i have never had to criticize a game for this before

anonymous asked:

I know right! It's been really bugging me how people are bashing Bioware but seem to be either praising equally flawed games or ignoring them. Like it's alright to criticize Bioware. but praising games like the Witcher, Overwatch, or the Fallout series and/or ignoring their flaws seems pretty hypocritical to me imho.


And I’ve said it before… Bioware isn’t perfect. But find me a game/tv show/movie/book series that is??

I’ll never step back from saying that Bioware and the diversity they do have (because it does exist. perfect? no, but somehow it’s still doing better than a lot of TV shows or other game franchises tbh) has meant a lot to a lot of people over the years. But it needs work for sure. Bioware talked about having asexual romances in Andromeda, and then proceeded to not only not have that, but run a hype train campaign about fucking aliens. I very much so wanted Liam and Cora to be into same gendered Ryders. So I get it.

But we can’t act like they’re the only ones fucking up. The Witcher is white as fuck, and the number of LGBT characters isn’t super high as far as I know. When Bethesda needs a sad backstory for a man, their go-to is to off a female character. When a Bethesda game doesn’t work or glitches all the time, people laugh and never expect it to be fixed. Last night, Mike Gamble was sitting on twitter, documenting everyone’s bugs and glitches and asking them to specify where and when it was happening so that Bioware could go in and FIX IT. 

They’ve got work to do, for sure, but if you’re going to talk shit about Bioware, I hope people realize how hypocritical they can sound when they refuse to do it about other franchises that have the same problems.


I’ve always loved rpg videogames, that’s been always my favourite gaming genre, but up until a few months ago, I had never played any pen and paper rpg. The concept of a tabletop rpg was something I didn’t fully understand,I had always loved their art, but I didn’t see how that kind of game could work without all the stuff that videogames process for the players, you know, all the graphics, the behind the scenes number-crunching, all the boiled down stuff so that players could easily get into the game without complications. Truth is I had never actually looked into it, but a few months ago, I stumbled upon Geek&Sundry’s “Titansgrave”, and after watching a bit of it, I was really hooked. And my mind was completely blown away after I found out about Critical Role. Naturally, I wanted to play right away, but getting my friends into it was not going to be easy. Just like me before watching dozens of Critical Role episodes, they didn’t have a notion of what tabletop RPGs were or how they worked at all, even worse, they weren’t too open minded and came from years of being minmaxers on MMOs and thinking the lore aspect of the game was just filler stuff that served no purpose at all.

I wanted to play D&D, but I thought that to get them interested, or at least to reduce the resistance so to speak, I’d have to do something about a few aspects of the game, one of them being the character sheets. To a new player, used only to videogames, regular character sheets look like kind of a turn off. They look complicated and boring to the uninitiated eye. So after studying 5e rules, and watching a ton of games, I decided I would come up with individual character sheets for them. After I helped them create their characters, I designed sheets for each of them with the idea of making them more friendly to a regular gamer’s eye, trying to make things look like a videogame’s UI as much as possible, to the point of designing skill and abilities icons and including them, along with as much graphic sh*t as I could include. I wanted them to have all the information they needed in their sheets, to make gameplay smoother and to avoid going through notes or rulebooks as much as possible. Of course this meant that these sheets are only useful for specifically these characters, and only for a partciular lvl, every time they lvl up I have to adapt the sheets.

So here are Grond’s lvl 1 sheets, have in mind these are homebrew as hell, and there is stuff that is only relevant for our game, definitely not a thing for general use. There are still a lot of things that are messy here and that were improved in posterior versions of the sheets (these are only the 1.0 version after all) but I thought I’d share anyway. I may upload the original editable files afterwards if anyone is interested so they can adapt this to their own characters.

It was definitely a  ton of work and while I don’t attribute the success of my friends conversion to D&D to the sheets, the game is f*cking awesome in it’s own right afterall,they really helped. Now my friends are really into D&D, and I can finally play God with them and destroy them. Kidding. Or not.  


I find it funny and ironic how people say the Inquisitor was too
special because some of those same people complained that
Hawke was not special enough back when DA2 was out.
Its like its never enough for some people.  What the game writers
developers come up with will never be enough for some fans.
What will be even funnier is some of the same people will be
complaining when the next game comes out because its a never
ending cycle.  The real issue is people clinging to their headcanons
and having the arrogance to assume the writers will change the lore
for them as well as the preconcieved notions everyone had about
the game before it came out. EVERY GAME WILL BE DIFFERENT.
People need to face that reality that its NOT about them.
In the words of Cassandra people need to learn to deal with it. 

the upd8

look. i get that if there was a concrete resolution not everyone would be happy about it. but.

this was a cop-out. hussie’s never been shy about upsetting people with his creative decisions before, why now? and every time he did he had solid reasoning behind it (like the explanation for game over deaths), and in the end they paid off. this flash tried to please everyone but ended up pleasing almost no one. it was TOO open-ended, it didn’t even try to tie together any critical loose ends. and resolved none of the character arcs that fans were heavily invested in.

it didn’t feel like it was part of homestuck, it didn’t feel like anything hussie would do. i loved homestuck because of hussie’s style of writing outlandish brilliant bullshit, the insight, and the dialogue. why does the end of homestuck not have any of the parts that made homestuck so good in the first place?