult to model a 3D character on a bumpy car ride! Maybe this is why Foxy looks so torn up! :)

While we were there visiting, my kids got to experience Foxy’s jumpscare for the first time!”

“In the original game, Freddy was never originally meant to move around the diner and was only meant to "get you” if your time ran out. This was changed before release.“

In other words, a lot went into this game.
I hope there will be a fourth, and who knows, there is a good chance in any direction!
No matter what, though, I bet you that this fandom won’t die for a looong time.

FNAF 3 Night 6- Newspaper blurred messages

This is Scott’s blurred message to the players on the end of Night 6.

Going in order in COLUMNS:

“Looking back on many of my old games, I’ve found that there is almost always a broken-down robot in them. I’m not sure why this seems to be such a recurring theme in my games, but it’s obvious that it’s something haunting me.”

“Before I began work on FnaF, I had to choose what game to make out of three potential gazes (?), knowing it might be my last try before having to start a new career. I was choosing between a sequel to The Desolate Hope(?), a remake of my first game- Legacy of Flen, or a new idea about animatronics and security cameras.”

“While working on the first game I started a crowdfunding campaign for it. I raised exactly zero dollars.”

“Fun Fact: The names Freddy, Bonnie, Chica and Foxy were just nicknames while I worked on the characters. I was planning on giving them official names later but had grown very fond of them by the time the game was done.”

“In the original game, Freddy was never originally meant to move around the diner and was only meant to "get you” if your time ran out. This was changed before release.“

"In real life I tend to have waking nightmares, meaning that I walk in my sleep, etc. One night I dreamt that Bonnie was in the hall outside my door, as I jumped out of bed I rushed to hold the door shut. I discovered that the door was locked and it filled me with dread. In FNaF 1 when the door didn’t work, it means something is already in your office: So when I felt that the door was locked, I felt like Bonnie was in my bedroom and was about to get me; Thankfully, I woke up.”

“I actually modeled the Foxy character on my laptop while riding on a 14hr drive to visit my in-laws over the summer of 2014. It’s very difficult to model a 3D character on a happy car ride. Maybe this is why Foxy looks so torn up! :)

While we were there visiting, my kids got to experience Foxy’s jumpscare for the first time!”

~~~

If there are any mistakes, feel free to message me and I’ll be happy to correct them.

FNaF fun facts

Alright, so as I was watching Markiplier’s playthrough of FNaF3, I stopped the video and looked at the blurred out articles, and found that they are actually facts about the game, so I tried to read them, and this is what I found:

-In the original game, Freddy was never meant to move around the diner and was only meant to “get you” if your time ran out. This was changed before release.

-I actually modeled the Foxy characters on my laptop while riding on a 24h drive to visit my in-laws over the summer of 2014. It’s very difficult to model a 3D character on a hungry car ride. Maybe this is why Foxy looks so torn up:)
While we were there visiting, my kids got to experience Foxy’s jumpscare for the first time!

-Before I began work on FNaF, I had to choose what games to make out of three potential games, knowing itmight be my last try before having to start a new career. I was choosing between a sequel to The Desolate Hope, a remake of my first games. Legacy of Flan, or a a new idea about animatronics and security cameras.

-While working on the first game, I started a crowdfunding campaign for it, I raised exactly zero dollars

-Fun fact: The names Freddy, Bonnie, Chica and Foxy were first nicknames while I worked on the characters. I was planning on giving them official names later, but had grown very fond of them by the time the game was done.

-In real life I tend to have walking nightmares, meaning that I walk in my sleep. One night I dreamt that Bonnie was in the hall outside my door, as I jumped out of bed and rushed to hold the door shut. I discovered that the door was locked and it filled me with dread. In FNaF 1, when the doors don’t work, it means that something is already in your office! Me when I felt that the door was locked, I felt like Bonnie was in my bedroom and was about to get me! Thankfully I woke up.


That’s all of them, there might be a few misinterpretations, but I tried my best!

  1. Looking back on many of my old games, I’ve found that there is almost always a broken-down robot in them. I’m not sure why this seems to be such a recurring theme in my games, but it’s obvious that it’s something haunting me.
  2. Before I began to work on FNaF, I had to choose what game to make out of three potential games, knowing it might be my last try before having to start a new career. I was choosing between a squeal to The Desolate Hope, a remake of my first game- [Redacted], or a new idea about animatronics and security cameras.
  3. While working on the first game, I started a crowd-funding campaign for it, I raised exactly zero dollars.
  4. Fun Fact: The names Freddy, Bonnie, Chica, and Foxy were just nicknames while I worked on the characters. I was planning on giving them official names later but had grown very fond of them by the time the game was done.
  5. IT BURNS!
  6. Fazbear’s Fright burns to the ground!
  7. A new local attraction based on an ancient pizzeria chain burned down overnight. Authorities have not ruled out foul play, but at the moment it seems to have been caused by faulty wiring. Very little was found at the scene. The few items that were salvaged will be sold at public action.
  8. In the original game, Freddy was never originally meant to move around the diner and was only meant to ‘Get you’ if your time runs out. This was changed before release.
  9. In real life I tend to have waking-nightmares, meaning that I walk in my sleep, etc. One night I dreamed that Bonnie was in the hall outside my door, as I jumped out of bed and rushed to hold the door shut, I discovered that the door was locked and it filled me with dread. In FNaF 1, when the doors didn’t work, it means something is already in your offices: So when I felt that the door was locked, I felt like Bonnie was in my bedroom and about to get me! Thankfully, I woke up.
  10. I actually modeled the Foxy character on my laptop while riding on a 14hr drive to visit my in-laws over the summer of 2014, It’s very difficult to model a 3D character on a bumpy car ride. Maybe this is why Foxy looks so torn up! ;) 
  11. While we were there visiting my kids got to experience Foxy’s jumpscare for the first time!

Kinda took the time and read the fuzzed out things. Kinda creepy in some aspects but also really cool for those who want more of a behind the scenes look of things.