So I made this a while ago and basically this is what I would like to be an actual game. However, I know it won’t be and I respect that Eddsworld will no longer be continued, this is just a creative idea I had and would have liked to share it with everyone and so no hard feeling and a note: I don’t own the art I juts photoshopped it onto a DS cover and this just all in good fun and the idea was mine.
Eddsworld: The game. (My idea’s only). In the Game there would be character customisation. Your character would go around doing mini missions for the characters, having their own room in their house, you’re character could build different relationships with the characters and are able to talk with them, Becoming friends with someone can affect how another character see’s you (for example: If you became friends with Tord, Tom wouldn’t really like you). You are able to explore different area’s and not around the house as you can leave and explore somewhere else (like you could go to Eduardo’s house). Missions would include something like buying Matt a Mirror if one has been smashed but Matt would go and buy his own if you’re the one who smashed it, so what you go around doing effects mission’s too and how the character feels. You can get some character’s to help you like if you needed help finding the Tv remote for Edd but because you have had someone help you, Edd’s stat’s wouldn’t go up as much as if you had done it on your own. You earn money from going out and helping with jobs, money can buy you new stuff for your room or you can even buy gifts for some character’s, if it is a gift they would like then there stats would go up, if you have upset or angered them in the past depending on how bad it is they would either refuse the gift all together (unless you’re constantly helping them out and raise their stats a bit again) or accept it but you could either find it in the trash or there stats would only go up a little. You have a notebook so you can keep on track with what people like and what they don’t (etc.).You can view a character’s stats and depending on how they feel about you they will act differently around you, also depending on what you have done. (for example if you have scared Matt, he will leave the room instantly or hide making it more difficult for you to raise his stats in the future or if you have upset him he will seem quieter and just stick to what he was doing and not really wanting to talk to you. Different character’s will act differently so for example if you somehow managed to scare Tord, He would try and scare you back). I feel like co-op would be the same with the missions and everything else except if you were to talk to Eduardo (and in this case let’s say you became friends with him and your friend had annoyed him) then he would trust you not to say anything and complain about how he got annoyed with your friend and sometimes they would get you to ask your friend why they did something to annoy them and you could reason with Eduardo in this case but this depends on the Person’s previous relationship with Eduardo (again, in this case) for example, if they have always been enemies he wouldn’t ask you to reason with your friend. I feel like when you review the character’s stat’s it would tell you what they feel like you are to them. (Enemy, strong enemy, friend, close friend, best friend, neutral, not sure, love interest, crush, partner).I also feel like if there is a main mission, the atmosphere of the character as one could change, not only could you and a character fall out (depending on what you do and say) but other character’s could have arguments and fall out and you could resolve it by helping out, you would have to see or over-hear the argument or have someone tell you about it to do so though because of course you would have to have of heard about it to resolve it but if someone tells you and the evidence of what went on isn’t strong enough you would have to find more evidence and of course if a person’s relationship with you isn’t the best or if a character who was in the argument is really affected they aren’t going to tell you. (you could resolve this by doing things for them or just leaving them alone for a bit).If you have really annoyed a person, depending on who (and say if you broke something special to them like Susan for this example) than that person might go in and break something special too you or go and tell the person you have the highest stats with and depending on that person or how strong the relationship is they either won’t believe the person telling them or will (lowering their stats) or they might (instead of breaking your stuff) break the persons (with the highest stats) stuff and frame you. So you could either frame someone else (resulting in that person having an argument with the person you framed) or you could remove any evidence but this would cause the character to be very suspicious and will try and find out who has done so, again, depending on the character, they will act differently. (Tom being more annoyed, Edd being genuinely upset but trying to remain positive, Tord being a mix of annoyed and trying to seem positive and Matt just freaking out etc.). I also feel like if you were to catch a character doing something they weren’t suppose to (like Tord and his secret room) then you could either Keep quiet or question the character or leave it or tell someone, if you were to tell someone (depending on how much evidence you have) either your reputation would go down or the character’s, if later the person you tell find’s out it’s true, they will apologise (so you could set it up so they get caught). Also your reputation will go up if you have enough evidence and the character you told will trust you more, however if you were to help the character who you caught (depending on how they feel about you) they would either make up an excuse (it’s just his old laundry room), tell you to leave them alone or accept your help. If you help and another character found out, their stats will lower.